Hard Drivin' | |
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Developer(s) | Atari Games Applied Research Group Ports Tengen Domark Sterling Silver NuFX |
Publisher(s) | |
Designer(s) | Rick Moncrief |
Programmer(s) | Stephanie Mott Max Behensky |
Artist(s) | Sam Comstock Kris Moser Deborah Short |
Composer(s) | Don Diekneite |
Platform(s) | Arcade, Amiga, Amstrad CPC, Lynx, Atari ST, Commodore 64, DOS, Genesis, ZX Spectrum |
Release | ArcadeAmiga, CPC, ST, C64 1989 MS-DOS, Spectrum 1990 GenesisLynx
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Genre(s) | Driving simulation [5] |
Mode(s) | 2 players (alternating) |
Arcade system | Atari Hard Drivin' |
Hard Drivin' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture. [7]
Players drive a sports car in a first-person perspective, navigating one to two laps around a stunt track for their best time while avoiding hazards such as vehicles and obstacles. If scoring in the top 10 during certain modes, the player races against the computer-controlled Phantom Photon car. A manual transmission mode includes a clutch pedal and the possibility of stalling the car, along with a vibrating haptic vibrating steering wheel.
The player's driving progress is tracked by invisible waypoints, denoted by flags on the course map when the game ends due to time running out. Passing the waypoint half-way through the track grants the player extra time.
After crashing (either into another vehicle or missing an airborne landing), a ten second instant replay shows a wide aerial view of the player's movement and surrounding vehicles leading up to the crash. Following the replay, the player's car is placed back on the track at the last waypoint passed, which may be a significant distance from the point of collision. If the player's car goes off-road, a ten second countdown begins to return to the track, or else they will be stopped and returned, at a standstill, to the previous waypoint.
Development of the 3D computer graphics arcade hardware that was eventually used for Hard Drivin' began in the mid-1980s, several years before the game was released. At the time, Atari Games was owned by Namco, and the two companies began working on a 3D arcade system. After Atari and Namco separated, each company developed its own arcade system in the late 1980s, based on the same prototype. Atari used an earlier version of the hardware for Hard Drivin', and Namco developed a more advanced version of the hardware called the Namco System 21, used for Winning Run (1988). [8]
The development of Hard Drivin' began in 1988. Atari originally intended a 1988 release, but according to one of Atari's engineers and designers, it was delayed due to the dispute from its vice president claiming that no one would buy an arcade cabinet for US$10,000(equivalent to $26,000 in 2023) after The Last Starfighter arcade game was canceled for that reason a few years earlier. Weeks of research concluded that this price was acceptable. [9] [10]
In addition to the main CPU, Hard Drivin' uses two TMS34010 32-bit graphics-oriented processors and a digital signal processor. [7]
The engine, transmission control, suspension, and tire physics were modeled in conjunction with Doug Milliken who co-authored the book Race Car Vehicle Dynamics, and is listed as a test driver in the game credits [11] . In the 1950s, his father William Milliken of Milliken Research led a team at Cornell Aeronautical Laboratory in Buffalo, New York (later Calspan) that converted aircraft equations of motion to equations of motion for the automobile, and became one of the world's leading experts in car modeling. [12]
The contemporary home systems Hard Drivin' was ported to have tremendously less computing power than the arcade machine. These include the Amstrad CPC, Mega Drive / Genesis, and Atari Lynx. The Commodore 64 version was only released as part of the Wheels of Fire compilation. A version for the NES was programmed by Mark Morris, but was unreleased.
Publication | Score |
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ACE | 937/1000 (Atari ST) [13] 921/1000 (Spectrum) [14] |
Crash | 92% (Spectrum) [15] |
GamePro | 21/25 (Genesis) [16] |
IGN | 6/10 (Lynx) [17] |
Sinclair User | 78% (Spectrum) [18] |
Your Sinclair | 90% (Spectrum) [19] |
Commodore User | 8/10 (arcade) [5] |
MegaTech | 89% (Mega Drive) [20] |
Publication | Award |
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Crash | Smash [21] |
Atari sold 3,318 Hard Drivin' arcade cabinets. [2] In Japan, Game Machine listed Hard Drivin' in its June 1, 1989, issue as the second most successful upright/cockpit arcade cabinet of the month. [3] It became Japan's sixth highest-grossing dedicated arcade game of 1990. [22] On Hong Kong's Bondeal charts, it topped the dedicated arcade cabinet chart in November 1989. [4] The Spectrum version rose to number 2 in the UK sales charts, behind Gazza's Superstar Soccer . [23]
Nick Kelly of Commodore User reviewed the arcade version and said: "Hard Drivin' is exactly what its name suggests — difficult. You won't master this quickly, and if you aren't used to driving a car it's going to be very tough for you indeed. But Atari can be proud of themselves for producing a coin-op which really does put you in the driving seat, and that is undeniably a major first". [5]
Zzap!64 magazine regarded the Commodore 64 port as one of the worst C64 games of all time—criticizing the monochrome graphics, painful slowdown, and the lack of instant replays in the other 8-bit conversions. The magazine gave the game 20%. [24] In Japan, the Mega Drive version received a score of 30 out of 40 from a panel of four reviewers. [25]
Your Sinclair listed it as the best arcade game of 1989. [26] Computer and Video Games listed it as the fourth best arcade game of 1989. [27] The home computer ports received the Best Coin-Op Conversion prize at the 1989 Golden Joystick Awards. [28] Crash gave it a Crash Smash award. [15] The Games Machine gave it a Star Player award. [29]
In 2004, Hard Drivin' was released for the GameCube, PlayStation 2, and Xbox as part of the Midway Arcade Treasures 2 collection.
Race Drivin' (1990) is an arcade system sequel. Hard Drivin' II - Drive Harder (1991) is for Atari ST, Amiga, and MS-DOS. [30] Hard Drivin's Airborne (1993) and Street Drivin' (1993) were unreleased. [31]
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Race Drivin' is a sim racing arcade video game released by Atari Games in August 1990. Players test drive several high-powered sports cars on stunt and speed courses. The game is the sequel to 1989's Hard Drivin' and was part of a new generation of games that featured 3D polygon environments. Unlike most racing games of its time, it attempted to model real world car physics in the simulation of the movement of the player's car. Like Hard Drivin', it includes a force feedback steering wheel, an ignition key, a four-speed shifter, and three foot pedals. Approximately 1200 arcade cabinets were produced for roughly US$9,000 each.