Motion capture suit

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A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed circa 1989. Displayed at the Nissho Iwai showroom in Tokyo VPL DataSuit 1.jpg
A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed circa 1989. Displayed at the Nissho Iwai showroom in Tokyo

A motion capture suit (or mo-cap suit) is a wearable device that records the body movements of the wearer. Some of these suits also function as haptic suits.

Contents

History

Introduced in the late 1980s, the Data Suit by VPL Research was one of the earliest mo-cap suits in the market. Sensors stitched in the Data Suit were connected by fiber-optic cables to computers that updated the visuals 15 to 30 times a second. The Data Suit was ahead of its time, selling for up to $500,000 for a complete system (along with the EyePhone and the Data Glove). [1]

Current market

Tesla Suit

The Tesla Suit is a mo-cap suit that also uses neuromuscular electrical stimulation (NMES) to give the wearer sensations of touch, force and even warmth.

Husky Sense Suit

The Husky Sense suit is a mo-cap suit that uses 18 IMU sensors (gyroscope, accelerometer, magnetometer) to track, record and analyze body motions. It's relatively cheap and can be used in various use cases, such as sports, healthcare, defense, metaverse, gaming, VR training, animation creation, etc.

PrioVR

The PrioVR is mo-cap suit which is available in three versions: the Core which comes with 8 sensors for upper body tracking; the Lite with 12 sensors for full body tracking; and the Pro with 17 sensors which adds for precision with the feet, shoulders and hips.

Perception Neuron

Perception Neuron by the Chinese company Noitom uses 9-axis IMU to capture the movements of the wearer. It also comes with motion-capturing gloves. Perception Neuron can be used in AltspaceVR. [2]

Smartsuit Pro

The Smartsuit Pro by Danish company Rokoko uses an array of 19 embedded 9-degrees of freedom (9-DoF) IMU sensors to capture motion date from the person wearing the suit. This data is used to live stream user movement via WiFi, or record data to input into software such as Unity, Unreal Engine 4, or MotionBuilder. [3] [4]

Xsens

At GDC 2016, Xsens announced integration with Unreal Engine 4 [5] Later that month, Xsens collaborated with Dutch technology company Manus VR in order to showcase an immersive VR experience. [6]

Holosuit

A bi-directional, full body motion controller with haptic feedback, Holosuit comes with a full body suit and can also be used separately as just gloves, jacket or pants.

G5 Mocapsuit

G5 Mocapsuit by AiQ Synertial is a 17-sensor IMU-based motion capture system with an option for 4-sensor 'Pincer Gloves'. Synertial partnered with 'AiQ Smart Clothing' of Taiwan, in 2018, to integrate fabric technology into its suits reducing significant amounts of sensor artefacts. GPS enabled. Sports Motion capture models use an Android app to manage onboard recording to calibrate 'later' as well as live streams data via WiFi & Bluetooth. Compatible with Unity (game engine), Unreal Engine 4, MotionBuilder, Tecnomatix and MocapBeats software plugins. G5 has various 'Cobra' and 'Exo-Glove' options as well as an HTC Vive plugin for root positioning inside a 6 x 6 meter capture space. [7]

e-skin MEVA

e-skin MEVA by Japanese company Xenoma uses 6-axis IMUs in Pants/Shirt/Headband to capture the movements. e-skin MEVA is a third-generation e-textiles that is convenient to set up and easy to use even for physical disabilities.
e-skin MEVA is mainly used for healthcare applications such as gait analysis and workload measurement of workers.

See also

Related Research Articles

<span class="mw-page-title-main">Haptic technology</span> Any form of interaction involving touch

Haptic technology is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word haptic, from the Greek: ἁπτικός (haptikos), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels.

<span class="mw-page-title-main">Motion capture</span> Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In films, television shows and video games, motion capture refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

A virtual environment is a networked application that allows a user to interact with both the computing environment and the work of other users. Email, chat, and web-based document sharing applications are all examples of virtual environments. Simply put, it is a networked common operating space. Once the fidelity of the virtual environment is such that it "creates a psychological state in which the individual perceives himself or herself as existing within the virtual environment" then the virtual environment (VE) has progressed into the realm of immersive virtual environments (IVEs).

<span class="mw-page-title-main">Gesture recognition</span> Topic in computer science and language technology

Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to interpret gestures.

<span class="mw-page-title-main">Wired glove</span> Input device for human–computer interaction

A wired glove is an input device for human–computer interaction worn like a glove.

<span class="mw-page-title-main">Motion controller</span> Video game controller that tracks motions

In computing, a motion controller is a type of input device that uses accelerometers, gyroscopes, cameras, or other sensors to track motion.

Haptic perception means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception. Haptic perception involves the cutaneous receptors of touch, and proprioceptors that sense movement and body position. The inability for haptic perception is known as astereognosis.

Xsens Technologies B.V. is a supplier of 3D motion capture products and inertial sensors based upon miniature MEMS inertial sensor technology.

<span class="mw-page-title-main">Finger tracking</span> High-resolution technique in gesture recognition and image processing

In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D. In addition to that, the finger tracking technique is used as a tool of the computer, acting as an external device in our computer, similar to a keyboard and a mouse.

iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.

<span class="mw-page-title-main">Inertial measurement unit</span> Accelerometer-based navigational device

An inertial measurement unit (IMU) is an electronic device that measures and reports a body's specific force, angular rate, and sometimes the orientation of the body, using a combination of accelerometers, gyroscopes, and sometimes magnetometers. When the magnetometer is included, IMUs are referred to as IMMUs.

A haptic suit is a wearable device that provides haptic feedback to the body.

Faceware Technologies is a facial animation and motion capture development company in America. The company was established under Image Metrics and became its own company at the beginning of 2012.

<span class="mw-page-title-main">Virtual reality headset</span> Head-mounted device that provides virtual reality for the wearer


A virtual reality headset is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are also used in other applications, including simulators and trainers. VR headsets typically include a stereoscopic display, stereo sound, and sensors like accelerometers and gyroscopes for tracking the pose of the user's head to match the orientation of the virtual camera with the user's eye positions in the real world.

<span class="mw-page-title-main">Virtual reality game</span> Video game played in virtual reality

A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers.

The Valve Index is a consumer virtual reality headset created and manufactured by Valve. Announced on April 30, 2019, the headset was released on June 28 of the same year. The Index is a second-generation headset and the first to be fully manufactured by Valve. Half-Life: Alyx is bundled with the headset.

<i>NeosVR</i> Virtual reality application

NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Frooxius and operated by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.

<span class="mw-page-title-main">CodeMiko</span> Korean American streamer and YouTuber (born 1990)

Youna Kang, better known by her online 3D Virtual YouTuber persona CodeMiko and alias The Technician, is a South Korean-American Twitch streamer and YouTuber. Kang is best known for her live streams on Twitch, for interviewing other streamers, content creators, and internet personalities as her alter ego persona CodeMiko, and for pushing the envelope with regards to interactivity in VTuber technology.

Rokoko is a Danish brand of consumer motion capture and animation technology products. It was founded in 2015 in Copenhagen, Denmark with additional offices located in Athens, Greece, and San Francisco, USA. It manufactures the Smartsuit Pro, an IMU motion capture suit used by animators, game developers, vTubers.

References

  1. Artificial Reality - Computer simulations one day may provide surreal experiences. {The Wall Street Journal, 23-Jan-90, p. A1}
  2. AltspaceVR (12 October 2015). "Set up full body mocap in VR with Perception Neuron. - Set up full body mocap in VR with Perception Neuron".
  3. "Rokoko Announces Affordable Smartsuit Pro Professional MoCap Solution". 13 December 2016.
  4. "Rokoko unveils SmartSuit Pro to capture your movements for virtual worlds". 13 December 2016.
  5. "Xsens Announces Integration with Unreal Engine 4 at GDC - Xsens 3D motion tracking".
  6. "Let's go full immersive VR! - News - Xsens 3D motion tracking".
  7. "AiQS G5 Mocapsuit 2021 - The Motion Capture Suit for Animation, Sports and Bio-mechanics". 28 April 2021.