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Origin | Haliburton, Ontario [1] |
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Named variants | |
Designer | Ken Fisher [7] |
Publisher |
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Release date | 1986 [10] |
Type | Trick-taking [11] |
Players | 3-6 players [12] |
Age range | 10+ [12] |
Cards | 60 [10] |
Play | Clockwise |
Playing time | 45 minutes [13] [14] |
Related games | |
Oh hell [15] | |
Website | wizardcards.com [16] |
Wizard is a trick-taking card game for three to six players designed by Ken Fisher of Toronto, Ontario in 1984. [7] The game was first printed commercially in June 1986. [1] [9] The game is based on oh hell. [15]
A Wizard deck consists of 60 cards: a regular set of 52 playing cards (replaced with custom symbols and colours in some editions), [13] 4 Wizards and 4 Jesters. [10] The Jesters have the lowest value, then the two up to thirteen, then Aces and lastly Wizards as highest in value. [12]
The objective of the game is to bid correctly on the number of tricks that a player will take in the subsequent round of play. [17] Points are awarded for a correct bid and subtracted for an incorrect bid. [12] The player with most points after all rounds have been played is the winner. The game is played in a number of rounds from 10 to 20, depending on the number of players, [10] and each round consists of three stages: Dealing, Bidding, and Playing. [13]
In the first round every player gets one card. In the subsequent rounds the number of cards is increased by one until all cards are distributed. [18] That means that three players play 20 rounds, four players 15 rounds, five players 12 rounds and six players 10 rounds. [17] The top card of the remaining cards is turned over to determine the trump suit. If there are no cards left or a jester is turned, there is no trump suit, and only the wizards are trump. If a wizard is turned, the dealer picks a trump suit. [19]
After looking at their cards, starting with the player to the dealer's left, each player states how many tricks he believes he will take, from zero to the number of cards dealt. [12] This is recorded on a score pad. [20]
The player to the left of the dealer plays a card, and then the others follow clockwise. [12] If a card other than a wizard or jester is played, the players have to follow suit, but it is possible to play a jester or wizard although the player has the desired suit. The Wizard beats all other cards but the first one in a trick beats all others. [13] The jester is beaten by all others, but if all cards in a trick are jesters the first one beats the others. [17] If a jester is played as the first card the first suit card decides which suit has to be followed. [16] If a wizard is played as the first card every player is free to play what they want regardless of the others. [19] If the first card is a Jester and the second a Wizard, then the Wizard rule takes precedence and players are not required to follow suit. [21]
At the end of each round, each player is given a score based on their performance. For predicting the number of tricks taken correctly, a player receives 20 points plus 10 points for each trick taken. [13] For predicting the number of tricks taken incorrectly, a player loses 10 points for each trick over or under. [12]
The German version of Wizard is published by Amigo-Spiele. [22] Granted a license for manufacture and distribution in Germany in 1996, [1] the cards were redesigned and illustrated with a fantasy-themed character on each card. [23] [24] Each character has a title such as der Krieger (the warrior) or die Priesterin (the priestess) printed at the top of the card. There are 2 male and 2 female versions of each character. The German decks contain four non-standard suits with values from 1 to 13, [14] four Z cards labelled either der Zauberer (the sorcerer) or die Zauberin (the sorceress), and four N cards labelled der Narr or die Närrin (the fool). [13] The German deck is distributed in the United States as "Fantasy Wizard", with an English box and rules. [25] The cards are identical to the German ones, including the German abbreviations for Zauberer/Zauberin and Narr/Närrin. [26]
The Medieval deck of cards has a themed character on each card. [24] The characters are: (2) Hermit, (3) Peasant, (4) Farmer, (5) Archer, (6) Blacksmith, (7) Merchant, (8) Bard, (9) Scholar, (10) Bishop, Knight, Queen, King, (Ace) Dragon. [23] The cards are also color-coded: Hearts (Red), Spades (Black), Clubs (Green), Diamonds (Purple), Jesters (Brown), Wizards (Blue). [3]
The Wizard Camelot edition replaces the 4 deuces with Holy Grail, Excalibur, Merlin and Morgan le Fay cards. [5]
The Wizard Omnibus edition enables 3 levels of play: Classic, Camelot and Magic. [6]
Regular tournaments are held online. World Championships began in 2010. [1] [23] Each nation is invited to send a maximum of two representatives to the annual event. [8]
Year | Location | Champion | Champion's nationality |
---|---|---|---|
2010 | Frankfurt, Germany [27] | Josef Sigl [28] | ![]() |
2011 | Budapest, Hungary [29] | Beate Punz [30] | ![]() |
2012 | Vienna, Austria [31] | Thomas Kessler [32] | ![]() |
2013 | Amsterdam, the Netherlands [33] | Christian Adolph [34] | ![]() |
2014 | Athens, Greece [35] | Gergely Suba [36] | ![]() |
2015 | Prague, Czech Republic [37] | Hans Mostbock [38] | ![]() |
2016 | Budapest, Hungary [39] | Robert Laschkolnig [40] | ![]() |
2017 | Riga, Latvia [41] | Ignaz Punz [42] | ![]() |
2018 | Warsaw, Poland [43] | Vasilis Papadakis [44] | ![]() |
2019 | Antwerp, Belgium [45] | Spyros Keramas [46] | ![]() |
2020 | Cancelled due to COVID-19 pandemic [47] | N/A | N/A |
2021 | Cancelled due to COVID-19 pandemic [47] | N/A | N/A |
2022 | Vienna, Austria [48] | Sebastian Holzer [49] | ![]() |
2023 | Prague, Czech Republic [50] | Alexander Kube [51] | ![]() |
2024 | Stuttgart, Germany [52] | Spyros Keramas [53] | ![]() |
Since there are no options for which card to play when a player is only holding one card, there is a statistically correct bid for any given card. This only truly applies if a player has the lead, and thus no information from other bids. Since a correct bid of 1 yields 30 points, and a correct bid of 0 only yields 20, a bid of 1 over time yields more points as long as the player has at least a 42.86% chance of winning the trick.
The known cards are only a player's own card and the turn up, so with 58 unknowns, the odds that a hand will win in a three player game are calculated by the odds that both of the other hands lose to that player. That is, (x/58)*((x-1)/57), x=# of cards the player can beat. The calculation is similar for more players. Solving for x to yield 0.4286 or greater gives the minimum number of cards a player needs to be ahead of to justify a bid of 1.
With the lead:
Pinochle, also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of characters into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name.
Forty-fives is a trick-taking card game that originated in Ireland. The game is popular in many communities throughout Atlantic Canada as well as the Gaspé Coast in Québec. Forty-fives is also played in parts of Massachusetts and southern New Hampshire in New England, United States, as well as in the South Island of New Zealand.
Pitch is an American trick-taking game equivalent to the British blind all fours which, in turn, is derived from the classic all fours. Historically, pitch started as "blind all fours", a very simple all fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as auction pitch or setback.
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The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Bavarian Tarock or, often, just Tarock, is a card game that was once popular in Bavaria and also played in parts of Austria as well as Berlin. The name is a clue to its origin in the historical German game of [Gross-]Tarock, a game using traditional Tarot cards. At some point in the mid- to late-18th century, attempts were made to emulate Taroc using a standard 36-card German-suited pack, resulting in the formerly popular, south German game of German Tarok. During the last century, the variant played with a pot (Haferl) and often known as Bavarian Tarock or Haferltarock, evolved into "quite a fine game" that, however, has less in common with its Tarock progenitor. German Tarok also generated the very similar game of Tapp, played in Württemberg, and both are related to Bauerntarock, Dobbm and the American games of frog and six-bid solo.
Tapp is a trick-taking, card game for 3 or 4 players using 36 French-suited cards that is played in the south German region of Swabia, especially in the former Kingdom of Württemberg. It is the French-suited offshoot of German Tarok; its German-suited form being called Württemberg Tarock in that region. Tapp is one of a family of similar games that include Bavarian Tarock, the Austrian games of Bauerntarock and Dobbm, and the American games of frog and six-bid solo. Although probably first played in the early nineteenth century, the game of Tapp is still a local pastime in its native Württemberg, albeit in a greatly elaborated form.
Dreierschnapsen, Talonschnapsen or Staperlschnapsen is a three-hand variant of the popular Austrian card game, Bauernschnapsen. The rules are very similar to those for Bauernschnapsen except that, instead of two teams of two players, one player bids to become the soloist against the other two who form a temporary alliance. Another difference is that the game makes use of a talon with which the soloist may exchange cards to improve his hand, hence its alternative name of Talonschnapsen. The game is usually played with William Tell cards.
Mucken or Muck is a variation of the popular German card game, Schafkopf. However, unlike Schafkopf, it must always be played in teams of 2 players, so there are no soloist or Rufer ("caller") contracts. Mucken is mainly found in the province of Upper Franconia in the German state of Bavaria. Mucken is often played in Franconian restaurants, as it is part of the Franconian pub culture. The details of the rules vary greatly, even from village to village.
1000 is an easy-to-learn card game for two or three players. Its simple rules make it suitable for players to quickly become familiar with the basic concepts of trick-taking and trump-based card games. The name is taken from the score at the end of the game.
Dreierles is a three-handed, trick-taking Tarot card game that is popular in the German region of central Baden. It is very old and appears to be a south German cousin of Tapp Tarock, the oldest known 54-card Tarot game. Dreierles is played with Cego cards - the only surviving German Tarot cards still produced. German soldiers fighting with Napoleon almost certainly introduced a Spanish modification to Dreierles that produced Baden's national game of Cego. Its relative simplicity makes it a good introduction to games of the central European Tarot family, usually called Tarock games.
German Tarok, sometimes known as Sansprendre or simply Tarok, is an historical ace–ten card game for three players that emerged in the 18th century and is the progenitor of a family of games still played today in Europe and North America. It became very popular in Bavaria and Swabia during the 19th century before being largely superseded by Schafkopf, but has survived in the local forms of Bavarian Tarock and Tapp. During the mid-19th century, it became the most popular card game among Munich's middle classes and was also played in the late 19th and early 20th centuries by notable Bavarian author Ludwig Thoma, frequently appearing in his novels and journal articles. It was superseded after the First World War by other forms such as Bavarian Tarock.
1001 is a point-trick card game of German origin for two players that is similar to sixty-six. It is known in German as Tausendundeins and Tausendeins ("1001") or Kiautschou. The winner is the first to 1001 points, hence the name. Hülsemann describes the game as "one of the most stimulating for two players", one that must be played "fast and freely".
If the lead of a Jester is immediately followed by a Wizard then the hand is played as if the Wizard was the lead card.