Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.
Manufacturer | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari, Inc. | Television Interface Adaptor (TIA) | 1977 | 2 | Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV) | Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit | [1] |
POKEY | 1979 | 4 | Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges | [2] | ||
Atari AMY | 1983 | 64/8 | Intended for 65XEM (never released) | HMOS (depletion mode NMOS) chip, additive synthesis chip (64 oscillators, 8 frequency ramps) | [3] | |
Atari MIKEY | 1989 | 4 | For the Atari Lynx | Combined sound and LCD driver, has 4-channels with an 8-bit DAC | ||
General Instrument | AY-3-8910 | 1978 | 3 | Arcade boards (DECO, [4] Taito Z80, [5] Konami Scramble, [6] Irem M27, [7] Konami 6809, [8] Capcom Z80 [9] ), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum 128, Elektor TVGC, Mockingboard, Speech/Sound Program Pak (TRS-80 Color Computer)), Intellivision | N-type MOS (NMOS) large-scale integration (LSI) chip | [10] |
SP0250 | 1981 | 1 | Sega G80 arcade system board | Linear predictive coding (LPC) speech synthesis NMOS chip | [11] | |
SP0256 | 1984 | 1 | Intellivoice (Intellivision), MicroSpeech (ZX Spectrum), Tandy Voice Synthesizer (TRS-80), VIC-20, and Atari 8-bit homebrew kits, Fuzzbuster radar detector | LPC speech synthesis NMOS LSI chip | [12] | |
Konami | RC | 1981 | 1 | Konami Scramble and Gyruss arcade system boards | [13] [14] | |
VRC6 | 1989 | 3 | Certain Konami-produced Famicom cartridges | [15] | ||
MOS Technology | VIC (6560 / 6561) | 1977 | 4 | VIC-1001 and VIC-20 | Combined sound and graphics NMOS chip | [16] |
SID (6581 / 8580) | 1981 | 3 | Commodore 64 and Commodore 128 computers, Elektron SidStation synthesizer sound module | NMOS chip (6581) / HMOS-II chip (8580) | [17] [18] | |
TED (7360 / 8360) | 1983 | 2 | Commodore 16, Commodore Plus/4 | HMOS chip | [19] | |
Microchip Technology | AY8930 | 1989 | 3 | Covox Sound Master Card | ||
Oki Electric Industry | Oki MSM5232 | 1983 | 8 | Arcade games (particularly Taito games), Korg Poly-800 polyphonic synthesiser | Complementary MOS (CMOS) chip | [20] [18] [21] |
Philips | Philips SAA1099 | 1984 | 6 | SAM Coupé, Creative Music System (also known as Game Blaster) | [22] | |
Ricoh | Ricoh 2A03 / 2A07 | 1983 | 5 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, delta modulation channel (DMC) is for pulse-code modulation (PCM) sampling, 7-bit DAC. | [23] |
Sega | Sega Melody Generator | 1981 | 1 | Sega G80 arcade system board | [24] | |
Sharp Corporation | Sharp LR35902 | 1989 | 4 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. | [25] |
Sharp SM8521 | 1997 | 1 | Game.com | Noise generator | ||
Sunsoft | Sunsoft 5B | 1992 | 3 | Famicom cartridge Gimmick! | Derivative of Yamaha YM2149F | [26] |
Texas Instruments | SN76477 | 1978 | 1 | Space Invaders arcade system board, ABC 80 | [27] | |
LPC Speech Chips | 1978 | 1 | Speak & Spell, Speak & Math, Speak & Read, arcade games | Pitch-excited LPC (PE-LPC) speech synthesizer, digital signal processor (DSP), P-type MOS (PMOS) chip | ||
SN76489 (DCSG) | 1979 | 4 | Various arcade system boards, SG-1000 console, BBC Micro home computer, Sharp MZ-800, IBM PCjr and TI-99/4A computers | [28] | ||
SN76489A (DCSG) | 1982 | 4 | ColecoVision and SG-1000 consoles | |||
SN76496 | 1982 | 4 | Tandy 1000 computer | [29] | ||
TMS3615 | 1981 | 2 | Arcade games | [30] | ||
TMS3617 | ||||||
TMS3630 | ||||||
TMS3631-RI104 / RI105 | ||||||
Toshiba | Toshiba T7766A | 1988 | 3 | Some MSX models (MSX-Engine) | AY-3-8910 compatible chip (has the same pinout) | |
Unisonic Technologies Company | UM66, TXXL series | 1 or 2 | 3-pin CMOS LSI based chip that contains pre-programmed read-only memory (ROM) | [31] | ||
Yamaha | Yamaha YM2149 (SSG) | 1983 | 3 | Various arcade boards, MSX computers (including Yamaha CX5M), Atari ST computer | NMOS LSI chip based on AY-3-8910 | [32] [33] [34] |
Yamaha / Sega VDP PSG (SN76496) | 1984 | 4 | SG-1000 II, Master System, Mega Drive/Genesis and Pico consoles, Game Gear handheld game console | Based on Texas Instruments SN76496. Integrated into the Yamaha YM2217, Yamaha YM2602, and Yamaha YM7101 VDP chips. In Mega Drive/Genesis, it is both secondary to the Yamaha YM2612 FM chip and for Master System mode. | [35] | |
Yamaha YM3439 (SSGC) | 1991 | 3 | Atari Falcon and MSX computers | CMOS LSI variant of YM2149 | [36] |
Manufacturer(s) | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari | Jerry | 1993 | 16 | Atari Jaguar | CMOS chip, also supports PCM (sample-based synthesis) and pulse-width modulation (PWM) | [37] [38] |
Atmel / Dream | SAM9407 | 1993 | 4 | Quasimidi digital synthesizers (Caruso, Quasar, [39] [40] Technox, Raven, Raven MAX), computer sound cards (Guillemot Maxi Sound 64 Dynamic 3D, Maxi Sound Home Studio 64 Pro, Hoontech ST128 Gold & Ruby and Soundtrack Digital Audio, TerraTec AudioSystem EWS64L/XL/XXL/SHome Studio Pro 64, Home Studio) | High-speed CMOS (HCMOS) chip | [41] [42] |
SAM9707 | 1998 | 4 | Quasimidi digital synthesizers (Rave-O-Lution 309, Sirius, Polymorph) | Digital signal processor (DSP) core | [43] [44] | |
Ensoniq | Ensoniq 5503 | 1984 | 32 | Mirage synthesizer and Apple IIGS computer | [45] | |
Hudson Soft / NEC / Epson | Hudson Soft HuC6280 | 1987 | 6 | NEC's PC Engine (TurboGrafx-16) console | CMOS chip | [46] |
Konami | Konami SCC | 1987 | 5 | Certain arcade system boards, game cartridges for MSX | [47] | |
Namco | Namco WSG (Waveform Sound Generator) | 1980 | 3 | Several Namco arcade system boards (including Namco Pac-Man and Namco Galaga) | [48] [49] | |
Namco 52xx (Audio Processor) | 1981 | 1 | Namco Galaga and Namco Pole Position arcade system boards | [50] [49] | ||
Namco 54xx (Audio Generator) | 1982 | 8 | Namco Pole Position arcade system board | [50] | ||
Namco 15xx (WSG) | 1982 | 8 | Namco Super Pac-Man arcade system board | [49] [51] | ||
Namco CUS30 | 1984 | 8 | Namco Pac-Land, Namco Thunder Ceptor, System 86 and Namco System 1 arcade boards | Similar to the earlier 15xx WSG, but capable of stereo sound. | [49] | |
Namco 163 (N163) | 1987 | 8 | Namco-produced Famicom games | [52] | ||
Nintendo | VSU-VUE | 1995 | 6 | Virtual Boy portable console | Silicon-gate CMOS chip | |
Ricoh | Ricoh 2C33 | 1986 | 1 | Famicom Disk System | ||
Sharp Corporation | Sharp LR35902 | 1989 | 1 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. | [25] |
Sharp SM8521 | 1997 | 2 | Game.com | |||
Manufacturer | Chip | Year | Total FM operators | Max FM channels | Max ops / channel | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
ESS Technology | ESFM synthesizer | 1994 | 72 | 18 | 4 | Most ESS Tech sound chips (ES1868/69 being most common) | Based on Yamaha YMF262 (OPL3) silicon-gate CMOS chip. Includes wavetable interface. Two modes, one "OPL2/3 compatible" and the other the native superset. | [53] [54] |
Yamaha | YM2128 (OPS) / YM2129 (EGS) | 1983 | 96 | 16 | 6 | Yamaha digital synthesizers (DX7, DX1, DX5, DX9, [55] [56] TX7, TX216, TX416, TX816) [57] | Chipset (OPS operator chip, EGS envelope generator chip) | [34] [58] [59] |
Yamaha YM2151 (a.k.a. OPM) | 1983 | 32 | 8 | 4 | Mid-1980s to mid-1990s arcade systems (the most prolific FM chip used in arcades), Sharp X1 and X68000 computers, MSX (CX5M, Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit), Yamaha digital synthesizers (DX21, DX27, DX100) | NMOS chip (depletion-load) [60] | [61] [33] [62] | |
Yamaha YM2203 (a.k.a. OPN) | 1984 | 12 | 3 | 4 | Some 1980s arcade games, NEC computers (PC-88, PC-98, NEC PC-6001mkII SR, PC-6601 SR) | 3 additional Yamaha YM2149 SSG square wave channels, silicon-gate NMOS LSI chip | [63] [33] [62] | |
Yamaha YM3526 (a.k.a. OPL) | 1984 | 18 | 9 | 2 | Bubble Bobble arcade game, Commodore 64 SFX Sound Expander | Silicon-gate CMOS LSI chip | [64] [33] [62] | |
Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 18 | 9 | 2 | MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205) | Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI chip | [65] | |
Yamaha YM2164 (a.k.a. OPP) | 1985 | 32 | 8 | 4 | Yamaha FB-01 MIDI Expander, IBM Music Feature Card, MSX (Yamaha CX5M and SFG-05), Korg DS-8 and 707 digital synthesizers | Based on Yamaha YM2151 (OPM) | [66] [33] [62] | |
Yamaha YM3812 (a.k.a. OPL2) | 1985 | 18 | 9 | 2 | Sound cards for PC (including AdLib and early Sound Blaster cards), Yamaha Portasound keyboards (PSR and PSS series) | Silicon-gate CMOS LSI chip | [67] [33] [62] | |
Yamaha YM2413 (a.k.a. OPLL) | 1986 | 18 | 9 | 2 | Japanese Master System, Sega Mark III, MSX (in MSX Music cartridges like the FM-PAC, and internally in several Japanese models by Panasonic, Sony and Sanyo), Yamaha Portasound digital keyboards (PSS-140, PSS-170, PSS-270) | Silicon-gate NMOS LSI chip | [68] [33] [62] | |
YM2604 (OPS2) / YM3609 (EGM) | 1986 | 96 | 16 | 6 | Yamaha DX7 II and TX802 digital synthesizers | Chipset (OPS2 operator chip, EGM envelope generator chip) | [59] [69] [70] | |
Yamaha YM2608 (a.k.a. OPNA) | 1986 | 24 | 6 | 4 | NEC PC-88 and PC-98 computers | 3 additional Yamaha YM2149 SSG square wave channels, 7 additional ADPCM channels, silicon-gate NMOS LSI chip | [71] [62] | |
Yamaha YM2414 (a.k.a. OPZ) | 1987 | 32 | 8 | 4 | Yamaha digital synthesizers (TX81Z, DX11, YS200), Korg Z3 guitar synthesizer | [33] [72] [62] | ||
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 16 | 4 | 4 | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | 7 additional ADPCM channels | [73] [21] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 24 | 6 | 4 | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | PCM supported on one of the channels | [74] | |
Yamaha YM3438 (a.k.a. OPN2C) | 1989 | 24 | 6 | 4 | Sega Mega Drive/Genesis console (later models), FM Towns computer, Sega arcade systems | Improved Yamaha YM2612, PCM supported on one of the channels, silicon-gate CMOS LSI chip | ||
Yamaha YMF262 (a.k.a. OPL3) | 1990 [75] | 36 | 18 | 4 | Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32) | Silicon-gate CMOS chip | [54] [33] [62] | |
Yamaha DS1001 (Konami VRC7) | 1990 | 12 | 6 | 2 | Famicom cartridge Lagrange Point | Modified derivative of Yamaha YM2413 (OPLL) | [76] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 36 | 18 | 4 | 12 additional PCM channels | |||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 36 | 18 | 4 | Moonsound cartridge for MSX computer | [77] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 32 | 32 | Sega Saturn console, Sega ST-V, [78] Model 2A/2B/2C CRX [79] [80] [81] and Model 3 arcade systems | PCM supported | [82] [83] | |
Yamaha YMF288 (a.k.a. OPN3) | 1995 | 24 | 6 | 4 | NEC PC-98 computer | Based on Yamaha YM2608 (OPNA) | [84] [85] | |
Yamaha YMF7xx (a.k.a. OPL3-SA) | 1997 | 36 | 18 | 4 | Embedded audio chipset in some laptops and sound cards (including PCI, ISA and Yamaha Audician 32) | Integrates Yamaha YMF262 (OPL3) | [86] [33] [87] | |
Yamaha YMU757 (a.k.a. MA-1) | 1999 | 8 | 4 | 2 | Some 2000s and 1990s cellphones, PDAs | [88] | ||
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 32 | 16 | 2 | Some 2000s cellphones, PDAs | 8 channels for 4 operators, an additional ADPCM channel | [89] | |
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 16 channels for 4 operators, 8 additional PCM/ADPCM channels | [90] | |
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 32 PCM/ADPCM channels, 16 channels for 4 operators | [91] | |
Yamaha YMF825 (a.k.a. SD-1) | 2011 | 32 | 16 | 4 | [92] |
Manufacturer(s) | Chip | Year | Max PCM channels | Max sample depth (bits) | Max sample rate (Hz) | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
Analog Devices | AD1848 | 1992 | Multiple stereo channels, unlimited | 16 | 48,000 | Original Windows Sound System card by Microsoft, Ensoniq Soundscape S-2000 and Elite cards | Digital-to-analog codec chip, 2-channel stereo input/output | [93] |
ARM Ltd. | VIDC20 | 1994 | 8 | 16 | 44,100 | Risc PC computer | ||
Atari | Jerry | 1993 | 16 | 16 | 44,100 | Atari Jaguar console | CMOS chip, also supports pulse-width modulation (PWM) and single-cycle wavetable-lookup synthesis | [37] [94] [38] |
SDMA (Sound/DMA) | 1992 | 8 | 16 | 49,170 | Atari Falcon030 computer | Integrates Motorola 56001 DSP | [95] [96] | |
Crystal Semiconductor | CS4231 | 1992 | 1 | 16 | 48,000 | Windows Sound System compatible, Gravis Ultrasound card | [97] | |
Drucegrove | Digitalker MM54104 | 1980 | 1 | 1 | 13,000 | Namco Galaxian ( King & Balloon ) and Scorpion arcade system boards, National Semiconductor Digitalker DT1050 speech synthesizer | Delta modulation (DM) differential PCM (DPCM) speech synthesis chip | [98] [99] |
Gravis | GF1 | 1992 | 32 | 16 | 44,100 | Gravis Ultrasound card | ||
Harris Corporation | HC-55516 | 1981 | 1 | 1 | 32,000 | Irem M27 (Red Alert), [100] Sinistar [101] and Midway Y Unit [102] arcade system boards | Continuously variable slope DM (CVSD) adaptive DM (ADM) speech decoder | [103] |
Intel | Intel High Definition Audio (IHDA) | 2004 | 8 | 32 | 192,000 | IBM Personal Computer, IBM PC compatible computers | [104] | |
Konami | Konami K007232 | 1986 | 2 | 8 | 32,000 | Konami Bubble System and Twin 16 arcade boards | PCM | |
Konami K053260 | 1990 | 4 | 12 | 32,000 | Konami TMNT based arcade board | KDSC | ||
Konami K054539 | 1991 | 8 | 16 | 32,000 | Konami Xexex based, Mystic Warriors based and GX arcade boards | ADPCM | ||
Macronix | Flipper | 2001 | 64 | 16 | 48,000 | GameCube console | ADPCM, Dolby Pro Logic II (AC-3) | [105] [106] |
MOS Technology | MOS Technology 8364 "Paula" | 1985 | 4 | 8 | 28,000 | Commodore's Amiga computer | [107] [108] | |
Namco | Namco C140 | 1987 | 24 | 12 | 42,780 | Namco System 2 and System 21 arcade boards | [109] | |
Namco C219 | 1992 | 16 | 12 | 42,780 | Namco NA-1 and NA-2 arcade system boards | |||
Namco C352 | 1992 | 32 | 16 | 42,670 | Namco System 22, System FL, NB-1, NB-2, ND-1, System 11, System 12 and System 23 arcade boards | Linear PCM (LPCM) and μ-law PCM samples supported | [110] [111] [112] [113] [114] [115] [116] | |
National Semiconductor | LMC1992 | 1989 | 4 | 8 | 50,000 | Atari STE and TT030 personal computers | [117] [118] | |
NEC | μPD7751 | 1985 | 3 | 8 | 8,000 | Sega System 16 arcade boards | ADPCM, Speech synthesis chip | |
μPD7759 | 1987 | 1 | 8 | 8,000 | Sega System 16B and System C2 arcade boards, Sega Pico console | ADPCM, Speech synthesis chip | ||
NVIDIA | MCPX | 2001 | 64 | 16 | 48,000 | Microsoft Xbox console | 3D sound support, Dolby Pro Logic, DTS, DSP, MIDI DLS2 Support | |
Oki Electric Industry | Oki MSM5205 | 1982 | 1 | 12 | 32,000 | Various arcade system boards (Irem M-52, [119] Data East Z80, [120] Capcom 68000), [121] NEC's PC Engine CD-ROM² (TurboGrafx-CD) game console | Adaptive DPCM (ADPCM) chip | [122] |
Oki MSM6258 | 1987 | 1 | 12 | 15,600 | Sharp's X68000 computer | ADPCM | [123] | |
Oki MSM6295 | 1987 | 4 | 12 | 7,576 (CPS-1) 32,000 (max) | Various arcade system boards (including Capcom's CP System) | ADPCM | [124] [125] | |
Oki MSM9810 | 1999 | 8 | 14 | 32,000 | Sammy arcade system boards | ADPCM | ||
QSound | QSound DSP16A | 1993 | 16 | 16 | 24,000 | Capcom's CP System Dash and CP System II arcade system boards, Sony's ZN-1 and ZN-2 arcade system boards | PCM/ADPCM, positional 3D audio support via QSound | |
Ricoh | Ricoh 2A03 / 2A07 | 1982 | 1 | 7 | 15,745 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, DM channel (DMC) is for PCM sampling | [23] |
Ricoh RF5c68 | 1989 | 8 | 8 | 19,800 | Fujitsu's FM Towns computer, Sega System 18 and System 32 arcade boards | [126] | ||
Ricoh RF5C164 | 1991 | 8 | 8 | 31,300 | Sega CD console add-on | 1.5 μm silicon-gate CMOS chip | [127] | |
Roland Corporation | Roland LA32 | 1987 | 16 | 16 | 32,000 | Roland synthesizers (D-50, D550, D10, D20, D110), Roland MT-32 MIDI sound module (Sharp X68000, Amiga, Atari ST, IBM PC, NEC PC-88, PC-98) | Linear Arithmetic synthesis (LA synthesis) | [128] [129] [130] |
Sanyo | VLM5030 Speech Synthesizer | 1983 | 1 | 8 | 8,136 | Arcade game Punch-Out!! | Speech synthesis chip | [131] |
Sega | SegaPCM | 1985 | 16 | 8 | 31,250 | Sega arcade systems (Sega Space Harrier, Sega OutRun, X Board, Y Board) | [132] [133] | |
SGI | Reality Signal Processor (RSP) | 1996 | 100 | 16 | 48,000 | Nintendo 64 console | DSP, [134] combined sound and graphics processor, ADPCM, MP3 support | [135] [136] [137] |
Sharp Corporation | Sharp SM8521 | 1997 | 1 | 8 | 32,768 | Game.com handheld | ||
Sony | Sony SPC700 (Nintendo S-SMP) | 1990 | 8 | 16 | 32,000 | Super Nintendo Entertainment System console | Bit Rate Reduction (BRR) ADPCM | [138] [139] |
Sony SPU (Sound Processing Unit) | 1994 | 24 | 16 | 44,100 | Sony PlayStation console | ADPCM | [140] | |
Sony SPU2 | 1999 | 48 | 16 | 48,000 | Sony PlayStation 2 console | ADPCM, Dual-core sound unit, Supports Dolby Digital (AC-3), DTS | [141] [142] | |
Yamaha | Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 1 | 8 | ~50,000 | MSX-Audio cartridges for MSX | ADPCM, Speech synthesis chip | [65] [62] |
Yamaha YM2608 (a.k.a. OPNA) | 1985 | 7 | 16 (12 for RSS) | 55,500 (18518 for RSS) | NEC PC-88 and PC-98 computers | ADPCM | [71] [62] | |
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 7 | 16 (12 for ADPCM-A) | 55,500 (18518 for ADPCM-A) | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | ADPCM | [73] [143] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 1 | 8 | 26,633 (SMD) 29,000 (System 32) 44,100 (max) | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | [74] [144] | ||
Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM) | 1992 | 28 | 16 | 44,100 | Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and TG-100 sound modules, Portasound keyboards, QR-10, QY-20 workstation) | Advanced Wave Memory (AWM) sampling | [145] [34] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 12 | 12 | 44,100 | ||||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 24 | 16 | 44,100 | Moonsound cartridge for MSX computer | [146] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 16 | 44,100 | Sega Saturn console, Sega arcade systems (Sega ST-V, Model 2A CRX/2B CRX/2C CRX and Model 3) | [82] [78] [79] [80] [81] [83] | ||
Yamaha YMZ280B (a.k.a. PCMD8) | 1995 | 8 | 16 | 44,100 | Cave, Data East, and Psikyo arcade systems | ADPCM supported | [147] | |
Yamaha AICA | 1998 | 64 | 16 | 48,000 | Sega Dreamcast console, Sega arcade systems (Sega NAOMI, Hikaru, and NAOMI 2) | ADPCM | [148] [149] [150] | |
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 1 | 8 | 8,000 | Some 2000s cellphones, PDAs | ADPCM | ||
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 8 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM supported | ||
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 32 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM, Analog Lite, and speech synthesis supported |
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The Namco System 23 is an arcade system board produced and developed by Namco. Announced in 1996 and released in 1997, it was the last arcade system produced by the company that was based on their own custom design, as opposed to just derivatives of console or PC hardware. Like the System 22, the System 23 also featured a more powerful variant called the Super System 23. One of the advertised features of the System 23 was the "Gashin Strong Bass System," which was simply a bass amplifier hooked up to the sound system. It was succeeded by the Namco System 10 in 2000.
There have been various families of Yamaha audio controllers labelled as YMF7xx.
Galaga '88 is a 1987 fixed shooter arcade video game developed and published in Japan by Namco and in North America and Europe by Atari Games. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
The Yamaha YM2151, also known as OPM is an eight-channel, four-operator sound chip. It was Yamaha's first single-chip FM synthesis implementation, being created originally for some of the Yamaha DX series of keyboards. Yamaha also used it in some of their budget-priced electric pianos, such as the YPR-7, -8, and -9.
The Namco System 246 is a development of the Sony PlayStation 2 technology as a basis for an arcade system board. It was released in December 2000 on its first game Bloody Roar 3. Like the Sega NAOMI, it is widely licensed for use by other manufacturers. Games such as Battle Gear 3 and Capcom Fighting Evolution are examples of System 246-based arcade games that are not Namco products.
Atari System refers to two arcade system boards introduced in 1984 for use in various arcade games from Atari Games. Two versions of the board were released, Atari System 1 and Atari System 2.
The YMF292, aka SCSP is a multi-function sound chip developed by Yamaha for the Sega Saturn, and was also used in Sega's arcade version of the Saturn, the ST-V, along with the Model 2 and Model 3.
An arcade video game is an arcade game where the player's inputs from the game's controllers are processed through electronic or computerized components and displayed to a video device, typically a monitor, all contained within an enclosed arcade cabinet. Arcade video games are often installed alongside other arcade games such as pinball and redemption games at amusement arcades. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.
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ignored (help)The IBM Music Feature card is one of the original sound cards. This fairly expensive card includes an eight-voice stereo synthesizer and a complete MIDI interface. The heart of this card is the Yamaha YM-2164 sound chip, which can also be found in the Yamaha FB-01 MIDI Expander. Sound generation occurs through an FM synthesizer with multiple control parameters. There are also 240 preprogrammed sounds, including reproductions of traditional musical instruments.
Unlike LPC synthesizers, the Digitalker® was able to dynamically change sample rates at phone boundaries. This allowed fricatives (both voiced and unvoiced) to be played at a 13-kHz sample rate and normal voiced sounds to be played at a 10-kHz rate.
The N64's design is built around a Mips R4300i and a single coprocessor called RCP (Reality CoProcessor). This RCP contains not only a "Blitter" that handles the actual drawing, but also a general purpose DSP called RSP (Reality Signal Processor). The RSP is actually very well suited to process both 3D geometry and audio data.