Radeon 9000 series

Last updated
ATI Radeon 9000 series
ATI Radeon R9250 128MB 64Bit - ATI Mobility Radeon 9200 216PP4AVA12PH-5203.jpg
ATI Mobility Radeon 9200
Release dateAugust 1, 2002;20 years ago (August 1, 2002)
CodenameKhan
Architecture Radeon R200
Radeon R300
Transistors36M 150nm (RV250)
Cards
Entry-level9550
Mid-range9500, 9600
High-end9700
Enthusiast9800
API support
Direct3D Direct3D 9.0
Shader Model 2.0
OpenGL OpenGL 2.0
History
Predecessor Radeon 8000 series
Variant Radeon X300-X600 series
Radeon X700 series
Successor Radeon X800 series
Support status
Unsupported

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.

Contents

The first graphics cards using the R300 to be released were the Radeon 9700. It was the first time that ATI marketed its GPU as a Visual Processing Unit (VPU). R300 and its derivatives would form the basis for ATI's consumer and professional product lines for over 3 years.

Radeon Feature Matrix

The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics processing units).

Name of GPU series Wonder Mach 3D Rage Rage Pro Rage 128 R100 R200 R300 R400 R500 R600 RV670 R700 Evergreen Northern
Islands
Southern
Islands
Sea
Islands
Volcanic
Islands
Arctic
Islands
/Polaris
Vega Navi 1x Navi 2x Navi 3x
Released19861991Apr
1996
Mar
1997
Aug
1998
Apr
2000
Aug
2001
Sep
2002
May
2004
Oct
2005
May
2007
Nov
2007
Jun
2008
Sep
2009
Oct
2010
Jan
2012
Sep
2013
Jun
2015
Jun 2016, Apr 2017, Aug 2019Jun 2017, Feb 2019Jul
2019
Nov
2020
Dec
2022
Marketing Name WonderMach3D
Rage
Rage
Pro
Rage
128
Radeon
7000
Radeon
8000
Radeon
9000
Radeon
X700/X800
Radeon
X1000
Radeon
HD 2000
Radeon
HD 3000
Radeon
HD 4000
Radeon
HD 5000
Radeon
HD 6000
Radeon
HD 7000
Radeon
200
Radeon
300
Radeon
400/500/600
Radeon
RX Vega, Radeon VII
Radeon
RX 5000
Radeon
RX 6000
Radeon
RX 7000
AMD supportDark Red x.svgYes check.svg
Kind2D3D
Instruction set architecture Not publicly known TeraScale instruction set GCN instruction set RDNA instruction set
Microarchitecture TeraScale 1
(VLIW)
TeraScale 2
(VLIW5)
TeraScale 2
(VLIW5)

up to 68xx
TeraScale 3
(VLIW4)

in 69xx [1] [2]
GCN 1st
gen
GCN 2nd
gen
GCN 3rd
gen
GCN 4th
gen
GCN 5th
gen
RDNA RDNA 2 RDNA 3
TypeFixed pipeline [lower-alpha 1] Programmable pixel & vertex pipelines Unified shader model
Direct3D 5.06.07.08.19.0
11 (9_2)
9.0b
11 (9_2)
9.0c
11 (9_3)
10.0
11 (10_0)
10.1
11 (10_1)
11 (11_0)11 (11_1)
12 (11_1)
11 (12_0)
12 (12_0)
11 (12_1)
12 (12_1)
11 (12_1)
12 (12_2)
Shader model 1.42.0+2.0b3.04.04.15.05.15.1
6.5
6.76.7
OpenGL 1.11.21.32.1 [lower-alpha 2] [3] 3.3 4.5 (on Linux: 4.5 (Mesa 3D 21.0)) [4] [5] [6] [lower-alpha 3] 4.6 (on Linux: 4.6 (Mesa 3D 20.0))
Vulkan 1.0
(Win 7+ or Mesa 17+)
1.2 (Adrenalin 20.1.2, Linux Mesa 3D 20.0)
1.3 (GCN 4 and above (with Adrenalin 22.1.2, Mesa 22.0))
1.3
OpenCL Close to Metal 1.1 (no Mesa 3D support)1.2 (on Linux: 1.1 (no Image support) with Mesa 3D)2.0 (Adrenalin driver on Win7+)
(on Linux: 1.1 (no Image support) with Mesa 3D, 2.0 with AMD drivers or AMD ROCm)
2.02.1 [7] ?
HSA / ROCm Yes check.svg?
Video decoding ASIC Avivo/UVD UVD+ UVD 2 UVD 2.2 UVD 3 UVD 4 UVD 4.2 UVD 5.0 or 6.0 UVD 6.3 UVD 7 [8] [lower-alpha 4] VCN 2.0 [8] [lower-alpha 4] VCN 3.0 [9] ?
Video encoding ASIC VCE 1.0 VCE 2.0 VCE 3.0 or 3.1 VCE 3.4 VCE 4.0 [8] [lower-alpha 4]
Fluid Motion ASIC [lower-alpha 5] Dark Red x.svgYes check.svgDark Red x.svg?
Power saving? PowerPlay PowerTune PowerTune & ZeroCore Power ?
TrueAudio Via dedicated DSP Via shaders?
FreeSync 1
2
?
HDCP [lower-alpha 6] ?1.41.4
2.2
1.4
2.2
2.3 [10]
?
PlayReady [lower-alpha 6] 3.0Dark Red x.svg3.0?
Supported displays [lower-alpha 7] 1–222–6?
Max. resolution ?2–6 ×
2560×1600
2–6 ×
4096×2160 @ 30 Hz
2–6 ×
5120×2880 @ 60 Hz
3 ×
7680×4320 @ 60 Hz [11]

7680×4320 @ 60 Hz PowerColor
?
/drm/radeon [lower-alpha 8] Yes check.svg?
/drm/amdgpu [lower-alpha 8] Experimental [12] Yes check.svg?
  1. The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
  3. OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
  4. 1 2 3 The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
  5. Video processing ASIC for video frame rate interpolation technique. In Windows it works as a DirectShow filter in your player. In Linux, there is no support on the part of drivers and / or community.
  6. 1 2 To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  7. More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
  8. 1 2 DRM (Direct Rendering Manager) is a component of the Linux kernel. AMDgpu is the Linux kernel module. Support in this table refers to the most current version.

Radeon R200 (9xxx) series

AGP (9xxx series)

ModelLaunch Code name Bus interface Memory (MiB)Core clock (MHz)Memory clock (MHz)Config core1 Fillrate Memory
MOperations/sMPixels/sMTexels/sMVertices/sBandwidth (GB/s)Bus typeBus width (bit)
Radeon 9000Aug 1, 2002RV250 (iris)AGP 4x64, 1282005004:1:4:4800800800508DDR128
Radeon 9000 ProAug 1, 2002RV250 (iris)AGP 4x64, 1282755504:1:4:411001100110068.758.8DDR128
Radeon 91002003R200 (chaplin)AGP 4x / PCI64, 1282505004:2:8:41000100020001258.0DDR128
Radeon 9200Apr 1, 2003RV280 (argus)AGP 8x
PCI
64, 128, 2562504004:1:4:410001000100062.56.4DDR128
Radeon 9200 SEJuly 2003RV280 (argus)AGP 8x
PCI
64, 128, 2562003334:1:4:4800800800502.67DDR64
Radeon 9250July 2004RV280 (argus)PCI, AGP 8x64, 128, 2562404004:1:4:4960960960606.4DDR128

IGP (9xxx series)

ModelLaunch Code name Bus interface Memory (MiB)Core clock (MHz)Memory clock (MHz)Config core1 Fillrate Memory
MOperations/sMPixels/sMTexels/sMVertices/sBandwidth (GB/s)Bus typeBus width (bit)
Radeon 90002003RC350FSB16-1283004004:1:2:260060060003.2DDR64
Radeon 91002003RS300 (superman)FSB16-1283004004:1:2:260060060006.4DDR128
Radeon 9100 ProMay 3, 2004RS350FSB16-1283004004:1:2:260060060006.4DDR128

Radeon R300 series

AGP (9xxx series)

ModelLaunch Code name Fab (nm) Bus interface Memory (MiB)Core clock (MHz)Memory clock (MHz)Config core1 Fillrate Memory
MOperations/sMPixels/sMTexels/sMVertices/sBandwidth (GB/s)Bus typeBus width (bit)
Radeon 9500Oct. 24, 2002R300 (khan)150AGP 8x64, 1282755404:4:4:81100220011002758.64DDR128
Radeon 9500 ProOct. 24, 2002R300 (khan)150AGP 8x1282755408:4:8:82200220022002758.64DDR128
Radeon 95502004RV350 (shivah)130AGP 8x64, 128, 2562504004:2:4:41000100010001256.4DDR128
Radeon 9550 SE2004RV350 (shivah)130AGP 8x64, 128, 2562504004:2:4:41000100010001253.2DDR64
Radeon 96002003RV350 (shivah)130AGP 8x128, 2563254004:2:4:4130013001300162.56.4DDR128
Radeon 9600 Pro2003RV350 (shivah)130AGP 8x128, 2564006004:2:4:41600160016002009.6DDR128
Radeon 9600 SE2003RV350 (shivah)130AGP 8x64, 128, 2563254004:2:4:4130013001300162.53.2DDR64
Radeon 9600 XTSept. 30, 2003RV360130AGP 8x128, 2565006004:2:4:42000200020002509.6DDR128
Radeon 9700Oct. 24, 2002R300 (khan)150AGP 8x1282755408:4:8:820002000200027517.28DDR256
Radeon 9700 ProJuly 18, 2002R300 (khan)150AGP 8x1283256208:4:8:826002600260032519.84DDR256
Radeon 98002003R350150AGP 8x1283256208:4:8:826002600260032519.84DDR256
Radeon 9800 XL2003R350150AGP 8x1283506208:4:8:828002800280035019.84DDR256
Radeon 9800 Pro2003R350, R360150AGP 8x128, 256380680, 7008:4:8:830403040304038021.76, 22.40DDR, DDR2256
Radeon 9800 SE [13] N/AR350150AGP 8x128, 256325, 380[ citation needed ]540, 680[ citation needed ]4:4:4:81300, 1520[ citation needed ]2600, 3040[ citation needed ]1300, 1520[ citation needed ]325, 380[ citation needed ]8.64, 21.76[ citation needed ]DDR128, 2562[ citation needed ]
Radeon 9800 XTSept 9, 2003R360150AGP 8x2564127308:4:8:832963296329641223.36DDR256

Development

ATI had held the lead for a while with the Radeon 8500 but NVIDIA retook the performance crown with the launch of the GeForce 4 Ti line. A new high-end refresh part, the 8500XT (R250) was supposedly in the works, ready to compete against NVIDIA's high-end offerings, particularly the top line Ti 4600. Pre-release information listed a 300  MHz core and RAM clock speed for the R250 chip. ATI, perhaps mindful of what had happened to 3dfx when they took focus off their Rampage processor, abandoned it in favor of finishing off their next-generation R300 card. This proved to be a wise move, as it enabled ATI to take the lead in development for the first time instead of trailing NVIDIA. The R300, with its next-generation architecture giving it unprecedented features and performance, would have been superior to any R250 refresh.

The R3xx chip was designed by ATI's west coast team (formerly ArtX Inc.), and the first product to use it was the Radeon 9700 PRO (internal ATI code name: R300; internal ArtX codename: Khan), launched in August 2002. The architecture of R300 was quite different from its predecessor, Radeon 8500 (R200), in nearly every way. The core of 9700 PRO was manufactured on a 150 nm chip fabrication process, similar to the Radeon 8500. However, refined design and manufacturing techniques enabled a doubling of transistor count and a significant clock speed gain.

One major change with the manufacturing of the core was the use of the flip-chip packaging, a technology not used previously on video cards. Flip chip packaging allows far better cooling of the die by flipping it and exposing it directly to the cooling solution. ATI thus could achieve higher clock speeds. Radeon 9700 PRO was launched clocked at 325 MHz, ahead of the originally projected 300 MHz. With a transistor count of 110 million, it was the largest and most complex GPU of the time. A slower chip, the 9700, was launched a few months later, differing only by lower core and memory speeds. Despite that, the Radeon 9700 PRO was clocked significantly higher than the Matrox Parhelia 512, a card released but months before R300 and considered to be the pinnacle of graphics chip manufacturing (with 80 million transistors at 220 MHz), up until R300's arrival.

Architecture

ATI R300 GPU ATI R300 GPU.jpg
ATI R300 GPU

The chip adopted an architecture consisting of 8 pixel pipelines, each with 1 texture mapping unit (an 8x1 design). While this differed from the older chips using 2 (or 3 for the original Radeon) texture units per pipeline, this did not mean R300 could not perform multi-texturing as efficiently as older chips. Its texture units could perform a new loopback operation which allowed them to sample up to 16 textures per geometry pass. The textures can be any combination of one, two, or three dimensions with bilinear, trilinear, or anisotropic filtering. This was part of the new DirectX 9 specification, along with more flexible floating-point-based Shader Model 2.0+ pixel shaders and vertex shaders. Equipped with 4 vertex shader units, R300 possessed over twice the geometry processing capability of the preceding Radeon 8500 and the GeForce4 Ti 4600, in addition to the greater feature-set offered compared to DirectX 8 shaders.

ATI demonstrated part of what was capable with pixel shader PS2.0 with their Rendering with Natural Light demo. The demo was a real-time implementation of noted 3D graphics researcher Paul Debevec's paper on the topic of high dynamic range rendering. [15] A noteworthy limitation is that all R300-generation chips were designed for a maximum floating point precision of 96-bit, or FP24, instead of DirectX 9's maximum of 128-bit FP32. DirectX 9.0 specified FP24 as a minimum level for conforming to the specification for full precision. This trade-off in precision offered the best combination of transistor usage and image quality for the manufacturing process at the time. It did cause a usually visibly imperceptible loss of quality when doing heavy blending. ATI's Radeon chips did not go above FP24 until R520.


The R300 was the first board to truly take advantage of a 256-bit memory bus. Matrox had released their Parhelia 512 several months earlier, but this board did not show great gains with its 256-bit bus. ATI, however, had not only doubled their bus to 256-bit, but also integrated an advanced crossbar memory controller, somewhat similar to NVIDIA's memory technology. Utilizing four individual load-balanced 64-bit memory controllers, ATI's memory implementation was quite capable of achieving high bandwidth efficiency by maintaining adequate granularity of memory transactions and thus working around memory latency limitations. "R300" was also given the latest refinement of ATI's innovative HyperZ memory bandwidth and fillrate saving technology, HyperZ III. The demands of the 8x1 architecture required more bandwidth than the 128-bit bus designs of the previous generation due to having double the texture and pixel fillrate.

Radeon 9700 introduced ATI's multi-sample gamma-corrected anti-aliasing scheme. The chip offered sparse-sampling in modes including 2×, 4×, and 6×. Multi-sampling offered vastly superior performance over the supersampling method on older Radeons, and superior image quality compared to NVIDIA's offerings at the time. Anti-aliasing was, for the first time, a fully usable option even in the newest and most demanding titles of the day. The R300 also offered advanced anisotropic filtering which incurred a much smaller performance hit than the anisotropic solution of the GeForce4 and other competitors' cards, while offering significantly improved quality over Radeon 8500's anisotropic filtering implementation which was highly angle dependent.

On March 14, 2008, AMD released the 3D Register Reference for R3xx. [16]

Performance

Radeon 9700's advanced architecture was very efficient and, of course, more powerful compared to its older peers of 2002. Under normal conditions it beats the GeForce4 Ti 4600, the previous top-end card, by 15–20%. However, when anti-aliasing (AA) and/or anisotropic filtering (AF) were enabled it would beat the Ti 4600 by anywhere from 40–100%. At the time, this was quite astonishing, and resulted in the widespread acceptance of AA and AF as critical, truly usable features. [17]

Besides advanced architecture, reviewers also took note of ATI's change in strategy. The 9700 would be the second of ATI's chips (after the 8500) to be shipped to third-party manufacturers instead of ATI producing all of its graphics cards, though ATI would still produce cards off of its highest-end chips. This freed up engineering resources that were channeled towards driver improvements, and the 9700 performed phenomenally well at launch because of this. id Software technical director John Carmack had the Radeon 9700 run the E3 Doom 3 demonstration. [18]

The performance and quality increases offered by the R300 GPU is considered to be one of the greatest in the history of 3D graphics, alongside the achievements GeForce 256 and Voodoo Graphics. Furthermore, NVIDIA's response in the form of the GeForce FX 5800 was both late to market and somewhat unimpressive, especially when pixel shading was used. R300 would become one of the GPUs with the longest useful lifetime in history, allowing playable performance in new games at least 3 years after its launch. [19]

Further releases

A few months later, the 9500 and 9500 PRO were launched. The 9500 PRO had half the memory bus width of the 9700 PRO, and the 9500 was also missing (disabled) half the pixel processing units and the hierarchical Z-buffer optimization unit (part of HyperZ III). With its full 8 pipelines and efficient architecture, the 9500 PRO outperformed all of NVIDIA's products (save the Ti 4600). Meanwhile, the 9500 also became popular because it could in some cases be modified into the much more powerful 9700. ATI only intended for the 9500 series to be a temporary solution to fill the gap for the 2002 Christmas season, prior to the release of the 9600. Since all of the R300 chips were based on the same physical die, ATI's margins on 9500 products were low. Radeon 9500 was one of the shortest-lived product of ATI, later replaced by the Radeon 9600 series. The logo and box package of the 9500 was resurrected in 2004 to market the unrelated and slower Radeon 9550 (which is a derivative of the 9600).

Refreshed

In early 2003, the 9700 cards were replaced by the 9800 (or, R350). These were R300s with higher clock speeds, and improvements to the shader units and memory controller which enhanced anti-aliasing performance. They were designed to maintain a performance lead over the recently launched GeForce FX 5800 Ultra, which it managed to do without difficulty. The 9800 still held its own against the revised FX 5900, primarily (and significantly) in tasks involving heavy SM2.0 pixel shading. Another selling point for the 9800 was that it was still a single-slot card, compared to the dual-slot requirements of the FX 5800 and FX 5900. A later version of the 9800 Pro with 256  MiB of memory used GDDR2. The other two variants were the 9800, which was simply a lower-clocked 9800 Pro, and the 9800 SE, which had half the pixel processing units disabled (could sometimes be enabled again). Official ATI specifications dictate a 256-bit memory bus for the 9800 SE, but most of the manufacturers used a 128-bit bus. Usually, the 9800 SE with 256-bit memory bus was called "9800 SE Ultra" or "9800 SE Golden Version".

Alongside the 9800, the 9600 (a.k.a. RV350) series was rolled out in early 2003, and while the 9600 PRO didn't outperform the 9500 PRO that it was supposed to replace, it was much more economical for ATI to produce by way of a 130 nm process (all ATI's cards since the 7500/8500 had been 150 nm) and a simplified design. Radeon 9600's RV350 core was basically a 9800 Pro cut in half, with exactly half of the same functional units, making it a 4×1 architecture with 2 vertex shaders. It also lost part of HyperZ III with the removal of the hierarchical z-buffer optimization unit, the same as Radeon 9500. Using a 130 nm process was also good for pushing up the core clock speed. The 9600 series, all with high default clocking, was shown to have quite a bit of headroom by overclockers (achieving over 500 MHz, from 400 MHz on the Pro model). While the 9600 series was less powerful than the 9500 and 9500 Pro it replaced, it did largely manage to maintain the 9500's lead over NVIDIA's GeForce FX 5600 Ultra, and it was ATI's cost-effective answer to the long-time mainstream performance board, GeForce4 Ti 4200.

During the summer of 2003, the Mobility Radeon 9600 was launched, based upon the RV350 core. Being the first laptop chip to offer DirectX 9.0 shaders, it enjoyed the same success of the previous Mobility Radeons. The Mobility Radeon 9600 was originally planned to use a RAM technology called GDDR2-M. The company developing that memory went bankrupt and the RAM never arrived, so ATI was forced to use regular DDR SDRAM. Undoubtedly there would have been power usage savings, and perhaps performance gains with GDDR2-M. In fall 2004, a slightly faster variant, the Mobility Radeon 9700 was launched (which was still based upon the RV350, and not the older R300 of the desktop Radeon 9700 despite the naming similarity).

Later in 2003, three new cards were launched: the 9800 XT (R360), the 9600 XT (RV360), and the 9600 SE (RV350). The 9800 XT was slightly faster than the 9800 PRO had been, while the 9600 XT competed well with the newly launched GeForce FX 5700 Ultra. [20] The RV360 chip on 9600 XT was the first graphics chip by ATI that utilized Low-K chip fabrication and allowed even higher clocking of the 9600 core (500 MHz default). The 9600 SE was ATI's answer to NVIDIA's GeForce FX 5200 Ultra, managing to outperform the 5200 while also being cheaper. Another "RV350" board followed in early 2004, on the Radeon 9550, which was a Radeon 9600 with a lower core clock (though an identical memory clock and bus width).

Worthy of note regarding the R300-based generation is that the entire lineup utilized single-slot cooling solutions. It was not until the R420 generation's Radeon X850 XT Platinum Edition, in December 2004, that ATI would adopt an official dual-slot cooling design. [21]

Models

Ati Radeon 9800XXL ATI RADEON 9800XXL.jpg
Ati Radeon 9800XXL

See also

Related Research Articles

<span class="mw-page-title-main">GeForce FX series</span> Series of GPUs by Nvidia

The GeForce FX or "GeForce 5" series is a line of graphics processing units from the manufacturer Nvidia.

<span class="mw-page-title-main">Graphics processing unit</span> Specialized electronic circuit; graphics accelerator

A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles.

<span class="mw-page-title-main">GeForce 4 series</span> Series of GPUs by Nvidia

The GeForce 4 series refers to the fourth generation of GeForce-branded graphics processing units (GPUs) manufactured by Nvidia. There are two different GeForce4 families, the high-performance Ti family, and the budget MX family. The MX family spawned a mostly identical GeForce4 Go (NV17M) family for the laptop market. All three families were announced in early 2002; members within each family were differentiated by core and memory clock speeds. In late 2002, there was an attempt to form a fourth family, also for the laptop market, the only member of it being the GeForce4 4200 Go (NV28M) which was derived from the Ti line.

Core Image is a pixel-accurate, near-realtime, non-destructive image processing technology in Mac OS X. Implemented as part of the QuartzCore framework of Mac OS X 10.4 and later, Core Image provides a plugin-based architecture for applying filters and effects within the Quartz graphics rendering layer. The framework was later added to iOS in iOS 5.

The R420 GPU, developed by ATI Technologies, was the company's basis for its 3rd-generation DirectX 9.0/OpenGL 2.0-capable graphics cards. Used first on the Radeon X800, the R420 was produced on a 0.13 micrometer low-K photolithography process and used GDDR-3 memory. The chip was designed for AGP graphics cards.

<span class="mw-page-title-main">Radeon R200 series</span> Series of video cards

The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

The R520 is a graphics processing unit (GPU) developed by ATI Technologies and produced by TSMC. It was the first GPU produced using a 90 nm photolithography process.

<span class="mw-page-title-main">Radeon R300 series</span> Series of video cards

The R300 GPU, introduced in August 2002 and developed by ATI Technologies, is its third generation of GPU used in Radeon graphics cards. This GPU features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.0, a major improvement in features and performance compared to the preceding R200 design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs.

<span class="mw-page-title-main">Radeon R100 series</span> Series of video cards

The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

<span class="mw-page-title-main">Matrox Parhelia</span> GPU by Matrox

Matrox Parhelia-512 is a graphics processing unit (GPU) with full support for DirectX 8.1 and incorporating several DirectX 9.0 features. Released in 2002, it was best known for its ability to drive three monitors and its Coral Reef tech demo.

<span class="mw-page-title-main">GeForce 9 series</span> Series of GPUs by Nvidia

The GeForce 9 series is the ninth generation of Nvidia's GeForce series of graphics processing units, the first of which was released on February 21, 2008. Products are based on a slightly repolished Tesla microarchitecture, adding PCIe 2.0 support, improved color and z-compression, and built on a 65 nm process, later using 55 nm process to reduce power consumption and die size.

The Evergreen series is a family of GPUs developed by Advanced Micro Devices for its Radeon line under the ATI brand name. It was employed in Radeon HD 5000 graphics card series and competed directly with Nvidia's GeForce 400 Series.

<span class="mw-page-title-main">Radeon HD 6000 series</span> Series of video cards

The Northern Islands series is a family of GPUs developed by Advanced Micro Devices (AMD) forming part of its Radeon-brand, based on the 40 nm process. Some models are based on TeraScale 2 (VLIW5), some on the new TeraScale 3 (VLIW4) introduced with them.

<span class="mw-page-title-main">Radeon HD 7000 series</span> Series of video cards

The Radeon HD 7000 series, codenamed "Southern Islands", is a family of GPUs developed by AMD, and manufactured on TSMC's 28 nm process. The primary competitor of Southern Islands, Nvidia's GeForce 600 Series, also shipped during Q1 2012, largely due to the immaturity of the 28 nm process.

<span class="mw-page-title-main">Radeon HD 8000 series</span> Family of GPUs by AMD

The Radeon HD 8000 series is a family of computer GPUs developed by AMD. AMD was initially rumored to release the family in the second quarter of 2013, with the cards manufactured on a 28 nm process and making use of the improved Graphics Core Next architecture. However the 8000 series turned out to be an OEM rebadge of the 7000 series.

Radeon X800 is a series of graphics cards designed by ATI Technologies Inc. introduced in May of 2004.

The Radeon X700 (RV410) series replaced the X600 in September 2004. X700 Pro is clocked at 425 MHz core, and produced on a 0.11 micrometre process. RV410 used a layout consisting of 8 pixel pipelines connected to 4 ROPs while maintaining the 6 vertex shaders of X800. The 110 nm process was a cost-cutting process, designed not for high clock speeds but for reducing die size while maintaining high yields. An X700 XT was planned for production, and reviewed by various hardware web sites, but was never released. It was believed that X700 XT set too high of a clock ceiling for ATI to profitably produce. X700 XT was also not adequately competitive with nVidia's impressive GeForce 6600GT. ATI would go on produce a card in the X800 series to compete instead.

The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performance compared to the preceding Radeon R100 design. The GPU also includes 2D GUI acceleration, video acceleration, and multiple display outputs. "R200" refers to the development codename of the initially released GPU of the generation. It is the basis for a variety of other succeeding products.

TeraScale is the codename for a family of graphics processing unit microarchitectures developed by ATI Technologies/AMD and their second microarchitecture implementing the unified shader model following Xenos. TeraScale replaced the old fixed-pipeline microarchitectures and competed directly with Nvidia's first unified shader microarchitecture named Tesla.

References

  1. "AMD Radeon HD 6900 (AMD Cayman) series graphics cards". HWlab. hw-lab.com. December 19, 2010. Archived from the original on August 23, 2022. Retrieved August 23, 2022. New VLIW4 architecture of stream processors allowed to save area of each SIMD by 10%, while performing the same compared to previous VLIW5 architecture
  2. "GPU Specs Database". TechPowerUp. Retrieved August 23, 2022.
  3. "NPOT Texture (OpenGL Wiki)". Khronos Group. Retrieved February 10, 2021.
  4. "AMD Radeon Software Crimson Edition Beta". AMD . Retrieved 2018-04-20.
  5. "Mesamatrix". mesamatrix.net. Retrieved 2018-04-22.
  6. "RadeonFeature". X.Org Foundation . Retrieved 2018-04-20.
  7. "AMD Radeon RX 6800 XT Specs". TechPowerUp. Retrieved January 1, 2021.
  8. 1 2 3 Killian, Zak (March 22, 2017). "AMD publishes patches for Vega support on Linux". Tech Report. Retrieved March 23, 2017.
  9. Larabel, Michael (September 15, 2020). "AMD Radeon Navi 2 / VCN 3.0 Supports AV1 Video Decoding". Phoronix. Retrieved January 1, 2021.
  10. Edmonds, Rich (February 4, 2022). "ASUS Dual RX 6600 GPU review: Rock-solid 1080p gaming with impressive thermals". Windows Central. Retrieved November 1, 2022.
  11. "Radeon's next-generation Vega architecture" (PDF). Radeon Technologies Group (AMD). Archived from the original (PDF) on September 6, 2018. Retrieved June 13, 2017.
  12. Larabel, Michael (December 7, 2016). "The Best Features of the Linux 4.9 Kernel". Phoronix . Retrieved December 7, 2016.
  13. Powercolor Radeon 9800SE 256 bit Version
  14. Tech ARP - Radeon 9800 SE to Radeon 9800 Pro Mod Guide
  15. Debevec, Paul. Rendering with Natural Light, Author's web page, 1998
  16. Advanced Micro Devices, Inc. Radeon R3xx 3D Register Reference Guide Archived 2008-05-17 at the Wayback Machine , X.org website, March 14, 2008.
  17. High-end Graphics Card Overview, By Punit Lodaya, Jan 14 2005, Techtree.com India
  18. IGN Advertisement
  19. Weinand, Lars. VGA Charts VII: AGP Update Summer 2005, Tom's Hardware, July 5, 2005.
  20. Gasior, Geoff. NVIDIA's GeForce FX 5700 Ultra GPU: Third time's the charm?, The Tech Report, October 23, 2003.
  21. Wasson, Scott. ATI's Radeon X850 XT graphics cards: Canadian double-wide?, The Tech Report, December 1, 2004.