Snyder equal-area projection

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Snyder equal-area projection is used in the ISEA (Icosahedral Snyder Equal Area) discrete global grids . The first projection studies was conducted by John P. Snyder in the 1990s. [1]

It is a modified Lambert azimuthal equal-area projection, most adequate to the polyhedral globe, a truncated icosahedron with 32 same-area faces (20 hexagons and 12 pentagons). [2] [3]

For non-exact approximations (to equal-area) it can be replaced by Gnomonic projection, as in H3 Uber. [4] [5]

With the dual tiling system is possible to transform the big triangular faces (gray) into small centered-hexagons (red), and vice-versa. DualTiling-TriangHex-fig1.png
With the dual tiling system is possible to transform the big triangular faces (gray) into small centered-hexagons (red), and vice-versa.

Use in the ISEA model

As stated by Carr at al. article [3] , page 32:

The S in ISEA refers to John P. Snyder. He came out of retirement specifically to address projection problems with the original EMAP grid (see Snyder, 1992). He developed the equal area projection that underlies the gridding system.
ISEA grids are simple in concept. Begin with a Snyder Equal Area projection to a regular icosahedron (...) inscribed in a sphere. In each of the 20 equilateral triangle faces of the icosahedron inscribe a hexagon by dividing each triangle edge into thirds (...). Then project the hexagon back onto the sphere using the Inverse Snyder Icosahedral equal area projection. This yields a coarse-resolution equal area grid called the resolution 1 grid. It consists of 20 hexagons on the surface of the sphere and 12 pentagons centered on the 12 vertices of the icosahedron.

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References

  1. Snyder, J. P. (1992), “An Equal-Area Map Projection for Polyhedral Globes”, Cartographica, 29(1), 10-21. urn:doi:10.3138/27H7-8K88-4882-1752.
  2. PROJ guide's "Icosahedral Snyder Equal Area", proj.org/operations/projections/isea.html
  3. 1 2 D. Carr et al. (1997), "ISEA discrete global grids"; in "Statistical Computing and Statistical Graphics Newsletter" vol. 8.
  4. github.com/uber/h3 Overview
  5. github.com/uber/h3/issues/237