Popeye | |
---|---|
Developer(s) |
|
Publisher(s) | Nintendo (arcade, NES) Atari, Inc. (arcade EU/UK) [2] Parker Brothers |
Designer(s) | Genyo Takeda [3] Shigeru Miyamoto [3] |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Intellivision, Odyssey², NES, TI-99/4A |
Release | |
Genre(s) | Platform |
Mode(s) | 1-2 players alternating turns |
Popeye [lower-alpha 1] is a 1982 platform game developed and released by Nintendo as an arcade video game. It is based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game. [7] [8] [9] As Popeye, the player must collect hearts thrown by Olive Oyl from the top of the screen while being chased by Bluto. Popeye can punch bottles thrown at him, but can only hurt Bluto after eating the one can of spinach present in each level. Unlike Nintendo's earlier Donkey Kong games, there is no jump button. There are three screens.
The game was licensed by Atari, Inc. for exclusive release in the United Kingdom and Ireland in an Atari-designed cabinet. Nintendo ported the game to the Famicom, and Parker Brothers published versions for other home systems. Popeye no Eigo Asobi is an English teaching spin-off released for the Famicom on November 22, 1983.
The object of the game is for Popeye the Sailor to collect a certain number of items dropped by Olive Oyl, depending on the level—24 hearts, 16 musical notes, or 24 letters in the word "HELP"—while avoiding the Sea Hag, Brutus, and other dangers. The player can make Popeye walk back and forth and up and down stairs and ladders with a 4-way joystick. There is a punch button, but unlike similar games of the period, no jump button.
Brutus chases Popeye and can jump down a level, reach down to the next lower level, and jump up to hit Popeye if he is directly above. Popeye can attack Brutus after eating the can of spinach found in each level. Spinach makes Popeye invincible for a short period, during which Brutus runs away and can be temporarily knocked out simply by running into him.
Popeye punches to destroy harmful items such as bottles, vultures, and skulls. He loses a life when hit by Brutus or any flying object, or if he fails to collect a dropped item within a certain time after it reaches the bottom of the screen. On the first screen of each cycle, Popeye can hit a punching bag to knock a bucket off a hook; if it falls on Brutus's head, he becomes stunned for several seconds and the player earns a score bonus.
Other licensed Popeye characters in the game are Olive Oyl, Swee'Pea, and Wimpy.
Popeye was designed by Genyo Takeda and Shigeru Miyamoto. Previously, Nintendo had originally intended to make a video game based on the Popeye characters, but was denied a license, so the characters of Mario, Donkey Kong, and Pauline were developed for Donkey Kong (1981). [10] Nintendo managed to acquire the license to the Popeye characters after the success of Donkey Kong, allowing them to develop a game based on them.
Parker Brothers ported the game to the Atari 8-bit computers, Atari 2600, Atari 5200, Intellivision, Commodore 64, TI-99/4A, and ColecoVision. It is one of the few games ported to the Magnavox Odyssey².
On July 15, 1983, Popeye became one of the three launch games for the Famicom, along with Donkey Kong and Donkey Kong Jr. . [11]
In the United States, Popeye topped the Play Meter arcade chart for street locations in April 1983. [12]
Electronic Games wrote in 1983 that the arcade version of Popeye at first appeared to be "yet another variation of a theme that's become all too familiar since Donkey Kong [...] But there are some nuances, not the least of which are the graphics and sound effects, that tend to allow the game the benefit of the doubt in execution. [...] Popeye does offer some interesting play that is more than complemented by the cosmetics." [13] The Arcade Express newsletter scored it 7 out of 10 in January 1983, calling it "the closest thing to a videogame cartoon seen yet in an arcade", but also that "game play, unfortunately, doesn't come up to visual standards." [14] Michael Pugliese writing for The Coin Slot described Popeye as "a visually stimulating and exciting game that will go well in any location [...] it contains all the challenges and character appeal to make it a solid earner for a long time." [15] Computer and Video Games magazine gave the arcade game a generally favorable review. [16]
Antic wrote that the Atari 8-bit version "is a thoroughly entertaining challenge for gamers of all ages" and that its mechanics unique among climbing games gave it above-average replay value. [17] Computer Games magazine gave the ColecoVision and home computer conversions an A rating, calling Popeye a "terrific cartoony climbing game, much better than Donkey Kong". [18]
Popeye no Eigo Asobi is an English teaching spin-off for Famicom, released on November 22, 1983. A board game based on the video game was released by Parker Brothers in 1983.
In 2008, Namco Networks released an enhanced remake for mobile phones. The gameplay is largely the same, plus an enhanced mode with a bonus stage and an extra level that pays homage to the short A Dream Walking where Popeye must save Olive from sleepwalking. Tokens are earned to buy old comic strips. [19]
On November 4, 2021, Popeye was released for the PS4 and Nintendo Switch as a 3D reimagining of the arcade game. [20] It was met with poor Metacritic scores.[ citation needed ] It was delisted in 2023.
Ben Falls earned the world record score of 3,023,060 on December 20, 2011, according to the Twin Galaxies International Scoreboard. [21]
Mario Bros. is a 1983 platform game developed and published by Nintendo for arcades. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Shellcreepers) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game to be developed by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.
Donkey Kong 3 is a shooter video game developed and published by Nintendo. It is the third installment in the Donkey Kong series and was released for arcades worldwide in 1983, the Family Computer in 1984, then in North America for the Nintendo Entertainment System in 1986. The gameplay departs from previous Donkey Kong games, and it stars an exterminator named Stanley instead of Mario. The game was a modest financial success in Japan, but its commercial failure in the United States rendered the Donkey Kong series inactive until the release of Donkey Kong (1994) and Donkey Kong Country.
Crazy Climber is a vertically scrolling video game produced by Nichibutsu and released for arcades in 1980. In North America, the game was also released by Taito America. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.
Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.
Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective.
In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.
The Nintendo VS. System is an arcade system that was developed and produced by Nintendo. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). As Nintendo was planning to release the NES in North America, they were aware of the video game crash of 1983 and its effects on the home console market. By March 1984 the arcade industry recovered enough for a plan to introduce NES titles there, with the VS. System later being a presentation to players who did not yet own the console. It became the first version of the Famicom hardware to debut in North America.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
Ikegami Tsushinki Co., Ltd. is a Japanese manufacturer of professional and broadcast television equipment, especially professional video cameras, both for electronic news gathering and studio use. The company was founded in 1946.
The history of the Nintendo Entertainment System (NES) spans the 1982 development of the Family Computer, to the 1985 launch of the NES, to Nintendo's rise to global dominance based upon this platform throughout the late 1980s. The Family Computer or Famicom was developed in 1982 and launched in 1983 in Japan. Following the North American video game crash of 1983, the Famicom was adapted into the NES which was launched in North America in 1985. Transitioning the company from its arcade game history into this combined global 8-bit home video game console platform, the Famicom and NES continued to aggressively compete with next-generation 16-bit consoles, including the Sega Genesis. The platform was succeeded by the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, but its support and production continued until 1995. Interest in the NES has been renewed by collectors and emulators, including Nintendo's own Virtual Console platform.
Baseball is a baseball video game developed and published by Nintendo. It was originally released December 7, 1983, after the July 15 launch of the Famicom in Japan. In 1984, it was ported to the VS. System arcade as VS. Baseball with additional graphics and speech, becoming a number one hit in Japan and North America that year. It was localized as a Nintendo Entertainment System launch game in North America in 1985, and in Europe in 1986. IGN said the universal appeal of the American sport made Baseball a key to the NES's successful test market introduction, and an important piece of Nintendo history. The game was also competing with Sega's arcade hit Champion Baseball, released earlier in 1983.
Popeye no Eigo Asobi is a 1983 edutainment platform video game developed and published by Nintendo for the Family Computer. The game was based on the comic strip of same name created by E. C. Segar and licensed from King Features Entertainment. It is a spin-off of the Popeye arcade game made by Nintendo. It was released exclusively in Japan. It was followed by the similar Donkey Kong Jr. Math, which was released about one month later. This game was never released in North America because of the majority of English speakers in the United States and Canada and a corresponding version that would teach players Japanese was not created due to the technical limitations of the Nintendo Entertainment System along with the lack of popularity in the West to learn Japanese aside from cultural or business purposes in the 1980s.
Sheriff, also known as Bandido, is a 1979 multi-directional shooter arcade game by Nintendo. It is one of several Western-themed video games from the 1970s, along with Western Gun, Outlaw, and Boot Hill. The player controls a county sheriff tasked with defense of a town against bandits, to rescue the captured woman. It was a commercial success in Japan, where it was among the top ten highest-grossing arcade games of 1979.
Space Fever is a 1979 arcade game by Nintendo R&D2. Some sources claim that Ikegami Tsushinki also did programming work on Space Fever. It was released in both monochrome and color versions. The gameplay is similar to Space Invaders, which had been released by Taito in 1978. In America, the game was distributed by Far East Video.
Heli Fire is a video game developed by Nintendo, and released in arcades in September 1980 by Nintendo. Some sources claim that Ikegami Tsushinki also did design work on Heli Fire. Similar to Taito's Polaris (1980), players control a submarine and must survive as long as possible against a barrage of enemy attacks from the sea and above.
Sky Skipper is a 1981 arcade video game by Nintendo. The player pilots a biplane and must save animals and a royal family from gorillas holding them captured. This is done by dropping bombs on the gorillas to knock them out and unlock the cages, then diving down towards the cages to pick up the freed characters before the gorillas lock the cages again. An Atari 2600 port was released in 1983.
Space Firebird is a 1980 arcade video game developed by Nintendo R&D1 and released by Nintendo in Japan and Europe. In America, the game was distributed by Far East Video. Sega-Gremlin also released a version of the game in North America.
Monkey Magic (1979) is a video game released in arcades by Nintendo in exclusively in Japan in 1979. It is a Breakout clone and one of Nintendo's earliest arcade games. Some sources claim that Ikegami Tsushinki also did design work on Monkey Magic. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. To earn a victory the user must destroy the entire face of the monkey. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places.
Popeye the Sailor is a fictional cartoon character created by Elzie Crisler Segar. The character first appeared on January 17, 1929, in the daily King Features comic strip Thimble Theatre. The strip was in its tenth year when Popeye made his debut, but the one-eyed sailor quickly became the lead character, and Thimble Theatre became one of King Features' most popular properties during the 1930s. Following Segar's death in 1938, Thimble Theatre was continued by several writers and artists, most notably Segar's assistant Bud Sagendorf. The strip continues to appear in first-run installments on Sundays, written and drawn by R. K. Milholland. The daily strips are reprints of old Sagendorf stories.
Miyamoto says Nintendo's main monkey might not have existed.
Media related to Popeye (video game) at Wikimedia Commons