| Call of Duty: Black Ops 7 | |
|---|---|
| | |
| Developers | |
| Publisher | Activision |
| Directors |
|
| Producer | Natalie Pohorski |
| Designers |
|
| Artist | Wil Wells |
| Writer | Dan Laufer |
| Composer | Jack Wall |
| Series | Call of Duty |
| Platforms | |
| Release | November 14, 2025 |
| Genre | First-person shooter |
| Modes | Single-player, multiplayer |
Call of Duty: Black Ops 7 is a 2025 first-person shooter video game co-developed by Treyarch and Raven Software and published by Activision. It is the twenty-second installment of the Call of Duty series and is the eighth main entry in the Black Ops sub-series, following Call of Duty: Black Ops 6 (2024). Set in 2035, Black Ops 7's story—playable in single-player or co-op—follows a JSOC unit led by David Mason as they investigate the apparent return of deceased terrorist Raul Menendez. As with previous Call of Duty titles, the game also includes a multiplayer component and the cooperative round-based Zombies mode.
Development on Black Ops 7 took place concurrently with the production of Black Ops 6, with both games being green-lit at the same time. Marketing for the title began in June 2025 with the release of a cinematic trailer during the 2025 Xbox Games Showcase event; a full reveal debuted on August 19, at Gamescom. Black Ops 7 was released on November 14, 2025, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Critics praised the multiplayer and Zombies modes, but were mixed on the co-op campaign. Player reception was negative, and the game was the subject of review bombing on Metacritic, with criticism for the title's campaign and its use of generative artificial intelligence for in-game assets.
Call of Duty: Black Ops 7—like its predecessor, Call of Duty: Black Ops 6 (2024)—is a first-person shooter. [4] Depending on the game mode selected, players use near-future military equipment, such as weapons, "field upgrades", and "scorestreaks", to combat AI opponents, other human players, or undead creatures. [2] Players can traverse a level/map omnidirectionally, and can perform "wall jumps" off of select walls; [3] in a change from Black Ops 6, the "Tactical Sprint" ability, which grants a limited boost of speed allowing faster movement than the base sprint, has been removed from the core movement, but is accessible as an in-game perk. [2]
Black Ops 7 features three main game modes: a single-player/co-op campaign, a multiplayer component and the cooperative round-based Zombies mode. [3] Playable with up to four players, the campaign sees players take control of a JSOC unit as they undertake a covert operation in the Mediterranean city of Avalon. [2] The campaign features 11 total missions; [5] completing all missions unlocks access to the "Endgame" mode, [b] which puts up to 32 players in Avalon and tasks them with completing a series of objectives within a strict time limit. [7] Players can bring a custom loadout with them into Endgame, [8] and can equip their selected character with a major and minor ability to enhance their capabilities before starting each match, but if they die, they lose access to their gear; a skill tree is also available to progress in-match, which grants additional buffs, and can be retained between successful exfiltrations. [9]
The multiplayer component puts two teams of six (6v6)—"JSOC" and "The Guild"—against each other across a wide selection of game modes, such as "Team Deathmatch", "Domination", "Hardpoint", and "Overload"; [10] an exception to this is "Skirmish", an objective-based mode that allows for 20v20 combat on two dedicated maps. [11] Like previous Call of Duty titles, player performance is tracked with experience points (XP), which is earned by killing enemy players, completing objectives, or finishing challenges; [12] XP can also be earned in the campaign and Zombies modes. [11] As players level up, they gain access to various loadout items, including new weapons, pieces of equipment, and perks, [10] the latter of which are split into three "combat specialties"—"Enforcer", "Recon", and "Strategist"—that are activated when selecting three perks of the same specialty; new to Black Ops 7 are "hybrid combat specialties", which grant buffs when mixing perks from two different combat specialties. [13] Players can also apply additional abilities to their selection of lethal and tactical equipment, scorestreaks, and field upgrades via the "Overclock" upgrade system. [3] Once players reach level 55, they can choose to enter the "Prestige" ranking system, which resets their progress back to level 1 but grants a set of additional rewards; this process can be done up to ten times. [14] Fully leveled up weapons can also be Prestiged, which unlocks a series of cosmetic items, such as weapon camos and charms, but re-locks all available attachments. [15]
In Zombies, players fight endless hordes of the undead, which increase in both number and difficulty with every completed round, [16] across two maps: "Ashes of the Damned" and "Astra Malorum". [17] The standard Zombies experience shares several gameplay features with Black Ops 6's Zombies mode: players manage two primary currencies, "Essence" and "Salvage", which are used to unlock access to new parts of the maps, acquire weapon upgrades and ammo modifications, craft pieces of lethal and tactical equipment, and to purchase additional player upgrades, including "Perk-a-Colas" and armor vests; players can also apply minor and major enhancements to perks, field upgrades and ammo mods via the "Augments" system and consume "GobbleGums"—single-use items that grant various in-game effects. [16] Black Ops 6's "Directed" mode also returns, allowing players to complete a map's main quest with in-game assistance. [18] Supplementing Black Ops 7's standard and Directed modes are three new game modes: "Survival", "Dead Ops Arcade 4", and "Cursed". [16] Survival tasks players with surviving for as long as possible on small sections of "Ashes of the Damned". [17] Dead Ops Arcade 4 is a new iteration of the standalone top-down shooter included in several previous Black Ops titles. [16] Cursed is an advanced version of Zombies, [19] featuring additional difficulty modifiers called "Relics" and some legacy elements from older Call of Duty games, such as the absence of loadout weapons and the player's mini-map, and a "classic point system" inspired by Call of Duty: Black Ops III (2015). [16]
In June 2035, ten years after JSOC Commander David "Section" Mason (Milo Ventimiglia) stopped a plot by the terrorist organization "Cordis Die" to hijack the United States 's drone fleet and neutralized its leader, Raul Menendez (Jesse Corti), [c] a video of Menendez surfaces online, which claims that the 2025 attacks were "just the beginning" and that he plans to take his next steps in three days; in response, "the Guild"—a tech giant led by its CEO, Emma Kagan (Kiernan Shipka)—vows to defend humanity. Doubting their true intentions, Colonel Troy Marshall (Y'lan Noel) deploys David and his unit, "Specter One", which comprises fellow operatives Mike Harper (Michael Rooker), Eric Samuels (John Eric Bentley), and Leilani "50/50" Tupuola (Frankie Adams), to the Mediterranean city of Avalon, where the Guild is based, to investigate the matter. After infiltrating a laboratory, Specter One is ambushed and exposed to a hallucinogenic toxin, causing them to experience vivid hallucinations; the team's survival is enabled by their "Cerebral Link" (C-Link), a cybernetic enhancement to their brains and bodies. As Specter One attempts to escape the facility, they become trapped in a vision of Nicaragua, where David confronts an apparition of Menendez. During their escape, Specter One recovers a quantum computer drive, then destroys the laboratory, causing the toxin to escape containment, contaminating Avalon and forcing a mass evacuation, leaving the Guild in control of the area.
Seeking intel on the toxin, the team meets with JSOC operative Chloe "Karma" Lynch (Erin Cahill), who helps them track down an insider still in Avalon. The team experiences another hallucination, which shows them David's deceased mentor Frank Woods (Damon Victor Allen), who expresses emotional trauma from his imprisonment and torture by Menendez in Angola, as well as his accidental killing of David's father, Alex Mason (Chris Payne Gilbert), [c] culminating in a battle against a hallucination of Woods, corrupted into a gigantic plant monster. After defeating it, David forgives Woods for his mistake, and Woods similarly encourages David to heal from his past traumas. Recovering from the hallucination, Specter One learns from the insider that the toxin is called "the Cradle"; [d] Marshall and Karma also inform them that the Menendez video was doctored using deepfake technology by the Guild. Needing a quantum computer to analyze the rest of the drive's data, Specter One captures a server farm to find one, while Marshall sends JSOC unit "Specter Two", led by Slade "Razor" Barrick (Joshua Dov), to a Guild facility in Tokyo to access it. Razor sends what appears to be a decryption key for the drive, but it instead deletes most of the remaining data, revealing that he was a double agent for the Guild.
Specter One experiences further shared hallucinations, based on visions of trauma from each member's past. Waking up back in Avalon, they are tasked by Karma to find Dr. Gideon Falkner, a Guild scientist researching the Cradle's effects on the team's cybernetics. At Falkner's penthouse, the team confronts and interrogates him, who sends them to another Guild building known as "the Sanctum", where Kagan ambushes them. David and his team face a hallucination of Alex, initially depicted as a cruel and controlling warden of Vorkuta, but are able to escape into the real world after restoring David and Alex's positive memories. Specter One learns that Kagan plans to deploy the Cradle worldwide and cause widespread terror, while blaming the fake Menendez, and profiting by posing the Guild as heroes. While Specter One attempts to stop Kagan from loading the shipments at the docks in Avalon, she sends Razor to confront the team, though they are able to kill him and continue their pursuit. Marshall directs Specter One to a mining rig off the coast of Avalon, where the shipments seem to be originating from, and upon investigation, the team discovers a vast underwater manufacturing complex, which they destroy by forcing the bioreactor containing the Cradle to explode; they also capture an unrepentant Kagan to expose her crimes to the world. Afterwards, Marshall and Karma discuss the current state of Avalon and task Specter One with continuing the fight against the Guild, now led by Kagan's right-hand man, Alden Dorne.
Shortly after Kagan's arrest, Dorne breaks Falkner out of containment. The latter heads to a coastal base near Avalon, intending to unleash the Cradle upon the city once more. Specter One deploys to the island and stops Falkner while under heavy influence from the toxin. With Falkner's death, the Cradle begins to dissipate from Avalon. Following this encounter, Marshall and Karma task Specter One with pursuing Dorne, who is mobilizing the Guild elsewhere. [21] A month later, in July 2035, Dorne intercepts a JSOC prison transport vehicle in Tokyo and rescues Kagan. As David confronts them, Dorne kills Kagan, revealing that David was his real target. He disrupts David's C-Link, then brings him to a facility in South Australia, which serves as the headquarters for "Project Synapse". [22]
| No. | Title | Original release date | |
|---|---|---|---|
| 1 | "Ashes of the Damned" | November 14, 2025 | |
Following their battle atop of Janus Towers, [e] the "Requiem" crew—Grigori Weaver (Gene Farber), Elizabeth Grey (Abigail Marlowe), Mackenzie Carver (Keston John), and Maya Aguinaldo (Chantelle Barry)—have been teleported to a mirrored version of Janus Towers within the "Dark Aether" dimension. As Requiem is greeted by alternate incarnations of Edward Richtofen (Nolan North), "Tank" Dempsey (Steve Blum), Nikolai Belinski (Fred Tatasciore), and Takeo Masaki (Nelson Lee), both crews are confronted by a mysterious figure, calling himself "the Warden", who proceeds to drain life essence from them and dispatch waves of zombies; this forces the group to fight their way out of the facility and work together to survive across multiple different locales, each torn from the real world at different points in time. They later meet an entity (Morla Gorrondona), who reveals that the Warden personally sought out each of them after they had separate encounters with ancient powers in their own worlds, and he seeks to claim their essence to empower himself. It also says that the Warden controls a group of ancient beings in the Dark Aether, called "Shadowsmiths", who currently possess the group's essence; by freeing them from the Warden's grasp, the Shadowsmiths would return the essence. They confront one such being, named Veytharion, and defeat his corrupted form, allowing him to restore the essence and memories of Maya and Dempsey. The entity then teleports the group to a pocket dimension to temporarily safeguard them from the Warden. | |||
| 2 | "Astra Malorum" | December 4, 2025 | |
Some time later, the entity sends the group to outer space, where they crash-land on a skull-shaped asteroid, housing a mysterious 20th century-era observatory, in search of Caltheris, the second Shadowsmith and Veytharion's sister. They navigate the observatory and eventually uncover the body of Dr. Thurston, the astronomer who once oversaw the observatory, and carve out his brain, then use a device to secure it and allow him to speak to them. With Thurston's assistance, the group rebuilds a portal to a temple on Mars, where they confront Caltheris, revealed to be taking the form of the asteroid itself. After defeating Caltheris' multiple forms, she restores Nikolai's and Grey's essence and memories. However, the group is discovered by the Warden, who sends zombies to pull them underground to an unknown location and captures the entity, while Caltheris escapes. | |||
Black Ops 7 was co-developed by Treyarch and Raven Software. [4] Beenox worked on the game's Windows version, [1] while Activision Central Design, Activision Central Technology, Activision Shanghai, Demonware, Digital Legends, High Moon Studios, Infinity Ward, and Sledgehammer Games provided additional development work. [23] Production on Black Ops 7 took place concurrently with the one for Call of Duty: Black Ops 6 (2024), [24] with both titles being green-lit simultaneously. [1] Lead narrative producer Natalie Pohorski explained that this approach allowed Treyarch and Raven to more directly build on the foundation set by Black Ops 6 with Black Ops 7. [24] Jack Wall composed the game's score, [25] as he did for Black Ops 6. [26]
As with its predecessor, Black Ops 7 employs the use of generative artificial intelligence for the development of in-game assets. [27] [28] Associate creative director Miles Leslie told IGN that Treyarch aimed to use AI tools as means to assist the development team, and that they "do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game." [27] Yale Miller, Treyarch's director of production, made similar comments to journalists at a pre-release event for Black Ops 7, adding that the team was "still figuring [...] out" AI as a tool; Windows Central 's Cole Martin felt Miller "danced around the topic like a pro" and that his body language "[made] it clear this isn't really a topic of discussion he wants to linger on." [28]
Activision and Microsoft released a cinematic trailer for Black Ops 7 during the 2025 Xbox Games Showcase event on June 8, and revealed the game's title and story premise; [29] [4] On the same day, Variety shared initial details about the game's cast, including the respective casting of Milo Ventimiglia and Kiernan Shipka as David Mason and Emma Kagan, as well as Michael Rooker's reprisal of his Black Ops II role as Mike Harper. [30] Later in the same month, a teaser was uploaded to the "Cordis Die" YouTube channel, which was used in 2012 to promote Black Ops II. [31] In August, Activision unveiled several live-action teaser trailers featuring the Guild, as well as a viral website for the company. In addition, sponsored articles covering the Guild were published by Forbes and Wired . [32] [33]
The first full reveal for Black Ops 7 took place on August 19, at Gamescom, where developers from Treyarch and Raven shared details on the campaign, narrative, and the "Endgame" activity; [34] a 17-minute "Direct" presentation—containing information about the multiplayer and Zombies modes, as well as additional details on the game's campaign and progression systems—was released alongside the reveal. [35] An accompanying blog post by Activision also stated that select Black Ops 6 content, such as weapons and character skins, would "carry forward" to Black Ops 7. [36] These plans were canceled on August 26 due to community sentiment that Black Ops 6's skin selection, which features crossovers with several media franchises, including Squid Game , Teenage Mutant Ninja Turtles , and Beavis and Butt-Head , had drifted from Call of Duty's visual identity; [37] this was amended on September 10, when Treyarch revealed that a set of four Zombies-specific character skins—unlocked via completing Black Ops 6's main quests—as well as a skin for the operator Samuels, unlocked by reaching Prestige rank 1000 in Black Ops 6, will be available to use in Black Ops 7. [38]
Live gameplay footage of Black Ops 7's multiplayer and Zombies modes was presented at the 2025 Call of Duty: Next event on September 30; [39] ahead of the event, Activision and Treyarch released trailers and blog posts for both modes on September 22 and September 24, respectively. [40] [18]
Black Ops 7 was released on November 14, 2025, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. [3] The title was made available to subscribers of select Xbox Game Pass plans on release day, including Xbox Game Pass Ultimate and PC Game Pass. [41] It is also available on select cloud gaming platforms, including GeForce Now and Xbox Cloud Gaming. [42] [34] The Windows version of Black Ops 7 requires players to enable TPM 2.0 and Secure Boot on their system in order to play; Activision stated that the requirement is in place to "provide the strongest safeguard possible" against cheaters in multiplayer matches. [43] Post-release, Treyarch is supporting Black Ops 7 with seasonal updates, which add new content to the multiplayer and Zombies modes, including new maps, weapons, and game modes; [44] the first season was released on December 4, 2025. [45]
Those who pre-ordered Black Ops 7 or had an active subscription to Xbox Game Pass received early access to an open beta test for the game's multiplayer and the Zombies survival map "Vandorn Farm". Early access to the beta was made available on October 2, with all players gaining access on October 5; [46] the beta concluded on October 9. [47] Throughout the beta, Treyarch made several new multiplayer maps, modes, and playlists available for testing, [48] [47] including an "Open Moshpit" playlist, which featured a revised matchmaking system with "drastically reduced" skill consideration when searching for matches; [49] due to positive player reception to the playlist, Treyarch and Activision announced that it will become the default matchmaking system for Black Ops 7's full release. [50]
| Aggregator | Score |
|---|---|
| Metacritic | PS5: 67/100 [51] Win: 67/100 [51] XSXS: 66/100 [51] |
| OpenCritic | 34% recommend [52] |
| Publication | Score |
|---|---|
| Eurogamer | 3/5 [53] |
| GameSpot | 7/10 [54] |
| Hardcore Gamer | 4.5/5 [55] |
| IGN | Campaign: 6/10 [56] Multiplayer: 8/10 [57] Zombies: 6/10 [58] |
| The Guardian | 4/5 [59] |
Black Ops 7 received "mixed or average reviews" from critics, according to the review aggregator website Metacritic. [51] OpenCritic determined that 34% of critics recommended the game. [52]
Reviewers had mixed opinions on Black Ops 7's co-op campaign, [56] [53] [54] [60] with some claiming it was a step backwards from Black Ops 6's single-player campaign. [56] [60] [61] IGN 's Simon Cardy gave it a 6/10 rating, writing that it was a "simply okay" mode, which took "some big swings" that did not always land. [56] GameSpot 's S.E. Doster felt it had "some successful missions" and "plenty of emotional character moments", but that some aspects of the narrative, such as its plot twists and villain, were "a little underbaked". [54] Conversely, Polygon 's Ford James and Pure Xbox 's Ben Kerry were much more critical of the campaign, and felt it was a poor outing for the series when compared to previous Call of Duty games. [60] [61] Several outlets noted issues when playing the campaign in single-player, including a lack of AI-controlled companions to assist the player, an absence of mid-mission checkpoints, and the removal of the ability to pause the game when playing solo; [62] [63] [60] Eurogamer 's Jeremy Peel stated that playing the campaign in co-op was mandatory for players seeking an optimal experience. [53]
The multiplayer component was met with positive reviews. [54] [55] [59] [57] The Guardian 's Keith Stuart wrote that it offered "a lot [...] to enjoy for perennial conscripts of carnage." [59] GameSpot's Doster praised the return of Black Ops 6's omnidirectional movement system and the addition of the wall jump mechanic, which she felt provided "more vertical playing space and more opportunities and angles from which to approach a given situation." [54] Hardcore Gamer 's Kevin Dunsmore stated that Black Ops 7 offered a strong selection of 6v6 maps, with a "healthy mix of small, medium and large-sized maps with well-defined lanes". [55] Windows Central 's Cole Martin also considered the 6v6 maps to be well-designed, but felt the 20v20 "Skirmish" mode was "surprisingly lacking". [64]
Black Ops 7's Zombies mode received a mostly positive response from critics. [54] [55] [64] [58] Hardcore Gamer's Dunsmore described the mode's launch map, "Ashes of the Damned", as a "massive, sprawling adventure filled with twists and turns". [55] GameSpot's Doster felt "Ashes of the Damned" had a refreshing atmosphere due to the "dark and haunting aesthetic" of the Dark Aether; she also appreciated the inclusion of the "Vandorn Farm" survival map, writing that it was a "great addition to have when Ashes of the Damned feels like too much to handle". [54] Windows Central's Martin considered the top-down "Dead Ops Arcade 4" mode to be a personal highlight. [64]
Journalists observed a negative player response to Black Ops 7, [65] [66] [67] with the game becoming the subject of review bombing on Metacritic, [68] [69] resulting in a user score of 1.5 at its nadir, the lowest rating for a Call of Duty title on the site. [68] [70] Players were mainly critical of Black Ops 7's co-op campaign, with complaints regarding the game's technical performance, the lack of an ability to pause the game, and its set-pieces, including a boss fight against a giant biomechanical soldier, which was compared to Skibidi Toilet . [71] Players also derided the game's use of generative AI, with a focus on a number of calling cards that players claimed were styled after work by Studio Ghibli; in a statement to multiple media outlets, Activision said that they use AI tools to "empower and support" their teams, and that their creative process "continues to be lead by the talented individuals in our studios." [72] [73] [74] U.S. representative Ro Khanna—who has previously expressed a desire for AI regulation in the country—commented on the subject, stating that artists "need to have a say in how AI is deployed." [75] [76] Rhys Elliott, head of market analysis at Alinea Analytics, felt that a lack of innovation within the Call of Duty series and the impact of long-standing player frustrations, including a "focus on heavy microtransactions [...] over core gameplay quality" and the inclusion of " Fortnite -like cosmetic items" contributed to the player backlash. [77]
In Europe, Black Ops 7's opening week sales were more than 50% lower than Black Ops 6's launch sales, and 63% lower than the opening week for EA's Battlefield 6 . [78] [79] In Japan, the PlayStation 5 version sold 12,311 retail copies, the lowest opening for a Call of Duty title in the country. [80] On Steam, the game's launch weekend peaked at above 100,000 concurrent players on the platform, a drop from Black Ops 6's launch weekend, which amassed ~315,000 players. [81] GameSpot's Hayley Williams noted that Activision did not include player statistics on their social media posts celebrating the game's launch weekend, which they did for Black Ops 6 and other preceding Call of Duty games. [69]