Shithead (card game)

Last updated
Shithead
Hand in Shithead.jpg
Game under way
Alternative namesChina Hand, Ten-Two Slide, Karma, Palace, Shed
TypeShedding-type
Players2–5 (3-5 best) [1]
SkillsMemory, quickness
Cards52 or more
Deck French
Rank (high→low)Highly variable
PlayVariable
Playing time5 mins.+
ChanceHigh
Related games
Vändtia

Shithead (also called China Hand, Ten-Two Slide, Karma, Palace or Shed [1] [2] ) is a card game, the object of which is to lose all of one's playing cards. [1] There are many regional variations to the game's original rules.

Contents

History and name

The game became popular among backpackers in the late 20th century. [1] [2]

Cards

A standard 52-card pack with French suit symbols is used. All other cards rank in their natural order. Aces are high, and suits are disregarded.

Deal

From a shuffled deck of cards, the dealer gives each player nine cards: three downcards in a row, three upcards on top of the downcards, and three hand cards. [1] The upcards can only be played once the hand cards have been exhausted, and the downcards can only be played once the upcards have been played

Play

Eldest hand is the first player dealt a 3 as an upcard. If no player has 3 face up, then the first player to declare a 3 in hand starts. If no-one has a 3, then the game is started by the person dealt a 4, etc. Eldest leads off by playing a card or set of cards face up in the middle of the table to start a common wastepile. In turn and in clockwise order, players play a card or set that is equal to or higher in rank than the top card of the wastepile. If unable or unwilling to do so, they must pick up the wastepile and add it to their hand cards. [1] [2]

Each player must have at least three cards in hand at all times; a player who has fewer than three after playing to the wastepile draws cards from the stock, if possible, to make the hand up to three again.

Special cards and quartets

Deuces (2s), tens and four-of-a-kind quartets have special roles: [1] [2]

Endgame

The game in its final phase, with two face-up cards played Shithead1 (card game).JPG
The game in its final phase, with two face-up cards played

A player who has no more cards in hand when the stock is empty must play from their upcards. If unable or unwilling to play an upcard, the player must pick up the wastepile. Once all of the upcards have been played, a player must then play downcards. These are played unseen one at a time and if the chosen card is lower than the previous card played, the wastepile must be picked up and, on subsequent turns, the player must play their hand cards before playing any more downcards. [lower-alpha 1]

A player who has no cards left drops out. The last player left with cards is the loser and deals in the next game, but players may agree other forfeits, such as getting the next round of drinks. [1]

Variations

The following variations are recorded:

Footnotes

  1. This is the main difference from Vändtia where a downcard is turned face up when the upcard above it is played.

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References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 "Shithead - Card Game Rules". www.pagat.com.
  2. 1 2 3 4 5 6 7 Parlett, David (1979). The Penguin Encyclopedia of Card Games. p. 480. ISBN   0140280324. (Karma, Palace, Shed, many other names)
  3. Donohoe, Rick (2023-07-22). "Shithead Card Game: How To Play, Rules And Strategies | Tiny Monkey Games" . Retrieved 2023-08-12.