Garry's Mod

Last updated

Garry's Mod
Garry's Mod logo.svg
Developer(s) Facepunch Studios
Publisher(s) Valve
Designer(s) Garry Newman
Programmer(s) Garry Newman
Engine Source
Platform(s)
Release
  • Windows
  • 29 November 2006
  • Mac OS X
  • 23 September 2010
  • Linux
  • 5 June 2013
Genre(s) Sandbox
Mode(s) Single-player, multiplayer

Garry's Mod is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A successor, Sandbox (stylized as S&box), has been in development since 2015.

Contents

Gameplay

The player character (right) positioning characters from Team Fortress 2 on a couch using the physics gun Garry's Mod Gameplay.png
The player character (right) positioning characters from Team Fortress 2 on a couch using the physics gun

Garry's Mod is a physics-based sandbox game that, in its base game mode, has no set objectives. The player is able to spawn non-player characters, ragdolls, and props, and interact with them by various means. [1] Using the "physics gun", ragdolls and props can be picked up, rotated, and frozen in place. [2] [3] The individual limbs of ragdolls can also be manipulated. [4] The "tool gun" is a multi-purpose item for tasks such as welding and constraining props together, and altering the facial expressions of ragdolls. [2]

User-created content

Garry's Mod includes the functionality to modify the game by developing scripts written in the Lua programming language. [5] Notable mods (known as "addons") include Spacebuild, Wiremod, Elevator: Source, DarkRP, Prop Hunt, and Trouble in Terrorist Town. [6] Specialised servers, known as Fretta servers, rotate between custom game modes every fifteen minutes. [7] Garry's Mod version 12 introduced the "Toybox" section, through which the player could browse and install user-created mods. This was replaced by support for the Steam Workshop in version 13. [8]

Fretta Contest and Trouble in Terrorist Town

In late 2009, Facepunch launched the "Fretta Contest", a competition in which people were to develop Garry's Mod game modes using the proprietary Fretta programming framework, with the winning game mode to be added to the base game. [9] The winner of this contest was Trouble in Terrorist Town (TTT), which was added to the game in July 2010, alongside another mode, Dogfight: Arcade Assault. [9] [10] TTT assigns players to three groups: Traitors, Detectives, and Innocents, similar to the party game Mafia. Detectives are known to all players, whereas Traitors are only known to other Traitors and otherwise appear as Innocents. While Traitors attempt to eliminate all other players, Innocents and Detectives need to co-operate to identify and eliminate all Traitors. To do the latter, Detectives are given special equipment, such as DNA scanners that can trace a dead player's killer. [6] [11]

Prop Hunt

The game mode Prop Hunt was created by Andrew "AMT" Theis and popularised through Garry's Mod. [12] In Prop Hunt, the players on one team are disguised as props and set to hide on the game map while the other team seeks after them. [13] Game modes based on Prop Hunt were later included with games like Call of Duty: Modern Warfare Remastered , [14] Call of Duty: Black Ops III , [15] Fortnite Battle Royale , [16] and Genshin Impact . [17] Players recreated it in others, such as Rocket League and Fortnite Creative . [12] [18]

GMod Tower

In July 2009, four developers working under the name "PixelTail Games" opened a Garry's Mod server called GMod Tower. GMod Tower was a network of servers, designed as a social media platform for users to play minigames with friends and socialise in a hub area. Within hours of the server's opening, the website for GMod Tower reached two million views. GMod Tower temporarily shut down between January and April 2012. [19] PixelTail Games later expanded GMod Tower into Tower Unite , a standalone game that replaced GMod Tower upon its early access release in April 2016. [19] [20]

Machinima

Garry's Mod has been used as the basis for machinima. One of the more notable examples is Half-Life: Full Life Consequences , which is based on a fan fiction set in the Half-Life universe, penned in 2008 by a user named Squirrelking. [21] [22] YouTube user Djy1991 used Garry's Mod to animate the fan fiction, using literal interpretations of some of the work's typographical errors and awkward grammar. [21]

Glue Library incident

In June 2022, the author of the popular Garry's Mod addons "Glue Library", "View Extension", "Action Extension", and "Ambient Occlusion" altered their work to display shock images such as goatse and play loud sounds. The addons' new source files contained curses directed at Newman, Valve co-founder Gabe Newell, and Steam moderators. According to PC Gamer , the files appeared to indicate the changes were a "deliberate prank" and not due to the addons being compromised. Another user changed their "Trollface Playermodel" addons to present the user with a different set of explicit images and slurs loudly played back in the voice of the cartoon character SpongeBob SquarePants. [23] [24]

Prohibited content

Facepunch Studios blacklists servers that are malicious, depict sexual violence, or contain content that is not safe for work but not marked as such. In April 2023, following a Twitter poll with close to 50,000 respondents, the company additionally banned the glorification of Nazism, including the display of swastikas and the Nazi salute. [25] [26]

Development and release

Garry's Mod was created by the video game programmer Garry Newman. He started developing games under the studio name Facepunch Studios after dropping out of college, at the time out of his parents' house. [9] He did this as a hobby, simultaneous to his occupation as a PHP programmer for a dating website. He was later fired when he launched his own dating website. [9] [27] While developing his first game, Facewound, Garry's Mod became a side-project of his as a mod for the Source game engine and, principally, the game Half-Life 2 . [9] [28] Newman soon found more enjoyment in developing Garry's Mod than in maintaining Facewound, so development on Facewound was mostly halted (and put on indefinite hiatus in 2004) for him to focus on Garry's Mod. [9] He stated that, at the time, his skills in computer programming were not advanced enough to create a full Source-based game and he resorted to the mod format. [29] The first iteration of the mod, version 1, was released on 24 December 2004. [5] [30] Initial feedback was polarised, with some players criticising the mod for its similarity to an existing mod, JBMod. However, the increasing positive reception led Newman to continue development. [9] Newman did not recognise that the game was gaining in popularity until he set up an online forum for it. [29] Through 2004 and 2005, Newman released several updated versions of Garry's Mod, adding new features and culminating in version 9.0.4 on 27 November 2005. [5] [31] Newman's one-man operation grew to a team of multiple people for a remake of the mod as a standalone game. [9]

Valve, the developers of Source and Half-Life 2, contacted Newman to suggest a commercial, standalone release of the mod through their digital distribution service Steam, which Newman initially rejected. [9] Valve and Facepunch later struck a publishing agreement wherein Valve would release Garry's Mod onto Steam at a price of US$10, while the two companies would equally split profits. [32] The last free version of Garry's Mod remained available for download, rechristened as the demo to the retail game. [32] [33] The standalone game was released on 29 November 2006. [34] [35] Despite the game no longer being a mod, Valve and Facepunch stuck with the "Garry's Mod" name, which Newman later cited as a mistake, stating that he should have called it "Sandbox" instead. [36] Because Garry's Mod still required a separate Source-based game to function properly, a bundle including Garry's Mod and Valve's Counter-Strike: Source was released alongside. [34] A port of the Windows version for Mac OS X was released on 23 September 2010. [37] [38] Support for Kinect, a full-body motion tracking peripheral, was added to the Windows version in December 2012. [39] [40] When Garry's Mod was moved over to Valve's SteamPipe content delivery system, completed on 5 June 2013, an experimental Linux client was also introduced. [41] [42]

Reception

GameSpy named Garry's Mod the "PC Mod of the Year" in 2005. [43] Craig Pearson of GamesRadar regarded it one of the best mods for cooperative gameplay in 2007. [44] In 2017, Brendan Caldwell of Rock Paper Shotgun described the game as a "must-own sandbox game", [45] while PCGamesN included it in its 2019 list of the "best sandbox games on PC". [1]

Sales

Garry's Mod sold 5,729 copies on its first day, [46] 312,541 by December 2008, [47] 770,628 by October 2010, [48] 1 million by July 2011, [49] 1.4 million by March 2012, [50] 3.5 million by July 2013, [51] 6 million by September 2014, [52] [53] 10 million by January 2016, [54] [55] 15 million by December 2019, [21] 18,671,533 by December 2020, [56] and over 20 million by September 2021. [57] Newman estimated that, as of 2019, the game sold about 1.5 million copies annually. [21] Sales of the game made for revenues of $3 million by December 2008, [58] $22 million by March 2013, [59] [60] $30 million by February 2014, [61] and US$119,836,074 by December 2020. [56] The game's success allowed Facepunch to grow further, eventually branching out into other games, such as Rust . [62] As of 2010, Garry's Mod is regularly among the then most-played games on Steam. [29]

Successor

Newman stated in September 2015 that a sequel to Garry's Mod was in early development, with Newman looking to include virtual reality content and choose a name other than "Garry's Mod 2". [63] He later announced Sandbox , a sandbox game using Unreal Engine 4, in September 2017 as a potential spiritual successor to Garry's Mod. [64] By December 2019, development on the game had been paused. [21] Newman resumed development in March 2020 and later moved it to the Source 2 engine. [65] [66]

See also

Related Research Articles

<span class="mw-page-title-main">Steam (service)</span> Video game digital distribution service

Steam is a video game digital distribution service and storefront developed by Valve Corporation. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games, and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat measures, social networking, and game streaming services. Steam client's functions include game update automation, cloud storage for game progress, and community features such as direct messaging, in-game overlay functions and a virtual collectable marketplace.

<i>Minerva</i> (video game) 2005 video game

Minerva is an episodic series of single-player modifications ("mods") for Valve's Half-Life 2. The mod was created by Adam Foster. The plot and settings of Minerva are linked to Someplace Else, Foster's original map for Half-Life, and to Half-Life 2. The mod was released on Steam on April 30, 2013.

<i>Black Mesa</i> (video game) 2020 video game

Black Mesa is a 2020 first-person shooter game developed and published by Crowbar Collective. It is a third-party remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020 for Linux and Windows.

Facepunch Studios Ltd is a British video game developer and publisher headquartered in Birmingham, England, founded in June 2004 and incorporated on 17 March 2009 by Garry Newman. The company is most known for its sandbox video game Garry's Mod and survival game Rust. Facepunch is currently developing s&box, which is regarded as a spiritual successor to Garry's Mod.

<i>Terraria</i> 2011 video game

Terraria is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria received generally positive reviews and by 2022 had sold 44 million copies, making it one of the best-selling video games.

<i>Counter-Strike: Global Offensive</i> 2012 video game

Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.

Rust is a multiplayer survival video game developed by Facepunch Studios. It was first released in early access in December 2013 and received its full release in February 2018. Rust is available on Windows and macOS. Console versions for PlayStation 4 and Xbox One developed in conjunction with Double Eleven were released in May 2021. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2, with crafting elements akin to those in Minecraft.

<i>Hearts of Iron IV</i> 2016 video game

Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on 6 June 2016. It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Like previous games in the series, Hearts of Iron IV is a grand strategy wargame that focuses on World War II. The player can control any country in the world, starting either in 1936 or 1939. Players have the option of following a nation's historical path, or leading a non-historical path.

<i>Factorio</i> Construction and management simulation video game

Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows, macOS, and Linux on 14 August 2020 following a four-year long early access phase to positive reviews. The game was released on Nintendo Switch on 28 October 2022.

<i>Planet Coaster</i> 2016 video game published by Frontier Developments

Planet Coaster is a construction and management simulation video game developed and published by Frontier Developments for Windows. It was released worldwide on 17 November 2016. Frontier had previously worked in the amusement park construction and management genre with RollerCoaster Tycoon 3, Thrillville, Thrillville: Off the Rails, and Zoo Tycoon. A version for PlayStation 4, Xbox One, and Xbox Series X/S, known as Planet Coaster: Console Edition, was released worldwide on 10 November 2020. The PlayStation 5 version was released in North America and Australia on 12 November 2020 and in Europe on 19 November 2020. A macOS version, developed by Aspyr, was later released on 17 November 2020 on both Steam and Mac App Store.

<span class="mw-page-title-main">Source 2</span> Video game engine

Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games, such as Artifact, Dota Underlords, Half-Life: Alyx, and Counter-Strike 2, have been produced with the engine.

<i>Tower Unite</i> 2016 video game

Tower Unite is a 2016 virtual world party game and sandbox game developed by PixelTail Games, in active development and available as an early access title on Steam. The game is set on an island in the style of a resort theme park, where players can interact, play mini-games, and join lobbies via matchmaking. In addition, players can host public or private virtual spaces known as "condos", customized with furniture and props.

<i>Dota Underlords</i> 2020 video game

Dota Underlords is a 2020 auto battler game developed and published by Valve. The game is based on a popular Dota 2 community-created game mode called Dota Auto Chess, which was released in January 2019. Dota Underlords first released in early access in June 2019 before officially releasing on February 25, 2020, for Android, iOS, macOS, Linux, and Windows. The game is free to play and features cross-platform play.

<i>Sandbox</i> (video game) Upcoming video game

Sandbox is an upcoming sandbox game developed and published by Facepunch Studios. Regarded as a spiritual successor to Garry's Mod, the base game has no set objective, but instead provides players with a platform from which to develop and play different user-created gamemodes.

Team Fortress 2 Classic is a free mod of the 2007 game Team Fortress 2, developed by Eminoma and utilizing the Source engine. Building on a 2012 leak of the game's source code, with the code itself dating back to some point in 2008, the mod features not just community-made content, but also reworked content that was cut from the original game's development, and content based on Team Fortress Classic. This includes new weapons, game modes, and two new teams used in some game modes in addition to the base game's RED and BLU teams. Additions to the mod also notably include the Civilian, a scrapped character from Team Fortress 2.

<i>Teardown</i> (video game) 2022 video game

Teardown is a 2022 sandbox–puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught executing a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments. Teardown features levels made of destructible voxels, and the player follows the campaign through consecutive missions. In most missions, the player must collect or destroy objects connected to a security alarm. The player has unlimited time to prepare and is given upgradable tools, vehicles, and explosives to create a path within the level that allows them to complete the objectives as quickly as possible. A timer starts as soon as the security alarm is triggered, and the player must complete all required objectives and reach a getaway vehicle within sixty seconds, through the alarm can be adjusted from the settings.

<i>Half-Life: C.A.G.E.D.</i> 2017 video game

Half-Life: C.A.G.E.D. is a game modification of Half-Life by Cayle George and Future Games Select released on September 21, 2017. Made using the GoldSrc engine, the mod includes a single-player campaign in which the player must escape from a closely guarded prison.

References

  1. 1 2 "The best sandbox games on PC". PCGamesN . 14 October 2019. Archived from the original on 13 September 2019. Retrieved 23 November 2019.
  2. 1 2 Ceceri, Kathy (1 November 2008). "Garry's Mod for Half-Life lets you custom-design your own videogames". Wired . Archived from the original on 22 December 2016. Retrieved 23 November 2019.
  3. Pearson, Craig (29 September 2012). "How to turn Counter-Strike into a rollercoaster with Garry's Mod". PC Gamer . Archived from the original on 3 August 2016. Retrieved 23 November 2019.
  4. Pearson, Craig (11 November 2011). "Disgusting Limb Manipulation In GMOD". Rock Paper Shotgun . Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  5. 1 2 3 Pearson, Craig (29 August 2012). "A Brief History Of Garry's Mod: Count To Ten". Rock Paper Shotgun . Archived from the original on 27 July 2019. Retrieved 23 November 2019.
  6. 1 2 Pearson, Craig (30 August 2012). "A Brief History Of Garry's Mod: Community Contraptions". Rock Paper Shotgun . Archived from the original on 16 November 2019. Retrieved 23 November 2019.
  7. Cox, Matt (14 June 2019). "Have You Played... Garry's Mod (on Fretta servers)?". Rock Paper Shotgun . Archived from the original on 22 November 2019. Retrieved 23 November 2019.
  8. Pearson, Craig (31 August 2012). "The Future of Garry's Mod". Rock Paper Shotgun . Archived from the original on 23 July 2019. Retrieved 23 November 2019.
  9. 1 2 3 4 5 6 7 8 9 Donnelly, Joe (27 August 2015). "The making of: Garry's Mod". PCGamesN . Archived from the original on 16 February 2017. Retrieved 23 November 2019.
  10. "Garry's Mod Patch". Blue's News. 29 July 2010. Archived from the original on 1 August 2010. Retrieved 23 November 2019.
  11. Pearson, Craig (2 July 2010). "Lie to survive in Trouble in Terrorist Town". PC Gamer . Archived from the original on 16 November 2019. Retrieved 23 November 2019.
  12. 1 2 Carpenter, Nicole (18 June 2019). "What Is 'Fortnite' Prop Hunt?". Vice . Archived from the original on 3 January 2022. Retrieved 4 January 2022.
  13. Purslow, Matt (15 October 2021). "Propnight Is a New Multiplayer Horror That Crosses Dead By Daylight With Goosebumps". IGN . Archived from the original on 27 November 2021. Retrieved 4 January 2022.
  14. Doster, S. E. (5 April 2017). "Call of Duty's April Fool's Mode Was So Good, Players Want It To Be a Regular Thing". Kotaku . Archived from the original on 14 May 2021. Retrieved 4 January 2022.
  15. McWhertor, Michael (2 May 2018). "Black Ops 3 adds Prop Hunt and more in Operation Swarm update". Polygon . Archived from the original on 3 January 2022. Retrieved 4 January 2022.
  16. Goslin, Austen (17 June 2019). "Fortnite's upcoming prop hunt mode has a twist". Polygon . Archived from the original on 7 November 2020. Retrieved 4 January 2022.
  17. Harris, Iain (13 May 2021). "Genshin Impact's Prop Hunt-like mode Windtrace lands tomorrow". PCGamesN . Archived from the original on 13 May 2021. Retrieved 4 January 2021.
  18. Cox, Matt (16 January 2020). "Rocket League modders are making prop hunt, pool, and more weird and wonderful things". Rock Paper Shotgun . Archived from the original on 4 January 2022. Retrieved 4 January 2021.
  19. 1 2 Dwan, Hannah (24 November 2016). "The rise, fall and future of Gmod Tower". PC Gamer . Archived from the original on 8 November 2018. Retrieved 7 November 2018.
  20. Caldwell, Brendan (9 March 2018). "Ridealong: The bizarre resort town of Tower Unite". Rock Paper Shotgun . Archived from the original on 8 November 2018. Retrieved 7 November 2018.
  21. 1 2 3 4 5 Livingstone, Christopher (24 December 2019). "How a 'total accident' led to Garry's Mod's funniest feature and 15 years of twisted success". PC Gamer . Archived from the original on 24 December 2019. Retrieved 24 December 2019.
  22. Robertson, Adi (10 December 2013). "The worst thing ever written". The Verge . Archived from the original on 2 December 2015. Retrieved 24 December 2019.
  23. Litchfield, Ted (4 June 2022). "PSA: Popular Garry's Mod add-ons were altered to include pornographic jump scares". PC Gamer . Archived from the original on 20 June 2022. Retrieved 20 June 2022.
  24. Robertson, Joshua (3 June 2022). "Popular Garry's Mod Addon Creator Is Surprising Players With Graphic Images Following Suspected Ban". TheGamer. Archived from the original on 30 June 2022. Retrieved 1 July 2022.
  25. Orland, Kyle (19 May 2023). "Why Garry's Mod recently decided "nazi glorification" crosses the line". Ars Technica . Archived from the original on 18 September 2023. Retrieved 18 September 2023.
  26. Winslow, Levi (21 April 2023). "Garry's Mod Creator Ponders Banning The Nazis". Kotaku . Archived from the original on 18 September 2023. Retrieved 18 September 2023.
  27. Breckon, Nick (24 July 2007). "Mod is Dead: Garry's Mod Interview". Shacknews . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  28. Hakki, Tim (8 December 2016). "How Valve's Source Engine Took Gaming Out of Corridors". Vice . Archived from the original on 21 November 2019. Retrieved 23 November 2019.
  29. 1 2 3 Totilo, Stephen (29 October 2010). "Meet Garry, The Guy Who Re-Made How We Re-Make PC Games". Kotaku . Archived from the original on 11 November 2020. Retrieved 11 November 2020.
  30. Peel, Jeremy (6 March 2013). "Garry's Mod has made a lot of money; Facepunch working on a "new PC game"". PCGamesN . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  31. "History". Garry's Mod. 2016. Archived from the original on 19 March 2017.
  32. 1 2 Garside, Ryan (18 April 2006). "Garry's Mod to charge via Steam". Bit-Tech . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  33. Quilty-Harper, Condra (15 April 2006). "Garry to sell his mod through Steam". Engadget . Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  34. 1 2 Remo, Chris (27 November 2006). "Garry's Mod Heads to Steam". Shacknews . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  35. Howarth, Robert (29 November 2006). "Retail Garry's Mod Released". IGN . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  36. "Garry: "One of my biggest regrets is calling it 'Garry's Mod'"". PCGamesN . 15 June 2012. Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  37. Schramm, Mike (23 September 2010). "Garry's Mod out for Mac". Engadget . Archived from the original on 4 November 2017. Retrieved 23 November 2019.
  38. McWhertor, Michael (23 September 2010). "Garry's Mod Brings Source Powered Insanity To Macs". Kotaku . Archived from the original on 29 September 2019. Retrieved 23 November 2019.
  39. Makuch, Eddie (28 November 2012). "Garry's Mod getting Kinect support". GameSpot . Archived from the original on 6 March 2015. Retrieved 23 November 2019.
  40. Grayson, Nathan (4 December 2012). "Here's How Garry's Mod Will Work With Kinect". Rock Paper Shotgun . Archived from the original on 19 July 2019. Retrieved 23 November 2019.
  41. Newman, Garry (5 June 2013). "Welcome to Steam Pipe". Garry's Mod. Archived from the original on 18 March 2017.
  42. Larabel, Michael (6 June 2013). "Garry's Mod Running On Linux". Phoronix . Archived from the original on 30 October 2017. Retrieved 23 November 2019.
  43. "GameSpy's Game of the Year 2005". GameSpy . 2005. Archived from the original on 23 December 2005.
  44. Pearson, Craig (5 October 2007). "Best mods for co-op gaming, Page 3 of 5". GamesRadar+ . Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  45. Caldwell, Brendan (29 March 2017). "Have You Played... Garry's Mod?". Rock Paper Shotgun . Archived from the original on 26 June 2019. Retrieved 26 June 2019.
  46. Gillen, Kieron (5 December 2008). "Garry's Mod Sells More Copies Than Few". Rock Paper Shotgun . Archived from the original on 16 November 2019. Retrieved 23 November 2019.
  47. Plunkett, Luke (4 December 2008). "Garry's Mod Makes Garry Rich". Kotaku . Archived from the original on 29 September 2019. Retrieved 23 November 2019.
  48. Nunneley, Stephany (29 October 2010). "Garry's Mod moves over 770K units lifetime". VG247 . Archived from the original on 6 September 2015. Retrieved 23 November 2019.
  49. Senior, Tom (26 July 2011). "Garry's Mod sells one million copies". PC Gamer . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  50. Senior, Tom (16 March 2012). "Garry's Mod has sold 1.4 million copies, Garry releases sales history to prove it". PC Gamer . Archived from the original on 10 June 2016. Retrieved 23 November 2019.
  51. Smith, Graham (25 November 2013). "Garry On Garry's Mod's Endlessly Rising Sales Figures". Rock Paper Shotgun . Archived from the original on 9 September 2019. Retrieved 23 November 2019.
  52. Prescott, Shaun (12 September 2014). "Garry's Mod has sold 6 million copies". PC Gamer . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  53. Weber, Rachel (11 September 2014). "Garry's Mod has sold 6 million copies". GamesIndustry.biz . Archived from the original on 20 January 2015. Retrieved 23 November 2019.
  54. Chalk, Andy (4 January 2016). "Garry's Mod breaks ten million copies sold". PC Gamer . Archived from the original on 15 August 2017. Retrieved 23 November 2019.
  55. Van Allen, Eric (3 January 2016). "Garry's Mod Hits Major Sales Milestone Over New Year's". IGN . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  56. 1 2 Newman, Garry (22 December 2020). "2020". Facepunch Studios . Archived from the original on 14 January 2021. Retrieved 24 January 2021.
  57. Prescott, Shaun (7 September 2021). "Garry's Mod has sold 20 million copies". PC Gamer . Archived from the original on 8 September 2021. Retrieved 7 September 2021.
  58. Garratt, Patrick (3 December 2008). "Garry's Mod takes over $3 million in revenue". VG247 . Archived from the original on 6 September 2015. Retrieved 23 November 2019.
  59. Purchese, Robert (7 March 2013). "Garry's Mod: $22 million in seven years and now Garry is making a new PC game". Eurogamer . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  60. Meer, Alec (6 March 2013). "Garry's Mod Earns $22m, Gives Most Of It To The Taxman". Rock Paper Shotgun . Archived from the original on 10 November 2020. Retrieved 10 November 2020.
  61. Sarkar, Samit (21 February 2014). "Garry's Mod sales hit $30M, Rust eclipses it". Polygon . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  62. Robinson, Martin (29 January 2014). "The story of Rust". Eurogamer . Archived from the original on 28 November 2019. Retrieved 28 November 2019.
  63. Iwaniuk, Phil (9 September 2015). "Garry's Mod 2 is in development, won't be called Garry's Mod 2, will have VR support". PCGamesN . Archived from the original on 15 November 2019. Retrieved 23 November 2019.
  64. Donnelly, Joe (5 September 2017). "S&box could become Garry's Mod 2 but is 'nowhere near that yet,' says GMod creator". PC Gamer . Archived from the original on 7 September 2017. Retrieved 3 August 2018.
  65. Newman, Garry (27 April 2020). "Back Online". Sandbox. Archived from the original on 27 November 2020. Retrieved 30 October 2023.
  66. Newman, Garry (27 October 2020). "New Engine". s&box. Archived from the original on 27 November 2020. Retrieved 30 October 2023.