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Steel Panthers | |
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Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Producer(s) | Tom Wahl |
Designer(s) | Gary Grigsby |
Programmer(s) | Keith Brors Gary Grigsby |
Composer(s) | Rick Rhodes |
Series | Steel Panthers |
Platform(s) | DOS |
Release | 1995 |
Genre(s) | Tactical wargame |
Mode(s) | Single-player, multiplayer |
Steel Panthers is a 1995 computer wargame developed and published by Strategic Simulations. Designed by Gary Grigsby and Keith Brors, it simulates ground warfare during World War II, across the Western Front, Eastern Front and Pacific Theatre.
Steel Panthers was critically acclaimed and became a commercial hit, with sales above 130,000 units. Magazines such as Computer Gaming World and PC Gamer UK named it one of the greatest games of all time. It began the successful Steel Panthers series, and was followed by Steel Panthers II: Modern Battles and Steel Panthers III . In 2000, Matrix Games published an updated re-release of Steel Panthers entitled Steel Panthers: World at War.
Players control individual tanks and vehicles from a top-down perspective, on a map with a hexagonal overlay. Infantry are mostly in squad/section sized units (8-12 men), but some units, like snipers, can be controlled individually. The whole force under a player's control is typically Battalion sized, but may be as small as a Platoon or Company, or as large as a Regiment/Brigade.
The game is turn-based and played against the AI or other humans via email or hotseat.
As with other tactical turn-based wargames, the game features realistic military control, with the smallest common units being squads, up to a brigade sized force. The player controls every available facet, from simple ammunition usage, to the morale, disposition, and command-chain of his troops.
The game features: packed single-battle scenarios and campaigns (either branched or linear), single battle generator, campaign generator, and long campaign generator.
Steel Panthers began production in May 1994, designed by Gary Grigsby for Strategic Simulations Inc. (SSI). [1] According to Terry Coleman of Computer Gaming World , Grigsby conceived the game as a way to revisit and update his earlier wargame designs, particularly Kampfgruppe and Panzer Strike . [2] In 1992, Grigsby had publicly discussed his plan to make another tactical wargame "similar in scope to Panzer Strike", which dealt with ground-based conflicts in Europe during World War II. He told Electronic Games at the time that he was "waiting on a new graphics system from SSI" before he began. [3]
Coleman noted that Steel Panthers' creation was marked by "a considerable amount of tension". The success of SSI's Panzer General led the company to encourage Grigsby to simplify his design to reach a larger audience, while Grigsby "refused to compromise his standards of realism and detail". [2]
Publication | Score |
---|---|
Computer Gaming World | [4] |
PC Gamer (US) | 90% [5] |
Electronic Entertainment | [6] |
Computer Game Review | 90/91/90 [7] |
Steel Panthers was commercially successful. In 1996, Alex Dunne of Game Developer Magazine wrote that it had "been one of SSI's most popular games since it was released last September". Sales by that time had reached 85,000 units; [1] they eventually surpassed 130,000 units. [8] It was the biggest hit of Grigsby's career at the time, [9] and Computer Games Magazine later dubbed it one of the most successful computer wargames ever. [10] Steel Panthers was named the best wargame of 1995 by Computer Gaming World , PC Gamer US and Computer Games Strategy Plus . [11] [12] [13] It also won Computer Game Review 's 1995 "Military Sim of the Year" award, tied with Warcraft II: Tides of Darkness . [14] The editors of PC Gamer US called it "easily one of the best tactical simulations ever developed for the PC." [11]
Reviewing the game for Computer Games Strategy Plus , Peter Smith called Steel Panthers "a gem in the rough" that "provides a lot of enjoyment" despite its flaws. [15] A reviewer for Maximum stated that "From the producers of Warlord I and II, Steel Panthers is everything you'd expected, with authentic WWII footage and over 200 digitized photographs of tanks adding an interesting dimension to the proceedings. A must for any war game guru." They gave it 3 out of 5 stars. [16]
Retrospectively, author Rusel DeMaria remarked that Gary Grigsby "created what many believe to be the ultimate armor simulation in Steel Panthers." [17] In 1996, Computer Gaming World declared Steel Panthers the 53rd-best computer game ever released: the editors dubbed it "the culmination of such successes as Kampfgruppe , Panzer Strike and Typhoon of Steel ." [18] The magazine's wargame columnist Terry Coleman named it his pick for the fourth-best computer wargame released by late 1996. [19] Steel Panthers and Steel Panthers II were named, collectively, the 62nd best computer game ever by PC Gamer UK in 1997. [20]
The success of Steel Panthers led to a franchise: the game was followed by Steel Panthers II: Modern Battles and Steel Panthers III: Brigade Command 1939–1999 .[ citation needed ] The game and its sequels proved to be significant hits for SSI, coming on the heels of the company's lucrative Panzer General . [17]
According to Robert Mayer of Computer Games Magazine , Steel Panthers "inspired a cottage industry of for-profit add-ons made by enterprising users." [10] In mid-1999, the team behind website The Gamers Net (TGN) launched a heavy mod of Steel Panthers called Steel Panthers: World War 2. [21] TGN had been founded by wargamer David Heath and others, [22] who had managed to obtain the Steel Panthers source code from Strategic Simulations. Heath later described this as an unusual arrangement. [23] Gary Grigsby, Keith Brors and Joel Billings were involved in the project. [21]
Heath subsequently founded Matrix Games, whose debut project was Steel Panthers: World at War. [22] A remake of Steel Panthers, it launched as freeware in May 2000, [24] and won the 2000 Charles Roberts Award for "Best 20th Century Era Computer Wargame". [25]
Panzer General is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of Panzer General were heavily influenced by the Japanese wargame series Daisenryaku.
Steel Panthers is a series of computer wargames, developed and published by several different companies, with various games simulating war battles from 1930 to 2025. The first Steel Panthers game was released in 1995, and the most recent update was released in 2018 and is still updated regularly (yearly).
Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." Computer Games Magazine later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs."
Turn-based tactics (TBT) is a sub-genre of strategy video games. They are turn-based simulations of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them in a generally realistic manner.
Panzer Strike is a 1988 tactical wargame that simulates small unit actions during World War II. It was made for Apple II and Commodore 64 and was released by Strategic Simulations.
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use and, in some cases, used for military purposes.
Gary Grigsby's Pacific War is a 1992 strategy wargame released by Strategic Simulations, Inc. It covers World War II in the Pacific between the Japanese Empire and the Allies, which include the United States, the British Empire, the Netherlands, Australia, New Zealand, Canada, the Philippines, and China. The main map of the game stretches from north of the Aleutians to southern New Zealand and Australia, and from the eastern coast of India to the West Coast of North America. It includes aircraft carrier operations, amphibious assaults, surface bombardments/engagements, strategic bombing, kamikazes, and the submarine war against naval and merchant shipping.
Steel Panthers II: Modern Battles is a 1996 computer wargame developed and published by Strategic Simulations. It is the sequel to Steel Panthers and the second entry in the Steel Panthers series. The game was designed by Gary Grigsby and Keith Brors.
Kampfgruppe is a computer wargame designed by Gary Grigsby and published in 1984 by Strategic Simulations for the Apple II, Atari 8-bit computers, and Commodore 64. Kampfgruppe is a game of tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988.
War in Russia is a 1984 computer wargame developed and published by Strategic Simulations for the Apple II and Atari 8-bit computers. It was designed by Gary Grigsby.
Typhoon of Steel is a computer wargame designed by Gary Grigsby and published in 1988 by Strategic Simulations for the Apple II, Commodore 64, Amiga, and IBM PC. A follow-up to Grigsby's 1987 game Panzer Strike, it simulates military conflict during World War II.
Guadalcanal Campaign is a 1982 computer wargame developed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). It was Grigsby's first released game and has been cited as the first monster wargame made for computers.
Battle Group is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is a follow-up to Grigsby's earlier Kampfgruppe.
Mech Brigade is a computer wargame published by Strategic Simulations in 1985. It was designed by Gary Grigsby, and is a follow-up to his earlier Kampfgruppe.
Steel Panthers III: Brigade Command 1939–1999 is a 1997 computer wargame developed and published by Strategic Simulations, Inc. It is the third game in the Steel Panthers series, following Steel Panthers (1995) and Steel Panthers II: Modern Battles (1996). Like its predecessors, it was designed by Gary Grigsby and Keith Brors.
Gary Grigsby's War in Russia is a 1993 computer wargame developed and published by Strategic Simulations, Inc. Designed by Gary Grigsby, it is adapted from the 1990 title Second Front: Germany Turns East, itself adapted from Grigsby's 1984 War in Russia.
War in the Pacific: The Struggle Against Japan 1941–1945 is a 2004 computer wargame developed by 2 by 3 Games and published by Matrix Games. Designed by Gary Grigsby and Keith Brors, it is the successor to Gary Grigsby's Pacific War (1992) and Uncommon Valor: Campaign for the South Pacific (2002).
Battle of Britain is a 1999 computer wargame developed and published by TalonSoft. It was designed by Gary Grigsby and Keith Brors.
Carrier Strike: South Pacific 1942-44 is a 1992 computer wargame designed by Gary Grigsby and published by Strategic Simulations Inc. It is a successor to Grigsby's earlier title Carrier Force.
War in the South Pacific is a 1987 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is classified as a monster wargame.
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