Publishers | Integral Games |
---|---|
Years active | 1984 to unknown |
Genres | science fiction, play-by-mail |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Battle of the Gods is a closed-end, computer moderated, science fiction play-by-mail (PBM) game that was published by Integral Games.
Integral Games of Arlington, Texas published Battle of the Gods in 1984. [1] This was a closed-end, computer moderated, science fiction, play-by-mail game of easy to medium difficulty. [2]
In the game, "Players seek to control the universe by using their god-like powers". [1] It had an innovative method of moving and mapping. [1] At the outset, players allocate "multipliers" among four methods of advancing: conversion, creation, destruction, and teaching. [2] Gods of various temperament have various possible actions beyond the powers of mortals. [2]
The editor of Gaming Universal , Bob McLain, reviewed the game in 1984, stating that it "may not become immortalized in the annals of PBM overnight, but it is good fun". [2] He rated it at three stars of five, or "average". [2] In the April 1985 edition of Dragon (Issue 96), Mike Gray liked the new concept, but questioned whether the game was worth its cost per turn, saying, "the game is relatively simple, and you can't do a whole lot for the $3.50 turn fee... It is not the most exciting PBM game. Half of the players in my game dropped out." However, he did think the game was good for new players: "For a beginning PBM player, the game is easy to understand and very clearly explained." Gray concluded with a hope that the game would be expanded and made more complex. "I like the fresh, new ideas in this game very much — I've never played anything else like it. Down the road, I can see these ideas expanded into a more complex and very interesting game." [3]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Universe II is a computer-moderated, science fiction, play-by-mail game designed by Jon Clemens and published by Clemens and Associates, Inc. in 1979.
Empyrean Challenge is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strove to dominate a cluster of star systems. Diplomacy, combat, economics, technological development, colonization, and other factors were important aspects of gameplay. Detailed work was required in all aspects of the game, requiring a significant investment in time for players. Reviewer Jim Townsend stated in 1988 that Empyrean Challenge was "the most complex game system on Earth".
Pellic Quest was a computer-moderated science fiction play-by-mail (PBM) game appearing as early as 1978. Conflict Interaction Associates published it as a spinoff of Flying Buffalo's game Starweb. In the game, 10–15 players competed to dominate a universe strewn with artifacts left by a super-race, the Pellics. Players role-played one of six character types with options to develop their position, expand through conquest, conduct diplomacy, and other actions. The game received generally positive reviews in gaming magazines in the late 1970s and early 1980s. The publisher appeared to close the game by 1988.
Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay was limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.
Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.
Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.
Quest of the Great Jewels is a closed-end, computer moderated, play-by-email game. It was initially published and moderated by Zorph Enterprises in the early 1980s. The game was created by Mike Shefler.
Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.
Warboid World is a play-by-mail game originally published and moderated by Adventures by Mail in 1983 in which players build up armies of robots and send them to destroy other players' robot factories.
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.
Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns
Darkworld is a roleplaying play-by-mail (PBM) game.
Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
Galactic Empires is a space-based open-end, play-by-mail (PBM) wargame.
Galaxy: Alpha is a science fiction play-by-mail PBM game available for play by 1984. Bruce Lockhart of Intergalactic Games co-designed the game as an improvement on the PBM game Starmaster by Schubel & Son. A human-moderated, open-ended game of medium to high complexity, the game had a massive gameplay setting. Players focused on expansion by conquest with combat as a central feature. The game received various reviews in gaming magazines of the 1980s, receiving low marks for its poorly written rulebook with high marks for gamemaster support and generally for the game overall.
World Campaigns is a closed-end, hand moderated, play-by-mail game. It was published by World Campaigns of Epping, New Hampshire. Pfodd Enterprises later offered a computer-moderated version of the game. Initially launched in 1980 as World Campaigns IV, the publisher modified the game over time, and changed to World Campaigns V by 1988. The game's purpose was world domination in a post-World War III setting. 35 players per game were assigned countries randomly and fought with World War II equipment and technology. With the loss of the world's superpowers, countries remaining for play ranged from India to Ecuador. The game was reviewed in various gamer magazines of the 1980s receiving mixed to positive reviews.