The TV Boy, and its successors TV Boy II and Super TV Boy, are handheld TV games sold by many different companies, including Systema, Akor, and NICS, based upon an unlicensed clone of Atari 2600 hardware. They were released around 1992 and three years later, an improved version of the TV Boy 2, the Super TV Boy, was also made by Akor. [1] They were widely available across Europe. In the UK, they were most visibly available through Argos.
Users can play any one of 127 built-in games. In the UK, they were marketed with 126 games included, while the Super TV Boy has 127. [2]
Resembling a large handheld pad, the systems plug into a TV and operate on either four AA batteries or a 6V power supply (centre negative). The only difference between a TV Boy and TV Boy II is that the former has two 9-pin Atari-type joystick connectors for the optional use of external joysticks. This is true for the Systema and NICS TV Boys, but not for the Akor version, which does not have such external ports at all. [3] As the TV Boy II has no capacity for external joysticks, only a single player may play using a built-in pad. [4] Some versions of the TV Boy, but not all, have a jumper labeled NTSC/PAL on its motherboard. There is no cartridge slot for additional games.
The system contains a single 512KB ROM, housing 128 programs. One is the program that enables the others to be selected so only 127 games are included. None of them use any sort of paged ROM scheme. [5]
All 127 are original Atari 2600 games by companies such as Atari, Activision, and Mattel, hacked to remove copyright notices and other assets demonstrating ownership. The colored bars to the left of the A in the Activision logo remain in some games but the company name is excised. False and ambiguous names – such as Mad Kong ( Donkey Kong ) and The Flying Man (Superman) – are printed on the packing box and in the instruction manual.
For the UK versions, one game originally included with the TV Boy was removed from the TV Boy II: game #91: Protection ( Defender ). No replacement game takes its place (it was left non-operational) making the TV Boy II a 126-game handheld console. This space was filled in the Super TV Boy with Winter Adventure (Mountain Man). Also, three games were exchanged in the UK: Maze Town (Maze Craze) with Full Attack, Football (Pele's Soccer) with Besieged (Z-Tack), and Duel (Outlaw) with Laser Attack (Laser Blast).
Some of the games slightly alter the graphics of the originals. All play with altered colors — for example, Pitfall! (retitled as The Jungle) is set in a blue forest — because the game ROMs are NTSC versions played on a PAL console.
The following is a complete list of the Atari 2600 games modified for inclusion in the TV Boy, according to the game number on that device, with the original game name listed beside:
The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality, as well as waning interest in console games in favor of personal computers. Home video game revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.
Berzerk is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's Stratovox, it is one of the first arcade video games with speech synthesis. Berzerk places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex.
Pitfall! is a video game developed by David Crane for the Atari Video Computer System and released in 1982 by Activision. The player controls Pitfall Harry, who is seeking treasure in a jungle with a 20 minute time limit. The game world is populated by enemies such as snakes and scorpions and hazards including quicksand and logs that variously cause the player to lose lives or points.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes heavy use of synthesized speech for the Gorfian robot which teases the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Jumpman, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from the titular giant gorilla. It is the first game in the Donkey Kong series as well as Mario's first appearance in a video game.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Imagic was an American video game developer and publisher that created games initially for the Atari 2600. Founded in 1981 by corporate alumni of Atari, Inc. and Mattel, its best-selling titles were Atlantis, Cosmic Ark, and Demon Attack. Imagic also released games for Intellivision, ColecoVision, Atari 8-bit family, TI-99/4A, IBM PCjr, VIC-20, Commodore 64, TRS-80 Color Computer, and Magnavox Odyssey². Their Odyssey² ports of Demon Attack and Atlantis were the only third-party releases for that system in America. The company never recovered from the video game crash of 1983 and was liquidated in 1986.
H.E.R.O. is a video game written by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. It was ported to the Apple II, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, MSX, and ZX Spectrum. The player uses a helicopter backpack and other tools to rescue victims trapped deep in a mine. The mine is made up of multiple screens using a flip screen style.
Frenzy is a multidirectional shooter arcade video game published by Stern Electronics in 1982. It is a sequel to 1980's popular Berzerk; both games were developed by Alan McNeil. Frenzy's gameplay is fundamentally similar to Berzerk—the player enters a series of maze-like rooms containing armed robots and must shoot them to survive—but adds more variety. Ports were released for ColecoVision and ZX Spectrum.
In the history of video games, the second generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Beamrider is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983. The game was ported to the Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, ZX Spectrum, and MSX.
Garry Kitchen is a video game designer, programmer, and executive best known for developing games for the Atari 2600, Commodore 64, Nintendo Entertainment System, and Super Nintendo Entertainment System, as well as co-founding Absolute Entertainment with ex-Activision developers. His port of Donkey Kong for the Atari 2600 was a major hit for Coleco, selling over 4 million copies. His other 2600 work includes Keystone Kapers and Pressure Cooker for Activision and Space Jockey for U.S. Games. He also wrote Garry Kitchen's GameMaker and The Designer's Pencil for the Commodore 64.
The Activision Decathlon is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit family, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Games by Apollo Inc. was a third-party developer of games for the Atari 2600 video game system, based in Richardson, Texas. It was founded in October 1981 by Pat Roper as a subsidiary of his National Career Consultants (NCC). Apollo's first title was Skeet Shoot, and neither it nor the ten games that followed caught on, and the company was one of the first to declare bankruptcy as a result of the video game crash of 1983.
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.
Bit Corporation was a Taiwanese game developer and console manufacturer.
The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the American market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America. It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System, reviving interest in consoles. Up until this point, most investors believed video games to be a fad that has since passed. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades. Other consoles releases in the decade included the Intellivision, TurboGrafx-16 and Sega Genesis. Notable games of the 1980s included Metroid, Elite, SimCity, Ninja Gaiden, Tetris, Pac-Man, Contra, Donkey Kong, and the first five Super Mario games.