Giantcraft

Last updated
Giantcraft
Giantcraft.jpg
Genre Role-playing game
Publisher TSR
Media typePrint

Giantcraft is a supplement to the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Contents

Giantcraft is a sourcebook for the Forgotten Realms campaign setting focusing on giants. [1]

Publication history

Shannon Appelcline commented that of the changes to the Forgotten Realms publications in the early 1990s, "The biggest change was that the geographical setting books had faded away starting in the early '90s. They were replaced by a number of other lines. The "FOR" books instead looked at organization in the Realms — much like the splatbooks of White Wolf and others. They ran from FOR1: Draconomicon (1990) to Giantcraft (1995)." [2] :104

Reception

Andy Butcher reviewed Giantcraft for Arcane magazine, rating it a 5 out of 10 overall. [1] He suggests that if the players are bored by giants and no longer find them interesting, "then Giantcraft should be allowed to permeate your gameworld. It offers a refreshingly different perspective on giants." [1] He continues, "These are not the two-dimensional, high hit-dice end-of-campaign bosses we've grown accustomed to. They are fully fleshed-out stars. And not only does the Giantcraft supplement slip seamlessly into Forgotten Realms, but also it requires only minimal tweaking to transport all the bits you want to any AD&D universe." [1] Butcher does criticize that "Giantcraft lacks cohesion and direction. Sure you're told a lot, but you're told the same lot repeatedly. Some sections are plain laughable ... while others, such as the chapter on giant-kin, are plain tedious." [1] He credits the book that "Almost by accident, though, Giantcraft does manage though to reinvent one of AD&D's less glamorous creatures with a liberal sprinkling of great ideas, anecdotal character descriptions and veiled hints". [1] Butcher ends the review by saying "The lack of focus and repetitive nature force Giantcraft from the 'must read' list but next time you want an inspiration hit, you should find it here." [1]

Related Research Articles

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations, comic books, and an upcoming film.

<i>Spelljammer</i> Dungeons & Dragons fictional campaign setting

Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons role-playing game, which features a fantastic outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update released on August 16, 2022.

Menzoberranzan, the "City of Spiders", is a fictional city-state in the world of the Forgotten Realms, a Dungeons & Dragons campaign setting. The city is located in the Upper Northdark, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills. It is famed as the birthplace of Drizzt Do'Urden, the protagonist of several series of best-selling novels by noted fantasy author R. A. Salvatore. Menzoberranzan has been developed into a video game and a tabletop RPG setting. Menzoberranzan has been described as "a perfect unjust state" and compared to Glaucon's vision of a state that is held together only by the fear of retribution.

In the fantasy role-playing game Dungeons & Dragons, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment.

Plane (<i>Dungeons & Dragons</i>) Role-playing game multiverse

The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse.

<i>Blood & Magic</i> 1996 video game

Blood & Magic is a real-time strategy video game released by Interplay Productions in 1996 which uses the Dungeons & Dragons license.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

<i>Draconomicon</i> Dungeons & Dragons sourcebook

The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".

<i>The Savage Frontier</i>

The Savage Frontier is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It describes the Savage Frontier of Faerûn. The book was written by Jennell Jaquays and published by TSR in 1988. Cover art is by Larry Elmore, with interior illustrations by Esteban Maroto, and cartography by Dave Sutherland, Dennis Kauth, and Jaquays.

<i>Forgotten Realms Campaign Guide</i>

The Forgotten Realms Campaign Guide is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Forgotten Realms Players Guide</i>

The Forgotten Realms Player's Guide is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Kara-Tur: The Eastern Realms</i>

Kara-Tur: The Eastern Realms is an accessory and campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Pages from the Mages</i>

Pages from the Mages is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1995.

<i>Warriors and Priests of the Realms</i>

Warriors and Priests of the Realms is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Neverwinter Campaign Setting</i>

Neverwinter Campaign Setting is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<i>Menzoberranzan: City of Intrigue</i> Dungeons & Dragons supplement

Menzoberranzan: City of Intrigue is a system-neutral supplement to the Dungeons & Dragons role-playing game published towards the end of 4th edition.

<i>Ed Greenwood Presents Elminsters Forgotten Realms</i>

Ed Greenwood Presents Elminster's Forgotten Realms is an edition-neutral sourcebook for the Forgotten Realms published during the 4th edition of the Dungeons & Dragons role-playing game.

The World of Aden is a 1995 role-playing game supplement published by West End Games for MasterBook.

<i>Theatrix Ironwood</i> Tabletop role-playing game supplement

Theatrix Ironwood is a supplement published by Backstage Press in 1994 for the diceless role-playing game Theatrix.

References

  1. 1 2 3 4 5 6 7 Butcher, Andy (December 1995). "Games Reviews". Arcane. Future Publishing (1): 75.
  2. Shannon Appelcline (2014). Designers & Dragons: The '70s. Evil Hat Productions. ISBN   978-1-61317-075-5.