DecAthlete

Last updated
DecAthlete
AthleteKingsBox.JPG
European Sega Saturn cover
Developer(s) Sega AM3
Publisher(s) Sega
Director(s) Yoshitaka Maeyama
Producer(s) Mie Kumagai
Programmer(s) Shinobu Hayashi
Artist(s) Seiichi Yamagata
Composer(s) Saeko Sasaki
Platform(s) Arcade, Sega Saturn, PlayStation 2
ReleaseArcade
May 1996 [1]
Saturn
  • JP: July 12, 1996
  • NA: July 17, 1996
  • EU: September 1996
PlayStation 2
  • JP: July 29, 2004
Genre(s) Sport
Mode(s)Up to 2 players simultaneously
Arcade system ST-V [2]

DecAthlete, [lower-alpha 1] released in Europe as Athlete Kings due to a licensing issue, [3] is a track-and-field themed arcade sports video game. On its unveiling, the gaming media generally described it as a modern clone of Daley Thompson's Decathlon . [2] [4] [5] Released in 1996, it was developed by Sega AM3 and produced by Sega. A home port was released on the Sega Saturn in 1996, largely identical to the arcade version, due to the similar hardware of the ST-V hardware and the Saturn. It was released on the PlayStation 2 in Japan only as part of the Sega Ages 2500 series. Compared to other decathlon based games, Decathlete has a more comic and cartoon-like style. A sequel followed in 1997, which was the winter sports-based Winter Heat .

Contents

Gameplay

Screenshot of DecAthlete during gameplay. Decathlete screen.gif
Screenshot of DecAthlete during gameplay.

The overall gameplay is largely based on quick, repeated button pressing for gaining speed, and timed single button presses for jumping and releasing projectiles, in a similar style to the 1983 Konami arcade game, Track & Field . The game differs with a slightly more advanced control system and 3-D graphics.

The player must select one of eight fictional international athletes. [3] In all versions, the player competes in ten traditional decathlon events: 100 metres, Long jump, Shot put, High jump, 400 metres, 110 metre hurdles, Discus throw, Pole vault, Javelin throw and 1500 metres. In the arcade version, the player is required to meet a minimum set time, height or distance to qualify for the next event. The home console versions allow the player to compete in a full decathlon featuring all ten events without qualifying limit. Despite a potential for a multiplayer gameplay, the game is limited to two players at a time. In a one-player game, the player competes against one AI-controlled opponent, chosen from the list of playable characters. The only exception to this is in the 1500 metres, where six generic athletes also participate in the race.

The PlayStation 2 port still allows only up to two human players to participate, but all playable characters appear in the sprint and dash events.

Characters

Development

DecAthlete was developed by Sega AM3. According to producer Mie Kumagai, AM3's general manager Hisao Oguchi came up with the idea to create a polygon-based sports game as the 1996 Summer Olympics in Atlanta approached. The team considered including swimming and gymnastics, but director Yoshitaka Maeyama insisted that the decathlon would suffice. The player's use of just one character to accumulate a point total was done to help differentiate the characters and to better resemble a video game score. [6]

DecAthlete was released on the PlayStation 2 in Japan as part of the DecAthlete Collection with Winter Heat and Virtua Athlete . The collection is the 15th volume of the Sega Ages 2500 series. [7]

Reception

In Japan, Game Machine listed Decathlete on their July 1, 1996 issue as being the most-successful arcade game of the month. [13] In the United States, it was one of the top ten highest-grossing arcade games of 1996. [14] The console port was among the nineteen best-selling Saturn games of 1996 in the United Kingdom, according to HMV. [15]

A reviewer for Next Generation said that compared to its rival, Konami's International Track & Field , DecAthlete has far more polygons, producing characters which are "completely smooth, crisp, and full of life." He also praised the variety of events, strong selection of modes and features, heavy distinction between the playable characters, and emphasis on timing and skill over button-mashing, which he felt set it apart from previous track-and-field games. His one criticism is that it supports up to two players, compared to International Track and Field's four players. [10] The two sports reviewers of Electronic Gaming Monthly both commented that the game rose above simple button-mashing and had a strong sense of realism. [9] Rob Allsetter of Sega Saturn Magazine highlighted the 60 frames per second animation, and agreed with Next Generation and EGM that, while DecAthlete does involve some button-mashing, it emphasizes skill conspicuously more than other games in the genre. He also agreed that the game's one shortcoming is that it does not support more than two players. [11]

In 1997, Electronic Gaming Monthly listed the Saturn version as number 95 on their "100 Best Games of All Time", calling it "the ultimate sports game for people who aren't into sports games." They cited its excellent graphics, control, and camera angles, and the humorous characters. [16]

Notes

  1. Japanese: デカスリート, Hepburn: Dekasurīto

Related Research Articles

<i>Virtua Fighter</i> (video game) 1993 video game

Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It was the first arcade fighting game to feature fully 3D polygon graphics. The game was ported to Sega Saturn as a global launch title in 1994 and 1995, and also received a port to the Sega 32X.

<i>Sega Rally Championship</i> 1995 video game

Sega Rally Championship is a 1995 racing game developed and published by Sega. Originally released for arcades using the Sega Model 2 board, ports were published for the Sega Saturn in 1995 and Microsoft Windows in 1997. The Sega Rally Championship simulates driving on different surfaces, with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer.

<i>Street Fighter Alpha 2</i> 1996 video game

Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.

<i>Olympic Summer Games</i> (video game) 1996 video game

Olympic Summer Games is an official video game of the Atlanta 1996 Olympic Games. It is the successor to Olympic Gold and Winter Olympics. It was the last "Olympic" video game released for the fourth generation of consoles, as well as the Game Boy.

<i>Virtua Cop 2</i> 1995 video game

Virtua Cop 2 is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.

<i>Die Hard Arcade</i> 1996 video game

Die Hard Arcade, known as Dynamite Deka in Japan, is an arcade beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped 3D polygon graphics, and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect. It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.

<i>Virtua Fighter Kids</i> 1996 video game

Virtua Fighter Kids is a 1996 installment in the Virtua Fighter fighting game series, and a super deformed version of Virtua Fighter 2. It was developed by Sega AM2 on the ST-V arcade board, unlike Virtua Fighter 2's hardware; it was also ported to the Sega Saturn home console.

<i>Virtua Fighter 3</i> 1996 video game

Virtua Fighter 3 is a 1996 fighting game developed and published by Sega, the sequel to 1994's Virtua Fighter 2 as part of the Virtua Fighter series. Released originally on arcades, an updated version named Virtua Fighter 3tb was later made with the addition of team battles. This updated version of the game was ported to the Dreamcast home console in 1998 after the cancellation of a Sega Saturn port.

<i>The Lost World: Jurassic Park</i> (arcade game) 1997 video game

The Lost World: Jurassic Park is a light gun arcade game from Sega. It was released in 1997, and is based on the film of the same name. It is also a sequel to Sega's 1994 Jurassic Park arcade game. A third Jurassic Park arcade game, based on Jurassic Park III, was made by Konami in 2001.

<i>Dead or Alive</i> (video game) 1996 video game

Dead or Alive is a 1996 fighting game by Tecmo and the first entry in the Dead or Alive series. Built on the Sega Model 2 hardware, it was released first in arcades in 1996, followed by home ports for the Sega Saturn in Japan during 1997, and for the PlayStation in all regions during 1998.

<i>Rad Mobile</i> 1991 video game

Rad Mobile is a racing arcade game developed by Sega AM3 and published by Sega. It was first published in Japan in October 1990, followed by an international release for arcades in February 1991. Rad Mobile was Sega's first 32-bit game, using Sega's System 32 arcade system board. It was also the first ever appearance of Sonic the Hedgehog, who appears as an ornament hanging from the driver's rearview mirror.

<i>Virtual On: Cyber Troopers</i> 1996 video game

Virtual On: Cyber Troopers is a 3D action video game developed and published by Sega. A robot-themed shooter and fighter, it was developed on the Sega Model 2 hardware and released on arcades in January 1996 before ports to the Sega Saturn that year and to Windows the next year. Initially the game was to be released under the title "Virtual On" in Japan and "Cyber Troopers" in North America, but ultimately these two names were combined into a single title for both regions.

<i>Special Criminal Investigation</i> 1989 video game

Special Criminal Investigation, also known as S.C.I. for short or as Chase HQ II: Special Criminal Investigation in some home versions, is vehicular combat racing game published by Taito for arcades in 1989. It is the sequel to the 1988 game Chase H.Q.

Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released. The latest mainline release was Virtua Fighter 5 in 2006; this version has since been continously updated.

<i>Sega Touring Car Championship</i> 1996 video game

Sega Touring Car Championship is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows.

<i>Manx TT Super Bike</i> 1995 video game

Manx TT Super Bike is a 1995 arcade racing game developed jointly by Sega AM3 and Sega-AM4. It is a motorcycle racing game built for the Sega Model 2 arcade board. Up to 8 players can race in this game if enough arcade cabinets are linked together, following on from Daytona USA. It was later ported to the Sega Saturn by Tantalus Interactive and to Windows by Perfect Entertainment.

<i>Last Bronx</i> 1996 video game

Last Bronx is a 1996 3D fighting video game developed by Sega AM3 on the Sega Model 2 mainboard. It was released in Japanese and American arcades before home versions were produced in for the contemporary Sega Saturn and Windows systems in 1997. Set in a crime-ridden Tokyo, the game follows rival street gangs who take part in a weapon fighting tournament. Last Bronx became a big hit in Japan, and it was soon novelized and serialized into comics and radio drama, and a year later Takashi Shimizu directed the direct-to-video live-action movie. On June 29, 2006, Sega released Last Bronx on PlayStation 2 as a tenth anniversary celebration.

<i>Daytona USA: Championship Circuit Edition</i> 1996 video game

Daytona USA: Championship Circuit Edition, or Daytona USA: Circuit Edition in Japan, is a racing game by Sega, specifically designed for the Sega Saturn. Released in 1996, it is a reworked and extended version of the original Daytona USA, and was developed by Sega AM3, the same team that oversaw the Saturn port of Sega Rally Championship, by using a modified version of the Sega Saturn engine of Sega Rally Championship.

<i>Top Skater</i> 1997 video game

Top Skater is an arcade skateboarding sports video game released by Sega in 1997, and built on the Sega Model 2 hardware. It was one of the first arcade games to feature a skateboard controller interface. The game was directed by Kenji Kanno.

<i>Winter Heat</i> 1997 video game

Winter Heat is a sports video game developed by Sega AM3 and published by Sega for arcades in 1997, and for the Sega Saturn in 1998, featuring the license for the 1998 Winter Olympics that were celebrated in Nagano, Japan. It is the sequel to the 1996 Sega game DecAthlete. Winter Heat was released on the PlayStation 2 in Japan as part of the DecAthlete Collection with DecAthlete and Virtua Athlete. The collection is the 15th volume of the Sega Ages 2500 series.

References

  1. "DecAthlete". Media Arts Database. Agency for Cultural Affairs . Retrieved 17 October 2021.
  2. 1 2 "The ST-V Board in Surprise Resurgence Shocker!". Maximum: The Video Game Magazine (5). Emap International Limited: 119. April 1996.
  3. 1 2 Bright, Rob (August 1996). "Get on the Good Foot". Sega Saturn Magazine . No. 10. Emap International Limited. pp. 42–47.
  4. "Model 3: Sega Affirms Arcade Supremacy". Next Generation . No. 17. Imagine Media. May 1996. pp. 12–18.
  5. "And There's More...". Sega Saturn Magazine . No. 6. Emap International Limited. April 1996. p. 17.
  6. Kushida Riko (June 30, 2017). "ゲームプロデューサー熊谷美恵さんの「セガ子会社社長兼クリエイターとして」⎯⎯ゲーム業界、彼女の履歴書" [Game Producer Mie Kumagai As "Sega Subsidiary President and Creator" Her Game Industry Resume] (in Japanese). Red Bull GmbH. Archived from the original on October 11, 2022. Retrieved October 10, 2022.
  7. Gantayat, Anoop (20 August 2004). "Sega Ages: DecAthlete Collection Import Playtest". IGN . Retrieved 29 October 2022.
  8. "Decathlete (Sega Saturn) Review". Archived from the original on 15 November 2014.
  9. 1 2 "Box Score: Decathlete". Electronic Gaming Monthly . No. 86. Ziff Davis. September 1996. p. 142.
  10. 1 2 "Decadent". Next Generation . No. 22. Imagine Media. October 1996. p. 175.
  11. 1 2 Allsetter, Rob (September 1996). "Review: Athlete Kings". Sega Saturn Magazine . No. 11. Emap International Limited. pp. 66–67.
  12. "Power Unlimited Game Database". powerweb.nl (in Dutch). November 1996. Archived from the original on September 11, 2003. Retrieved September 11, 2022.
  13. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 521. Amusement Press, Inc. 1 July 1996. p. 21.
  14. "Top Ten Arcade Titles for 1996: According to a recent report, both Sega and Namco had three of top ten grossing arcade titles in 1996". Next Generation . December 17, 1996. Archived from the original on 18 April 1997. Retrieved 17 October 2021.
  15. "Editorial". Computer and Video Games . No. 183 (February 1997). United Kingdom: EMAP. 10 January 1997. pp. 6–7.
  16. "100 Best Games of All Time". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 104. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.