Formerly |
|
---|---|
Type | Subsidiary |
Industry | Video games |
Founded | 1988 |
Founder | Vincent Bitetti |
Defunct | January 25, 2005 (US) 2005 (Europe) |
Fate | Folded into 2K |
Headquarters | , US |
Key people | |
Parent |
|
Take-Two Licensing, Inc. (formerly Sound Source Interactive, Inc. and TDK Mediactive, Inc.) was an American video game publisher based in Westlake Village, California. Founded as Sound Source Interactive by Vincent Bitetti in March 1990, the company acquired BWT Labs in March 1998. In September 2000, the company was acquired by TDK and became TDK Mediactive. Take-Two Interactive acquired the company's North American operations in September 2003, renaming itself as Take-Two Licensing the following December. With the foundation of Take-Two Interactive's 2K Games label in January 2005, Take-Two Licensing was effectively folded into the new subsidiary. The European division of the company remained in operation independently from Take-Two until silently ceasing operations within the same year.
Sound Source Interactive was founded in 1988 [1] by Vincent Bitetti. [2] In March 1998, Sound Source Interactive announced that they had acquired BWT Labs, a Berkeley, California-based video game developer. [3]
On September 11, 2000, TDK acquired a 72% controlling stake in Sound Source Interactive, with an initial investment of US$1.425 million, followed by another of US$3.575 million, totaling to US$5 million. [4] The resulting subsidiary was renamed TDK Mediactive, the company's founder, Vincent Bitetti, remaining chief executive officer and Shin Tanabe, President of TDK Recording Media Europe, becoming the publisher's chief operating officer. [5] As TDK Mediactive, the company published various video games, of which many based on licensed properties. [6]
On May 21, 2002, the company signed a deal with Hasbro to produce video games based on the Tonka property for Nintendo systems under a sub-licensing deal with Infogrames, who were Hasbro's master video game licensor at the time. [7] On October 18, 2002, the company launched TDK Impulse, a publishing label intended for games that had "broad consumer appeal and a low price point". [8]
On September 3, 2003, TDK Mediactive announced that they were to be acquired by Take-Two Interactive for an estimated US$22.7 million. [9] [10] The transaction was finalized on December 2, 2003, with 23,005,885 shares, valued at US$12.6 million, and another US$200,000 in cash awarded to TDK. [11] As a result of the acquisition, TDK Mediactive was renamed Take-Two Licensing, and Take-Two Interactive received all licenses formerly held by TDK Mediactive, except for those based on Shrek. [12] The European division of the company - TDK Mediactive Europe, was not affected by the purchase and continued to operate as a subsidiary of TDK.
On January 25, 2005, Take-Two Interactive announced the opening of publishing label 2K Games, into which Take-Two Licensing was folded. [13] On May 4, 2005, TDK Mediactive Europe signed a publishing deal with Playlogic Entertainment to allow the latter to publish their existing titles. [14] The fate of the TDK Mediactive Europe company itself is currently unknown, although the company's website still remains open. [15]
Title | Platform(s) | Release date | Developer | Ref. |
---|---|---|---|---|
Corvette | Microsoft Windows | December 10, 2003 | Steel Monkeys | [45] |
Xbox | ||||
Star Trek: Shattered Universe | PlayStation 2 | January 13, 2004 | Starsphere Interactive | [46] |
Xbox | January 14, 2004 |
2003 saw many sequels and prequels in video games, such as Final Fantasy X-2, Mario Kart: Double Dash!!, Mario & Luigi: Superstar Saga, Prince of Persia: The Sands of Time, Star Wars: Knights of the Old Republic, and WWE SmackDown! Here Comes the Pain. New intellectual properties included Beyond Good & Evil, Call of Duty, Manhunt, PlanetSide, True Crime: Streets of LA, and Viewtiful Joe.
Tony Hawk's Pro Skater 3 is a skateboarding video game and the third installment in the Tony Hawk's series. It was developed by Neversoft and published by Activision under the Activision O2 label in 2001 for the PlayStation, PlayStation 2, Game Boy Color and GameCube. In 2002, it was published for the Xbox, Game Boy Advance, Microsoft Windows, Nintendo 64, and Mac OS. It was the first game released for the PlayStation 2 supporting online play and was a launch title for the GameCube in North America.
Gathering of Developers, Inc. was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally based in Dallas, the company was acquired by Take-Two Interactive in May 2000. Between May 2000 and March 2001, Gathering of Developers also operated a division, On Deck Interactive, which acted as their mass market label. In August 2001, Take-Two Interactive closed Gathering of Developers' Dallas headquarters and moved the label in-house, to New York City. The label was shut down in September 2004, with all assets consumed by Global Star Software.
Robotech: Battlecry is a video game set in the Robotech universe, the first video game successfully released for the franchise. It was developed by Vicious Cycle Software and published by the now-defunct TDK Mediactive, in association with Harmony Gold USA. With a story focused on new characters created for the game and with guest appearances of main characters Rick Hunter, Roy Fokker, Lisa Hayes and a part of one in-game mission directly centered on Lynn Minmei, it somewhat follows the Robotech continuum.
Robotech: Invasion is a first-person shooter video game set in the Invid Invasion era of the Robotech saga, itself based in the Japanese anime series Genesis Climber Mospeada. Developed by Vicious Cycle Software and published by Global Star.
NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Sports and Budcat Creations and published by Electronic Arts, it was released for PlayStation, Xbox and GameCube on September 19, 2002, then for PlayStation 2 on September 29 and for Microsoft Windows on October 16. The product features Dale Earnhardt, Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.
Aquaman: Battle for Atlantis is a 2003 action-adventure video game for the Xbox, and GameCube systems. Developed by Lucky Chicken Studios and published by TDK, it is based on Peter David's controversial interpretation of the DC Comics character Aquaman. It was released exclusively in North America on July 23, 2003 for the GameCube, while the Xbox version was released one week later. The game is notable for its poor reception from players and critics.
Robotech: The Macross Saga is a side-scrolling shoot 'em up for the Game Boy Advance handheld system, developed by Lucky Chicken Games and published by TDK Mediactive. This title was released during a renaissance of Robotech video games, where struggling projects were no longer cancelled and actually made it to market. A remake was published in 2021, Robotech: The Macross Saga HD Edition.
Shrek 2 is a 2004 action-adventure video game published by Activision, based on the DreamWorks Animation film of the same name. The game was developed by Luxoflux for the PlayStation 2, Xbox, and GameCube platforms, while a version for PC was developed by KnowWonder. The game received mixed to positive reception by critics.
Top Gun: Combat Zones is a combat flight simulation game named after the 1986 film Top Gun. It was developed by British studio Digital Integration and published by Titus Interactive. It was originally released for the PlayStation 2 in 2001, followed by a GameCube version in 2002. Versions were also released for the Game Boy Advance and Microsoft Windows. Top Gun: Combat Zones received "mixed or average reviews" according to Metacritic.
Gotham Games, Inc. was an American video game publisher based in New York City. Founded in July 2002 and headed by Jamie Leece, the company was shut down in December 2003.
Shrek is a 2001 platform video game developed by Sandbox Studios and published by TDK Mediactive for the Xbox, based on the 2001 film Shrek. The game was released on November 15, 2001 as one of 22 North American launch titles for the Xbox and March 28, 2002 in Europe. A reworked version of the game, titled Shrek: Extra Large, was released for the GameCube on October 30, 2002 in North America and on October 24, 2003 in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels. The game was noted for being one of the first commercial titles to make use of deferred shading.
Shrek: Treasure Hunt is a 2002 party video game developed by The Code Monkeys and published by TDK Mediactive under their TDK Impulse label for the PlayStation. It is the only Shrek game released for the PlayStation. Digital Illusions were going to develop the game, but switched focus to Shrek Extra Large.
Shrek: Fairy Tale Freakdown is an action fighting video game based on the Shrek franchise, developed by Prolific and published by TDK Mediactive for Game Boy Color in 2001. It is the only Shrek game released for the Game Boy Color, and is the first video game based on Shrek released overall.
Wendy: Every Witch Way is an action platform video game published by TDK Mediactive and developed by WayForward Technologies for the Game Boy Color in 2001. The game centers on Wendy the Good Little Witch from the Casper the Friendly Ghost series. Wendy accidentally opens her aunts' chest containing magical stones, which upset the gravity of a floating castle that crashes onto her house. The player controls Wendy through four worlds with sixteen levels, with each world having three side-scrolling levels and one horizontal shooter stage. Inserting the game in the Game Boy Advance unlocks a new world exclusive to the console.