Native name | 任天堂企画開発本部 |
---|---|
Romanized name | Nintendō Kikaku Kaihatsu Honbu |
Company type | Division |
Industry | Video games |
Genre | Video game development |
Predecessor | |
Founded | September 30, 2003 in Kyoto, Japan |
Founder | Satoru Iwata |
Defunct | September 16, 2015 |
Fate | Merged with Nintendo Entertainment Analysis & Development |
Successor | Nintendo Entertainment Planning & Development |
Headquarters | Kyoto , Japan |
Key people |
|
Parent | Nintendo |
Divisions |
Nintendo Software Planning & Development Division, [lower-alpha 1] commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
The group had the task of independently developing innovative games, assisting other development teams on projects, and managing overseas production of first-party franchises. [1] Both SPD and SDD departments were divided into four separate groups, which worked concurrently on different projects. [2]
In September 2015, Nintendo SPD merged with Nintendo's other software development division, Entertainment Analysis & Development (EAD), becoming Nintendo Entertainment Planning & Development. [3] [4]
In 2003, then-Nintendo president Satoru Iwata created the Software Planning & Development division, appointing himself as its general manager. The goal of the newly created division would be to focus on co-producing and supervising external second-party video game development, with the goal of relieving the Entertainment Analysis & Development (EAD) division, and its general manager Shigeru Miyamoto, to focus on internal development. Although that was the division's primary focus, it also went on to develop some video games titles internally. [5] [6]
On June 27, 2013, deputy general manager Shinya Takahashi replaced Satoru Iwata as general manager of the division, gaining a seat in Nintendo's board of directors in the process. [7] A year later, on June 18, 2014, all of Nintendo's internal research and development divisions, including the SPD division, were moved from the Nintendo's headquarters in Kyoto to the newly built Nintendo Development Center, just 300 meters from the old building. By centralizing all of its developers in the new building, Nintendo hoped they would deeply interact with each other, regardless of which division and field they were working on, creating a synergy between hardware and software development. [8] [9]
On September 16, 2015, the division was merged with Nintendo's internal software development division, Entertainment Analysis & Development, becoming Nintendo Entertainment Planning & Development (EPD). As Shigeru Miyamoto retired as general manager of the EAD division and went on to become a Creative Fellow, former SPD general manager Shinya Takahashi took his place as general manager of the newly created EPD division, thus supervising all video games developed at Nintendo. The new division accumulated all of its predecessors roles as both developing video games internally and co-producing them with external developers. [3] [4]
The General Manager of the Nintendo Software Planning & Development Division was Shinya Takahashi, assisted by both Keizo Kato, the Assistant Manager and Kensuke Tanabe, the Executive Officer. The division was split into two different departments: the Software Planning & Development Department, which was split into four separate groups, which was supervised by Deputy Manager Yoshio Sakamoto; and the Software Development & Design Department which was split into three separate groups, supervised by Deputy Manager Masaru Nishita. All of the groups worked concurrently on different projects. [2]
The Production Group No. 1's primary focus was the development and production of video game software and software applications for Nintendo home and handheld consoles, as well as software for peripherals developed for said consoles, both internally and in cooperation with second-party developers. The group manager and main producer was Nintendo-veteran Yoshio Sakamoto. The group is responsible for developing and producing games in the WarioWare , Rhythm Heaven , Card Hero , Tomodachi and the mainline Metroid series. [10]
The Production Group No. 2 was led by manager and video game producer Hitoshi Yamagami. The group was primarily responsible for co-producing and supervising video games published by Nintendo and developed by third-party developers from Japan. [35] They're responsible for producing and supervising games in the Pokémon , F-Zero , Legendary Starfy , Fire Emblem , Dr. Mario , Endless Ocean , Fossil Fighters , Style Savvy and Xenoblade Chronicles series.
In addition to co-producing games, the group also supervised the development of Drill Dozer , developed by Game Freak.
The Production Group No. 3 was led by producer Kensuke Tanabe and responsible for overseeing the development of titles from the Metroid Prime , Battalion Wars , Super Mario Strikers , Mario vs. Donkey Kong , Excite , Paper Mario , Fluidity , and Donkey Kong Country series. [96]
The Production Group No. 4 was led by Hiroshi Sato and Toshiharu Izuno and responsible for overseeing the development of titles from the Mario Party , Mario Sports , Mario & Luigi , Yoshi , Donkey Kong , and Wii Party series. [98]
Deputy Manager: Masaru Nishita
Nintendo Software Development & Design was an experimental software development team assembled by Nintendo Co., Ltd. president Satoru Iwata. [99] The team was originally assembled as a System Service Task Force that would develop all the unique internal system software for the Nintendo DS and Nintendo Wii. [100] The team was responsible for all the additional Wii Channels, [101] the Nintendo DSi system software and more recently, the Nintendo 3DS system software. Nintendo SDD also went on to develop several innovative retail games. The philosophy behind development was to think out of the box and create unique software in a timely manner with smaller development resources. The development staff was composed of Koichi Kawamoto, who was the original programmer of WarioWare , and Shinya Takahashi, who was a longtime designer at Nintendo EAD. The department was also responsible for developing several subsequent WiiWare and DSiWare software.
Manager/producer: Kiyoshi Mizuki
Software Development Group was responsible for developing software from the Jam with the Band and Brain Age series, among additional Touch! Generations titles with partner developers.
Intelligent Systems Co., Ltd. is a Japanese video game developer best known for developing games published by Nintendo with the Fire Emblem, Paper Mario, WarioWare, and Wars video game series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto, but later moved to a building near Nintendo's main headquarters in October 2013. They were also responsible for the creation of various development hardware both first and 3rd party developers would use to make games for Nintendo systems, such as the IS Nitro Emulator, the official development kit for the Nintendo DS.
The Nintendo DS is a 32-bit foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem, a built-in microphone and support for wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
WarioWare: Touched! is a minigame compilation party video game released by Nintendo for the Nintendo DS. The fourth installment of the WarioWare series, and the first of three on the Nintendo DS, the game involves rapidly completing "microgames" — simple minigames lasting extremely short periods of time — as quickly as possible. The microgames are exclusively controlled with the Nintendo DS's touchscreen and microphone.
Yoshio Sakamoto is a Japanese video game designer, director, and producer. He has worked at Nintendo since 1982. He has directed several games in the Metroid series. He is one of the most prominent members of Nintendo's former Research and Development 1 division, along with Gunpei Yokoi and Toru Osawa.
Arika is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees. It was originally known as ARMtech K.K, but was later named Arika. The name of the company is the reverse of the name of the company's founder, Akira Nishitani, who along with Akira Yasuda, created Street Fighter II. Arika's first game was Street Fighter EX. It was successful and was followed up with two updates, and its two sequels Street Fighter EX2 and Street Fighter EX3. In 2018, they released a spiritual successor to both Street Fighter EX and Fighting Layer, titled Fighting EX Layer. From 2019 to 2021, Arika collaborated with Nintendo to create the battle royale games Tetris 99, Super Mario Bros. 35, and with Bandai Namco for Pac-Man 99. Arika is also known for the Tetris: The Grand Master series, the Dr. Mario series, starting with Dr. Mario Online Rx, and the Endless Ocean series.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.
The Nintendo DSi is a dual-screen handheld game console released by Nintendo. The console launched in Japan on November 1, 2008, and worldwide beginning in April 2009. It is the third iteration of the Nintendo DS, and its primary market rival was Sony's PlayStation Portable (PSP). The fourth iteration, entitled Nintendo DSi XL, is a larger model that launched in Japan on November 21, 2009, and worldwide beginning in March 2010. Development of the DSi began in late 2006, and the handheld was unveiled during an October 2008 Nintendo conference in Tokyo. Consumer demand convinced Nintendo to produce a slimmer handheld with larger screens than the DS Lite. Consequently, Nintendo removed the Game Boy Advance (GBA) cartridge slot to improve portability without sacrificing durability.
WarioWare D.I.Y., known as WarioWare: Do It Yourself in the PAL region, is a minigame compilation and game creation system by Nintendo SPD and Intelligent Systems and published by Nintendo for the Nintendo DS. It is the seventh title in the WarioWare series and the last to be developed for the Nintendo DS family of systems. Formally revealed at Nintendo's conference in October 2008, the game was released in Japan on April 29, 2009. It was released in 2010 in North America, Europe, and Australia respectively and was accompanied by a separate WiiWare title, WarioWare: D.I.Y. Showcase.
WarioWare: Snapped! is a minigame compilation party video game developed by Nintendo SPD Group No.1 and Intelligent Systems and published by Nintendo for the Nintendo DSi's DSiWare digital distribution service, and is part of the WarioWare series of video games. It is the sixth game in the series.
The Nintendo DSi system software is a discontinued set of updatable firmware versions, and a software frontend on the Nintendo DSi video game console. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.
Tomodachi Collection,, is a social simulation video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014.
Nintendo System Development Division, commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Development Kits (SDKs), among other technologies.
Nintendo Game Cards are physical flash storage cards produced by Nintendo that contain video game software for the Nintendo DS, Nintendo 3DS, or Nintendo Switch families of consoles. They are the successor to the Game Boy Game Paks used for Nintendo's previous portable gaming consoles.
The Nintendo eShop is a digital distribution service for the Nintendo Switch, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. The Nintendo eShop was first launched in June 2011 on the Nintendo 3DS via a system update that added the functionality to the HOME Menu. It is the successor to both the Wii Shop Channel and DSi Shop. Unlike on the Nintendo 3DS, the eShop was made available on the launch date of the Wii U, although a system update is required in order to access it. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases.
Art Academy is a series of edutainment video games beginning in 2009 with Art Academy. Its most recent release was Disney Art Academy. One of Nintendo's franchises, the series has been released on Nintendo DS, Nintendo 3DS and Wii U.
Game & Wario is a 2013 party video game developed by Nintendo and Intelligent Systems and published for the Wii U console, named after LCD Game & Watch titles. It is the eighth installment in the WarioWare series and part of the larger Mario franchise. The story stars Wario and his friends, who take advantage of a newly released video game console with two separate screens by making games for monetary gain. Game & Wario consists of 16 minigames that exclusively utilize the Wii U GamePad and its functions. Additional modes and collectibles are also unlockable. The majority of the minigames are single-player, although some are designed for multiplayer only.
The Nintendo data leak, also known as the Nintendo Gigaleak, is a series of leaks of data from the Japanese video game company Nintendo on the anonymous imageboard website 4chan. The leak started in March 2018, but became most prominent in 2020. Ten main sets of data leaked on 4chan, ranging from game and console source code to internal documentation and development tools. The name "Gigaleak" mainly refers to the second leak on July 24, 2020, which was 3 gigabytes in size. The leaks are believed to have come from companies contracted by Nintendo in the design of these consoles, and/or from individuals previously convicted of intrusion into Nintendo systems. An earlier, much smaller leak had also occurred in 2018 which contained the Nintendo Space World 1997 demos for Pokémon Gold and Silver.
Iwata: [...] In 2004, we established the Software Planning & Development Division to relieve Mr. Miyamoto from handling the games co-developed with second parties to enable him to concentrate on internal development. After that, I was in charge of the Software Planning & Development Division
Iwata: In 2004, the Software Planning and Development department had only just been created.
Yoshio Sakamoto is Metroid: Other M's producer. Apart from the Metroid series, he has been involved in the development of games such as Famicom Tantei Club, Card Hero and Tomodachi Collection. He is the manager of Production Group No.1 in Nintendo's Software Planning & Development Department.
Producer: Yoshio Sakamoto, Ryoichi Kitanishi
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: CS1 maint: multiple names: authors list (link)Producer: Yoshio Sakamoto, Ryoichi Kitanishi
Producer: Kazuhiko Taniguchi, Yoshio Sakamoto
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I'm Hattori, also from SPD. I'm in Yamagami-san's group.
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Producer: Koichi Nakamura [...] Producers: Hiroaki Tsuru, Hiroyuki Jinnai, Kunimi Kawamura, Hitoshi Yamagami
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Producer: Hitoshi Yamagami)
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