Disney's Activity Center | |
---|---|
Developer(s) | Disney Software / Disney Interactive Gryphon Software |
Publisher(s) | Disney Software / Disney Interactive |
Platform(s) | Microsoft Windows, Mac OS, Playstation |
First release | Disney's Aladdin Activity Center 1994 |
Latest release | Disney-Pixar's Monsters, Inc. Activity Center 2002 |
Disney's Activity Center is a series of PC and PlayStation games released by Disney Interactive with each title consisting of various activities and minigames to be completed, using aspects of their licensed property.
Disney Interactive was founded in 1994 via the acquisition of Sanctuary Woods, to develop and market a range of interactive entertainment based on their properties. [1] The company's distribution was handled by Disney division Buena Vista. Ex-Sanctuary Woods' 35 staff in their local Victoria, British Columbia office became a small part of Disney Interactive's 300 employees, handling the programming, sound and graphic design, and art. Meanwhile, Disney Interactive managed the animation and creative from their Burbank head office. [1] The developers aimed to have a "true and fair representation of the original property", having the feature films' directors and producers working alongside their artists and designers. [2] The developer was one of several interactive divisions of film studios sprouting at the time, including Universal Interactive Studios, Turner Interactive, Fox Interactive, Sony Imagesoft, and Imagination Pilots (MGM). [2] Disney Interactive felt the initial success of the Activity and Storybook games would boost the success of their Learning Series (kicked off with Ready to Read with Pooh ) and the first game from their creativity line Disney's Draw & Paint. [3]
Game | Year of release | Notes |
---|---|---|
Disney's Activity Center: Aladdin | November 1994 [2] | The game's designers and artists worked hand in hand with the film's directors and producers. [2] The title sold 100,000 copies by 18 February 1995. [2] |
Disney's Activity Center: The Lion King | 1995 | Ryan O'Donohue replaces Jonathan Taylor Thomas as the voice of Young Simba because Thomas was busy acting as Tom Sawyer for Disney's live action production of Tom and Huck . |
Disney's Activity Center: Toy Story | 1996 | |
Disney's Activity Center: The Little Mermaid | 1998 | |
Disney's Activity Center: The Lion King II: Simba’s Pride | 1998 | |
Disney's Activity Center: A Bug's Life | 1998 | |
Disney's Activity Center: Beauty and the Beast | 1999 | |
Disney's Activity Center: Tarzan | 1999 | |
Disney's Activity Center: Toy Story 2 | 1999 | |
Disney's Activity Center: Winnie the Pooh | 2000 | Based on the story Winnie the Pooh and the Blustery Day . [4] |
Disney's Activity Center: Dinosaur | May 16, 2000 [5] | |
Disney's Activity Center: The Little Mermaid II: Return to the Sea | 2000 | |
Disney's Activity Center: 102 Dalmatians | 2001 | |
Disney's Activity Center: The Emperor's New Groove | 2001 | |
Disney's Activity Center: Atlantis: The Lost Empire | 2001 | |
Disney's Activity Center: Tigger | March 2001 [6] | |
Disney's Activity Center: Monsters, Inc. | 2002 |
On AllGame, Disney's The Lion King Activity Center received 3.5 stars, [7] Disney's Aladdin Activity Center received 3.5 stars, [8] Disney's Toy Story Activity Center received 3.5 stars, [9] Disney's Winnie the Pooh Activity Center received 3.5 stars, [10] Disney's 102 Dalmatians Activity Center received 3.5 stars, [11] Disney's Dinosaur Activity Center received 2 stars, [12] Disney's Tigger Activity Center received 3 stars, [13] and Disney's Tarzan Activity Center received 3 stars. [14]
The Boston Herald thought that by 1999, the titles had become predictable cash-ins to Disney films, who would generally have voice actor replacements and the same structure as previous games in the series; the newspaper also commented that Activity Center games were one part of the triad (along with the "action game" and the "print studio" that Disney Interactive would generally release with each new film). [15] Knight Ridder thought the Tarzan triad weren't groundbreaking yet fun enough to keep kids entertained, deeming the Activity Center as a pleasant diversion. [16] The Herald News thought the series was catered toward children and kept them in mind during the design process. [17] The Washington Post considered the games as tie-ins that Disney was cranking out at the time, strictly for fans of the film properties. [18] The Los Angeles Times noted the games featured an online component, but the Internet content wasn't assured as safe by Disney. [19]
Aladdin was the 3rd most popular education game in the week ended December 2, 1995, [20] and 4th most popular in the Macintosh category in the week ended December 9, 1995. [21] The Lion King was the most popular title in the Macintosh category in the week ended February 3, 1996, [22] the 2nd most popular title in the Macintosh category in the week ended March 5, 1996, [23] and the 8th most popular in the week ended May 4, 1996. [24] In the month of May 1997, Toy Story was the 3rd top-selling software in Home Education (MS-DOS/Windows), while Aladdin and The Lion King were the 4th and 8th best-selling under Home Education (MacIntosh). [25] Tarzan was the 4th top selling education title in the week ended July 17, 1999. [26]
JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.
The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.
The Playroom is an educational video game published in 1989 for MS-DOS, Apple II, and Mac. The game was compatible with the TouchWindow utility. It was ported to the Amiga and FM Towns computers in 1992 and 1994 respectively and then remade for Microsoft Windows and Macintosh in 1995. It was designed for ages 3 to 6 manufactured by Broderbund. A follow-up game titled The Treehouse came in 1991 as well as a sequel to this game, called The Backyard in 1993.
Tarzan: Untamed is a 2001 action-adventure game developed by Ubi Soft Montreal and published by Ubi Soft for the PlayStation 2 and GameCube.
Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.
Creative Capers Entertainment is an American animation studio founded by Terry and Sue Shakespeare with David Molina in 1989. Based in Altadena, California, it specializes in Flash and hand-drawn animation in various feature films, television series, commercials, CD-ROMs and video games.
The Magic School Bus is a series of educational software video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series.
Tarzan is a 1999 platform game based on the 1999 film of the same name. Versions were released in North America for the Game Boy Color on June 28, 1999, PlayStation and Microsoft Windows on June 30, 1999, and Nintendo 64 in February 15, 2000. In 2012, the PlayStation version was made available on the PlayStation Store for PlayStation Vita.
Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.
Aladdin is a Disney media franchise comprising a film series and additional media. It began with the 1992 American animated feature of the same name, which was based on the tale of the same name, and was directed by Ron Clements and John Musker. The success of the film led to two direct-to-video sequels, a television series, a Broadway musical, a live-action remake, various rides and themed areas in Disney's theme parks, several video games, and merchandise, among other related works.
Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on October 19, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.
Disney's Aladdin is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System, based on the 1992 animated Disney film of the same name. Disney's Aladdin is a 2D side-scrolling video game in which the player controls Aladdin and his monkey Abu. It was designed by Shinji Mikami.
Disney's Print Studio is a series of crafts/design computer games released by Disney Interactive, which allows players to print various types of documents in the themes of its licensed property. The 1994 Aladdin game was the precursor to the Print Studio games to follow, and set in motion the template of how those games would work.
Anastasia: Adventures with Pooka and Bartok is a puzzle video game based on the 1997 animated film Anastasia. Developed by Motion Works, published by Fox Interactive and distributed by 20th Century Fox Home Entertainment, the title was released on November 25, 1997. It was produced by David Wisehart, who also served as voiceover director. The game had an estimated budget of US$800,000.
Tarzan is a Disney media franchise that commenced in 1999 with the theatrical release of the film Tarzan, based on the character Tarzan by Edgar Rice Burroughs.
Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM! Entertainment.
Reader Rabbit Toddler is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.
Thinkin' Things is a series of educational video games by the Edmark Corporation and released for Windows and Mac in the 1990s. Entries in the series include Thinkin' Things Collection 1 (Formerly Thinkin Things) (1993), Thinkin' Things Collection 2 (1994), Thinkin' Things Collection 3 (1995), the adventure game Thinkin' Things: Sky Island Mysteries (1998), Thinkin’ Things Galactic Brain Benders (1999), Thinkin' Things: All Around Frippletown (1999) and Thinkin' Things: Toony the Loon's Lagoon (1999).
disney activity center interactive studios.
{{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help)[ dead link ]{{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help){{cite journal}}
: Cite journal requires |journal=
(help)