Publishers | Clemens & Associates |
---|---|
Years active | ~1983 to unknown |
Genres | play-by-mail |
Languages | English |
Playing time | Unlimited |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.
Terra II was a tribal-based play-by-mail game published by Clemens & Associates of San Clemente, CA. [1] [2] The game was computer moderated and open-ended. [2]
The game's setting was the medieval period. [3] Its map comprised 10-mile hexes with 22 types of terrain. [4] In the game, players led tribes displaced by an ice age. [2] Available tribe actions included "herding, hunting, weapon making, mining, and most of the other actions that would be found in a medieval period". [2] The game featured realistic and detailed combat. [2] Player could choose from a variety of paths, including exploration, trading and economics, combat, and business pursuits. [3]
William Callaway reviewed the game in a 1984 issue of Paper Mayhem . He stated that the only game drawback related to its complexity which "may only appeal to the most sophisticated and experienced PBM gamers". [3] John Rees reviewed the game in a 1984 issue of Flagship, stating, "I recommend this game with slight hesitation", pointing to a preference toward more active closed-end games. [5] In a later 1984 issue of Flagship, John Muir stated, "this is an excellent, fast-paced game with moderate charges". [6] The editor of the U.S. edition of Flagship, Tim Sullivan, reviewed Terra II in a 1988 issue of the D2 Report. He stated that it was "one of the most realistic and reliable tribal clan simulations around". [7]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Universe II is a computer-moderated, science fiction, play-by-mail game designed by Jon Clemens and published by Clemens and Associates, Inc. in 1979.
Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay was limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.
Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.
Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
Beyond the Stellar Empire is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "Tribes of Crane and Midgard, BSE [was] the stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem, a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
Fleet Maneuvers is a closed-end, space-based play-by-mail (PBM) wargame.
The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.
Darkworld is a roleplaying play-by-mail (PBM) game.
Rimworlds is an open-ended, science fiction, play-by-mail (PBM) game.
Epic is a computer-moderated, fantasy play-by-mail (PBM) game.
Supernova II is a computer moderated, play-by-mail (PBM) game of space conflict.
Mobius I is a closed-end, space-based play-by-mail (PBM) wargame of space conquest. The game was first published in 1984 by Mobius Games and was subsequently published by Flying Buffalo, Inc. and Rick Loomis PBM Games.
Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
State of War is a closed-end, computer-moderated, play-by-mail (PBM) wargame. It was published by Game Systems, Inc.
World Campaigns is a closed-end, hand moderated, play-by-mail game. It was published by World Campaigns of Epping, New Hampshire. Pfodd Enterprises later offered a computer-moderated version of the game. Initially launched in 1980 as World Campaigns IV, the publisher modified the game over time, and changed to World Campaigns V by 1988. The game's purpose was world domination in a post-World War III setting. 35 players per game were assigned countries randomly and fought with World War II equipment and technology. With the loss of the world's superpowers, countries remaining for play ranged from India to Ecuador. The game was reviewed in various gamer magazines of the 1980s receiving mixed to positive reviews.
Crack of Doom is an open-ended, mixed-moderated, play-by-mail game. It was designed and first published as Crack of Doom by Duane Wilcoxson and Debbie Leonard of Advanced Gaming Enterprises in 1986. They published Crack of Doom II in 1997 which ran alongside the first version. By 1997, Crack of Doom II was running under license in the United Kingdom, first under Phildee Enterprises and later under Harlequin Games. These were fantasy role-playing games, comparable in gameplay to Advanced Dungeons & Dragons. The games were reviewed in various gaming magazines in the 1980s, 1990s, and 2000s, receiving generally positive reviews.