Children's Discovery System

Last updated
Children's Discovery System
Childrens Discovery System - Image - 1981.jpg
Manufacturer Mattel
Generation Second
Release dateSeptember 1981 (1981-09)
Discontinued1984
MediaLearning Module ROM cartridges
Memory2k RAM
Display LCD 16x48
Input Membrane keyboard

The Mattel Children's Discovery System is an early electronic educational toy product released by Mattel in 1981. The Children's Discovery System was targeted toward children aged 6 to 11 [1] and mimicked the look of a contemporary consumer-grade computer.

Contents

History

The system was developed by Mattel with the help of UCLA professor Dr. Gordon L. Berry, who was chief educational consultant on the project. [2]

It was announced at the American International Toy Fair in February 1981 [3] and released later that year around October. [4] [5] The system cost around $125 at launch. [6]

One review noted how small the screen resolution was, which limited it severely, and how slow the system was to start up. The included game modes on the console were also criticized: the type mode did not provide feedback on its word games, music mode was described as "pointless" due to its simplicity and that the music is represented by letter graphics instead of notes. The art mode, however, was praised for being a good introduction to computer graphics, although the process of drawing pixel-by-pixel was described as tedious. [7]

In September 1982, a marketing campaign was initiated with celebrity endorsement from the Smothers Brothers, claiming that the system could make parents "Get a smarter kid in 60 days. Or your money back", with purchase of the system and two modules made from September 1 to December 31, 1982. [8] In May 1984, Jell-O had 1000 units as part of a prize pool for a sweepstake until June 30. [9] In the Fall of 1984, Mattel liquidated the remaining 8000 units and learning modules to DAK Industries, where they sold through mail order a bundle that included the console with 14 learning modules for $79, nearly the entire library of games. [10] It later appeared in a Lionel Kiddie City sale in December 1985 for $29.91. [11]

Specifications

The Children's Discovery System used a 16-by-48 matrix LCD screen [12] [13] and was powered by six size AA alkaline batteries. [14] The screen was much wider than it was tall, therefore only a grid of 8-by-2 text was possible, allowing for a maximum of 16 characters on-screen at any given moment.

The unit came preprogrammed with three modes: art mode, music mode and type mode. The Discovery System came with a specially laid-out membrane keyboard to better accommodate the built-in modes and also made use of keyboard overlays for use with expansion modules. Also included with the unit was a large activity book with over 100 suggested learning activities specially-tailored for the Discovery System. [15]

Expansion module cartridges

Besides the three included modes on the console, one could buy other game cartridges with different games. Each cartridge is numbered from 1 to 21, and all have the Discoveries in ---- Learning Fun Module name, where the ---- is the name of the actual game and what is written on the cartridge. Each module has several different modes for different games, and an age range depending on the content.

Although the system was advertised alongside 21 different modules since the beginning, all 21 were not ready at launch, with only 8 titles available by late 1982. Others were developed and released at later dates. It is currently unknown if all the modules were even developed or released.

Each box is a different color, and collecting them together creates a color gradient with the spines. Photos of different children are used in the front of each box.

  Background shading indicates the color of the box and number on the spine of each game.
#CodeAge rangeFun moduleGame modes listed in the box
116066–11Math I
  • Calculator
  • Flash Cards
  • Math Quiz
  • Metric/U.S. Conversions
233496–11Arcade Action I
  • Racers
  • Golf
  • Push Off
316076–8Words I
  • Computerized word games with 4 fun ways to play!
416096–11Art
  • Pixturir
  • Quik Pix
  • Copy That
  • Art Alive
  • Lock-N-Key
516086–11Music
  • Create, play and learn music with a fun, computerized sound!
633469–11Words II
  • Word games for the older child with 4 fun ways to play!
737316–11Arcade Action II
  • Target action excitement in 4 computer arcade games.
837336–11Memory And Logic
  • Secret Code
  • Memory Match
  • Patterns
937326–11Geography I
  • Mystery Nation
  • Geo-Facts
  • Odd Nation Out
  • Info-Nations
1037346–11Foods
  • Pick A Food
  • Four Of A Kind
  • Peanut Butter Poker
  • Calories Count
1151656–8Fractions I
  • Fraction Counting
  • Name That Fraction
  • Action Fractions
  • Pinpoint The Fraction
1233479–11Fractions II
1333509–11Science I
  • Planets
  • Space Weights
  • Rocket Lander
1438356–11Presidents
  • Presidential Facts
  • Mystery President
  • Presidential Order
  • Pick A President
15Arcade Action III [16]
165329Computer Programming
17
1853289–13Spelling Fun
  • Word Gin
  • 2-Player Word Gin
  • Secret Word
  • 2-Player Secret Word
19
20
21

Other games/unknown number:

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  2. "Computing Considerations". Personal Computing. February 1982. p. 88.
  3. "Creative Computing Magazine (September 1981) Volume 07 Number 09". September 1981.
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  5. Daily News. October 7, 1981 https://www.newspapers.com/image/490062184/.{{cite news}}: Missing or empty |title= (help)
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  8. St. Louis Post-Dispatch . December 15, 1982 https://www.newspapers.com/image/139985771/.{{cite news}}: Missing or empty |title= (help)
  9. Times-Advocate. May 23, 1984 https://www.newspapers.com/image/569141832/.{{cite news}}: Missing or empty |title= (help)
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  11. The Salt Lake Tribune . December 19, 1985 https://www.newspapers.com/image/613719819/.{{cite news}}: Missing or empty |title= (help)
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  16. "MicroKids - Issue 01 Volume 01 No 01 (1983-12)(Microkids Publishing)(US)". December 1983.