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What's the time, Mr. Wolf? | |
---|---|
Players | 2+ |
Setup time | <1 minute |
Playing time | No limit |
Chance | Low to medium |
Age range | All ages |
Skills | Running, strategy, endurance, time-keeping, bravery, tenacity |
Mr. Fox, what time is it?, or What's the time, Mr. Wolf?, is a popular tag game in many English-speaking regions, or some former British colonies. There are quite a sum of variants, but the basic element is that players ask the tagger the time and the tagger replies with an hour of a day, such as five o'clock. While its origin is not very clear, but its early rules and game plays were recorded in 1899 book from London in the United Kingdom as "Pray, Mr. Fox, what time is it?", [1] and in another 1917 book from the University of California in the United States as "If you please, Mr. Fox, what time is it?". [2]
The games evolved with new names other than fox, such as wolf and shark, or using different question words, such as "What's the time?", or moving the Mr. animal to the end of the question.
The game is popular in many parts of the world, such as Australia, Canada, the English-speaking Caribbean, Hong Kong, Ireland, New Zealand, South Africa, the United Kingdom and the United States.
The 1899 book is "A History of Nursery Rhymes" by Percy B. Green. The author described Mr. Fox's "Twelve o'clock" was "the sly and foxy answer to the question", [1] demonstrating the cunning of fox, a traditional belief in England. [3] The tagger need to manipulating the hours in order to achieve a successful "hunt".
The game was introduced to physical education as early as 1917, [2] and was recited in education publications many times. Because it needs attention skills, quick reactions, and working memory for the "it" child, it is recommended by Harvard University's Center on the Developing Child to assist in developing executive function skills for children aged 5 to 7. [4]
In 1899 "Pray, Mr. Fox, what time is it?", here were the rules. [1]
In 1917 "If you please, Mr. Fox, what time is it?" was classified as a tag game and showed something different. [2]
Modern rules require only very simple settings. It can be played indoors or outdoors, as long as there is ample, safe space to run. The game is quite similar to the original, like this: [5] [6] [7] [8] [9]
In British culture, the fox is considered a clever creature. [10] Mr. Fox must use his intelligence to choose the right answer and timing in order to "hunt." In the above game, it is possible that Mr. Fox may be unable to tag anyone, causing the round to become boring. To address this, the original concept of a den, or safe place, is reintroduced to shorten the round. For example, the players could return to the starting point, which serves as a safe den [8] . When all the players have returned to the den, Mr. Fox gets another chance to start the game and tag a player with clever answers.
The game could refer to a female player as Mrs. Fox instead. [5] Additionally, another common alternative to Fox is Wolf, which plays a similar role in British stories. Instead of "Twelve o'clock", it could be "Dinner Time", "Lunch Time", "Supper Time", or "Midnight". Also, instead of asking "What time is it?", the players can ask "What's the time?"
An additional element of play in some versions of the game, such as that often played in the United Kingdom, sees the game set up with Mr. Fox standing against a wall or similar such structure, and whilst his back is turned from the players, they also have the option of trying to sneak in either extended length steps or to add additional steps undetected by the fox, with the aim of reaching the "safety" of the wall to either side of the fox ahead of the other players. If they successfully reach the wall by this method, then the player will call out "Safe" or "Home" (or similar variant), thus becoming exempt from being caught by the fox.
In many versions which include this element, if the fox hears these extra steps being taken by a player whilst his back is turned, then he will call out "Heard you!" and spin around to point at the suspected player. If the fox's accusation is correct, then depending on the version being played, the offending player will either have to return to the position they first started the game in (leaving them to likely be the last to reach "Home" and thus most likely to be caught by the fox), or to themselves simply become the fox by default. In addition, if the offending player is within the fox's reach when he turns around to accuse them, the fox may simply attempt to grab them - if successful, the captured player will again then become the fox.
An occasional further condition to the above version, is that sometimes that player(s) who safely make it "home" ahead of time without being spotted by the fox, must stand facing the wall, so as not to offer any support nor distraction to either the fox of the remaining players.
Another variant of this game which has become popular is "Mr. Shark, Mr. Shark, what time is it?", or "What's the Time, Mr. Shark?"The big difference is that this game is played in a swimming pool, lake, or other swimming area. When Lunch Time is called the player may try running through the water or swimming to get away from the shark.
In Hong Kong, the game is often played in Cantonese, the lingua franca of the city. The opening call is 狐狸先生幾多點 (Jyutping: wu4 lei5 sin1 saang1 gei3 do1 dim2; lit. "what time is it, Mr. Fox"), and "twelve o'clock" (十二點; sap6 ji6 dim2) is typically used instead of the name of a mealtime. [11]
It is not uncommon for "Mr. Fox" to be allowed to look around at the other players, before answering the question; especially if there is a rule involving penalties applied to "Mr. Fox" if a player reaches "Mr. Fox" before "Dinner time" is called.
There is also a simpler version of the game where "Mr. Fox" faces the other players, who must remain stationary until "dinner time" is called. If any player moves on a time of day being called, that player becomes "Mr. Fox".
In another version, Mr. Fox holds a dandelion seed head and blows on it. The other players dance around them, taunting them by calling out "What's the time, Mr. Fox?" After each blow, Mr. Fox calls times in ascending order (e.g. "1 o'clock", "two o'clock", etc) until all the seed head has been blown away. "Mr. Fox" then calls out "Dinner time!" and chases the other players, aiming to tag them before they can claim sanctuary at predesignated points called "Bar". The players claim "Bar" by yelling out "B - A - R Bar" and touching the safety point. The skill is in deciding when the seed head is going to be completely blown away, as the players cannot run away until this happens. It could happen after one blow by "Mr. Fox", or several. The first player tagged becomes Mr. Fox for the next round of the game.
This game can also be played on a hopscotch court. The players chant "What's the time Mr. Fox" and the fox replies with a time. The players hop that number of spaces forwards on the hopscotch court. If "Mr. Fox" answers with "It's dinner time" the players try to run back to the beginning of the hopscotch court before they are caught by "Mr. Fox".
A variant also exists in which the tagged players become wolves themselves, helping to tag the other players. The original fox, however, still calls the numbers.
Similar games include Lupo Delle Ore in Italy, and Captain Midnight in the United States, in which everyone has to start running at midnight. The game also bears some resemblance to Red light, green light and Dahrumasan ga koronda.
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