A lenticular fabric is a lattice-like arrangement of lens-shaped materials formed into a thin layer. [1] When the surface of the fabric is smooth, it often has a reflective and light-distorting appearance.
Lenticular fabrics are found in nature. Geological forces can produce lenticular fabrics consisting of quartz "microlenses" in clay deposits. [2] [3] [4]
Lenticular fabrics can be created through biological processes. For example, termites create these fabrics by combining sand with fibrous faeces to create plastic-like translucent barriers. [5] [6]
Manufactured lenticular fabric is used to make movie projection screens, so that the image will appear sharper and brighter. [7]
Lenticular fabric is often used for decorative purposes. It is typically made from PVC with an interlaced lenticular image covered in a lenticular lens and has a variety of uses, including sewing clothing and craft projects, such as scrap-booking. The lenticular lens on lenticular fabric leads to a variety of effects, such as flip effect of images, 3D-depth, color-changing, motion, morph, zoom, explosion, etc. [8] [9]
Lenticular fabric has been utilized in clothing and accessories to create animated imagery and 3-D effects by fashion brands such as Walter van Beirendonck, Miu Miu, doublet, Christopher Kane, and Leeann Huang. [10] [11]
Lenticular fabric is used to represent futuristic clothing in films and TV. An example of lenticular fabric appears in the movie, Back to the Future Part II , in which Marty McFly wears a lenticular baseball cap. [12]
Fashion is a term used interchangeably to describe the creation of clothing, footwear, accessories, cosmetics, and jewellery of different cultural aesthetics and their mix and match into outfits that depict distinctive ways of dressing as signifiers of social status, self-expression, and group belonging. As a multifaceted term, fashion describes an industry, styles, aesthetics, and trends.
Clothing is any item worn on the body. Typically, clothing is made of fabrics or textiles, but over time it has included garments made from animal skin and other thin sheets of materials and natural products found in the environment, put together. The wearing of clothing is mostly restricted to human beings and is a feature of all human societies. The amount and type of clothing worn depends on gender, body type, social factors, and geographic considerations. Garments cover the body, footwear covers the feet, gloves cover the hands, while hats and headgear cover the head, and underwear covers the private parts.
A T-shirt is a style of fabric shirt named after the T shape of its body and sleeves. Traditionally, it has short sleeves and a round neckline, known as a crew neck, which lacks a collar. T-shirts are generally made of stretchy, light, and inexpensive fabric and are easy to clean. The T-shirt evolved from undergarments used in the 19th century and, in the mid-20th century, transitioned from undergarments to general-use casual clothing.
Lenticular printing is a technology in which lenticular lenses are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles.
A lenticular lens is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown. The most common example is the lenses used in lenticular printing, where the technology is used to give an illusion of depth, or to make images that appear to change or move as the image is viewed from different angles.
Textile design, also known as textile geometry, is the creative and technical process by which thread or yarn fibers are interlaced to form a piece of cloth or fabric, which is subsequently printed upon, or otherwise adorned. Textile design is further broken down into three major disciplines: printed textile design, woven textile design, and mixed media textile design. Each uses different methods to produce a fabric for variable uses and markets. Textile design as an industry is involved in other disciplines such as fashion, interior design, and fine arts.
Integral imaging is a three-dimensional imaging technique that captures and reproduces a light field by using a two-dimensional array of microlenses, sometimes called a fly's-eye lens, normally without the aid of a larger overall objective or viewing lens. In capture mode, in which a film or detector is coupled to the microlens array, each microlens allows an image of the subject as seen from the viewpoint of that lens's location to be acquired. In reproduction mode, in which an object or source array is coupled to the microlens array, each microlens allows each observing eye to see only the area of the associated micro-image containing the portion of the subject that would have been visible through that space from that eye's location. The optical geometry can perhaps be visualized more easily by substituting pinholes for the microlenses, as has actually been done for some demonstrations and special applications.
Fashion design is the art of applying design, aesthetics, clothing construction and natural beauty to clothing and its accessories. It is influenced by culture and different trends, and has varied over time and place. "A fashion designer creates clothing, including dresses, suits, pants, and skirts, and accessories like shoes and handbags, for consumers. He or she can specialize in clothing, accessory, or jewelry design, or may work in more than one of these areas."
Wearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.
The history of Italian fashion is a chronological record of the events and people that impacted and evolved Italian fashion into what it is today. From the Middle Ages, Italian fashion has been popular internationally, with cities in Italy producing textiles like velvet, silk, and wool. During the Middle Ages and Renaissance, Italian fashion for both men and women was extravagant and expensive, but the fashion industry declined during the industrialization of Italy. Many modern Italian fashion brands were founded in the late 19th and early 20th centuries, and in the 1950s and 1960s, Italian fashion regained popularity worldwide. While many clients of Italian fashion designers are celebrities, Italian fashion brands also focus on ready-to-wear clothes.
Massimo Osti (1944–2005) was an Italian garment engineer and fashion designer, most famous as the founder of the apparel brands Stone Island and C.P. Company. Osti's products were a mix of his own innovations and design ideas he got from studying military clothing, work-wear, and sportswear.
Georgina von Etzdorf (RDI) is a British textile designer whose eponymous fashion label was renowned for its luxurious velvet scarves and clothing accessories.
Devoré is a fabric technique particularly used on velvets, where a mixed-fibre material undergoes a chemical process to dissolve the cellulose fibers to create a semi-transparent pattern against more solidly woven fabric. The same technique can also be applied to textiles other than velvet, such as lace or the fabrics in burnout t-shirts.
Shweshwe is a printed dyed cotton fabric widely used for traditional Southern African clothing. Originally dyed indigo, the fabric is manufactured in a variety of colours and printing designs characterised by intricate geometric patterns. Due to its popularity, shweshwe has been described as the denim, or tartan, of South Africa.
Digital Fashion is the visual representation of clothing built using computer technologies and 3D software. This industry is on the rise due to ethical awareness and uses of digital fashion technology such as artificial intelligence to create products with complex social and technical software.
Manus x Machina: Fashion in an Age of Technology was an exhibition at the Metropolitan Museum of Art that showcased the dichotomy between Manus, also known as haute couture, and Machina, also known as prêt-à-porter. The Metropolitan Museum of Art debuted this exhibition during the 2016 Met Gala and ran it from May 5, 2016 to September 5, 2016. It included over 120 pieces from designers like Chanel and Christian Dior, varying from the 20th Century to present day.
The Khalili Collection of Kimono is a private collection of more than 450 Japanese kimono assembled by the British-Iranian scholar, collector and philanthropist Nasser D. Khalili. It is one of eight collections assembled, published and exhibited by Khalili, each of which is considered to be among the most important collections within their respective fields.
Textile performance, also known as fitness for purpose, is a textile's capacity to withstand various conditions, environments, and hazards, qualifying it for particular uses. The performance of textile products influences their appearance, comfort, durability, and protection. Different textile applications require a different set of performance parameters. As a result, the specifications determine the level of performance of a textile product. Textile testing certifies the product's conformity to buying specification. It describes product manufactured for non-aesthetic purposes, where fitness for purpose is the primary criterion. Engineering of high-performance fabrics presents a unique set of challenges.
Color is an essential aspect of the aesthetic properties of clothing. The color of clothing has a significant impact on one's appearance. Our clothes communicate about us and reveal our social and economic standing.
Aesthetics in textiles is one of the basic concepts of serviceability of textiles. It is determined by the perception of touch and sight. Aesthetics imply the appearance and attraction of textile products; it includes the color and texture of the material. It is a statement about the end user (consumer) and the target market. When combined with fabric construction, the finish of the clothing material, garment fit, style, and fashion compatibility, colours create an aesthetic comfort. All of these elements work together to satisfy our visual perception. Aesthetics incorporates the role of evaluation also.