This article possibly contains original research .(March 2024) |
Dragon's Lair | |
---|---|
Developer(s) | Advanced Microcomputer Systems |
Publisher(s) | |
Director(s) | Don Bluth |
Producer(s) |
|
Designer(s) | Don Bluth |
Programmer(s) |
|
Writer(s) | Rick Dyer |
Composer(s) | Chris Stone |
Series | Dragon's Lair |
Platform(s) | |
Release | |
Genre(s) | Interactive film |
Mode(s) | Single-player, multiplayer [lower-alpha 2] |
Arcade system | Z80 processor on a proprietary motherboard [11] |
Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. [12] In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.
Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc but imposed other limitations on the actual gameplay.
The success of the game sparked numerous home ports, sequels and related games. In the 21st century it has been repackaged in a number of formats as a retro or historic game.
The game is "on rails", meaning the narrative is predetermined and the player has very limited influence on its progression. [13] The game consists almost entirely of animated cutscenes. The player does not control the character's actions directly, but controls his reflexes, with actions determined by selecting a direction or pressing a button in order to clear each quick time event, with different full motion video segments showing the outcomes. The game consists of a sequence of challenges played in a random order. Some scenes are played more than once before reaching the end, some of which are flipped or mirrored such that the opposite actions (e.g. left instead of right) are required.
The attract mode of the game displays various short vignettes of gameplay accompanied by the following narration: "Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!" Comedic aspects of the game include bizarre-looking creatures and humorous death scenes, and the portrayal of the player character as a clumsy, easily scared and reluctant hero.
Dragon's Lair began as a concept by Rick Dyer, president of Advanced Microcomputer Systems (which later became RDI Video Systems). A team of game designers created the characters and locations, then choreographed Dirk's movements as he encountered the monsters and obstacles in the castle. The art department at AMS created storyboards for each episode as a guide for the final animation. Dyer was inspired by the text game Adventure . This game gave rise to an invention he dubbed "The Fantasy Machine". This device went through many incarnations from a rudimentary computer using paper tape (with illustrations and text) to a system that manipulated a videodisc containing mostly still images and narration. The game it played was a graphic adventure, The Secrets of the Lost Woods. [14] The game's concept as an interactive movie LaserDisc game was inspired by Sega's Astron Belt , which Dyer saw at the 1982 AMOA show. [15]
Attempts to market The Fantasy Machine had repeatedly failed. Allegedly, an Ideal Toy Company representative walked out in the middle of one presentation. Dyer's inspiration allegedly came during his viewing of The Secret of NIMH , whereby he realized he needed quality animation and an action script to bring excitement to his game. He elected to take a reserved but unscripted location from The Secrets of the Lost Woods known as The Dragon's Lair.
The game was animated by veteran Disney animator and The Secret of NIMH director Don Bluth and his studio. The game had a development budget of US$3 million [16] and took seven months to complete. Since the studio could not afford to hire any models, the animators used photos from Playboy magazines for inspiration for the character Princess Daphne. [17] The animators also used their own voices for all the characters instead of hiring voice actors in order to keep costs down, although it does feature one professional voice actor, Michael Rye, as the narrator in the attract sequence (he is also the narrator for Space Ace and Dragon's Lair II: Time Warp ). The voice of Princess Daphne was portrayed by Vera Lanpher, [18] who was head of the clean-up department at the time. [19] Dirk the Daring's voice was provided by film editor Dan Molina, who later went on to perform the bubbling sound effects for another animated character, Fish Out of Water, from 2005's Disney film Chicken Little , which he also edited. The music and many sound effects were scored and performed by Chris Stone at EFX Systems in Burbank. Bryan Rusenko and Glen Berkovitz were the recording engineers. The 43 second "Attract Loop" was recorded in a straight 18-hour session. Featured instruments, all keyboards, were the E-mu Emulator and Memorymoog.
The original LaserDisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often failed. Although the players were of good quality, the game imposed unusually high strain: LaserDisc players were designed primarily for playing movies, in which the laser assembly would gradually move across the disc as the data was read linearly. However, Dragon's Lair required seeking different animation sequences on the disc every few seconds—indeed, less than a second in some cases—as dictated by gameplay. The high amount of seeking, coupled with the length of time the unit was required to operate, could result in failure of the LaserDisc player after a relatively short time. This was compounded by the game's popularity. As a result, the LaserDisc player often had to be repaired or replaced. The life of the original player's gas laser was about 650 hours; although later models had solid state lasers with an estimated life of 50,000 hours, the spindle motor typically failed long before that. It is rare to find a Dragon's Lair game intact with the original player, and conversion kits have been developed so the units can use more modern players.[ original research? ]
The original USA 1983 game used a single side NTSC LaserDisc player manufactured by Pioneer; the other side of the disc was metal backed to prevent bending. This made the disc heavier than a typical laser disc, which accelerated the failure of the spindle bearings of the player motor.[ original research? ]
The European versions of the game were manufactured by Atari [20] under license and used single side PAL discs manufactured by Philips (not metal backed).
A prototype made its debut at Chicago's Amusement Operators Expo (AOE) in March 1983. [21] The complete laserdisc and ROM sets of this preview demo version have not survived to this day. The European arcade version of Dragon's Lair was licensed to Atari Ireland (as was Space Ace later). The cabinet design was therefore different from the Cinematronics version. The main differences were that the LED digital scoring panel was replaced with an on-screen scoring display appearing after each level. The Atari branding was present in various places on the machine (marquee, coin slots, control panel and speaker grill area), and the machines featured the cone LED player start button used extensively on Atari machines. Although licensing for this region was exclusive to Atari, a number of Cinematronics machines were also available from suppliers mostly via a gray import. The original Fantasy Machine was later released as a prototype video game console known as Halcyon. Dirk the Daring also appeared in the 1993 Game Boy puzzle game, Franky, Joe & Dirk: On the Tiles, along with Franky from Dr. Franken and Joe from Joe & Mac .
Dragon's Lair led to the creation of numerous video game ports for home systems. Since some original sequences did not fit in the ports for those systems, they were re-released only in a virtual sequel called Escape from Singe's Castle :
Various home computer adaptations of Dragon's Lair were released during the 1980s and 1990s, but because of (at the time) high memory consumption due to the detailed animation of the games, not all scenes from the original game were included. Reviewers of the home computer versions differed widely in their appraisal of the game, with one Amiga magazine awarding 92% due to the unprecedented audio-visual quality, [22] while another magazine gave the same version a score of only 32%, on account of the "wooden" gameplay. [23] This led to Escape from Singe's Castle , a pseudo-sequel where Daphne is kidnapped at the moment of Dirk's victory by a shapeshifter, forcing him to venture even further into the castle to save her again. The game was made up of unused scenes from the LaserDisc version, though some portions (such as the lizard king and mud men) were shortened. The 8-bit versions were created by Software Projects, while ReadySoft handled the 16-bit versions. These used video compression and new storage techniques but came on multiple 5+1⁄4-inch and 3+1⁄2-inch floppy disks.
In late 2002, to commemorate the 20th anniversary of the original arcade release, Digital Leisure produced a special edition DVD box set containing Dragon's Lair, Space Ace and Dragon's Lair II: Time Warp. All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983, but not included in any previous Dragon's Lair release. The games were also updated to include higher quality video, authentic scene order and a new difficulty selection to make it more challenging. Digital Leisure worked with a small independent game developer, Derek Sweet, to release a CD-ROM 4-disc box set for Windows-based PCs.
In late 2006, Digital Leisure released Dragon's Lair HD, which features an all-new high-definition transfer from the original negatives (as opposed to just sourcing the LaserDisc). The original mono soundtrack has also been remastered into Dolby Digital 5.1 sound (on PCs that can support it). On April 9, 2007, a Blu-ray version of Dragon's Lair was released. This uses the same HD transfer as the aforementioned PC release but went through a 6-month process to clean and remaster the image. Dragon's Lair Blu-ray is the first title to fully utilize BD-J technology. [24] In 2013, Dragon's Lair was released on Steam via Steam Greenlight. This iteration of Dragon's Lair features 720p remastered video, remastered game footage, and bonus content.
The home conversions received mixed reviews. The Commodore 64/128 version of the game was reviewed in 1988 in Dragon #133 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars. [25]
GameFan reviewed the Sega CD version, scoring it 297 out of 400. [26] GamePro reviewed the Sega CD version in 1994. They commented that the controls require such precise timing that the game can be very frustrating, and criticized the lack of replay value and grainy video quality, but were positive in their assessment of the game, asserting that " Time Gal , Road Avenger , and Sewer Shark are all coy imitators of the best LaserDisc arcade game there ever was... Dragon's Lair!" [27] In 1994, Electronic Gaming Monthly gave the Sega CD version a 6.2 out of 10, criticizing that "pinpoint accuracy" was required to complete the game, making it too frustrating. [28]
Electronic Gaming Monthly gave the 3DO version a 7 out of 10, praising the superior graphics and short load times. [29] They gave the CD-i version a 7.5 out of 10, with all four of their reviewers agreeing it to be the best home version of the game to date. [30] Next Generation reviewed the CD-i version of the game, rating it two stars out of five. Though they concurred that it was an arcade-perfect conversion, they concluded that "People who like the stand-up version or enjoyed any of Don Bluth's other titles [...] will be in heaven, otherwise it's probably best avoided." [31]
Dragon's Lair initially represented high hopes for the then-sagging arcade industry, fronting the new wave of immersive LaserDisc video games. A quote from Newsweek captures the level of excitement displayed over the game: "Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action ... The game has been devouring kids' coins at top speed since it appeared early in July." [36] Arcade operators at its release reported long lines, even though the game was the first video arcade game to cost 50 cents. [37] Operators were also concerned, however, that players would figure out its unique predefined game play, leading them to "get the hang of it and stop playing it". [38] By July 1983, 1,000 machines had been distributed, and there were already a backlog of about 7,500. [38] Lifetime sales exceeded 16,000 cabinets. [39] By the end of 1983, Electronic Games and Electronic Fun were rating Dragon's Lair as the number one video arcade game in USA, [40] while the arcade industry gave it recognition for helping turn around its 1983 financial slump. [41] Dragon's Lair received recognition as the most influential game of 1983, to the point that regular computer graphics looked "rather elementary compared to top-quality animation". [42]
The game topped the monthly US RePlay charts for upright arcade cabinets from September 1983 [43] through November 1983, [44] [45] and topped the US Play Meter arcade charts for arcade locations (such as ShowBiz Pizza Place) from September 1983 [46] [47] through January 1984 [48] [49] and again in March 1984. [50] It was listed by Cash Box magazine as America's third highest-grossing arcade game of 1983, below Ms. Pac-Man and Pole Position . [51] By February 1984, Dragon's Lair was reported to have earned over $32 million ($98 million adjusted for inflation) for Cinematronics. [52] In Japan, Game Machine listed Dragon's Lair on their October 1, 1984 issue as being the eleventh most-successful upright/cockpit arcade unit of the month. [53]
One element of the game that was negatively received was the blackout time in between loading of scenes, which Dyer promised would be eliminated by the forthcoming Space Ace and planned Dragon's Lair sequel. [42] By the middle of 1984, however, after Space Ace and other similar games were released to little success, sentiment on Dragon's Lair's position in the industry had shifted and it was being cited as a failure due to its expensive cost for a game that would "lose popularity". [54] Arcade owners were also displeased with the mechanical unreliability of the LaserDisc drive. [55]
In 1995, Flux magazine rated the arcade version 47th on its Top 100 Video Games writing: "A somewhat frustrating movement-timing factor, but still fun to play and watch." [56] In 2001, GameSpy ranked Dragon's Lair as number 7 on the list of "Top 50 Arcade Games of All-Time". [57] It was one of only three video games (along with Pong and Pac-Man ) put in storage at the Smithsonian Institution. [58]
Year | Platform | Media | Developer | Publisher | Notes |
---|---|---|---|---|---|
1983 | Arcade | LaserDisc | Advanced Microcomputer Systems | Cinematronics | Original release |
1984 | Coleco Adam | Cartridge | Coleco | ||
Coleco Adam | 51⁄4" Floppy disk | Coleco | |||
1986 | Amstrad CPC | Cassette | Software Projects | ||
Amstrad CPC | 51⁄4" Floppy disk | Software Projects | |||
ZX Spectrum | Cassette | Software Projects | |||
Commodore 64 | Cassette | Software Projects | |||
1987 | ZX Spectrum | Cartridge | Software Projects | Budget release | |
Amstrad CPC | Cassette | Software Projects | Released as Dragon's Lair: Escape from Singe's Castle | ||
Amstrad CPC | 51⁄4" Floppy disk | Software Projects | Released as Dragon's Lair: Escape from Singe's Castle | ||
ZX Spectrum | Cassette | Software Projects | Released as Dragon's Lair: Escape from Singe's Castle | ||
Commodore 64 | Cassette | Software Projects | Released as Dragon's Lair: Escape from Singe's Castle | ||
Commodore 64 | 51⁄4" Floppy disk | Amazing Software | Republished version includes both cassette versions on a single floppy disk | ||
1989 | Amiga | 31⁄2" Floppy disk | Visionary Design Technologies | ReadySoft | |
DOS | 51⁄4" Floppy disk | Sullivan Bluth / Merit Software | |||
DOS | 31⁄2" Floppy disk | Sullivan Bluth / Merit Software | |||
1990 | Atari ST | 31⁄2" Floppy disk | ReadySoft | ReadySoft | |
Macintosh Plus/SE | 31⁄2" Floppy disk | ReadySoft | |||
Amiga | 31⁄2" Floppy disk | Visionary Design Technologies | ReadySoft | Released as Dragon's Lair: Escape from Singe's Castle | |
Nintendo Entertainment System | Cartridge | Motivetime | CSG Imagesoft | Platformer | |
unreleased | Apple IIGS | 31⁄2" Floppy disk | ReadySoft | ReadySoft | Was to be released as Dragon's Lair (1990) and Dragon's Lair: Escape from Singe's Castle (1991) |
1991 | Game Boy | Cartridge | Motivetime | CSG Imagesoft | Platformer, released as Dragon's Lair: The Legend |
Atari ST | 31⁄2" Floppy disk | ReadySoft | ReadySoft | Released as Dragon's Lair: Escape from Singe's Castle | |
DOS | 31⁄2" Floppy disk | ReadySoft | ReadySoft | ||
DOS | 31⁄2" Floppy disk | ReadySoft | ReadySoft | Released as Dragon's Lair: Escape from Singe's Castle (includes some non-original arcade levels) | |
DOS | 31⁄2" Floppy disk | ReadySoft | ReadySoft | Released as Dragon's Lair: Escape from Singe's Castle | |
Macintosh | 31⁄2" Floppy disk | ReadySoft | Released as Dragon's Lair: Escape from Singe's Castle | ||
1993 | Super NES | Cartridge | Motivetime | Data East | Platformer, Published by Konami as Dragon's Magic in Japan |
Sega CD | CD-ROM | Epicenter Interactive | ReadySoft | ||
DOS | CD-ROM | ReadySoft | |||
3DO | CD-ROM | ReadySoft | |||
unreleased | Sega Genesis | Cartridge | Eden Entertainment Software | Sega / Taito | Was to be released as Dragon's Lair: The Adventure Continues. [59] [60] |
1994 | Macintosh | CD-ROM | ReadySoft | ReadySoft | |
CD-i | CD-ROM | ReadySoft | |||
1995 | Atari Jaguar CD | CD-ROM | ReadySoft | ReadySoft | |
1997 | Windows 95 | CD-ROM | Digital Leisure | Released as Deluxe Pack (also contained Space Ace and Dragon's Lair II: Time Warp) | |
Windows | DVD | Digital Leisure | [61] | ||
1998 | Home DVD players | DVD | Digital Leisure | ||
Windows 98 | DVD | Digital Leisure | |||
2000 | Game Boy Color | Cartridge | Digital Eclipse | Capcom | |
2001 | Windows XP | CD-ROM | Digital Leisure | Arcade authentic | |
2002 | Home DVD players | DVD | Digital Leisure | Released as 20th Anniversary Pack | |
Macintosh | DVD | Digital Leisure | |||
GameCube | GameCube Optical Disc | Dragonstone | Ubisoft | Remake as Dragon's Lair 3D | |
Xbox | DVD | Dragonstone | Ubisoft | Remake as Dragon's Lair 3D | |
Windows | CD-ROM | Dragonstone | Ubisoft | Remake as Dragon's Lair 3D | |
2003 | Windows XP | CD-ROM | Digital Leisure | Released as 20th Anniversary Pack | |
2004 | PlayStation 2 | DVD | Dragonstone | THQ | Released as Dragon's Lair 3D - Special Edition |
GameCube | GameCube Optical Disc | Dragonstone | THQ | Released as Dragon's Lair 3D - Special Edition | |
2005 | Mobile Phone | Download | MMJ Games | Starwave | |
2006 | Windows XP | DVD | Digital Leisure | High Definition WMV | |
2007 | Home Blu-ray players | BD-R | Infinite HD | Digital Leisure | |
PlayStation 3 | BD-R | Infinite HD | Digital Leisure | ||
Home HD DVD players | HD DVD | Infinite HD | Digital Leisure | ||
Xbox 360 | HD DVD | Digital Leisure | |||
Windows | DVD | Digital Leisure | 20th Anniversary Pack released on 1 DVD instead of 4 disks | ||
2009 | iPhone | Download | Digital Leisure | Electronic Arts | |
Nintendo DSi (DSiWare) | Download | Code Mystics | Digital Leisure | ||
2010 | Wii | Wii Optical Disc | Digital Leisure | Destineer | Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace) |
iPad | App Store | Digital Leisure | Dragon's Lair LLC | ||
Nintendo DS | DS Game Card | Code Mystics | Destineer | ||
PlayStation Network | Download | Digital Leisure | Digital Leisure | ||
2011 | PSP | Download | Digital Leisure | Digital Leisure | |
Android | Download | Digital Leisure | Digital Leisure | ||
Nintendo 3DS | Download | Digital Leisure | Digital Leisure | ||
2012 | Xbox Live Arcade | Download | Digital Leisure | Microsoft Studios | Kinect-enabled version with Xbox 360 controller [62] |
2013 | Windows | Download (Steam) | Digital Leisure | Digital Leisure | |
macOS | Download (Steam) | Digital Leisure | Digital Leisure | ||
2017 | Linux | Download (Steam) | Digital Leisure | Digital Leisure | |
PlayStation 4 | Download (PSN) | Digital Leisure | Digital Leisure | Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace) | |
2019 | Nintendo Switch | Download (eShop) | Digital Leisure | Digital Leisure | Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace) |
TI-99/4A | Cartridge | HarmlessLion | HarmlessLion | Limited run of cartridges produced under a license from Digital Leisure | |
Xbox One | Download (Xbox Store) | Digital Leisure | Digital Leisure | Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace) | |
2022 | Apple IIGS | Download | Brutal Deluxe | Brutal Deluxe | Released as Dragon's Lair, Dragon's Lair: Escape from Singe's Castle, Dragon's Lair II: Time Warp |
Dragon's Lair appears in the Stranger Things episode "Chapter One: MADMAX" (2017). [63]
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
Donald Virgil Bluth is an American filmmaker, animator, and author. He is best known for directing the animated films The Secret of NIMH (1982), An American Tail (1986), The Land Before Time (1988), All Dogs Go to Heaven (1989), Anastasia (1997), and Titan A.E. (2000), for his involvement in the LaserDisc game Dragon's Lair (1983), and for competing with former employer Walt Disney Productions during the years leading up to the films that became the Disney Renaissance. He is the older brother of illustrator Toby Bluth.
Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
Cinematronics Incorporated was an arcade game developer that primarily released vector graphics games in the late 1970s and early 1980s. While other companies released games based on raster displays, early in their history, Cinematronics and Atari, Inc. released vector-display games, which offered a distinctive look and a greater graphic capability, at the cost of being only black and white (initially). Cinematronics also published Dragon's Lair in 1983, the first major LaserDisc video game.
The following article is a broad timeline of arcade video games.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Dragon's Lair II: Time Warp is a 1990 laserdisc video game by the Leland Corporation. It is the first true sequel to Dragon's Lair. As with the original, Dragon's Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. It takes place years after the original Dragon's Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk's children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.
An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.
Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America. Developed in 1982, it was the first major arcade laserdisc video game. The game combines full-motion video (FMV) footage from the laserdisc with real-time 2D graphics. The arcade game was available in both upright and cockpit arcade cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor, and a force feedback vibrating seat.
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.
Time Gal is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Company.
Dragon's Lair 3D: Return to the Lair is an action-adventure game released in 2002 by Ubi Soft. It is based on 1983 arcade video game Dragon's Lair and follows a similar story: Dirk the Daring must enter the evil wizard Mordroc's castle to rescue Princess Daphne from Singe the Dragon. Many of the characters and locations from the 1983 original make appearances in the game, along with new puzzles, rooms and enemies. Animator and director Don Bluth, who produced the cartoon animation for the original Dragon's Lair, produced new animated sequences for the opening and ending of the game. The game uses cel shading to mimic the style of the hand-drawn art of the 1983 game.
Road Blaster (ロードブラスター) is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the death of his wife by pursuing the biker gang responsible for her death in a modified sports car. The game would later be ported to a variety of home formats such as the MSX and Sharp X1, Sega CD, LaserActive, PlayStation and Sega Saturn. The Sega CD and Mega-LD versions were released outside of Japan under titles of Road Avenger and Road Prosecutor respectively.
Dragon's Lair is a cinematic platform video game developed by Motivetime and published by CSG Imagesoft for the Nintendo Entertainment System. Based on the LaserDisc game of the same name, it is identical plotwise to the original.
The Leland Corporation California-based was an arcade video game company formed on June 5, 1987 from the assets of Cinematronics. It was a subsidiary of arcade and home game producer Tradewest, which acquired those assets out of the former company’s bankruptcy. After 1992, the company moved to development of home games to be published by Tradewest and other companies like Williams under the name Leland Interactive Media. In 1994, when WMS Industries acquired Tradewest, Leland was absorbed into their internal development.
Dragon's Lair is a video game franchise created by Rick Dyer. The series is notable for its Western animation-style graphics and complex decades-long history of being ported to many platforms. It has been adapted into television and comic book series.
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from the many similar shoot 'em ups.
84/07 ドラゴンズレア (Cinematronics) LD
... after its debut on the 19th of June 1983.
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