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Rock n' Roll Racing | |
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Developer(s) | Silicon & Synapse [a] |
Publisher(s) | Interplay Productions Blizzard Entertainment (GBA, Definitive Edition) |
Designer(s) | Alan Pavlish |
Programmer(s) | Bob Fitch Patrick Wyatt Ayman Adham |
Artist(s) | Samwise Didier Ronald Millar Sr. Joeyray Hall |
Composer(s) | Tim Follin Geoff Follin Matthew Cannon |
Platform(s) | Super Nintendo Entertainment System, Mega Drive/Genesis, Game Boy Advance Definitive Edition Windows, Nintendo Switch, PlayStation 4, Xbox One |
Release | SNESMega Drive/GenesisGBADefinitive Edition February 19, 2021 |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Rock n' Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse and published by Interplay Productions for the Super Nintendo Entertainment System in 1993 and the Mega Drive/Genesis in 1994. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game's title. After Silicon & Synapse rebranded into Blizzard Entertainment, a port to the Game Boy Advance was released in 2003. In celebration of the company's 30th anniversary, a new version titled Definitive Edition alongside emulated re-releases of the original game were re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the Blizzard Arcade Collection in February 2021. [2]
Rock n' Roll Racing was initially developed as RPMII, a sequel to the company's previous game RPM Racing . At the end of the project, Interplay marketing added licensed music and changed the name to Rock n' Roll Racing. It is also similar in gameplay to Racing Destruction Set where it got its logic/AI engine and Rare's 1988 NES game R.C. Pro-Am.
The game pits four racers against each other, with up to two of them being player-controlled from a colourful collection of comic-book-inspired humans and aliens, and the rest being AI opponents; "Rip" and "Shred", who appear in all races, plus a third character unique to each planet/level in one-player mode. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game's various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track's edge.
While it is a racing game, there is heavy emphasis on attacking competitor's vehicles; since the cars always reappear with full health just a few seconds after blowing up, the only "harm" done is falling behind in the race. Players are rewarded with a monetary "attack bonus" each time they provide the finishing blow against another car using their forward or rear weapons (and a similar "lapping bonus" when they gain a full one-lap lead on an opponent during the race). In accordance with the continual destruction and restoration of the racing vehicles, the tracks are littered with mines and health power-ups, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on the planet hosting the race.
Players are updated on the race by commentator "Loudmouth Larry" (Larry "Supermouth" Huffman), who makes enthusiastic comments like "The stage is set, the green flag drops!" (or "Let the carnage begin!"), and "[player name] is about to blow!" at appropriate moments during the race.
Between races, players can spend the money they have earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven. Despite their limited capacity, every vehicle will have its weapon and boost charges replenished at the completion of each lap in a race. Racers can also buy more advanced vehicle models; however, all equipment and weapons upgrades are lost when a new vehicle is purchased.
The first three drivers to complete a race are awarded both money and points according to the final standings. Points are required for advancement to the next racing division or the next planet, with two divisions on each planet. A player who has not obtained enough points during a division's racing season must repeat the division, again starting with zero points, but all changes to the player's money and car remain in effect. In two-player mode, when only one player has sufficient points, the character in charge of advancement asks "Leave your loser friend behind?", allowing the leading player to continue alone by removing the other player from the game. The dropped player can continue from that point later by using their most recent password, once the game is reset.
Rock n' Roll Racing is widely known for its soundtrack. Originally, Silicon & Synapse wanted to use songs by ZZ Top but the fee was too high. They instead enlisted a company that provided low-cost licensed music in public settings. [3]
The songs were uncredited but included:
Passwords are given out at the beginning of each new "racing season" (each planet has its own definition of how many races make up a season, but early advancement will automatically start a new season), and they are located at the bottom of the F/X screen (accessible from the menu between races). These passwords are a complex code, consisting of three 4-digit sections, and they dictate everything about the players' progress: the character used, the vehicle type and color, weapons and parts upgrades, racing planet and division, difficulty setting, and money. The Game Boy Advance version of the game uses an EEPROM chip to save the player's progress instead of the password system.
The password codes only allow the player to save a maximum of $999,990 (six digits); if there are more than six figures in the bank account, the password truncates the leftmost digits over six (e.g. if there's $1,002,000 when the player quits, there will be only $2,000 when using the password to continue later). Due to the two-player password function, it's possible to "cheat" by entering the same password for both players or by entering passwords for players who were at entirely different points in the game. The password with the lowest difficulty setting and on the earliest planet and racing division will be used as the basis for play from then on, which allows a Warrior-skill character with a maxed-out vehicle to race against Rookie-class AIs in the Rookie skill mode.
Though a password-generator QBASIC program exists, the passwords it creates often result in a glitch, causing the player to race on glitchy planets—that exist only as a bug and can crash the game—after racing on Inferno. In the Rookie skill mode, however, they work perfectly, as long as one doesn't try to take the character beyond the third planet using the password. [4]
A second password generator has been written in JavaScript and limits the available planets to reflect the chosen skill mode while retaining the ability to customize any other aspect of the data stored in the password. [5]
A 3DO Interactive Multiplayer version of Rock n' Roll Racing was announced to be in development and slated to be published by Interplay during E3 1995, but this version was never released for unknown reasons. [6]
In 2003, Blizzard released an Adobe Shockwave-based demo version of the Game Boy Advance port featuring one track on its website. [7]
In 2014, a demo version of the game featuring three tracks was added to Battle.net, emulated through ZSNES. [8] This version has all rock music tracks changed to simple MIDI music, because the music license expired.
In celebration of the company's 30th anniversary, Blizzard Entertainment and Digital Eclipse released a compilation called Blizzard Arcade Collection in February 2021, for Microsoft Windows, Xbox One, PlayStation 4, and Nintendo Switch. The collection includes three Blizzard's classic video games: The Lost Vikings , Blackthorne and Rock n' Roll Racing, with two additional games: The Lost Vikings 2 and RPM Racing . Some of the modern features for the Definitive Edition include 16:9 resolution, 4-player split-screen, rewinding and saving of game progress, watching replays, and adding graphic filters to change the look of player's game in the SNES and Genesis versions, as well as a togglable option between the SNES soundtrack and the master recordings of the soundtrack in CD quality. [9] Larry "Supermouth" Huffman re-recorded lines from the original game, as well as recording brand new lines, for this release in the Definitive Edition.
Aggregator | Score |
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GameRankings | 82.67% (SNES) [10] 82.29 (GBA) [11] |
Publication | Score |
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Nintendo Power | 3.775/5 [c] |
Official Nintendo Magazine | SNES: 88/100 [13] |
GamePro gave the Genesis version a mixed review. They praised the Vs. mode and "rockin'" soundtrack with driving-appropriate tunes, but criticized the weak sound effects and remarked that the graphics and digitized voice are noticeably worse than in the Super NES version. [14]
Super Gamer reviewed the SNES version and gave an overall score of 90% writing: "Awesome rock soundtracks, plus plenty of vehicles, firepower, tracks and planets. A bit repetitive in one-player though." [15]
Rock N' Roll Racing was awarded Best Driving Game of 1993 by Electronic Gaming Monthly. [16]
GameSpot named Rock n' Roll Racing the best Game Boy Advance game of July 2003. [17]
IGN placed Rock n' Roll Racing 72nd on their Top 100 SNES Games of All Time. [18] In 2018, Complex placed Rock n' Roll Racing 84th on their "The Best Super Nintendo Games of All Time". [19] In 1996, GamesMaster rated the SNES version #96 in its "Top 100 Games of All Time". [20]
A sequel to the original Rock n' Roll Racing was made for the 32-bit PlayStation console by Interplay in 1997. The game was sold in Europe as Rock & Roll Racing 2: Red Asphalt and in the United States as just Red Asphalt. [21] It features a comic book art style in the character's profiles and ending videos, and a system to upgrade each character's driving/combat skills like RPGs.
In December 2013, a game titled Motor Rock (development title Rock n' Roll Racing 3D) was released on Steam by Yard Team. It's an unauthorized 3D remake of Rock n' Roll Racing. It was in development since 2009. [22] A week after release, the game was removed from Steam. [23]
Mario Kart is a series of kart racing games based on the Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses mostly from the Mario series as well as other gaming franchises such as The Legend of Zelda, Animal Crossing, F-Zero, Excitebike, and Splatoon.
Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.
Blackthorne is a cinematic platform game developed by Blizzard Entertainment. It was released for the Super NES and MS-DOS in 1994. The cover art for the SNES version was drawn by Jim Lee. The following year, Blackthorne was released for the Sega 32X with additional content. In 2013, Blizzard released the game for free on their Battle.net PC client. In celebration of the company's 30th anniversary, Blackthorne was re-released for Nintendo Switch, PlayStation 4, Windows and Xbox One as part of the Blizzard Arcade Collection in February 2021.
F-Zero is a 1990 racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game in the F-Zero series and was a launch game for the SNES. F-Zero was rereleased for the Virtual Console service on various Nintendo platforms and as part of the Super NES Classic Edition in 2017.
F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.
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Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. Two distinct versions of the game were released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.
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Top Gear 2 is a racing game video game developed and published by Gremlin Interactive. A direct sequel to the 1992 game Top Gear, it was first released by Kemco for the SNES in North America on August 8, 1993, and then the Super Famicom in Japan on December 22. It was later ported to the Amiga and Amiga CD32 in September 1994 by Gremlin Interactive, and to the Sega Genesis in September by Vic Tokai. While more realistic than its predecessor, Top Gear 2 maintained the arcade-style gameplay the series is known for.
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