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3DVT (or 3D virtual tourism) is the realistic 3D geovisualisation of virtual environments, which allows the user to explore physical places without physical travel.3DVT typically creates a virtual tour that uses 3D models and 2D panoramic images, a sequence of hyperlinked still or video images, and image-based models of the real world, with additional elements such as sound effects, music, narration, and text. As opposed to actual tourism, 3DVT is accessed on a smartphone or computer (typically over the Internet). It aims to evoke an experience of moving through the real place without actual travel.
Virtual tours can be especially useful for universities and real-estate operators who want to attract students, tenants, and buyers, while eliminating the cost of travel to numerous locations. For these applications, 3DVT can be designed and constructed from 3D interactive mapping technologies, such as Google Earth or Virtual Earth or X3D Earth.
Virtual tours allow tourists to explore destinations before choosing a place to visit.
Historical virtual tourism platforms, such as Heritage Key, allow travellers to see historic sites as they were at many times in the past.
Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment and educational purposes. Other, distinct types of VR style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.
A simulation is an approximate imitation of the operation of a process or system that represents its operation over time.
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive, or destructive. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, whereas virtual reality completely replaces the user's real-world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance of being present, or to have an effect, via telerobotics, at a place other than their true location.
A virtual world is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. In general, virtual worlds allow for multiple users but single player computer games, such as The Elder Scrolls V: Skyrim, can also be considered a type of virtual world.
A virtual globe is a three-dimensional (3D) software model or representation of the Earth or another world. A virtual globe provides the user with the ability to freely move around in the virtual environment by changing the viewing angle and position. Compared to a conventional globe, virtual globes have the additional capability of representing many different views on the surface of the Earth. These views may be of geographical features, man-made features such as roads and buildings, or abstract representations of demographic quantities such as population.
A virtual tour is a simulation of an existing location, usually composed of a sequence of videos or still images. It may also use other multimedia elements such as sound effects, music, narration, and text. It is distinguished from the use of live television to affect tele-tourism.
Bing Maps is a web mapping service provided as a part of Microsoft's Bing suite of search engines and powered by the Bing Maps for Enterprise framework.
Desktop virtualization is a software technology that separates the desktop environment and associated application software from the physical client device that is used to access it.
3D computer graphics, or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. The resulting images may be stored for viewing later or displayed in real time. Unlike 3D film and similar techniques, the result is two-dimensional, without the illusion of being solid.
Identity tourism research dates back to a 1984 special issue of Annals of Tourism Research guest edited by Pierre L. van den Berghe and Charles F. Keyes. This volume examined the ways in which tourism intersects with the (re-)formation and revision of various forms of identity, particularly ethnic and cultural identities. Since that time, various scholars have examined the intersection between dimensions of identity and tourism. The term "identity tourism" is sometimes taken to mean the act of assuming a racial, ethnic, socioeconomic, sexual or gender identity for recreational purposes. It may also refer to the construction of cultural identities and re-examination of one’s ethnic and cultural heritage from what tourism offers its patrons.
A projection augmented model is an element sometimes employed in virtual reality systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.
A robotics simulator is a simulator used to create application for a physical robot without depending on the actual machine, thus saving cost and time. In some case, these applications can be transferred onto the physical robot without modifications.
WorldWide Telescope (WWT) is an open-source set of applications, data and cloud services, originally created by Microsoft Research but now an open source project hosted on GitHub. The .NET Foundation holds the copyright and the project is managed by the American Astronomical Society and has been supported by grants from the Moore Foundation and National Science Foundation. WWT displays astronomical, earth and planetary data allowing visual navigation through the 3-dimensional (3D) Universe. Users are able to navigate the sky by panning and zooming, or explore the 3D universe from the surface of Earth to past the Cosmic microwave background (CMB), viewing both visual imagery and scientific data about that area and the objects in it. Data is curated from hundreds of different data sources, but its open data nature allows users to explore any third party data that conforms to a WWT supported format. With the rich source of multi-spectral all-sky images it is possible to view the sky in many wavelengths of light. The software utilizes Microsoft's Visual Experience Engine technologies to function. WWT can also be used to visualize arbitrary or abstract data sets and time series data.
In computing, virtualization refers to the act of creating a virtual version of something, including virtual computer hardware platforms, storage devices, and computer network resources.
In computing, 3D interaction is a form of human-machine interaction where users are able to move and perform interaction in 3D space. Both human and machine process information where the physical position of elements in the 3D space is relevant.
Heritage Key was a content-oriented online community aimed at those with an interest in history and culture. It featured both media resources and an interactive experience.
VGE is related to such technologies as GIS( 3-D GIS ), RS, geovisualization, GeoComputation, virtual reality, network and communication, agents, geo-cognition and so on.
Virtual environment software refers to any software, program or system that implements, manages and controls multiple virtual environment instances. The software is installed within an organization's existing IT infrastructure and controlled from within the organization itself. From a central interface the software creates an interactive and immersive experience for administrators and users.
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators. The images may be dynamic or static, and may be two-dimensional (2D), although the term "CGI" is most commonly used to refer to the 3-D computer graphics used for creating characters, scenes and special effects in films and television, which is described as 'CGI animation'. It was first used in the 1988 film Willow.