Publishers | Infinite Odysseys |
---|---|
Genres | science fiction, space opera, Role-playing |
Languages | English |
Players | unlimited |
Playing time | unlimited |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Synonyms | Star-Saga, Starsaga |
Star Saga (also Star-Saga or Starsaga) is a open-ended, mixed-moderated, science fiction, play-by-mail (PBM) game. Infinite Odysseys published the game beginning in 1987, further improving the game over the next year. Star Saga was influenced by Traveller and Advanced Dungeons & Dragons , and was comparable to Starmaster. Players custom designed a home world with alien race. Players then had significant latitude to explore, colonize, wage war, and role-play in various ways in the game's sizable 3-dimensional map. The game received generally positive reviews in various gamer magazines in the 1980s and 1990s.
Star Saga was an open-ended, space-based PBM game published by Infinite Odysseys of Hickory, North Carolina. [1] The game launched in 1987. [1] The game was mixed-moderated. [2] Reviewer Stephen Marte thought the game generally similar to Starmaster. [2] According to owner Brian Kinkopf, Star Saga drew mainly from Traveller and Advanced Dungeons & Dragons. [3] Over nine months from 1987 to 1988, the publisher updated the game based on player feedback with two new rules editions and numerous other changes. [2] Marte stated that, "Along the way, the game has incorporated enough nifty frills to make SS stand proudly among the premiere science fiction PBM's on the market". [2] By mid-1988, there were 150 active players. [3]
At the outset, players started on a player-designed home world and designed an alien race. [1] For race design, players used Design Points to chose a lifeform base (carbon, silicon or metallic), type such as "mammal, aerial, plant, protplasmic, [and] insectoid", as well as various abilities and attributes such as "forcefield, poison, density control, immunities, mental blast, teleportation ... types of appendages, outer covering, intelligence, and visual and auditory range". Players had great latitude to explore, colonize, wage war, and many other activities. [1] The game setting is large. The 100×80×15-sector map allows 3d movement and comprises "tens of thousands of planets to explore". [3]
Stephan Wieck reviewed the game in the June–July 1988 issue of White Wolf, stating, the game is "a hell of a lot of fun." [1] He rated it 6 of 10 points for Materials, 7 points for Moderation and Strategy, 10 points for Diplomacy, and an overall rating of 9. [4] Trey Stone provided a positive review in the May–June 1995 issue of Flagship. He noted the need to manage "a bewildering amount of numbers", while stating that "with the wealth of options available, it is a game that all sci-fi fans should check out". [5]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Alamaze is a computer-moderated, fantasy, turn-based game. It was published in 1986 by Pegasus Productions as a play-by-mail game. Reality Simulations later took over game moderation. The game itself has been played with multiple versions. The initial design, released in 1986, was replaced by the "Second Cycle" in 1991, offering changes to the kingdoms and game's history. The 3rd Cycle—"The Choosing"—emerged in 2015, doubling the available kingdoms while providing modifications to them. The publisher made additional changes to the player–game interface by 2017. In February 2019, Alamaze.co published the 4th Cycle, the world of Maelstrom, after two years of development. The game is currently run by Alamaze.co as a closed-end, play-by-email (PBEM) game in a turn-based format.
Starmaster is a computer-moderated play-by-mail game that was published and administered by Schubel & Son.
Empyrean Challenge is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strove to dominate a cluster of star systems. Diplomacy, combat, economics, technological development, colonization, and other factors were important aspects of gameplay. Detailed work was required in all aspects of the game, requiring a significant investment in time for players. Reviewer Jim Townsend stated in 1988 that Empyrean Challenge was "the most complex game system on Earth".
Warp Force Empires is a play-by-mail game that was published by Emprise Game Systems. The game was previously called Warp Force One, but renamed in 1984 by its publisher.
Space Combat is a play-by-mail game that was published by Twin Engine Gaming. It was computer moderated.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
The Final Campaign is a play-by-mail space-based wargame that was published by Blue Panther Enterprises beginning in 1989.
Schubel & Son was a hobby and gaming company that published play-by-mail (PBM) games. The company began in 1974 and expanded to large-scale PBM games in August 1978. It also published the game The Tribes of Crane in 1978, followed by StarMaster in 1980 and Global Supremacy in 1982.
Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.
Supernova II is a computer moderated, play-by-mail (PBM) game of space conflict.
The Next Empire is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.
Earthwood is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
State of War is a closed-end, computer-moderated, play-by-mail (PBM) wargame. It was published by Game Systems, Inc.
Galactic Power is a closed-end, play-by-mail game. It was published by Vigard Simulations.
Galaxy: Alpha is a science fiction play-by-mail PBM game available for play by 1984. Bruce Lockhart of Intergalactic Games co-designed the game as an improvement on the PBM game Starmaster by Schubel & Son. A human-moderated, open-ended game of medium to high complexity, the game had a massive gameplay setting. Players focused on expansion by conquest with combat as a central feature. The game received various reviews in gaming magazines of the 1980s, receiving low marks for its poorly written rulebook with high marks for gamemaster support and generally for the game overall.
Belter is a closed-end, play-by-mail science fiction, space opera. 100 players led space corporations attempting to profit from minerals in the asteroid belt in 2050. Three players who achieved victory conditions won each game. The game received positive reviews in gaming magazines in the early 1990s.