In geometry and science, a **cross section** is the non-empty intersection of a solid body in three-dimensional space with a plane, or the analog in higher-dimensional spaces. Cutting an object into slices creates many parallel cross-sections. The boundary of a cross-section in three-dimensional space that is parallel to two of the axes, that is, parallel to the plane determined by these axes, is sometimes referred to as a contour line; for example, if a plane cuts through mountains of a raised-relief map parallel to the ground, the result is a contour line in two-dimensional space showing points on the surface of the mountains of equal elevation.

- Definition
- Plane sections
- Mathematical examples of cross sections and plane sections
- In related subjects
- Area and volume
- In higher dimensions
- Examples in science
- See also
- Notes
- References

In technical drawing a cross-section, being a projection of an object onto a plane that intersects it, is a common tool used to depict the internal arrangement of a 3-dimensional object in two dimensions. It is traditionally crosshatched with the style of crosshatching often indicating the types of materials being used.

With computed axial tomography, computers can construct cross-sections from x-ray data.

If a plane intersects a solid (a 3-dimensional object), then the region common to the plane and the solid is called a **cross-section** of the solid.^{ [1] } A plane containing a cross-section of the solid may be referred to as a *cutting plane*.

The shape of the cross-section of a solid may depend upon the orientation of the cutting plane to the solid. For instance, while all the cross-sections of a ball are disks,^{ [2] } the cross-sections of a cube depend on how the cutting plane is related to the cube. If the cutting plane is perpendicular to a line joining the centers of two opposite faces of the cube, the cross-section will be a square, however, if the cutting plane is perpendicular to a diagonal of the cube joining opposite vertices, the cross-section can be either a point, a triangle or a hexagon.

A related concept is that of a **plane section**, which is the curve of intersection of a plane with a *surface*.^{ [3] } Thus, a plane section is the boundary of a cross-section of a solid in a cutting plane.

If a surface in a three-dimensional space is defined by a function of two variables, i.e., *z* = *f*(*x*, *y*), the plane sections by cutting planes that are parallel to a coordinate plane (a plane determined by two coordinate axes) are called **level curves** or **isolines**.^{ [4] } More specifically, cutting planes with equations of the form *z* = *k* (planes parallel to the xy-plane) produce plane sections that are often called **contour lines** in application areas.

A cross section of a polyhedron is a polygon.

The conic sections – circles, ellipses, parabolas, and hyperbolas – are plane sections of a cone with the cutting planes at various different angles, as seen in the diagram at left.

Any cross-section passing through the center of an ellipsoid forms an elliptic region, while the corresponding plane sections are ellipses on its surface. These degenerate to disks and circles, respectively, when the cutting planes are perpendicular to a symmetry axis. In more generality, the plane sections of a quadric are conic sections.^{ [5] }

A cross-section of a solid right circular cylinder extending between two bases is a disk if the cross-section is parallel to the cylinder's base, or an elliptic region (see diagram at right) if it is neither parallel nor perpendicular to the base. If the cutting plane is perpendicular to the base it consists of a rectangle (not shown) unless it is just tangent to the cylinder, in which case it is a single line segment.

The term cylinder can also mean the lateral surface of a solid cylinder (see Cylinder (geometry)). If a cylinder is used in this sense, the above paragraph would read as follows: A plane section of a right circular cylinder of finite length^{ [6] } is a circle if the cutting plane is perpendicular to the cylinder's axis of symmetry, or an ellipse if it is neither parallel nor perpendicular to that axis. If the cutting plane is parallel to the axis the plane section consists of a pair of parallel line segments unless the cutting plane is tangent to the cylinder, in which case, the plane section is a single line segment.

A plane section can be used to visualize the partial derivative of a function with respect to one of its arguments, as shown. Suppose *z* = *f*(*x*, *y*). In taking the partial derivative of *f*(*x*, *y*) with respect to *x*, one can take a plane section of the function *f* at a fixed value of *y* to plot the level curve of *z* solely against *x*; then the partial derivative with respect to *x* is the slope of the resulting two-dimensional graph.

A plane section of a probability density function of two random variables in which the cutting plane is at a fixed value of one of the variables is a conditional density function of the other variable (conditional on the fixed value defining the plane section). If instead the plane section is taken for a fixed value of the density, the result is an iso-density contour. For the normal distribution, these contours are ellipses.

In economics, a production function *f*(*x*, *y*) specifies the output that can be produced by various quantities *x* and *y* of inputs, typically labor and physical capital. The production function of a firm or a society can be plotted in three-dimensional space. If a plane section is taken parallel to the *xy*-plane, the result is an isoquant showing the various combinations of labor and capital usage that would result in the level of output given by the height of the plane section. Alternatively, if a plane section of the production function is taken at a fixed level of *y*—that is, parallel to the *xz*-plane—then the result is a two-dimensional graph showing how much output can be produced at each of various values of usage *x* of one input combined with the fixed value of the other input *y*.

Also in economics, a cardinal or ordinal utility function *u*(*w*, *v*) gives the degree of satisfaction of a consumer obtained by consuming quantities *w* and * v* of two goods. If a plane section of the utility function is taken at a given height (level of utility), the two-dimensional result is an indifference curve showing various alternative combinations of consumed amounts *w* and *v* of the two goods all of which give the specified level of utility.

Cavalieri's principle states that solids with corresponding cross-sections of equal areas have equal volumes.

The cross-sectional area () of an object when viewed from a particular angle is the total area of the orthographic projection of the object from that angle. For example, a cylinder of height *h* and radius *r* has when viewed along its central axis, and when viewed from an orthogonal direction. A sphere of radius *r* has when viewed from any angle. More generically, can be calculated by evaluating the following surface integral:

where is the unit vector pointing along the viewing direction toward the viewer, is a surface element with an outward-pointing normal, and the integral is taken only over the top-most surface, that part of the surface that is "visible" from the perspective of the viewer. For a convex body, each ray through the object from the viewer's perspective crosses just two surfaces. For such objects, the integral may be taken over the entire surface () by taking the absolute value of the integrand (so that the "top" and "bottom" of the object do not subtract away, as would be required by the Divergence Theorem applied to the constant vector field ) and dividing by two:

In analogy with the cross-section of a solid, the cross-section of an n-dimensional body in an n-dimensional space is the non-empty intersection of the body with a hyperplane (an (*n* − 1)-dimensional subspace). This concept has sometimes been used to help visualize aspects of higher dimensional spaces.^{ [7] } For instance, if a four-dimensional object passed through our three-dimensional space, we would see a three-dimensional cross-section of the four-dimensional object. In particular, a 4-ball (hypersphere) passing through 3-space would appear as a 3-ball that increased to a maximum and then decreased in size during the transition. This dynamic object (from the point of view of 3-space) is a sequence of cross-sections of the 4-ball.

In geology, the structure of the interior of a planet is often illustrated using a diagram of a cross-section of the planet that passes through the planet's center, as in the cross-section of Earth at right.

Cross-sections are often used in anatomy to illustrate the inner structure of an organ, as shown at the left.

A cross-section of a tree trunk, as shown at left, reveals growth rings that can be used to find the age of the tree and the temporal properties of its environment.

Wikimedia Commons has media related to . Cross sections |

- ↑ Swokowski 1983 , p. 296
- ↑ in more technical language, the cross-sections of a 3-ball are 2-balls
- ↑ Albert 2016 , p. 38
- ↑ Swokowski 1983 , p. 716
- ↑ Albert 2016 , p. 117
- ↑ these cylinders are
*open*, they do not contain their bases - ↑ Stewart 2001 , p. 59

In classical mathematics, **analytic geometry**, also known as **coordinate geometry** or **Cartesian geometry**, is the study of geometry using a coordinate system. This contrasts with synthetic geometry.

A **Cartesian coordinate system** is a coordinate system that specifies each point uniquely in a plane by a set of numerical **coordinates**, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference line is called a *coordinate axis* or just *axis* of the system, and the point where they meet is its *origin*, at ordered pair (0, 0). The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin.

A **sphere** is a geometrical object in three-dimensional space that is the surface of a ball.

In geometry, a **torus** is a surface of revolution generated by revolving a circle in three-dimensional space about an axis that is coplanar with the circle.

In elementary geometry, the property of being **perpendicular** (**perpendicularity**) is the relationship between two lines which meet at a right angle. The property extends to other related geometric objects.

In mathematics, a **plane** is a flat, two-dimensional surface that extends infinitely far. A plane is the two-dimensional analogue of a point, a line and three-dimensional space. Planes can arise as subspaces of some higher-dimensional space, as with one of a room's walls, infinitely extended, or they may enjoy an independent existence in their own right, as in the setting of Euclidean geometry.

In geometry, a **normal** is an object such as a line, ray, or vector that is perpendicular to a given object. For example, in two dimensions, the **normal line** to a curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector may have length one or its length may represent the curvature of the object ; its algebraic sign may indicate sides.

A **3D projection** is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

A **surface of revolution** is a surface in Euclidean space created by rotating a curve around an axis of rotation.

**Scalar potential**, simply stated, describes the situation where the difference in the potential energies of an object in two different positions depends only on the positions, not upon the path taken by the object in traveling from one position to the other. It is a scalar field in three-space: a directionless value (scalar) that depends only on its location. A familiar example is potential energy due to gravity.

In geometry, a (**general**) **conical surface** is the unbounded surface formed by the union of all the straight lines that pass through a fixed point — the *apex* or *vertex* — and any point of some fixed space curve — the *directrix* — that does not contain the apex. Each of those lines is called a *generatrix* of the surface.

A **cone** is a three-dimensional geometric shape that tapers smoothly from a flat base to a point called the apex or vertex.

A **cylinder** has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes. It is the idealized version of a solid physical tin can having lids on top and bottom.

A **four-dimensional space** (**4D**) is a mathematical extension of the concept of three-dimensional or 3D space. Three-dimensional space is the simplest possible abstraction of the observation that one only needs three numbers, called *dimensions*, to describe the sizes or locations of objects in the everyday world. For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height.

**Three-dimensional space** is a geometric setting in which three values are required to determine the position of an element. This is the informal meaning of the term dimension.

In geometry a **conoid** is a ruled surface, whose rulings (lines) fulfill the additional conditions

**Two-dimensional space** is a geometric setting in which two values are required to determine the position of an element. The set ℝ^{2} of pairs of real numbers with appropriate structure often serves as the canonical example of a two-dimensional Euclidean space. For a generalization of the concept, see dimension.

In mathematics, a **conic section** is a curve obtained as the intersection of the surface of a cone with a plane. The three types of conic section are the hyperbola, the parabola, and the ellipse; the circle is a special case of the ellipse, though historically it was sometimes called a fourth type. The ancient Greek mathematicians studied conic sections, culminating around 200 BC with Apollonius of Perga's systematic work on their properties.

In geometry, a **line segment** is a part of a line that is bounded by two distinct end points, and contains every point on the line between its endpoints. A **closed line segment** includes both endpoints, while an **open line segment** excludes both endpoints; a **half-open line segment** includes exactly one of the endpoints. In geometry, a line segment is often denoted using a line above the symbols for the two endpoints.

**Axonometry** is a graphical procedure belonging to descriptive geometry that generates a planar image of a three-dimensional object. The term "axonometry" means "to measure along axes", and indicates that the dimensions and scaling of the coordinate axes play a crucial role. The result of an axonometric procedure is a uniformly-scaled parallel projection of the object. In general, the resulting parallel projection is oblique ; but in special cases the result is orthographic, which in this context is called an **orthogonal axonometry**.

- Albert, Abraham Adrian (2016) [1949],
*Solid Analytic Geometry*, Dover, ISBN 978-0-486-81026-3 - Stewart, Ian (2001),
*Flatterland / like flatland, only more so*, Persus Publishing, ISBN 0-7382-0675-X - Swokowski, Earl W. (1983),
*Calculus with analytic geometry*(Alternate ed.), Prindle, Weber & Schmidt, ISBN 0-87150-341-7

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