Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.
Manufacturer | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari, Inc. | Television Interface Adaptor (TIA) | 1977 | 2 | Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV) | Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit | [1] |
POKEY | 1979 | 4 | Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges | [2] | ||
Atari AMY | 1983 | 64/8 | Intended for 65XEM (never released) | HMOS (depletion mode NMOS) chip, additive synthesis chip (64 oscillators, 8 frequency ramps) | [3] | |
Atari MIKEY | 1989 | 4 | For the Atari Lynx | Combined sound and LCD driver, has 4-channels with an 8-bit DAC | ||
General Instrument | AY-3-8910 | 1978 | 3 | Arcade boards (DECO, [4] Taito Z80, [5] Konami Scramble, [6] Irem M27, [7] Konami 6809, [8] Capcom Z80 [9] ), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum 128, Elektor TVGC, Mockingboard, Speech/Sound Program Pak (TRS-80 Color Computer)), Intellivision | N-type MOS (NMOS) large-scale integration (LSI) chip | [10] |
SP0250 | 1981 | 1 | Sega G80 arcade system board | Linear predictive coding (LPC) speech synthesis NMOS chip | [11] | |
SP0256 | 1984 | 1 | Intellivoice (Intellivision), MicroSpeech (ZX Spectrum), Tandy Voice Synthesizer (TRS-80), VIC-20, and Atari 8-bit homebrew kits, Fuzzbuster radar detector | LPC speech synthesis NMOS LSI chip | [12] | |
Konami | RC | 1981 | 1 | Konami Scramble and Gyruss arcade system boards | [13] [14] | |
VRC6 | 1989 | 3 | Certain Konami-produced Famicom cartridges | [15] | ||
MOS Technology | VIC (6560 / 6561) | 1977 | 4 | VIC-1001 and VIC-20 | Combined sound and graphics NMOS chip | [16] |
SID (6581 / 8580) | 1981 | 3 | Commodore 64 and Commodore 128 computers, Elektron SidStation synthesizer sound module | NMOS chip (6581) / HMOS-II chip (8580) | [17] [18] | |
TED (7360 / 8360) | 1983 | 2 | Commodore 16, Commodore Plus/4 | HMOS chip | [19] | |
Microchip Technology | AY8930 | 1989 | 3 | Covox Sound Master Card | ||
Oki Electric Industry | Oki MSM5232 | 1983 | 8 | Arcade games (particularly Taito games), Korg Poly-800 polyphonic synthesiser | Complementary MOS (CMOS) chip | [20] [18] [21] |
Philips | Philips SAA1099 | 1984 | 6 | SAM Coupé, Creative Music System (also known as Game Blaster) | [22] | |
Ricoh | Ricoh 2A03 / 2A07 | 1983 | 5 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, delta modulation channel (DMC) is for pulse-code modulation (PCM) sampling, 7-bit DAC. | [23] |
Sega | Sega Melody Generator | 1981 | 1 | Sega G80 arcade system board | [24] | |
Sharp Corporation | Sharp LR35902 | 1989 | 4 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. | [25] |
Sharp SM8521 | 1997 | 1 | Game.com | Noise generator | ||
Sunsoft | Sunsoft 5B | 1992 | 3 | Famicom cartridge Gimmick! | Derivative of Yamaha YM2149F | [26] |
Texas Instruments | SN76477 | 1978 | 1 | Space Invaders arcade system board, ABC 80 | [27] | |
LPC Speech Chips | 1978 | 1 | Speak & Spell, Speak & Math, Speak & Read, arcade games | Pitch-excited LPC (PE-LPC) speech synthesizer, digital signal processor (DSP), P-type MOS (PMOS) chip | ||
SN76489 (DCSG) | 1979 | 4 | Various arcade system boards, SG-1000 console, BBC Micro home computer, Sharp MZ-800, IBM PCjr and TI-99/4A computers | [28] | ||
SN76489A (DCSG) | 1982 | 4 | ColecoVision and SG-1000 consoles | |||
SN76496 | 1982 | 4 | Tandy 1000 computer | [29] | ||
TMS3615 | 1981 | 2 | Arcade games | [30] | ||
TMS3617 | ||||||
TMS3630 | ||||||
TMS3631-RI104 / RI105 | ||||||
Toshiba | Toshiba T7766A | 1988 | 3 | Some MSX models (MSX-Engine) | AY-3-8910 compatible chip (has the same pinout) | |
Unisonic Technologies Company | UM66, TXXL series | 1 or 2 | 3-pin CMOS LSI based chip that contains pre-programmed read-only memory (ROM) | [31] | ||
Yamaha | Yamaha YM2149 (SSG) | 1983 | 3 | Various arcade boards, MSX computers (including Yamaha CX5M), Atari ST computer | NMOS LSI chip based on AY-3-8910 | [32] [33] [34] |
Yamaha / Sega VDP PSG (SN76496) | 1984 | 4 | SG-1000 II, Master System, Mega Drive/Genesis and Pico consoles, Game Gear handheld game console | Based on Texas Instruments SN76496. Integrated into the Yamaha YM2217, Yamaha YM2602, and Yamaha YM7101 VDP chips. In Mega Drive/Genesis, it is both secondary to the Yamaha YM2612 FM chip and for Master System mode. | [35] | |
Yamaha YM3439 (SSGC) | 1991 | 3 | Atari Falcon and MSX computers | CMOS LSI variant of YM2149 | [36] |
Manufacturer(s) | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari | Jerry | 1993 | 16 | Atari Jaguar | CMOS chip, also supports PCM (sample-based synthesis) and pulse-width modulation (PWM) | [37] [38] |
Atmel / Dream | SAM9407 | 1993 | 4 | Quasimidi digital synthesizers (Caruso, Quasar, [39] [40] Technox, Raven, Raven MAX), computer sound cards (Guillemot Maxi Sound 64 Dynamic 3D, Maxi Sound Home Studio 64 Pro, Hoontech ST128 Gold & Ruby and Soundtrack Digital Audio, TerraTec AudioSystem EWS64L/XL/XXL/SHome Studio Pro 64, Home Studio) | High-speed CMOS (HCMOS) chip | [41] [42] |
SAM9707 | 1998 | 4 | Quasimidi digital synthesizers (Rave-O-Lution 309, Sirius, Polymorph) | Digital signal processor (DSP) core | [43] [44] | |
Ensoniq | Ensoniq 5503 | 1984 | 32 | Mirage synthesizer and Apple IIGS computer | [45] | |
Hudson Soft / NEC / Epson | Hudson Soft HuC6280 | 1987 | 6 | NEC's PC Engine (TurboGrafx-16) console | CMOS chip | [46] |
Konami | Konami SCC | 1987 | 5 | Certain arcade system boards, game cartridges for MSX | [47] | |
Namco | Namco WSG (Waveform Sound Generator) | 1980 | 3 | Several Namco arcade system boards (including Namco Pac-Man and Namco Galaga) | [48] [49] | |
Namco 52xx (Audio Processor) | 1981 | 1 | Namco Galaga and Namco Pole Position arcade system boards | [50] [49] | ||
Namco 54xx (Audio Generator) | 1982 | 8 | Namco Pole Position arcade system board | [50] | ||
Namco 15xx (WSG) | 1982 | 8 | Namco Super Pac-Man arcade system board | [49] [51] | ||
Namco CUS30 | 1984 | 8 | Namco Pac-Land, Namco Thunder Ceptor, System 86 and Namco System 1 arcade boards | Similar to the earlier 15xx WSG, but capable of stereo sound. | [49] | |
Namco 163 (N163) | 1987 | 8 | Namco-produced Famicom games | [52] | ||
Nintendo | VSU-VUE | 1995 | 6 | Virtual Boy portable console | Silicon-gate CMOS chip | |
Ricoh | Ricoh 2C33 | 1986 | 1 | Famicom Disk System | ||
Sharp Corporation | Sharp LR35902 | 1989 | 1 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. | [25] |
Sharp SM8521 | 1997 | 2 | Game.com | |||
Manufacturer | Chip | Year | Total FM operators | Max FM channels | Max ops / channel | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
ESS Technology | ESFM synthesizer | 1994 | 72 | 18 | 4 | Most ESS Tech sound chips (ES1868/69 being most common) | Based on Yamaha YMF262 (OPL3) silicon-gate CMOS chip. Includes wavetable interface. Two modes, one "OPL2/3 compatible" and the other the native superset. | [53] [54] |
Konami | VRC7 | 1990 | 12 | 6 | 2 | Famicom cartridge Lagrange Point | Modified derivative of Yamaha YM2413 (OPLL). Labeled as DS1001 by Yamaha as an internal code. | [55] |
Yamaha | YM2128 (OPS) / YM2129 (EGS) | 1983 | 96 | 16 | 6 | Yamaha digital synthesizers (DX7, DX1, DX5, DX9, [56] [57] TX7, TX216, TX416, TX816) [58] | Chipset (OPS operator chip, EGS envelope generator chip) | [34] [59] [60] |
Yamaha YM2151 (a.k.a. OPM) | 1983 | 32 | 8 | 4 | Mid-1980s to mid-1990s arcade systems (the most prolific FM chip used in arcades), Sharp X1 and X68000 computers, MSX (CX5M, Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit), Yamaha digital synthesizers (DX21, DX27, DX100) | NMOS chip (depletion-load) [61] | [62] [33] [63] | |
Yamaha YM2203 (a.k.a. OPN) | 1984 | 12 | 3 | 4 | Some 1980s arcade games, NEC computers (PC-88, PC-98, NEC PC-6001mkII SR, PC-6601 SR) | 3 additional Yamaha YM2149 SSG square wave channels, silicon-gate NMOS LSI chip | [64] [33] [63] | |
Yamaha YM3526 (a.k.a. OPL) | 1984 | 18 | 9 | 2 | Bubble Bobble arcade game, Commodore 64 SFX Sound Expander | Silicon-gate CMOS LSI chip | [65] [33] [63] | |
Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 18 | 9 | 2 | MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205) | Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI chip | [66] | |
Yamaha YM2164 (a.k.a. OPP) | 1985 | 32 | 8 | 4 | Yamaha FB-01 MIDI Expander, IBM Music Feature Card, MSX (Yamaha CX5M and SFG-05), Korg DS-8 and 707 digital synthesizers | Based on Yamaha YM2151 (OPM) | [67] [33] [63] | |
Yamaha YM3812 (a.k.a. OPL2) | 1985 | 18 | 9 | 2 | Sound cards for PC (including AdLib and early Sound Blaster cards), Yamaha Portasound keyboards (PSR and PSS series) | Silicon-gate CMOS LSI chip | [68] [33] [63] | |
Yamaha YM2413 (a.k.a. OPLL) | 1986 | 18 | 9 | 2 | Japanese Master System, Sega Mark III, MSX (in MSX Music cartridges like the FM-PAC, and internally in several Japanese models by Panasonic, Sony and Sanyo), Yamaha Portasound digital keyboards (PSS-140, PSS-170, PSS-270) | Silicon-gate NMOS LSI chip | [69] [33] [63] | |
YM2604 (OPS2) / YM3609 (EGM) | 1986 | 96 | 16 | 6 | Yamaha DX7 II and TX802 digital synthesizers | Chipset (OPS2 operator chip, EGM envelope generator chip) | [60] [70] [71] | |
Yamaha YM2608 (a.k.a. OPNA) | 1986 | 24 | 6 | 4 | NEC PC-88 and PC-98 computers | 3 additional Yamaha YM2149 SSG square wave channels, 7 additional ADPCM channels, silicon-gate NMOS LSI chip | [72] [63] | |
Yamaha YM2414 (a.k.a. OPZ) | 1987 | 32 | 8 | 4 | Yamaha digital synthesizers (TX81Z, DX11, YS200), Korg Z3 guitar synthesizer | [33] [73] [63] | ||
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 16 | 4 | 4 | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | 7 additional ADPCM channels | [74] [21] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 24 | 6 | 4 | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | PCM supported on one of the channels | [75] | |
Yamaha YM3438 (a.k.a. OPN2C) | 1989 | 24 | 6 | 4 | Sega Mega Drive/Genesis console (later models), FM Towns computer, Sega arcade systems | Improved Yamaha YM2612, PCM supported on one of the channels, silicon-gate CMOS LSI chip | ||
Yamaha YMF262 (a.k.a. OPL3) | 1990 [76] | 36 | 18 | 4 | Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32) | Silicon-gate CMOS chip | [54] [33] [63] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 36 | 18 | 4 | 12 additional PCM channels | |||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 36 | 18 | 4 | Moonsound cartridge for MSX computer | [77] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 32 | 32 | Sega Saturn console, Sega ST-V, [78] Model 2A/2B/2C CRX [79] [80] [81] and Model 3 arcade systems | PCM supported | [82] [83] | |
Yamaha YMF288 (a.k.a. OPN3) | 1995 | 24 | 6 | 4 | NEC PC-98 computer | Based on Yamaha YM2608 (OPNA) | [84] [85] | |
Yamaha YMF7xx (a.k.a. OPL3-SA) | 1997 | 36 | 18 | 4 | Embedded audio chipset in some laptops and sound cards (including PCI, ISA and Yamaha Audician 32) | Integrates Yamaha YMF262 (OPL3) | [86] [33] [87] | |
Yamaha YMU757 (a.k.a. MA-1) | 1999 | 8 | 4 | 2 | Some 2000s and 1990s cellphones, PDAs | [88] | ||
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 32 | 16 | 2 | Some 2000s cellphones, PDAs | 8 channels for 4 operators, an additional ADPCM channel | [89] | |
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 16 channels for 4 operators, 8 additional PCM/ADPCM channels | [90] | |
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 32 PCM/ADPCM channels, 16 channels for 4 operators | [91] | |
Yamaha YMF825 (a.k.a. SD-1) | 2011 | 32 | 16 | 4 | [92] |
Manufacturer(s) | Chip | Year | Max PCM channels | Max sample depth (bits) | Max sample rate (Hz) | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
Analog Devices | AD1848 | 1992 | Multiple stereo channels, unlimited | 16 | 48,000 | Original Windows Sound System card by Microsoft, Ensoniq Soundscape S-2000 and Elite cards | Digital-to-analog codec chip, 2-channel stereo input/output | [93] |
ARM Ltd. | VIDC20 | 1994 | 8 | 16 | 44,100 | Risc PC computer | ||
Atari | Jerry | 1993 | 16 | 16 | 44,100 | Atari Jaguar console | CMOS chip, also supports pulse-width modulation (PWM) and single-cycle wavetable-lookup synthesis | [37] [94] [38] |
SDMA (Sound/DMA) | 1992 | 8 | 16 | 49,170 | Atari Falcon030 computer | Integrates Motorola 56001 DSP | [95] [96] | |
Crystal Semiconductor | CS4231 | 1992 | 1 | 16 | 48,000 | Windows Sound System compatible, Gravis Ultrasound card | [97] | |
Drucegrove | Digitalker MM54104 | 1980 | 1 | 1 | 13,000 | Namco Galaxian ( King & Balloon ) and Scorpion arcade system boards, National Semiconductor Digitalker DT1050 speech synthesizer | Delta modulation (DM) differential PCM (DPCM) speech synthesis chip | [98] [99] |
Gravis | GF1 | 1992 | 32 | 16 | 44,100 | Gravis Ultrasound card | ||
Harris Corporation | HC-55516 | 1981 | 1 | 1 | 32,000 | Irem M27 (Red Alert), [100] Sinistar [101] and Midway Y Unit [102] arcade system boards | Continuously variable slope DM (CVSD) adaptive DM (ADM) speech decoder | [103] |
Intel | Intel High Definition Audio (IHDA) | 2004 | 8 | 32 | 192,000 | IBM Personal Computer, IBM PC compatible computers | [104] | |
Konami | Konami K007232 | 1986 | 2 | 8 | 32,000 | Konami Bubble System and Twin 16 arcade boards | PCM | |
Konami K053260 | 1990 | 4 | 12 | 32,000 | Konami TMNT based arcade board | KDSC | ||
Konami K054539 | 1991 | 8 | 16 | 32,000 | Konami Xexex based, Mystic Warriors based and GX arcade boards | ADPCM | ||
Macronix | Flipper | 2001 | 64 | 16 | 48,000 | GameCube and Wii console | ADPCM, Dolby Pro Logic II (AC-3) | [105] [106] |
MOS Technology | MOS Technology 8364 "Paula" | 1985 | 4 | 8 | 28,000 | Commodore's Amiga computer | [107] [108] | |
Namco | Namco C140 | 1987 | 24 | 12 | 42,780 | Namco System 2 and System 21 arcade boards | [109] | |
Namco C219 | 1992 | 16 | 12 | 42,780 | Namco NA-1 and NA-2 arcade system boards | |||
Namco C352 | 1992 | 32 | 16 | 42,670 | Namco System 22, System FL, NB-1, NB-2, ND-1, System 11, System 12 and System 23 arcade boards | Linear PCM (LPCM) and μ-law PCM samples supported | [110] [111] [112] [113] [114] [115] [116] | |
National Semiconductor | LMC1992 | 1989 | 4 | 8 | 50,000 | Atari STE and TT030 personal computers | [117] [118] | |
NEC | μPD7751 | 1985 | 3 | 8 | 8,000 | Sega System 16 arcade boards | ADPCM, Speech synthesis chip | |
μPD7759 | 1987 | 1 | 8 | 8,000 | Sega System 16B and System C2 arcade boards, Sega Pico console | ADPCM, Speech synthesis chip | ||
NVIDIA | MCPX | 2001 | 64 | 16 | 48,000 | Microsoft Xbox console | 3D sound support, Dolby Pro Logic, DTS, DSP, MIDI DLS2 Support | |
Oki Electric Industry | Oki MSM5205 | 1982 | 1 | 12 | 32,000 | Various arcade system boards (Irem M-52, [119] Data East Z80, [120] Capcom 68000), [121] NEC's PC Engine CD-ROM² (TurboGrafx-CD) game console | Adaptive DPCM (ADPCM) chip | [122] |
Oki MSM6258 | 1987 | 1 | 12 | 15,600 | Sharp's X68000 computer | ADPCM | [123] | |
Oki MSM6295 | 1987 | 4 | 12 | 7,576 (CPS-1) 32,000 (max) | Various arcade system boards (including Capcom's CP System) | ADPCM | [124] [125] | |
Oki MSM9810 | 1999 | 8 | 14 | 32,000 | Sammy arcade system boards | ADPCM | ||
QSound | QSound DSP16A | 1992 | 16 | 16 | 24,000 | Capcom's CP System Dash and CP System II arcade system boards, Sony's ZN-1 and ZN-2 arcade system boards | PCM/ADPCM, positional 3D audio support via QSound | |
Ricoh | Ricoh 2A03 / 2A07 | 1982 | 1 | 7 | 15,745 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, DM channel (DMC) is for PCM sampling | [23] |
Ricoh RF5c68 | 1989 | 8 | 8 | 19,800 | Fujitsu's FM Towns computer, Sega System 18 and System 32 arcade boards | [126] | ||
Ricoh RF5C164 | 1991 | 8 | 8 | 31,300 | Sega CD console add-on | 1.5 μm silicon-gate CMOS chip | [127] | |
Roland Corporation | Roland LA32 | 1987 | 16 | 16 | 32,000 | Roland synthesizers (D-50, D550, D10, D20, D110), Roland MT-32 MIDI sound module (Sharp X68000, Amiga, Atari ST, IBM PC, NEC PC-88, PC-98) | Linear Arithmetic synthesis (LA synthesis) | [128] [129] [130] |
Sanyo | VLM5030 Speech Synthesizer | 1983 | 1 | 8 | 8,136 | Arcade game Punch-Out!! | Speech synthesis chip | [131] |
Sega | SegaPCM | 1985 | 16 | 8 | 31,250 | Sega arcade systems (Sega Space Harrier, Sega OutRun, X Board, Y Board) | [132] [133] | |
SGI | Reality Signal Processor (RSP) | 1996 | 100 | 16 | 48,000 | Nintendo 64 console | DSP, [134] combined sound and graphics processor, ADPCM, MP3 support | [135] [136] [137] |
Sharp Corporation | Sharp SM8521 | 1997 | 1 | 8 | 32,768 | Game.com handheld | ||
Sony | Sony SPC700 (Nintendo S-SMP) | 1990 | 8 | 16 | 32,000 | Super Nintendo Entertainment System console | Bit Rate Reduction (BRR) ADPCM | [138] [139] |
Sony SPU (Sound Processing Unit) | 1994 | 24 | 16 | 44,100 | Sony PlayStation and PlayStation 2 consoles | ADPCM; two cores on PS2 | [140] | |
Sony SPU2 | 1999 | 48 | 16 | 48,000 | Sony PlayStation 2 and early PlayStation 3 consoles | ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS; emulated on PS3 for backwards compatible PS1/PS2 games | [141] [142] | |
Yamaha | Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 1 | 8 | ~50,000 | MSX-Audio cartridges for MSX | ADPCM, Speech synthesis chip | [66] [63] |
Yamaha YM2608 (a.k.a. OPNA) | 1985 | 7 | 16 (12 for RSS) | 55,500 (18518 for RSS) | NEC PC-88 and PC-98 computers | ADPCM | [72] [63] | |
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 7 | 16 (12 for ADPCM-A) | 55,500 (18518 for ADPCM-A) | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | ADPCM | [74] [143] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 1 | 8 | 26,633 (SMD) 29,000 (System 32) 44,100 (max) | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | [75] [144] | ||
Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM) | 1991 | 28 | 16 | 44,100 | Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and TG-100 sound modules, Portasound keyboards, QR-10, QY-20 workstation) | Advanced Wave Memory (AWM) sampling | [145] [34] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 12 | 12 | 44,100 | ||||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 24 | 16 | 44,100 | Moonsound cartridge for MSX computer | [146] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 16 | 44,100 | Sega Saturn console, Sega arcade systems (Sega ST-V, Model 2A CRX/2B CRX/2C CRX and Model 3) | [82] [78] [79] [80] [81] [83] | ||
Yamaha YMZ280B (a.k.a. PCMD8) | 1995 | 8 | 16 | 44,100 | Cave, Data East, and Psikyo arcade systems | ADPCM supported | [147] | |
Yamaha AICA | 1998 | 64 | 16 | 48,000 | Sega Dreamcast console, Sega arcade systems (Sega NAOMI, Hikaru, and NAOMI 2) | ADPCM | [148] [149] [150] | |
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 1 | 8 | 8,000 | Some 2000s cellphones, PDAs | ADPCM | ||
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 8 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM supported | ||
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 32 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM, Analog Lite, and speech synthesis supported |
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ignored (help)The IBM Music Feature card is one of the original sound cards. This fairly expensive card includes an eight-voice stereo synthesizer and a complete MIDI interface. The heart of this card is the Yamaha YM-2164 sound chip, which can also be found in the Yamaha FB-01 MIDI Expander. Sound generation occurs through an FM synthesizer with multiple control parameters. There are also 240 preprogrammed sounds, including reproductions of traditional musical instruments.
Unlike LPC synthesizers, the Digitalker® was able to dynamically change sample rates at phone boundaries. This allowed fricatives (both voiced and unvoiced) to be played at a 13-kHz sample rate and normal voiced sounds to be played at a 10-kHz rate.
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