|Tomb Raider: Underworld|
|Composer(s)|| Troels Brun Folmann |
|Platform(s)|| Microsoft Windows |
Tomb Raider: Underworld is an action-adventure video game, the ninth instalment of the Tomb Raider series, and third in Legend Trilogy, following character Lara Croft. The story continues from the events in Tomb Raider: Legend as a direct sequel, but also addresses unexplained plot elements by association with Tomb Raider: Anniversary .Underworld was released by Eidos Interactive for the PlayStation 3, Xbox 360, Wii, Nintendo DS and Microsoft Windows, in North America on 18 November 2008, Europe on 21 November 2008 and Australia on 5 December 2008. A PlayStation 2 port was released in Europe on 23 January 2009, with a US release on 3 March of that year. On 14 June 2012, Underworld was released on the Mac OS X by Feral Interactive. It is the third game in the series to be developed by Crystal Dynamics and is also the first Tomb Raider game to be released on the PlayStation 3, and the last Tomb Raider game to be released on the PlayStation 2. It is also the final Tomb Raider game to be released by Eidos Interactive; the rest of the series would be published by Square Enix after it acquired Eidos in late 2009. Developers implemented new features into the gameplay, such as the dual-target feature and an upgraded inventory system, using an Active Sonar map and a multi-purpose grappling hook. The game also features a hint system and a new melee combat system where Lara has the ability to battle her opponents using kicks and grapple pulls. Downloadable content was also released for the Xbox 360, where the player takes control of Lara and her doppelgänger in two new chapters.
The PlayStation 3, Xbox 360, and PC versions of Underworld received mostly positive reviews. Critics generally praised the environments, Lara's motion captured movements, story, puzzles, exploration, graphics and the less linear style of gameplay, although some criticism was directed at its "haywire" camera angles and "dodgy" combat system. The PlayStation 2 and Wii versions received mostly mixed to negative reviews. Most cited these versions as having medium to poor graphics; being oversimplified; "dumbed" down; and bugged, especially the PlayStation 2 version. On 27 February 2009, Eidos announced that the game had sold around 2.6 million copies worldwide.On 22 May 2009, Tomb Raider: Underworld was re-released as part of the Platinum Range and Xbox Classics lines for PlayStation 3 and Xbox 360, respectively. Underworld, along with Legend and Anniversary, was included in The Tomb Raider Trilogy compilation, which was released in March 2011 for the PlayStation 3. A second reboot of the franchise, entitled Tomb Raider , was released on 5 March 2013.
Tomb Raider: Underworld is a single player, action-adventure video game. The game is presented in third person perspective, where the player takes control of Lara Croft. Lara's environment reproduces a more "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, and any destruction to the environment she causes is permanent.According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids." The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment [...] her adversary" for a large part of the game.
Lindstrom explained that they integrated the elements of climbing, shooting and puzzle solving.This instalment also features a new melee combat system, requiring Lara in some instances to use "direct combat and evasive manoeuvres to distance herself from her attacker". Notably, Lara's bike, among other things, is a key component in solving the puzzles she will encounter in her adventure. Pick-ups have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara "can also split up her guns and fire at two different targets simultaneously," or hold an item with one hand and fire a gun with the other. The grappling hook can be stretched taut and used to pull objects off ledges, illustrating what project lead Rob Pavey said, that "Lara will be able to do anything that you'd expect her to be able to do," which he called "the big theme this year." Lindstrom describes this as "a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?" Crystal Dynamics also made the game non-linear, offering elaborate multi-stage puzzles.
Another new design element was the "adrenaline moments". Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.
Tomb Raider: Underworld begins with Lara Croft's mansion exploding and being engulfed in flames. The game rewinds back in time to a week before the explosion, just after the events of Tomb Raider: Legend. Lara is searching for Avalon, hoping it will lead her to an explanation for the disappearance of her long lost mother. Underneath the Mediterranean Sea, Lara discovers an ancient temple designating itself as "Niflheim", one of the many Norse underworlds. Lara recovers one of Thor's gauntlets after a lengthy battle with Amanda Evert's mercenaries, and an encounter with an imprisoned Jacqueline Natla on Amanda's ship. Natla tells Lara that the Norse underworld, Helheim, and Avalon are one and the same and that she will need to find Thor's Hammer to open the Underworld and find her mother. Lara discovers that she will have to find Thor's other gauntlet and his belt if she wants to find and wield the hammer. Natla provides Lara with a starting point for her search in this quest – coastal Thailand. In Thailand, Lara does not locate the next gauntlet, but she finds evidence that her father had retrieved it before he died. She also discovers a message that reveals her father and Natla had a working relationship which eventually soured. Lara is able to deduce where her father hid the missing gauntlet.
Back at the Croft Manor, Lara finds her father's secret office buried beneath her home. Upon his desk, Lara discovers the gauntlet as well as a tape-recorded message, warning her that Helhiem contains a powerful weapon. An explosion occurs and Lara's home becomes engulfed in flames, leading back to the opening events of the game. Zip tries to shoot Lara and claims that "Lara" detonated the bomb. When Lara returns to the burning office to recover the security footage, she encounters her doppelgänger who kills Alister Fletcher. After his death, Lara resolves to continue with her quest. In Mexico, Lara finds both Thor's Belt and ancient pictographs linking the weapon in Helheim to Jörmungandr, a mythical Norse sea-serpent, brought about by the seventh age. Her next stop are ruins on Jan Mayen Island that correlate to Valhalla. It is here that Lara recovers Thor's Hammer. In the meantime, Zip has managed to track Amanda down to a sister-ship of the one Lara sank earlier. Armed with Mjolnir, Lara boards the vessel and interrogates Natla once again. Natla provides Lara with the coordinates of Helheim, but points out that Lara does not know the Ritual of Odin, which is needed to open its gates, so Lara reluctantly strikes a bargain with Natla and frees her from her cell.
They rendezvous in the outer chambers of the Helheim complex, deep below the Arctic Sea. With the ritual performed, Lara is able to use Mjolnir to open the gates of Helheim. Along the way, Lara discovers the horrifying truth of her mother's fate – she has been turned into a thrall, thus Lara forcibly shoots her. Natla reveals the true extent of her manipulation of Lara, also revealing that she was responsible for killing Lara's father. The doppelgänger prepares to kill Lara, but she is saved by Amanda. It is revealed that the Midgard Serpent was a Norse metaphor for the many tectonic divisions that encircle the world, beneath the seas. The doomsday device was built upon the most unstable junction of these lines and its activation would cause massive volcanic activity across the whole planet and the destruction of most of humanity. Lara successfully destabilizes the device and strikes Natla with Mjolnir, sending her down into the pool of deadly eitr below. Lara and Amanda escape together using the dais, like the one that brought Lara's mother to Helheim, teleporting back to the temple in Nepal (from Tomb Raider: Legend). They go separate ways from there, and Lara moves on to new adventures.
After the main game, Lara searches her father's hidden study beneath Croft Manor for an artifact with the power to create and control thralls. The appearance of a thrall leads Lara further beneath Croft Manor. Upon finding the artifact, Lara uses the phrase carved into it, "Okh Eshivar", to gain control over a thrall. The doppelgänger suddenly appears and charges towards Lara. Lara orders the thrall to "kill", but the doppelgänger easily destroys it. Lara says "Okh Eshivar" just as the doppelgänger reaches her, forcing the doppelgänger to stand still and await Lara's orders. After an inaudible exchange between them, Lara tells the doppelgänger to "make sure Natla suffers", as the doppelgänger runs off, apparently to complete this task.
After Amanda rescued Lara from the doppelgänger by throwing her over the side of a cliff, the doppelgänger survives by landing on solid rock rather than in the surrounding eitr. When she regains consciousness, she proceeds to find Natla. Appearing weakened and thrall-like, she retains her mind and uses "Okh Eshivar" to command the doppelgänger to take her to the doppelgänger's "birthplace." Once there, the doppelgänger places Natla in an ancient machine. Natla then gives the doppelgänger her final orders: to kill Lara and then end her own life, which the angered doppelgänger reluctantly obeys. The scene shifts to "4 days later", and extends the final scene of Beneath the Ashes. During their previously inaudible exchange, Lara questions the doppelgänger's nature and ends by ordering her to ignore all commands and declaring that she is no one's slave. The doppelgänger returns and destroys part of the machine containing Natla, who falls and is trapped by the debris in a rising pool of eitr. Natla unsuccessfully tries to order the now free doppelgänger to help her which only smiles as the former is submerged in the eitr.
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider: Underworld,and soon after reserved the Tomb Raider: Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider: Underworld, reserving the right to provide "computer games that may be accessed network-wide by network users." In the January 2008 issue of the magazine Play , details from the "first-ever demo" of the game were revealed. SCi, which owned Eidos at the time, officially announced Tomb Raider: Underworld on 10 January 2008, and confirmed that all platform versions of the game would be released simultaneously in November 2008.
Play's assertions that the game is the "first true next gen Lara with one big physics smorgasbord that looks altogether photo-real" led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend and Tomb Raider: Anniversary . Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it. This new engine is also used in the game Deus Ex: Human Revolution .
Tomb Raider: Underworld was developed by Crystal Dynamics and published by Eidos Interactive as the final Tomb Raider title to be published under the Eidos Interactive label prior to its purchase by Square Enix.Different versions of the game were developed by Crystal Dynamics, Buzz Monkey Software, Nixxes Software and Santa Cruz Games, all published by Eidos Interactive. Crystal Dynamics developed the Xbox 360 version and collaborated with Nixxes Software for the PC and PlayStation 3 versions. Santa Cruz Games developed the Nintendo DS version, while the Wii and PlayStation 2 versions were developed by Buzz Monkey Software. The Mac version was developed by Crystal Dynamics and released by Feral Interactive.
Lara's costume was redesigned and she no longer wears her trademark turquoise sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara "moves as good as she looks [and] no longer moves like a video game character" due to her being fully motion captured.Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing. Keeley Hawes provided the voice of Lara in this instalment, as she did in Anniversary and Legend. Gymnast Alison Carroll was selected as the new official Lara Croft model to promote the game, replacing Karima Adebibe.
The first official video, entitled "Beneath the Surface", was released on 17 July 2008, and featured interviews with members of the development team and showed screenshots, artwork, and several clips of gameplay footage. A teaser trailer was released on 19 July 2008,and the first gameplay trailer was released on 15 August 2008.
Troels Brun Folmann composed the main theme of the game, and was the music supervisor for Underworld while Colin O'Malley was scoring the bulk of the music. Underworld's music is purely orchestral in style. There are pieces that do not loop, meaning they will only play one time and will be triggered on specific events. The score is made more of musical fragments, similar to the first five games of the Tomb Raider series, and there is less constant music than in Legend.
In addition to gameplay music, Underworld's theatrical trailer also uses orchestral music. The featured piece is the 3rd movement: Lacrimosa, from Mozart's Requiem in D minor.
|2.||"World of Mist"||2:20|
|3.||"The Norse Connection"||2:15|
|5.||"Full of Surprises"||1:20|
|6.||"Gate of the Dead"||2:01|
|8.||"Get Out of My Sight"||2:12|
|10.||"Rest in Peace"||2:04|
Tomb Raider: Underworld was first released in North America on 18 November 2008, then on 21 November in Europe, and 5 December in Australia.The PlayStation 2 version was subsequently released on 23 January 2009 in Europe and 5 March in North America. On 14 June 2012, Underworld was released on the Macintosh by Feral Interactive.
Exclusive to EB Games in Australia and New Zealand was the Tomb Raider: Underworld Ultimate Fan Pack, which was available on Xbox 360, PlayStation 3 and PC. The pack contained the retail version of the game, a Lara Croft calendar, a Lara Croft figurine, a Tomb Raider T-shirt, a trucker cap and a messenger bag.
Exclusive to Game in the United Kingdom was the limited edition of Tomb Raider: Underworld, which was available on Xbox 360, PlayStation 3 and PC. The edition included a bonus disc, which contained behind-the-scenes documentary, promotional artwork, an exclusive soundtrack, videos and trailers.In the United States, GameStop offered customers an exclusive The Art of Tomb Raider: Underworld artbook, when the game was pre-ordered.
After an agreement with Microsoft, Eidos released two new chapters of Tomb Raider: Underworld as exclusive downloadable content on the Xbox Live Marketplace:Beneath the Ashes on 24 February 2009 and Lara's Shadow on 10 March 2009. According to an MTV Multiplayer blog post, an Eidos spokesperson has stated that there are no plans to release the content for PlayStation 3 or Microsoft Windows. Following a negative reaction from fans, Eidos released a statement explaining that they were approached by Microsoft, and to confirm "there are no plans for additional downloadable content for PS3".
It was also announced that two new outfits, made by Quebec fashion designers, would be available for free download on the Xbox Live Marketplace. The outfits were chosen by jury and public vote on the Festival Arcadia's Virtually Fashionable on 8 November 2008,and released on 10 March 2009. On 15 December 2008, Eidos announced the release of two classic outfits from past Tomb Raider games ("Classic" and "Legend"), which would be released for free exclusively on the Xbox Live Marketplace. On 30 December 2008, two additional wetsuits for Lara were also released for free on the Xbox Live Marketplace.
As in the main game, the player controls Lara during Beneath the Ashes. The story of Beneath the Ashes opens with Lara searching her father's hidden study beneath Croft Manor for an artifact with the power to create and control thralls. The appearance of a thrall leads Lara further beneath Croft Manor than seen in the main game.
In Lara's Shadow, the player takes control of the doppelgänger. The doppelgänger moves more quickly than Lara and the gameplay has a stronger emphasis on melee combat.
|Metacritic||(PC) 80/100 |
|Famitsu||(PS3 & X360) 32/40|
|GameSpot||(PS3 & X360) 7.0/10 |
|IGN||(PC) 8.0/10 |
Tomb Raider: Underworld received generally positive reviews from critics. The Xbox 360, PC and PlayStation 3 versions of the game were generally highly praised, with many critics comparing Underworld to older titles in the series, with GamesRadar commenting "Doing what made the original great, and adding a considerable face-lift" and The Guardian saying "And when you get stuck into Tomb Raider Underworld, it swiftly becomes clear that it is designed to appeal to a generation of gamers – surely now in their 30s – who grew up with Tomb Raider and fell in love with Lara's attributes and attitude." In reviews, the environments have been widely praised, many reviewers also praised Lara's motion captured movements and the much less linear style of gameplay, while some criticisms aimed at its "haywire" camera angles and "dodgy" combat system.
IGN described the game as enjoyable for the puzzles, exploration and graphics. They went on to praise that quick time events were replaced with adrenaline moments and noted improvements in combat, such as the ability to aim at two enemies at once and new sticky bombs.Similarly, Edge described Underworld as a "rare game that manages to provide a real adventure to go along with its action", praising its frenetic pace and Lara's new abilities. However, GamesRadar marked the game down for "dodgy combat". The exploration was also highly praised, with GamesRadar urging readers to "go explore Underworld." Nintendo Power and GamesRadar also praised the game's platforming elements. Despite mentions of camera issues and weaker combat, critics described it as "as good as Tomb Raider has ever been" and "the Tomb Raider we've been waiting for!"
However, the Wii and PlayStation 2 versions received mostly mixed to negative reviews. IGN commented the Wii version "is not a bad game" but went on to say "The whole thing has been oversimplified and dumbed down. The Wii puzzles are a joke, the combat is almost nonexistent, and the game is pretty short."GameSpot added "Tomb Raider Underworld can be an enjoyable adventure, but it’s marred by bugs, camera issues, and ill-conceived Wii extras." The PlayStation 2 version was called "an embarrassment to the franchise" by IGN. They went on to say that the version was such a poor conversion that it shouldn't have even been released, saying "Full of bugs, linear play that discourages exploration and non-existent combat, Tomb Raider Underworld feels as though it's part of the series in name and main character only."
Prior to the game's release, Eidos attempted to prevent any reviews rating the game at less than 8 out of 10 from appearing, with an Eidos spokesman stating "[t]he brand manager in the US that's handling all of Tomb Raider has asked that we just manage the scores before the game is out, really, just to ensure that we don't put people off buying the game, basically".Tomb Raider: Underworld received a BAFTA nomination in 2009. For Underworld's story, Eric Lindstrom and Toby Gard received a nomination for the WGAW's Videogame Writing Award.
On 9 January 2009, Eidos announced that Tomb Raider: Underworld sales failed to meet expectations, selling 1.5 million copies worldwide as of 31 December 2008.However, on 27 February 2009, Eidos announced that the game had sold around 2.6 million copies worldwide. Also, on 8 May 2009, Ian Livingstone, President of Eidos Interactive, said "Underworld has met our target expectations". In May 2009, Tomb Raider: Underworld was released as part of both the Xbox Classics and PS3 Platinum Range. In December 2011, Tomb Raider: Underworld was given away for free to subscribers of the PlayStation Plus service.
Tomb Raider, also known as Lara Croft: Tomb Raider between 2001 and 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009, the franchise focuses on fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics and novels.
Lara Croft is a fictional character and the main protagonist of the video game franchise Tomb Raider. She is presented as a highly intelligent and athletic English archaeologist who ventures into ancient tombs and hazardous ruins around the world. Created by a team at British developer Core Design that included Toby Gard, the character first appeared in the video game Tomb Raider in 1996.
Rebellion (Derby) Ltd was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella company CentreGold in December 1994, which in turn was acquired by Eidos Interactive in April 1996. Following the latter acquisition, Core Design was re-organised as a subsidiary of Eidos Interactive, while other CentreGold components were either closed or sold off. In May 2006, the Core Design personnel and assets were acquired by Rebellion Developments, and the company became Rebellion Derby, which was then shut down in March 2010.
Tomb Raider Chronicles is an action-adventure platform video game developed by Core Design and published in 2000 by Eidos Interactive for PlayStation, Microsoft Windows and Dreamcast. Following Tomb Raider: The Last Revelation, series protagonist Lara Croft is presumed dead, and a group of friends attend a memorial service at her home to recount tales of her earlier exploits. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.
Tomb Raider: The Last Revelation is an action-adventure video game developed by Core Design and published by Eidos Interactive. It first released for PlayStation and Microsoft Windows in 1999, then on Dreamcast and Mac OS the following year. It is the fourth instalment in the Tomb Raider series. The narrative follows archaeologist-adventurer Lara Croft as she races to imprison the Egyptian god Set after she accidentally sets him free. Gameplay features Lara navigating levels split into multiple areas and room complexes, fighting enemies and solving puzzles to progress.
Tomb Raider III: Adventures of Lara Croft is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for the PlayStation and Microsoft Windows platforms in 1998. Tomb Raider III is the third title in the Tomb Raider series and a sequel to Tomb Raider II. The story of the game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. To progress through the game, the player must complete a series of levels that involve solving puzzles, traversing dangerous locations, and defeating enemies.
Tomb Raider: The Angel of Darkness is an action-adventure game, the sixth instalment in the Tomb Raider series, acting as a direct sequel to Tomb Raider Chronicles and The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was released in 2003 for Microsoft Windows, PlayStation 2 and Mac OS X and was the first Tomb Raider title to be released for the PlayStation 2 console. The storyline follows Lara Croft as she attempts to clear herself of being the suspect of her former mentor Werner Von Croy's murder while investigating the activities of a black magic cult.
Tomb Raider: Legend is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive. It is the seventh main entry in the Tomb Raider series and the first in a franchise reboot that reimagined the origins and character of series protagonist Lara Croft. The game released in 2006 for Microsoft Windows, PlayStation 2, Xbox, Xbox 360, PlayStation Portable, GameCube, Game Boy Advance, Nintendo DS, and mobile phones. A PlayStation 3 port was released in 2011 as part of The Tomb Raider Trilogy.
Tomb Raider is a 1996 action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released on the Sega Saturn, followed shortly by versions for MS-DOS and the PlayStation. Later releases came for Mac OS (1999), Pocket PC (2002), N-Gage (2003), iOS (2013) and Android (2015). It is the debut entry in the Tomb Raider media franchise. The game follows archaeologist-adventurer Lara Croft, who is hired by businesswoman Jacqueline Natla to find an artefact called the Scion of Atlantis. Gameplay features Lara navigating levels split into multiple areas and room complexes while fighting enemies and solving puzzles to progress.
Tomb Raider: Anniversary is an action-adventure video game co-developed by Crystal Dynamics and Buzz Monkey Software. It was published by Eidos Interactive in 2007 for Microsoft Windows, PlayStation 2, Xbox 360, PlayStation Portable, Wii and mobile phones. It was later ported to OS X in 2008 and PlayStation 3 in 2011. The second instalment in Legend Trilogy, Anniversary is a remake of the first Tomb Raider game released in 1996.
Tomb Raider: Curse of the Sword is an action-adventure video game, part of the Tomb Raider series, developed by Core Design and published by Activision under license from Eidos Interactive. It was released for the Game Boy Color in 2001, and it is a sequel to the first Tomb Raider for the same system. The next Tomb Raider game for a handheld system was Tomb Raider: The Prophecy for the Game Boy Advance.
Buzz Monkey Software is an American video game developer based in Eugene, Oregon. Buzz Monkey was formed in late 2001 by four former Dynamix employees: senior producer Randy Thompson, senior engineers Jon Milnes and Steve Cordon, and lead artist Barry Drew.
Lara Croft and the Guardian of Light is an action-adventure game developed by Crystal Dynamics and published by Square Enix's European subsidiary for Microsoft Windows, PlayStation 3, Xbox 360, Android and iOS. It is part of the Tomb Raider series, but unlike previous games, the game does not carry the Tomb Raider brand and has a heavy emphasis on cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode is available that does not include the non-playable character AI following or helping Lara.
Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European subsidiary. It is the tenth title in the Tomb Raider franchise, and operates as a reboot that reconstructs the origins of Lara Croft. Tomb Raider was first released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, and later on 23 January 2014 for OS X, on 27 April 2016 for Linux, and on 7 March 2017 for Shield TV.
Tomb Raider II is an action-adventure platform video game developed by Core Design and published by Eidos Interactive. It was released in 1997 for Microsoft Windows and PlayStation as part of the Tomb Raider series and the sequel to the 1996 video game Tomb Raider. It was ported to Mac OS in 1998 and an expansion pack, Tomb Raider II: Golden Mask, was released by Eidos for PC in 1999. The expansion pack includes four bonus levels.
Rise of the Tomb Raider is a 2015 action-adventure video game developed by Crystal Dynamics and published by Square Enix's European subsidiary. It is the sequel to the 2013 video game Tomb Raider and the eleventh entry in the Tomb Raider series. Its story follows Lara Croft as she ventures into Siberia in search of the legendary city of Kitezh while battling the paramilitary organization Trinity, which intends to uncover the city's promise of immortality. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Shadow of the Tomb Raider is a 2018 action-adventure video game developed by Eidos-Montréal and published by Square Enix's European subsidiary. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series. The game was originally released worldwide for Microsoft Windows, PlayStation 4 and Xbox One. Versions for macOS and Linux, and Stadia, were released in November 2019. After release, the game was expanded upon with downloadable content in both a season pass and as standalone releases.
So we've got a next-gen engine. We built it from the ground up, and that just allows us to do so much more with the size of the world, the visual fidelity of the world, how Lara looks, how she moves, and just expanding the gameplay in ways that are true to what you'd expect from a tomb raider game but they are also giving you new ways to explore the environment and deal with the challenges.