Motion capture suit

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A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed circa 1989. Displayed at the Nissho Iwai showroom in Tokyo VPL DataSuit 1.jpg
A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed circa 1989. Displayed at the Nissho Iwai showroom in Tokyo

A motion capture suit (or mo-cap suit) is a wearable device that records the body movements of the wearer. Some of these suits also function as haptic suits.

Contents

History

Introduced in the late 1980s, the Data Suit by VPL Research was one of the earliest mo-cap suits in the market. Sensors stitched in the Data Suit were connected by fiber-optic cables to computers that updated the visuals 15 to 30 times a second. The Data Suit was ahead of its time, selling for up to $500,000 for a complete system (along with the EyePhone and the Data Glove). [1]

Current market

Tesla Suit

The Tesla Suit is a mo-cap suit that also uses neuromuscular electrical stimulation (NMES) to give the wearer sensations of touch, force and even warmth.

PrioVR

The PrioVR is mo-cap suit which is available in three versions: the Core which comes with 8 sensors for upper body tracking; the Lite with 12 sensors for full body tracking; and the Pro with 17 sensors which adds for precision with the feet, shoulders and hips.

Perception Neuron

Perception Neuron by the Chinese company Noitom uses 9-axis IMU to capture the movements of the wearer. It also comes with motion-capturing gloves. Perception Neuron can be used in AltspaceVR. [2]

Smartsuit Pro

The Smartsuit Pro by Danish company Rokoko uses an array of 19 embedded 9-degrees of freedom (9-DoF) IMU sensors to capture motion date from the person wearing the suit. This data is used to live stream user movement via WiFi, or record data to input into software such as Unity, Unreal Engine 4, or MotionBuilder. [3] [4]

Xsens

At GDC 2016, Xsens announced integration with Unreal Engine 4 [5] Later that month, Xsens collaborated with Dutch technology company Manus VR in order to showcase an immersive VR experience. [6]

Holosuit

A bi-directional, full body motion controller with haptic feedback, Holosuit comes with a full body suit and can also be used separately as just gloves, jacket or pants.

G5 Mocapsuit

G5 Mocapsuit by AiQ Synertial is a 17-sensor IMU-based motion capture system with an option for 4-sensor 'Pincer Gloves'. Synertial partnered with 'AiQ Smart Clothing' of Taiwan, in 2018, to integrate fabric technology into its suits reducing significant amounts of sensor artefacts. GPS enabled. Sports Motion capture models use an Android app to manage onboard recording to calibrate 'later' as well as live streams data via WiFi & Bluetooth. Compatible with Unity (game engine), Unreal Engine 4, MotionBuilder, Tecnomatix and MocapBeats software plugins. G5 has various 'Cobra' and 'Exo-Glove' options as well as an HTC Vive plugin for root positioning inside a 6 x 6 meter capture space. [7]

See also

Related Research Articles

Virtual reality Computer-simulated environment simulating physical presence in real or imagined worlds

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality include entertainment, education and business. Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR.

Haptic technology Any form of interaction involving touch

Haptic technology, also known as kinaesthetic communication or 3D touch, refers to any technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word haptic, from the Greek: ἁπτικός (haptikos), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels.

Motion capture Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

Gesture recognition Topic in computer science and language technology

Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. It is a subdiscipline of computer vision. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion recognition from face and hand gesture recognition. Users can use simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language. However, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition techniques. Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primitive text user interfaces or even GUIs, which still limit the majority of input to keyboard and mouse and interact naturally without any mechanical devices.

Wired glove

A wired glove is an input device for human–computer interaction worn like a glove.

Motion controller Video game controller that tracks motions

In video games and entertainment systems, a motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input.

Haptic perception means literally the ability "to grasp something". Perception in this case is achieved through the active exploration of surfaces and objects by a moving subject, as opposed to passive contact by a static subject during tactile perception.

Xsens Technologies B.V. is a supplier of 3D motion capture products, wearable sensors and inertial sensors based upon miniature MEMS inertial sensor technology. The company has created intellectual property in the field of multi-sensor data fusion algorithms, combining inertial sensors with aiding technologies such as GPS, Motion capture and biomechanical modeling. Xsens is part of Movella, a new company formed by combining mCube, Xsens, and Kinduct. Movella provide intelligent solutions for sensing, capturing, and analyzing motion and states of being..

Finger tracking High-resolution technique in gesture recognition and image processing

In the field of gesture recognition and image processing, finger tracking is a high-resolution technique developed in 1969 that is employed to know the consecutive position of the fingers of the user and hence represent objects in 3D. In addition to that, the finger tracking technique is used as a tool of the computer, acting as an external device in our computer, similar to a keyboard and a mouse.

iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering.

Inertial measurement unit Electronic device

An inertial measurement unit (IMU) is an electronic device that measures and reports a body's specific force, angular rate, and sometimes the orientation of the body, using a combination of accelerometers, gyroscopes, and sometimes magnetometers. IMUs are typically used to maneuver aircraft, including unmanned aerial vehicles (UAVs), among many others, and spacecraft, including satellites and landers. Recent developments allow for the production of IMU-enabled GPS devices. An IMU allows a GPS receiver to work when GPS-signals are unavailable, such as in tunnels, inside buildings, or when electronic interference is present.

Reallusion Animation software

Reallusion is a 2D and 3D character creation and animation software developer with tools from cartoon characters to digital humans and animation pipelines for films, real-time engines, video games, virtual production, archvis.

Haptic suit Wearable device that provides haptic feedback

A haptic suit is a wearable device that provides haptic feedback to the body.

HTC Vive Virtual reality headset

VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote applications of virtual reality in sectors like business and arts.

Faceware Technologies is an American company that designs facial animation and motion capture technology. The company was established under Image Metrics and became its own company at the beginning of 2012.

Virtual reality game Video game played in virtual reality

A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset and one or more controllers. The headset typically provides two stereoscopic displays in front of the user's eyes to simulate a 3D space.

<i>NeosVR</i> Online virtual reality metaverse

NeosVR is a free-to-play massively multiplayer online virtual reality application created by Solirax. It allows users to interact with one another as avatars and features development tools for players to create in-game elements such as games, maps, ect. NeosVR was released for free on Microsoft Windows via Steam on May 4, 2018, and currently supports several VR headsets.

CodeMiko Korean American streamer and YouTuber

Youna Kang, better known by her online 3D Virtual YouTuber persona CodeMiko and alias The Technician, is a South Korean-American Twitch streamer and YouTuber. Kang is best known for her live streams on Twitch, interviewing other streamers, content creators and internet personalities as her alter ego persona CodeMiko and for pushing the envelope with regards to interactivity in VTuber technology.

Rokoko is a Danish brand of consumer motion capture and animation technology products. It was founded in 2015 in Copenhagen, Denmark with additional offices located in Athens, Greece, and San Francisco, USA. It manufactures the Smartsuit Pro, an IMU motion capture suit used by animators, game developers, vTubers.

References

  1. Artificial Reality - Computer simulations one day may provide surreal experiences. {The Wall Street Journal, 23-Jan-90, p. A1}
  2. AltspaceVR (12 October 2015). "Set up full body mocap in VR with Perception Neuron. - Set up full body mocap in VR with Perception Neuron".
  3. "Rokoko Announces Affordable Smartsuit Pro Professional MoCap Solution". 13 December 2016.
  4. "Rokoko unveils SmartSuit Pro to capture your movements for virtual worlds". 13 December 2016.
  5. "Xsens Announces Integration with Unreal Engine 4 at GDC - Xsens 3D motion tracking".
  6. "Let's go full immersive VR! - News - Xsens 3D motion tracking".
  7. "AiQS G5 Mocapsuit 2021 - The Motion Capture Suit for Animation, Sports and Bio-mechanics".