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Horizontal blanking interval refers to a part of the process of displaying images on a computer monitor or television screen via raster scanning. CRT screens display images by moving beams of electrons very quickly across the screen. Once the beam of the monitor has reached the edge of the screen, it is switched off, and the deflection circuit voltages (or currents) are returned to the values they had for the other edge of the screen; this would have the effect of retracing the screen in the opposite direction, so the beam is turned off during this time. This part of the line display process is the Horizontal Blank. [1] [2]
In detail, the Horizontal blanking interval consists of:
In the NTSC television standard, horizontal blanking occupies 10.9 μs out of every 63.6 μs scan line (17.2%). In PAL, it occupies 12 μs out of every 64 μs scan line (18.8%).
Some modern monitors and video cards support reduced blanking, standardized with Coordinated Video Timings. [3]
In the PAL television standard, the blanking level corresponds to the black level, whilst other standards, most notably some variants of NTSC, may set the black level slightly above the blanking level on a pedestal or "set up level".[ citation needed ]
Some graphics systems can count horizontal blanks and change how the display is generated during this blank time in the signal; this is called a raster effect, of which an example is raster bars.
In video games, the horizontal blanking interval was used to create some notable effects. Some methods of parallax scrolling use a raster effect to simulate depth in consoles that do not natively support multiple background layers or do not support enough background layers to achieve the desired effect. One example of this is in the game Castlevania: Rondo of Blood , which was written for the PC Engine CD-ROM which does not support multiple background layers. The Super Nintendo Entertainment System's Mode 7 uses the horizontal blanking interval to vary the scaling and rotation, per scan line, of one background layer to make the background appear to be a 3D plane.
Analog television is the original television technology that uses analog signals to transmit video and audio. In an analog television broadcast, the brightness, colors and sound are represented by amplitude, phase and frequency of an analog signal.
NTSC is the first American standard for analog television, published in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170.
The Original Chip Set (OCS) is a chipset used in the earliest Commodore Amiga computers and defined the Amiga's graphics and sound capabilities. It was succeeded by the slightly improved Enhanced Chip Set (ECS) and the greatly improved Advanced Graphics Architecture (AGA).
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s.
Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the characteristics of the human visual system.
In a raster scan display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final visible line of a frame or field and the beginning of the first visible line of the next frame or field. It is present in analog television, VGA, DVI and other signals.
The Color Graphics Adapter (CGA), originally also called the Color/Graphics Adapter or IBM Color/Graphics Monitor Adapter, introduced in 1981, was IBM's first color graphics card for the IBM PC and established a de facto computer display standard.
The refresh rate, also known as vertical refresh rate or vertical scan rate in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On CRT displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated.
Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display.
576i is a standard-definition digital video mode, originally used for digitizing analogue television in most countries of the world where the utility frequency for electric power distribution is 50 Hz. Because of its close association with the legacy colour encoding systems, it is often referred to as PAL, PAL/SECAM or SECAM when compared to its 60 Hz NTSC-colour-encoded counterpart, 480i.
A scan line is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.
Overscan is a behaviour in certain television sets in which part of the input picture is cut off by the visible bounds of the screen. It exists because cathode-ray tube (CRT) television sets from the 1930s to the early 2000s were highly variable in how the video image was positioned within the borders of the screen. It then became common practice to have video signals with black edges around the picture, which the television was meant to discard in this way.
The raster bar is an effect used in demos and older video games that displays animated bars of colour, usually horizontal, which additionally might extend into the border, a.k.a. the otherwise unalterable area of the display. Raster bar-style effects were common on the Atari 2600 and Atari 8-bit computers and then later in demos for the Commodore 64, Amiga, Atari ST, and Amstrad CPC.
In filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture. The term is derived from the historical development of film stock, in which the sequentially recorded single images look like a framed picture when examined individually.
Horizontal scan rate, or horizontal frequency, usually expressed in kilohertz, is the number of times per second that a raster-scan video system transmits or displays a complete horizontal line, as opposed to vertical scan rate, the number of times per second that an entire screenful of image data is transmitted or displayed.
A raster interrupt is an interrupt signal in a legacy computer system which is used for display timing. It is usually, though not always, generated by a system's graphics chip as the scan lines of a frame are being readied to send to the monitor for display. The most basic implementation of a raster interrupt is the vertical blank interrupt.
Nominal analogue blanking is the outermost part of the overscan of a standard definition digital television image. It consists of a gap of black pixels at the left and right sides, which correspond to the end and start of the horizontal blanking interval: the front porch at the right side, and the back porch at the left side. Digital television ordinarily contains 720 pixels per line, but only 702 (PAL) to 704 (NTSC) of them contain picture content. The location is variable, since analogue equipment may shift the picture sideways in an unexpected amount or direction.
A raster scan, or raster scanning, is the rectangular pattern of image capture and reconstruction in television. By analogy, the term is used for raster graphics, the pattern of image storage and transmission used in most computer bitmap image systems. The word raster comes from the Latin word rastrum, which is derived from radere ; see also rastrum, an instrument for drawing musical staff lines. The pattern left by the lines of a rake, when drawn straight, resembles the parallel lines of a raster: this line-by-line scanning is what creates a raster. It is a systematic process of covering the area progressively, one line at a time. Although often a great deal faster, it is similar in the most general sense to how one's gaze travels when one reads lines of text.
In analog video, blanking occurs between horizontal lines and between frames. In raster scan equipment, an image is built up by scanning an electron beam from left to right across a screen to produce a visible trace of one scan line, reducing the brightness of the beam to zero, moving it back as fast as possible to the left of the screen at a slightly lower position, restoring the brightness, and continuing until all the lines have been displayed and the beam is at the bottom right of the screen. Its intensity is then reduced to zero again, and it is rapidly moved to the top left to start again, creating the next frame.
The following outline is provided as an overview of and topical guide to television broadcasting: