Jazz Jackrabbit | |
---|---|
Developer(s) | Epic MegaGames |
Publisher(s) | Epic MegaGames |
Producer(s) | |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) |
|
Series | Jazz Jackrabbit |
Platform(s) | MS-DOS |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player |
Jazz Jackrabbit is a 1994 platform game developed and published by Epic MegaGames. It was released for MS-DOS-based computers. The game was re-released on GOG.com along with Jazz Jackrabbit 2 on November 30, 2017, with support for Windows, macOS, and Linux. [5] [6]
Jazz Jackrabbit is a 2D platform game. The game was originally divided into six episodes. Each episode has three planets, with every planet itself consisting of two levels. Each episode has an additional secret level (in the first the players control bird Hip Hop and in later regular Jazz). The final level of every episode features a boss that the player must deal with in order to complete the level. Episodes are tied by a single storyline usually progressing after each episode is finished.
Gameplay mechanics in Jazz are very similar to Zool 's, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows. Jazz has a life bar that changes in colour based on how much health Jazz has remaining. Jazz can withstand a limited number of hits (5 on Easy mode, 4 on Medium mode, 3 on Hard or Turbo mode) from harmful objects before losing a life; one hit's worth of health can be restored by picking up a carrot. Lives can also be accumulated to the maximum number of ten. When killed, Jazz starts from the level beginning or at any checkpoint sign that had been reached and shot before.
Items that the player can pick up usually resemble food, computer hardware components or other familiar shapes, and give 100 score points each. There are also several beneficial pick-ups in the game: a "force shield" that protects Jazz from one or four hits, a Hip Hop that shoots enemies, a hoverboard that allows flight, rapid fire/super jump bonuses, a temporary "speed-up" and invincibility, as well as extra lives. Weapons also vary in numbers and consistency and include (besides the Blaster) Bouncer, Toaster, RF Missile, and TNT sets. Large sets of ammunition can only be collected by being shot from their enclosure.
The first game has a timer that starts a number of minutes at the beginning of each level (9 minutes and 59 seconds on Easy mode, 8 minutes on Medium, 6 minutes on Hard, and 4 minutes on Turbo) and counts down to zero; on Hard and Turbo, another countdown appears at the top of the screen when there is less than a minute left, and if time expires, Jazz loses a life. If Jazz reaches and shoots the finish sign before time runs out, the player is then provided with additional score points awarded for the remaining time and a perfect score if he picks up all items and/or deals with all enemies. If Jazz finishes the area with a big red diamond, he gets to enter the bonus stage. In these stages, animation switches to a pseudo-3D (third-person shooter) of Jazz as he runs on a speedway with the purpose of gathering as many blue diamonds as requested before time runs out, while obstacles try to stop him or slow him down. If the task is accomplished successfully, the player is provided with an extra life.
Aside from bonuses, Jazz also features secret levels that can be accessed in specific areas of other levels once in every episode. Secret level signs feature the question mark instead of Devan's head portrait that must be shot. The current level is then considered completed and the secret level embarks. Levels themselves consist of an enormous "grant" area with numerous weapons and items to pick up. One level, however, features a mini-boss, while the player assumes control of Jazz in his sidekick bird form. Secret levels also feature a count-up upon completion that provides the player with extra score points.
The game is set in a fantasy world based on Aesop's "The Tortoise and the Hare", in which the enmity between tortoises and hares continues even after three thousand years. An evil mastermind tortoise named Devan Shell begins conquering planets, suppressing any native confrontation. One of such planets, Carrotus, is home to a peaceful hare kingdom that, once confronted by Shell, is able to provide enough resistance to fend him off. Enraged by his loss, Devan decides to kidnap Carrotus princess Eva Earlong and hide her on a distant airbase of unknown location to use as ransom. In response, the king chooses to send Carrotus' hero Jazz Jackrabbit, a green hare with a blue LFG-2000 gun, to various planets conquered by Devan that might contain clues to the location of Eva's imprisonment. As Jazz travels through different worlds, he gains new weapons and meets new enemies in his pursuit to rescue the princess and save Carrotus from Devan Shell and his army of Turtle Terrorists.
Jazz manages to find the secret airbase but Devan escapes with Eva. Jazz later finds Devan's cloning machine. In the end Jazz stops two battleships sent by Devan to attack Carrotus and finds the location of the princess, but Devan escapes.
Jazz Jackrabbit was coded by Arjan Brussee and designed by Cliff Bleszinski for Epic MegaGames. [7] It was greatly inspired by the Amiga game Zool and the ongoing success of video game classics (such as Sonic the Hedgehog and Mega Man ) defining the platform game genre in the 1990s market, and was initially considered to be a pastiche of Sega's Sonic the Hedgehog in the computer world. The game did not manage to reach the popularity of Sonic, but did acquire a sizable audience due to its fast-paced gameplay and advanced graphics. The game's audio was implemented using an interactive music system called "Cybersound Music System". [8]
A CD-ROM version titled "Jazz Jackrabbit CD" was released on November 28, 1994, containing all six original episodes, as well as 3 additional ones known as "The Lost Episodes" listed as episodes A, B, and C. In episode C, there is a secret level with Jazz in the form of a lizard.
A shareware Christmas edition titled Jazz Jackrabbit: Holiday Hare 1994 was released on December 15, 1994, with a special 3-level holiday-themed episode. Subsequent pressings of the CD-ROM edition added "Holiday Hare" as episode X, bringing the total episode count to 10.
Another shareware Christmas edition titled Jazz Jackrabbit: Holiday Hare 1995 was released on November 17, 1995, with a different holiday episode with 2 new holiday-themed worlds.
A sequel named Jazz Jackrabbit 2 was released in 1998, as well as a reboot on Game Boy Advance in 2002. The commercial success of the game kickstarted the career of its co-creator, Cliff Bleszinski, who would later be a key force behind Epic Games' Unreal and Gears of War . [9]
Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.
Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.
Cliff Bleszinski, popularly known as CliffyB, is an American video game designer, known for his work on the Unreal and Gears of War series while at Epic Games. After leaving Epic in 2012, he co-founded Boss Key Productions in 2014 which closed in 2018 after the commercial failure of the multiplayer shooter LawBreakers. Since Boss Key's closure, Bleszinski has spent his time with theater and writing.
Jazz Jackrabbit is a series of platform games featuring the eponymous character, Jazz Jackrabbit, a green anthropomorphic hare who fights with his nemesis, Devan Shell, in a science fiction parody of the fable The Tortoise and the Hare. Created by Arjan Brussee and Cliff Bleszinski and developed by Epic Games, the series debuted on MS-DOS in 1994 with Jazz Jackrabbit. The series consists of two PC games and a handheld game.
Jill of the Jungle is a trilogy of scrolling platform games released in 1992 by Epic MegaGames. It followed the method of distribution used by Apogee Software, where the first game is freely available and promotes the purchase of the additional episodes. The three episodes are Jill of the Jungle, Jill Goes Underground, and Jill Saves the Prince. They were combined into Jill of the Jungle: The Complete Trilogy a year later.
Tyrian is a vertically scrolling shooter developed by Eclipse Software for MS-DOS and published in 1995 by Epic MegaGames. Tyrian was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andras Molnar. The game was re-released as freeware in 2004. A free and open-source port of the game started in April 2007.
Jazz Jackrabbit 2 is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additional multiplayer options, including the ability to play over a LAN or the Internet. The game was re-released on GOG.com along with the first game on November 30, 2017.
Solar Winds: The Escape and its sequel Solar Winds: Galaxy are top-down, space-themed role-playing action games developed by James Schmalz and published by Epic MegaGames in 1993.
Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes, the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.
Jazz Jackrabbit is a 2002 platform game developed by Game Titan and published by Jaleco under license from Epic Games. It is the third and last game in the Jazz Jackrabbit series.
One Must Fall: 2097 is a fighting video game for all IBM-compatible computers on DOS, programmed by Diversions Entertainment, published by Epic MegaGames and released in October 1994. The game was later patched to include multiplayer support. In February 1999, the game was declared freeware by the developers. A sequel titled One Must Fall: Battlegrounds was released in 2003.
Capcom Classics Collection is a compilation of arcade games released by Capcom for the PlayStation 2 and Xbox on September 27, 2005 in North America and in 2006 in Japan. It was developed by Digital Eclipse Software, Sensory Sweep, and its Japanese developer Klein Computer Entertainment. A second volume, Capcom Classics Collection Vol. 2, was released on November 24, 2006 in North America, for PlayStation 2 and Xbox. The second volume as well as the Xbox version of the first volume were not released in Japan.
Epic Pinball is a 1993 pinball video game developed by James Schmalz and published by Epic MegaGames. The initial release pre-dated Schmalz' Digital Extremes name. The game is played seen from a 2D top-down view within a scrollable window with plain raster graphics in 320x240. It was noted for being programmed entirely in x86 assembly language for MS-DOS systems.
Secret Agent is a side-scrolling platform game developed and published by Apogee Software. The first episode is shareware, while the remaining two are sold directly by the publisher. Secret Agent uses the same game engine as the earlier Crystal Caves.
Bomberman '94 is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993, in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Virtual Console and the PlayStation Network.
Vinyl Goddess from Mars is a 2D platform game published by Union Logic Software Publishing, Inc and developed by Six Pound Sledge Studios. It was released for DOS in 1995.
Kiloblaster is a fixed shooter video game trilogy written by Allen Pilgrim and published by Epic MegaGames in 1992 for IBM PC compatibles. Based on Namco's Galaxian from 1979, there are a few differences such as allowing greater player movement, much faster enemy movement, power-ups, enemies that take more than one hit, and allies to assist in battle.
Jon MacLellan is an English computer game level designer. He is best known for his time while working in England for Epic Games' sales, webmaster and technical support office where he was an active part of the game communities surrounding the game studio's games Jazz Jackrabbit 2, and Unreal. He is also credited as a level designer for the titles Jazz Jackrabbit 2, Jazz Jackrabbit 2: The Secret Files, and Jazz Jackrabbit 2: Holiday Hare '98.
Fortnite: Save the World is a cooperative hybrid-third-person looter shooter tower defense sandbox survival video game developed and published by Epic Games, part of the game Fortnite. The game was released as a paid-for early access title for macOS, PlayStation 4, Windows, and Xbox One on July 25, 2017, with plans for a full free-to-play release announced in late 2018. Epic eventually opted to move the game to pay-to-play in June 2020. The retail versions of the game were published by Gearbox Software, while online distribution of the PC versions is handled by Epic's launcher.