List of Dungeons & Dragons deities

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This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. [1] [2] :275–292Dungeons and Dragons may be useful in teaching classical mythology. [3] D&D draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. [4] Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more.

Contents

Publication history

The first official publication to detail god-like beings for use in the Dungeons & Dragons game was Gods, Demi-Gods & Heroes , published in 1976 as the fourth supplement for the original edition. [5] This work was superseded by the Deities & Demigods source book, which was first published in 1980. [6] The first printing included the Cthulhu Mythos, but both this and the Melnibonéan mythos were removed by the third printing because of potential copyright issues. In 1985, the book was renamed Legends & Lore due to concerns about bad publicity.[ citation needed ] The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi. [7]

In 1992, Monster Mythology was published as a sourcebook for the second edition of Dungeons & Dragons. This work re-introduced detailed information on the deities of several non-human pantheons. [7] The Faerûnian pantheon for the Forgotten Realms campaign setting was more fully detailed in 1996–1998 with the publication of Faiths & Avatars , Powers & Pantheons and Demihuman Deities . [7]

Categories

The deities are grouped into three categories:

  1. Core powers – Deities presented in the 3.5th edition Player's Handbook or substantially introduced in the other two core books ( Dungeon Master's Guide and Monster Manual ). Most of these deities are worshipped by humans. There is a subset within this category called Additional Deities which has deities not mentioned in the core rulebooks but instead in supplements and as such considered additions to the core category.
  2. Alternate human pantheons – This lists the pantheons and the deities within them that are presented in the supplement book Deities & Demigods . Most are based upon real-life mythology.
  3. Non-deity powers – These beings would fit into the previous category, but are not actually deities, plus most of them aren't the patron of a specific monstrous race. This includes the demon princes and archdevils as well as some other godlike beings.

Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities.

The book Monster Mythology , however, was considered to be canon for core materials for the gods of non-human races in second edition.

Characteristics

Deities in Dungeons & Dragons have a great variety of moral outlooks and motives, [8] which have to be considered by cleric player characters. [9] In some editions of the game, deities were given statistics, allowing mighty player characters to kill a god like a powerful monster. [5] [10] For gaming purposes, they are also differentiated by a number of standardized characteristics:

Ranks of divine power

Each deity has a divine rank, which determines how much power the entity has, from lowest to highest:

Portfolios

Every deity has certain aspects of existence over which it has dominion, power, and control. Collectively, these aspects represent a deity's portfolio.

Domains

Each deity that can grant spells has multiple domains that give clerics access to extra spells and abilities from that domain. Which domains are associated with a deity is largely a function of the deity's portfolio.

Divine hierarchy

Many deities are arranged in pantheons, which are often led by Greater deities which are their direct superiors. The individual deities in a pantheon may not be forced to obey their superiors, although they typically respect and fear the superior deity.

Dungeons & Dragons

Gods, Demi-Gods & Heroes (1976) included 10 pantheons of gods:

Advanced Dungeons & Dragons

The original edition of Deities & Demigods contained 17 pantheons of gods. [12] Later printings removed the Cthulhu and Melnibonéan sections due to copyright concerns.

Advanced Dungeons & Dragons 2nd edition

Legends & Lore was expanded and fully revised from the 1st Edition AD&D volume, and rewritten to be used with the 2nd Edition rules. [11] :104 This edition had pared-down content in comparison to the original; the sections on Babylonian, Finnish, Sumerian and non-humanoid deities were wholly excised. [13] The Central American mythos was changed to the Aztec mythos, while the Nehwon mythos was retained. [13]

The book Monster Mythology (1992) included over 100 deities for nonhumans.

Dungeons & Dragons 3rd edition

There are over 100 deities in the Greyhawk setting, and when creating Dungeons & Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. They selected and altered deities to correspond to "iconic" aspects of core D&D. Most core deities are human deities; except for the chief gods of the demihuman races. Certain aspects of the deities were altered to make them more generic – for example: the "Core" Heironeous favors the longsword (in order to make the favored weapon of the "God of Chivalry" more traditionally knight-like), as contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe.

The designation of "greater" vs. "intermediate" comes from Legends & Lore (1990). It is not used in any edition of the Player's Handbook, but it is used in Deities and Demigods (2002) and various v3.5 Edition materials.

Core D&D-pantheons

Greater deities

  • Boccob, god of magic, arcane knowledge, balance and foresight. [14] :32,106 [15] :60
  • Corellon Larethian, god of elves, magic, music, and arts (also a demihuman power). [14] :32,106 [15] :62 [16] :20
  • Garl Glittergold, god of gnomes, humor, and gemcutting (also a demihuman power). [14] :32,107 [15] :69 [17] :43 [18] :109,112
  • Gruumsh, god of orcs (also a monster power). [14] :32,107 [15] :71
  • Moradin, god of dwarves (also a demihuman power) [14] :32,107 [15] :83 [17] :17
  • Nerull, god of death, darkness, murder and the underworld. [14] :32,108 [19] :17–18 [15] :84
  • Pelor, god of sun, light, strength and healing. More humans worship Pelor than any other deity. [14] :13,32,108 [15] :32,90,96,107
  • Yondalla, goddess of halflings (also a demihuman power). [14] :32,108 [15] :97 [16] :52

Intermediate deities

  • Ehlonna, goddess of forests, woodlands, flora & fauna, and fertility. [14] :32,107 [15] :64
  • Erythnul, god of hate, envy, malice, panic, ugliness, and slaughter. [14] :32,107 [15] :66
  • Fharlanghn, god of horizons, distance, travel, and roads. [14] :32,107 [15] :67
  • Heironeous, god of chivalry, justice, honor, war, daring, and valor. [14] :32,107 [15] :72
  • Hextor, god of war, discord, massacres, conflict, fitness, and tyranny. [14] :32,107 [15] :75
  • Kord, god of athletics, sports, brawling, strength, and courage. [14] :32,107 [15] :77
  • Obad-Hai, god of nature, freedom, hunting, and beasts. [14] :32,108 [15] :86
  • Olidammara, god of music, revels, wine, rogues, humor, and tricks. [14] :32,108 [15] :88
  • Saint Cuthbert, god of common sense, wisdom, zeal, honesty, truth, and discipline. [14] :32,108 [15]
  • Wee Jas, goddess of magic, death, vanity, and law [14] [15] :91

Lesser deities

  • Vecna, god of destructive and evil secrets. [14] :32,108 [15] :94

Supplementary pantheons

Although not listed in the Players Handbook, these deities are listed as part of the default D&D pantheon in new works and as such are regarded as additions to the default pantheon. Although some of these originally come from the Greyhawk, Forgotten Realms, or Eberron campaign settings, each one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in.

Greater deities

Intermediate deities

Lesser deities

Demigods

Other pantheons

The third edition version of Deities & Demigods contains only four pantheons:

The third edition version of the book also discusses in detail how one would go about the creation of their own pantheon, as well as individual gods, for use in Dungeons & Dragons.

These three alternative faiths were described in the third edition Deities and Demigods book.

The Faith of the Sun

The Faith of the Sun is a fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods. Being monotheistic, it of course consists of only one deity (though said deity is described as having two aspects; a creator one and a destroyer one):

  • Taiia, greater goddess of creation, destruction, mortal life and death.

Following the Light

Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods. Being dualistic, it consists of two, polar-opposite deities:

  • Elishar, intermediate deity of positive energy, light and prophecy.
  • Toldoth, intermediate deity of negative energy, darkness and destruction.

Dennari

The faith of Dennari is a fictional mystery cult, presented in and constructed according to the guidelines given for mystery cults in 3rd Edition Deities & Demigods . It worships a single deity of the same name:

  • Dennari, lesser goddess of earth, liberation and suffering.

Nondeity powers

Similar to monster powers, these are not true deities but very powerful extraplanar beings. These however do not even profess to be gods (though many still have designs on godhood).

Fiendish entities

Demon lords of the Abyss

The single unifying feature of all demon lords (also called demon princes) is the inherent control over part of the infinite layers of The Abyss. Only the first 666 layers of The Abyss are generally known, and of those only a small fraction of the princes of those layers are a part of the D&D cosmology.

  • Baphomet, Prince of Beasts, demon prince of beasts and vengeance (also the monster power of minotaurs) [24] :58
  • Dagon, demon prince and patron of the deep sea. [24] :59
  • Demogorgon, self-proclaimed "Prince of Demons". [24] :61
  • Eltab, demon prince of hatred and retribution.
  • Fraz-Urb'luu, demon prince and patron of illusionists and tricksters. [24] :63
  • Graz'zt, demon prince and patron of rulers by force. [24] :65
  • Juiblex, demon prince and patron of oozes and slimes. [24] :66
  • Kostchtchie, demon prince of the 23rd layer of The Abyss, the Ice Wastes; patron of evil frost giants. [25] :8 [24] :68
  • Lolth, demon princess of spiders, evil, darkness, chaos and assassins. (also a core power and the monster power of Drow) [22] :161 [15] :81 [16] :22
  • Malcanthet, demon queen of the succubi and patron of the hedonistic and lustful. [24] :69 [26] [27]
  • Obox-ob, demon prince and patron of vermin. [24] :71
  • Orcus, demon prince of the 113th layer of The Abyss, Thanatos and patron of the undead. [19] :18 [24] :73
  • Pale Night, demon princess and theorized mother of the demon lords. [24] :74
  • Pazuzu, demon prince of the 503rd layer of the Abyss. [24] :76
  • Sess'Innek, demon prince of civilization and dominion. (also the monster power of dark nagas and lizard kings)
  • Vaprak, demon prince of combat and greed. (also the monster power of ogres and trolls)
  • Yeenoghu, demon prince and patron of gnolls. [24] :78 [28]
  • Zuggtmoy, demon princess and "Lady of the Fungi". [24] :80 [29]
  • Numerous others.
Arch-devils of Baator

Celestial paragons

The celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons.

Archon paragons

The celestial paragons of the archons are known collectively as the Celestial Hebdomad. They rule the layers of the Plane of Mount Celestia.

Barachiel
ruler of the Silver Heaven of Lunia, the bottom layer of Celestia.
Domiel
ruler of the Golden Heaven of Mercuria, the second layer of Celestia.
Erathaol
ruler of Venya, the Pearly Heaven, the third layer of Celestia.
Pistis Sophia
ruler of Solania, the Crystal Heaven, the fourth layer of Celestia.
Raziel
ruler of Mertion, the Platinum Heaven, the fifth layer of Celestia.
Sealtiel
ruler of Jovar, the Glittering Heaven, the sixth layer of Celestia.
Zaphkiel
ruler of the Illuminated Heaven of Chronias, the seventh layer of Celestia.
Eladrin paragons

The celestial paragons of the eladrins are collectively known as The Court of Stars. They hail from the Plane of Arborea.

Faerinaal
oversees the defense of the Court of Stars and liberates eladrins captured by evil forces.
Gwynharwyf
Queen Morwel's loyal champion and a barbarian of unparalleled ferocity.
Morwel
the ruler of the eladrins and the Court of Stars.
Guardinal paragons

The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. They hail from the plane of Elysium.

Bharrai
the matriarch of the Ursinals, resides on Eronia, the second layer of Elysium.
Kharash
the paragon of Lupinals.
Manath
the duke of the Cervidals.
Sathia
the voice of the Avorals, and matron and muse for painters and sculptors.
Talisid
the most powerful of Leonals. Spends most of his time on Amoria, the topmost layer of Elysium.
Vhara
the duchess of the Equinals, resides on Amoria.

Archomentals

Archomentals are powerful exemplary beings of the Elemental Planes and the rulers of the elementals. [31] Although they are not truly rulers of their planes, archomentals like to consider themselves as much and often grant themselves regal titles like Prince or Princess. They are compared in the source material to the archfiends or celestial paragons, and are considered to be the elemental equivalent of such beings.

Evil archomentals

The evil archomentals are collectively known as the Princes of Elemental Evil. At their introduction in Fiend Folio (1981) reviewer Ed Greenwood considered them "worthy additions to any campaign". [32] The five most famous are:

  • Cryonax, prince of evil cold creatures.
  • Imix, prince of evil fire creatures.
  • Ogrémoch, prince of evil earth creatures.
  • Olhydra, princess of evil water creatures.
  • Yan-C-Bin, prince of evil air creatures.
Good archomentals

The good archomentals are collectively known as the Elemental Princes of Good. The four most famous are:

  • Ben-hadar, prince of good water creatures.
  • Chan, princess of good air creatures.
  • Entemoch and Sunnis, prince and princess of good earth creatures.
  • Zaaman Rul, prince of good fire creatures.
Lesser evil archomentals

Three other archomentals are first mentioned in Manual of the Planes (TSR, 1987).

  • Bwimb, prince of ooze creatures.
  • Chlimbia, prince of magma creatures. In The Inner Planes (TSR, 1998) he is described as evil tyrant.
  • Ehkahk, prince of smoke creatures.

Slaad Lords

The Slaad Lords are the de facto rules of the Slaadi race and the plane of Limbo. Though true to their chaotic nature they often do not appear anything like other Slaadi.

Primus

Primus is the leader of the modrons and is the epitome of order, and possesses god-like powers in the game. [33] Artist Tony DiTerlizzi became fascinated by Primus and the other modrons when he got the challenge to redesign them from their first edition appearance for the Planescape campaign setting. [34] Reviewer Scott Haring found the process successful as the "once-silly Modrons" were "given a new background and purpose that makes a lot more sense". [35]

Titans

"Titans are closer to the well spring of life and thus experience more pronounced emotion including Deity-like fits of rage. In ages past some rebelled against the deities themselves..." [36]

The Lady of Pain

The Lady of Pain is an enigmatic being who oversees the city of Sigil in the plane of the Outlands. Almost nothing is known about her; her origin, her race, her motives and her level of power are all obscure, although she is sometimes shown to have absolutely immense power. The Lady of Pain refuses to tolerate anyone who worships her, killing those who do so. Again; virtually nothing is known about her, apart from the fact that she has the power to slay gods who displease her.

Vestiges

These entities are outside the boundary of life, death, and undeath. They are untouchable by even the most powerful deities although they can be summoned and used by the weakest mortal through pact magic and binding. Binders are often feared and hunted down by "Witch Slayers." The list of vestiges that can be bonded with include:

Vestiges were introduced in D&D: Tome of Magic supplement by Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb. Wizards of the Coast, March 2006.

The supplement Dragon Magic , by Rodney Thompson and Owen Stephens published in September 2006, introduces this vestige:

Wizards of the Coast created these vestiges online:

Dungeons & Dragons 4th edition

These are the deities for the non-Greyhawk default campaign setting of 4th edition Dungeons & Dragons (informally referred to as the "points of light" setting). The list includes long-time D&D establishments from Greyhawk and the Forgotten Realms, as well as several original gods. Although some gods are patrons of specific races, they are worshipped by all, and racial pantheons do not exist in this edition. Many lesser gods from previous editions (such as the Seldarine or most members of the dwarven pantheon) now have the status of Exarch, a demipower in service to a greater god.

Good and Lawful Good deities

Unaligned deities

Evil and Chaotic Evil deities

Deceased and former deities

Dungeons & Dragons 5th edition

These are the deities for the 5th Edition of Dungeons & Dragons, which mostly are printed in the Appendix section of the 5th Edition Players Handbook (2014). These include the deities from the Forgotten Realms, Greyhawk, Dragonlance, Eberron, and the deities derived from historical pantheons such as the Celtic deities and Norse deities. [40] The historical deities have been removed from their historical aspect as to better serve the needs of the game. [41] The 5th Edition Dungeon Master's Guide (2014) later provided the "Dawn War Deities" as a sample pantheon, an updated version of the main pantheon of 4th Edition. These updates included readjusting some of the alignments, because 5th Edition returned to the previous schema of nine alignments, as well as adding suggested cleric domains of the available domains from the PHB and DMG. [42] [43]

The Sword Coast Adventurer's Guide (2015) then gave a more detailed overview of all the deities from the Forgotten Realm, including nonhuman deities. [44] A more detailed and expanded overview of nonhuman deties was printed in the Mordenkainen's Tome of Foes (2018). [45] The sourcebook Explorer's Guide to Wildemount (2020), which is the official adaptation of the Exandria setting from the web series Critical Role for 5th Edition, [46] uses a variation of the Dawn War pantheon. [47] [48] This setting divides the pantheon into the Prime Deities and the Betrayer Gods; [49] [50] it also adds Raei, the Everlight, to the Prime Deity side of the pantheon – this god is adapted from the Pathfinder god Sarenrae. [51] [50] Additionally, this setting introduces other potential divine sources outside of the pantheon such as the Luxon. [48] [50]

Deities of the Forgotten Realms

Deities of Greyhawk

Deities of Dragonlance

Good aligned gods

  • Paladine – Lawful good god of rulers and guardians. Paladine's symbol is a silver triangle. [57]
  • Branchala – Neutral good god of music. Branchala's symbol is a bard's harp. [57]
  • Habbakuk – Neutral good god of animal life and the sea. Habbakuk's symbol is a blue bird. [57]
  • Kiri-Jolith – Lawful good god of honour and war. Kiri-Jolith's symbol is a pair of bison's horns. [57]
  • Majere – Lawful good god of meditation and order. Majere's symbol is a copper spider. [57]
  • Mishakal – Lawful good goddess of healing. Mishakal's symbol is a blue infinity sign. [57]
  • Solinari – Lawful good goddess of good magic. Solinari's symbol is a white circle, or sphere. [57]

Neutral aligned gods

  • Gilean – True neutral god of knowledge. Gilean's symbol is an open book. [57]
  • Chislev – True neutral goddess of nature. Chislev's symbol is a feather. [57]
  • Reorx – True neutral god of craft. Reorx's symbol is a forging hammer. [57]
  • Shinare – True neutral goddess of wealth and trade. Shinare's symbol is a griffon's wing. [57]
  • Sirrion – True neutral god of fire and change. Sirrion's symbol is multi-coloured fire. [57]
  • Zivilyn – True neutral god of wisdom. Zivilyn's symbol is a great green, or gold tree. [57]
  • Lunitari – True neutral goddess of neutral magic. Lunitari's symbol is a red circle, or sphere. [57]

Evil aligned gods

  • Takhisis – Lawful evil goddess of night and hatred. Takhisis' symbol is a black crescent. [57]
  • Chemosh – Lawful evil god of the undead. Chemosh's symbol is a yellow skull. [57]
  • Hiddukel – Chaotic evil god of lies and greed. Hiddukel's symbol is a pair of broken merchant's scales. [57]
  • Morgion – Neutral evil god of disease and secrecy. Morgion's symbol is a hood with two red eyes. [57]
  • Sargonnas – Lawful evil god of vengeance and fire. Sargonnas' symbol is a stylized red condor. [57]
  • Zeboim – Chaotic evil goddess of the sea and storms. Zeboim's symbol is a turtle shell. [57]
  • Nuitari – Lawful evil god of evil magic. Nuitari's symbol is a black circle, or sphere. [57]

Deities of Eberron

The Sovereign Host

  • Arawai – Neutral good goddess of fertility. Arawai's symbol is a sheaf of wheat tied with a green ribbon. [58]
  • Aureon - Lawful neutral god of law and knowledge. Aureon's symbol is an open tome. [58]
  • Balinor - True neutral god of beasts and the hunt. Balinor's symbol is a pair of antlers. [58]
  • Boldrei – Lawful good goddess of communication and home. Boldrei's symbol is a fire in a stone hearth. [58]
  • Dol Arrah – Lawful good goddess of sunlight and honour. Dol Arrah's symbol is a rising sun. [58]
  • Dol Dorn – Chaotic good god of strength at arms. Dol Dorn's symbol is a longsword crossed over a shield. [58]
  • Kol Korran – True neutral god of trade and wealth. Kol Korran's symbol is a nine-sided gold coin. [58]
  • Olladra – Neutral good goddess of good fortune. Olladra's symbol is a domino. [58]
  • Onatar – Neutral good god of craft. Onatar's symbol is a crossed hammer and tongs. [58]

The Dark Six

  • The Devourer – Neutral evil god of nature's wrath. The Devourer's symbol is a bundle of five sharpened bones. [58]
  • The Fury – Neutral evil goddess of wrath and madness. The Fury's symbol is a winged wyrm with a woman's head and upper body. [58]
  • The Keeper – Neutral evil god of greed and death. The Keeper's symbol is a dragonshard stone in the shape of a fang. [58]
  • The Mockery – Neutral evil god of violence and treachery. The Mockery's symbol is five blood-splattered tools. [58]
  • The Shadow – Chaotic evil god of dark magic. The Shadow's symbol is an obsidian tower. [58]
  • The Traveler – Chaotic neutral deity of chaos and change. The Traveler's symbol is four crossed, rune-inscribed bones. [58]

Other Faiths of Eberron

  • The Silver Flame – Lawful good deity of protection and good. The symbol of The Silver Flame is a flame drawn on silver, or molded from silver. [58]
  • The Blood of Vol – Lawful neutral philosophy of immortality and undeath. The symbol of The Blood of Vol is a stylized dragon skull on a red teardrop gem. [58]
  • Cults of the Dragon Below – Neutral evil deities of madness. The symbol of The Cults of the Dragon Below is a stylized dragon skull. [58]
  • The Path of Light – Lawful neutral philosophy of light and self-improvement. The symbol of The Path of Light is a brilliant crystal. [58]
  • The Undying Court – Neutral good elven ancestors. The symbol of The Undying Court is a stylized skull. [58]
  • The Spirits of the Past – Chaotic good elven ancestors. The symbol of The Spirits of the Past varies. [58]

Nonhuman deities

Dawn War Deities

See also

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The cleric is one of the standard playable character class in the Dungeons & Dragons fantasy role-playing game. Clerics are versatile figures, both capable in combat and skilled in the use of divine magic, a form of theurgy or thaumaturgy. Clerics are powerful healers due to the large number of healing and curative magics available to them. With divinely-granted abilities over life or death, they are also able to repel or control undead creatures. Clerics also have specific 'domains' which usually align with the character's alignment and the god that cleric serves. Whether the cleric repels or controls undead is dependent on the cleric's alignment. It is the only class to be included in every edition of Dungeons & Dragons without a name change.

In the Dungeons & Dragons fantasy roleplaying game, Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the World of Greyhawk campaign setting but has since also appeared in other settings.

Bahamut (<i>Dungeons & Dragons</i>) Fictional draconic deity in Dungeons & Dragons

In the Dungeons & Dragons (D&D) role-playing game, Bahamut is a powerful draconic deity, who has the same name as Bahamut from Arabic mythology.

The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Although the Greyhawk campaign world, when it was merely a home game, started with no specific gods, the value of having deities available for both players and game plot purposes was quickly realized. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world.

<i>Monster Mythology</i>

Monster Mythology, published by TSR in 1992, is a sourcebook about non-human deities that can be used in fantasy role-playing games using the second edition rules for Advanced Dungeons & Dragons (AD&D).

Monsters in <i>Dungeons & Dragons</i> Group of fictitious creatures

In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual. As an essential part of Dungeons & Dragons, many of its monsters have become iconic and recognizable even outside D&D, becoming influential in video games, fiction, and popular culture.

<span class="mw-page-title-main">Corellon Larethian</span> Fictional character in Dungeons & Dragons

In the Dungeons & Dragons role-playing game, Corellon Larethian is the leader of the elven pantheon, and the deity of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default D&D pantheon. Corellon is the creator and preserver of the elven race, and governs those things held in the highest esteem among elves. Corellon's symbol was originally a crescent moon; in the 4th edition Corellon's symbol is a silver star on a blue field.

Gnome (<i>Dungeons & Dragons</i>) Race in Dungeons & Dragons

In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing 3–3.5 feet (91–107 cm) tall.

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Further reading