Smuggler's Run (play-by-mail game)

Last updated
Smuggler's Run
PublishersDistant Vistas
Years active1990s
Genres Role-playing, science fiction, space opera
LanguagesEnglish
Playersunlimited
Playing timeunlimited
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail

Smuggler's Run is a computer-moderated, open-ended play-by-mail game that was published by Distant Vistas in the 1990s. Players role-played an alien character with a customizable spaceship. The goal was to maximize wealth, dueling skill, and reputation as a Pirate.

Contents

History and development

Smuggler's Run was a play-by-mail space opera. The game was computer-moderated and open-ended. [1] [2] It was published by Distant Vistas as their first game. [3] According to the publisher, game design took four years. [4] The game was designed for single players. [3] By 1998, game enrollment had dropped to 15–20 players and the publisher was offering the game for free. [2]

Gameplay

Players role-played an alien character with a spaceship. [3] Alien races included "Ten'an, Zephyr, Brogian, Piil, Rhesian, Gecko, [and] Mechbot[s]", each with different skill and attribute levels. [3] Player skills were customizable during setup. [5]

The aim was to maximize wealth, dueling skill, and "become the meanest, most feared pirate in the Galaxy". [3] Non-player characters included the ship's crew, merchants, and others—both respectable and nefarious. [3] Other players could also be encountered. [3]

Starships had various features which could be improved. These included the cargo bay, ship's computer, hull, engine, laser, sensors, and shields. [6]

Reception

Don Ayers reviewed the game in the January–February 1995 issue of Flagship. He provided a positive review, calling it a "fun" game, noting ease of entry for newcomers, quality of game products, and accessible gamemaster. [6]

See also

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