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Ghosts 'n Goblins | |
---|---|
Genre(s) | Run and gun, platform |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Creator(s) | Tokuro Fujiwara |
First release | Ghosts 'n Goblins July 7, 1985 |
Latest release | Ghosts 'n Goblins Resurrection February 25, 2021 |
Spin-offs | Gargoyle's Quest Maximo |
Ghosts 'n Goblins, known in Japan as Makaimura (Japanese: 魔界村, lit. "Demon World Village"), is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts 'n Goblins , released in arcades on July 7, 1985. The series has subsequently been ported to and released on a variety of personal computers, game consoles and mobile platforms and spawned several sequels and spin-offs.
The main series focuses on the knight Arthur's quest to save princess Prin-Prin from the demon king Astaroth. The primary spin-offs include the Gargoyle's Quest and Maximo game series.
The series as a whole has sold over 4.6 million units as of December 31, 2023 and stands as the 13th best-selling Capcom game franchise. [1] It has gained a reputation among players for its high level of difficulty. [2] [3] [4] [5]
The most recent game in the series, Ghosts 'n Goblins Resurrection , was released on February 25, 2021. [6]
1985 | Ghosts 'n Goblins |
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1986–1987 | |
1988 | Ghouls 'n Ghosts |
1989 | |
1990 | Gargoyle's Quest |
1991 | Super Ghouls 'n Ghosts |
1992 | Gargoyle's Quest II |
1993 | |
1994 | Demon's Crest |
1995 | |
1996 | Arthur to Astaroth no Nazomakaimura |
1997–1998 | |
1999 | Makaimura for WonderSwan |
2000 | |
2001 | Maximo: Ghosts to Glory |
2002 | |
2003 | Maximo vs. Army of Zin |
2004–2005 | |
2006 | Ultimate Ghosts 'n Goblins |
2007–2008 | |
2009 | Ghosts 'n Goblins: Gold Knights |
2010 | Ghosts 'n Goblins: Gold Knights II |
2011–2020 | |
2021 | Ghosts 'n Goblins Resurrection |
The main series consists of run and gun platformers with players controlling a knight named Arthur who must battle through hordes of the undead in order to rescue the kidnapped princess Prin-Prin (also known as Guinevere, or not named altogether depending on the game/translation) from the demon king Astaroth. Arthur's health and magic level is represented by the armor he wears, with Arthur capable of finding better armor and various weapons in treasure chests hidden throughout the game stages; even so, regardless of how powerful the armor Arthur wears is, he will lose it with a single hit. Once losing his armor Arthur is left only wearing his boxers (an image which has become iconic for the series). [2] In most of the main series, once completing the game the player is forced to re-play the game's stages at a higher difficulty level in order to receive the game's "true" ending. The series has gained a reputation among gamers for its high level of difficulty. [2]
The Gargoyle's Quest series is a group of side-scrolling adventure games with mild role-playing video game elements. Players control the character of Firebrand, a character who is based on an enemy in the main series.
Maximo is a 3D hack and slash platformer series developed by Capcom's US-based Studio 8 for the PlayStation 2. The games are based on the Ghosts 'n Goblins universe and feature original character designs by Japanese illustrator Susumu Matsushita.
Capcom released a series of Ghosts 'n Goblins-themed Flash based mini-games for Capcom Party; a subscription service related to its Capcom Park i-mode mobile app.
In 1986, Ghosts'n Goblins was adapted into a manga by Sawada Yukio and published by Wan Pakku Comics, released as a five-part story in the anthology series Hisshō Tekunikku Kan Peki-ban (必勝テクニック完ペキ版).
Super Ghouls 'n Ghosts and Gargoyle's Quest are two of the video games featured in the manga titled Rock'n Game Boy, by Shigeto Ikehara and published by Comic BomBom October 1989 to December 1991.
Ghosts 'n Goblins, was one of the video games adapted into a manga titled Famicom Ryu (1985-1987) and Nekketsu! Famicom Shounendan (1986-1987), published by Comic Coro Coro.
Super Ghouls 'n Ghosts is one of the video games featuring in the manga titled Cyber Boy, by Nagai Noriaki, Published by Coro Coro Comic and Shogakukan, from 1991 to 1993.
The series would later be included in the Archie Comics Worlds Unite crossover along with various other Capcom and Sega franchises, with the Sonic the Hedgehog and Mega Man comic lines providing the backdrop. [15]
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The Ghosts 'n Goblins franchise was created by Tokuro Fujiwara (also known for producing games in the Mega Man franchise) and is produced by Capcom. Toshio Arima served as lead programmer and Ayako Mori composed the score for the original arcade release in 1985.
The original score for the initial arcade release of Ghosts 'n Goblins was composed by Ayako Mori. The music developed for the game's first level, entitled "Graveyard, Forest & Ice Palace," has since become recognized as the official theme for the franchise, appearing in a re-mixed form in every entry of the main series as well as making cameo appearances in other Capcom games such as Mega Man 7 and Ultimate Marvel vs. Capcom 3 . Tamayo Kawamoto composed the score for Ghouls 'n Ghosts, the next entry in the series, followed by Mari Yamaguchi for Super Ghouls 'n Ghosts (with Tomohiro Masuda and Nobuhiko Isa handling the GBA re-release), and Masaya Tsunemoto and Kazuhiro Kotani for Ultimate Ghosts 'n Goblins. The score for the Gargoyle's Quest spin-off series was composed by Harumi Fujita (I) [16] and Yuki Iwai (II) (with Norihiko Togashi handling the Game Boy re-release of Gargoyle's Quest II). [17]
To commemorate the 20th anniversary of the franchise, Capcom released the Makaimura Ongakutaizen in Japan on December 28, 2005. This 7 disc boxed set featured over 350 tracks and was a complete soundtrack for the series to date featuring the complete scores of not only every entry of the Ghosts 'n Goblins and Gargoyle's Quest series, but also of every PC and home console port of each game therein. This collection quickly sold out and was praised by various video game music review sites. In reference to the series' soundtrack as a whole, one reviewer noted:
With each of Makaimura's original scores, Capcom's composers and sound programmers pushed various consoles to the limits to produce high quality scores. With Makaimura, Daimakaimura, and Choumakaimura, the series evolved admirably to refine a dark action-packed orchestral sound that fitted the scenes of the games. The classic series is especially strong thematically, remembered not just for the first stage theme but for other striking compositions. The series has demonstrated plenty of diversity over the years with the Baroque-influenced approaches to Makaimura for WonderSwan and the Red Arremer titles, the exceptionally ambient score to Demon's Blazon Makaimura Monshou Hen, and the dabs of avant-garde and rock influence in the classic series. All these factors considered, the series has secured the legacy of being one of the most musically and technologically influential video game franchises. [18]
Though selling for around $100 upon its release, the collection was highly sought out by fans and continues to fetch a high price on Internet auction sites such as eBay.
Capcom released a soundtrack for Ultimate Ghosts 'n Goblins on September 30, 2006.
The Ghosts 'n Goblins franchise stands as Capcom's 13th best-selling game franchise, having sold over 4.6 million units. [1] It is generally well regarded by critics and somewhat notorious for its traditional high level of difficulty. [2] [3] [4] [5] Additionally, the franchise frequently makes cameo appearances (the character of Arthur in particular) in other Capcom titles, the latest of which being Ultimate Marvel vs. Capcom 3 .
The main series starring Sir Arthur and Princess Prin-Prin was initially released as an arcade title in 1985 and subsequently re-released and ported to a variety of home computer consoles. It continues as an active intellectual property for Capcom with its latest release in 2021 on the Nintendo Switch. The NES release of Ghosts 'n Goblins was rated as the 54th best NES game of all time by IGN [2] and the 124th best game on a Nintendo console by Nintendo Power. [19] The game is considered by GameTrailers to be the world's second most difficult game ever made. [5] As of 2008, the original Ghosts 'n Goblins is Capcom's 18th best selling title, having sold over 1.6 million units. Similarly, Super Ghouls 'n Ghosts is Capcom's 42nd best selling title, having sold over 1 million units. [20]
The main series went on a minor hiatus after the release of Super Ghouls 'n Ghosts in 1991. Capcom general producer Noritaka Funamizu explained that the Ghosts 'n Goblins games take a long time to develop and were not popular in Japan; as a result, Capcom had taken a net loss on previous installments and were wary of producing a new entry. [21] With the exception of the largely overlooked Makaimura for WonderSwan which was released only in Japan, and a re-release of Super Ghouls 'n Ghosts on the Game Boy Advance, the main Ghosts 'n Goblins series did not see a major release until Ultimate Ghosts 'n Goblins on the PlayStation Portable in 2006. The return of the series received mixed to positive reviews. GameSpot noted that the entry would appeal to fans of the original, but that many of the old-school game mechanics including level design and jump mechanics, along with the traditional level of difficulty, may not appeal to the current generation of gamers. [22] These concerns were echoed by such sites as GameDaily and AtomicGamer. [23] Other sites such as IGN [24] and GameCritics [25] praised this adherence to the series' old-school mechanics and traditional level of difficulty, while noting that the new health, armor, and waypoint systems as well as tiered difficulty options went a long way in adjusting the difficulty for new gamers. Ultimate Ghosts 'n Goblins was also the first entry in the series to employ 3D graphics, a fact praised by most reviewers: "The 3D graphics enhance the 2D gameplay by giving the world a sense of depth without interfering with the gameplay, and the whole package simply glows with vibrant color and lighting effects." [22]
The Gargoyle's Quest spin-off saw a series of releases between 1990 and 1994. The introduction of RPG elements in Gargoyle's Quest was praised, however reviewers noted an uneven level of difficulty. Demon's Crest was highly regarded as "one of the finest action titles on SNES, and without a doubt the crowning achievement of the Ghosts 'n Goblins line" by critics; however, it went largely unnoticed in terms of sales being labeled a "major flop". Similarly, the Maximo spin-off sub-series was initially well-received, though criticized for being difficult and inaccessible. Ghosts to Glory (2001) achieved PlayStation 2 Greatest Hits status in the United States, selling more than 400,000 units in North America. IGN ranked the game as the 6th most difficult game on the PlayStation 2. [4] A sequel, Maximo vs. Army of Zin was released in 2003 with better critical reception but faltering sales, ultimately leading to the cancellation of Maximo 3. The future of both the Gargoyles Quest and Maximo spin-off series is unknown.
Ghouls 'n Ghosts, known as Dai Makaimura in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series.
Ghosts 'n Goblins, known as Makaimura in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and it has been ported to numerous home platforms.
Maximo: Ghosts to Glory, known in Japan, Korea, Europe and Australia as Maximo, is a 3D hack and slash platform video game developed by Capcom for the PlayStation 2. The game is based on the Ghosts 'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The game was followed by a sequel, Maximo vs. Army of Zin in 2003.
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade video game in 1986, and published in North America by Romstar and Capcom. Directed by Takashi Nishiyama, the game includes beat 'em up and hack-and-slash elements. It is a spiritual successor to the beat 'em up Kung-Fu Master (1984), which was designed by Nishiyama at Irem before he left for Capcom, where he evolved its gameplay concepts with Trojan. It is also considered a spiritual successor to Capcom's Ghosts 'n Goblins (1985), which has similar side-scrolling action gameplay elements.
Demon's Crest, known in Japan as Demon's Blazon, is a side-scrolling platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It is the third video game starring Firebrand, following Gargoyle's Quest and Gargoyle's Quest II.
Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 24, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.
SNK vs. Capcom: SVC Chaos is a 2003 fighting game produced by Playmore for the Neo Geo arcade and home platform. It was then later ported to the PlayStation 2 and Xbox, although only the Xbox port was released in North America and both platforms were released in Japan and PAL regions.
Super Ghouls 'n Ghosts, known as Chou Makaimura in Japan, is a platform video game developed and published by Capcom for the Super Nintendo Entertainment System in 1991. As the third game in the Ghosts 'n Goblins series and the first not to be released for the arcade, it again depicts knight Arthur saving Princess Guinevere and the kingdom from Emperor Sardius, who has cast a spell that has revived the Ghoul Realm.
Capcom Generations is a series of five video game compilations produced by Capcom for PlayStation and Sega Saturn. Each volume contains three or four games from a particular series or game genre and were ported directly from their original arcade versions. Each disc also contains a "collection mode" featuring history, tips, artwork, character profiles, arranged music and other unlockable contents for each game. The PlayStation versions of the games also featured support for the DualShock controller.
Ultimate Ghosts 'n Goblins is a video game in Capcom's Ghosts 'n Goblins series, developed by Tose and published by Capcom. It was released for the PlayStation Portable on August 13, 2006, in Japan and August 29, 2006, in North America. Ultimate Ghosts 'n Goblins is the first game in the main series to employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games. It also marks the return of the series' project head, Tokuro Fujiwara.
Gargoyle's Quest is an action-adventure platform game developed by Capcom for the Game Boy and released in 1990. It is a spin-off of the Ghosts 'n Goblins series, featuring the series antagonist character Firebrand as the main playable character. Gargoyle's Quest was followed by the NES prequel Gargoyle's Quest II in 1992 and the Super NES sequel Demon's Crest in 1994.
Gargoyle's Quest II: The Demon Darkness is a 1992 action-adventure game released on the NES by Capcom. It is the prequel to Gargoyle's Quest and features a similar gameplay style, which combines adventure elements with side-scrolling action in a macabre fantasy setting.
Arthur to Astaroth no Nazomakaimura: Incredible Toons is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif, so it is essentially a sequel to that game. The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute.
The Goetic demon Astaroth, whose name is derived from Ashtoreth, the biblical spelling of the name of the Phoenician goddess Astarte, has appeared many times in modern popular culture.
Ghosts 'n Goblins: Gold Knights and Ghosts 'n Goblins: Gold Knights II, released in Japan as Makaimura Kishi Retsuden and Makaimura Kishi Retsuden II respectively, are a pair of run and gun platform games developed and published by Capcom for iOS. Both titles were removed from the Apple App Store on May 10, 2016.
The gargoyle is a fantasy and horror monster inspired by the appearance of bestial grotesque statues in architecture - particularly those sculpted to decorate the cathedral of Notre-Dame de Paris during its 19th-century reconstruction, rather than actual medieval statuary. Its name is based on the gargoyle architectural element, whose name is often incorrectly conflated with that of monstrous grotesques as a whole.
Capcom Arcade Stadium is a 2021 video game compilation by Capcom released for digital distribution. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch, then on PlayStation 4, Windows, and Xbox One, and later Amazon Luna. A second compilation, Capcom Arcade 2nd Stadium, was released in 2022.
Ghosts 'n Goblins Resurrection is a platform game developed and published by Capcom for the Nintendo Switch. It is the 8th game in the Ghosts 'n Goblins series and was released on February 25, 2021 to celebrate the series' 35th anniversary. Ports for PlayStation 4, Windows, and Xbox One were released on June 1, 2021. The game received mixed reviews upon release.
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