Sovereign Press, Incorporated is a publisher and distributor of role-playing games based in Lake Geneva, Wisconsin. It was founded in 1998 by Margaret Weis and Don Perrin and is one of two companies that Weis owns.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making of character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Lake Geneva is a city in Walworth County, Wisconsin, USA. The population was 7,651 at the 2010 census. A resort city located on Geneva Lake, it is popular with vacationers from the Chicago and Milwaukee areas.
Margaret Edith Weis is a fantasy and science fiction writer and author of dozens of novels and short stories. Along with Tracy Hickman, Weis is one of the original creators of the Dragonlance game world.
Sovereign Press released the Sovereign Stone role-playing game, based on the Sovereign Stone novels, [1] by Larry Elmore and Don Perrin and had the license from Wizards of the Coast to release new Dragonlance role-playing products. The publishing of fiction set in the Dragonlance milieu is still handled by Wizards of the Coast.
Sovereign Stone is a role-playing game that was originally produced by Sovereign Press, Inc and published by Corsair Publishing, based on the Sovereign Stone novels. The game was written by Larry Elmore and Don Perrin.
Larry Elmore is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for Dungeons & Dragons, Dragonlance, and his own comic strip series SnarfQuest. He is author of the book Reflections of Myth.
Wizards of the Coast LLC is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by purchasing the failing company TSR, and experienced tremendous success by publishing the licensed Pokémon Trading Card Game. The company's corporate headquarters are located in Renton, Washington in the United States.
Products produced for Dragonlance were: [2]
Under the Sovereign Stone imprint, Sovereign Press produced ten books [3] and all save one were using the d20 system. [4]
In 2004, after Margaret Weis and Don Perrin divorced, Margaret Weis founded Margaret Weis Productions [5] which used the Sovereign Stone system as the basis for the Cortex System and the Serenity RPG. The Sovereign Stone website was deleted at the end of July 2004. [6] In early 2008 the rights to Dragonlance reverted to Wizards of the Coast [7] with the final book in the line, Dragons of Spring, being produced in January 2008. [8] The Sovereign Press website closed down at the end of 2008 [9] with dragonlance.com not being updated after June 2009 and being taken down in early 2011 [10]
Don Perrin is a Canadian writer and former military officer.
Margaret Weis Productions, Ltd. is a games publisher located in Williams Bay, Wisconsin, United States and founded in 2004 after Margaret Weis and Don Perrin, the two founders of Sovereign Press, Inc divorced.
The Cortex System is a generic RPG system based on the Sovereign Stone System, and was developed by Margaret Weis Productions, Ltd for the Serenity Role Playing Game. It was subsequently used for their licensed Battlestar Galactica and Supernatural RPGs, and brought out as a stand-alone system in the Cortex System Role Playing Game book. Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year.
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. At TSR Tracy Hickman met Margaret Weis, his future writing partner, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
Kender are a type of fantasy race first developed for the Dragonlance campaign setting for the Dungeons & Dragons fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's Dragonlance shared world novels introduced the kender to readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series.
Raistlin Majere is a fictional character from the Dragonlance series of books created by Margaret Weis and Tracy Hickman. Raistlin played an extensive role in the two main series of books, particularly in Dragonlance Legends in which he was both primary protagonist and antagonist. He is twin brother to Caramon Majere, half-brother to his protective sister Kitiara uth Matar, and a significant member of the Heroes of the Lance. In the animated movie adaptation, Dragonlance: Dragons of Autumn Twilight, Raistlin was voiced by Kiefer Sutherland.
Tasslehoff Burrfoot is a fictional character of the kender race from the Dragonlance series of novels, written by Margaret Weis and Tracy Hickman. He was born in Kendermore. His parents are unknown and he has few known relatives. He has a sister, and also claims to have an Uncle Trapspringer. He has three uncles, by the names of Remo Lockpick, Bertie, and Wilfre. He also has a cousin, Latchlifter Furrfoot.
Caramon Majere is a fictional character from the Dragonlance books. He is depicted as a fighter and is one of the main characters in Margaret Weis and Tracy Hickman's first Dragonlance trilogy, The Chronicles. Caramon and his brother Raistlin Majere's relationship was explored in the NY Times Best Seller Twins Trilogy.
The War of the Lance is a fictional war in the Dragonlance setting, created by Margaret Weis and Tracy Hickman.
Goldmoon is a fictional character from the Dragonlance fantasy series of novels and role playing games, originally published by TSR, Inc. and later by Wizards of the Coast.
The War of Souls is a trilogy of New York Times best selling novels published between 2000 and 2002. The trilogy focuses on the titular fictional war set in the popular Dragonlance fictional universe. Like many Dragonlance novels, the War of Souls trilogy can be read as stand alone novels or in series order. The three books in the series are Dragons of a Fallen Sun, Dragons of a Lost Star, and Dragons of a Vanished Moon, all of which were co-authored by Margaret Weis and Tracy Hickman. Dragons of Fallen Sun debuted on the New York Times best seller list at 14, Dragons of Lost Star at 12, and Dragons of Vanished Moon at 10.
Dragons of Autumn Twilight is a 1984 fantasy novel by Margaret Weis and Tracy Hickman, based on a series of Dungeons & Dragons (D&D) game modules. It was the first Dragonlance novel, and first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. Dragons of Autumn Twilight details the meeting of the Companions and the early days of The War of the Lance. This novel corresponds with the first two Dragonlance game modules, Dragons of Despair and Dragons of Flame, but with a different ending. The novel introduces many of the characters that are the subject of other novels and short stories.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
Trampas Whiteman was born July 8, 1972, and grew up in the rural town of Odessa, Missouri. After graduating high school, he attended Central Missouri State University where he gained a bachelor of science in broadcasting and film.
Cam Banks is a game designer who was lead designer for the Marvel Heroic Roleplaying, and the supplement to Serenity Role Playing Game, the Big Damn Heroes Handbook.