Publishers | Post Age Games |
---|---|
Years active | ~1989 to unknown |
Genres | fantasy wargame |
Languages | English |
Players | 15 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Synonyms | Battle Cry: Lord Series |
Battle Cry is a closed-ended, hand moderated, play-by-mail (PBM) fantasy wargame. It was published by Post Age Games. Players vied for control of a fantasy kingdom with victory depending on controlling a sufficiently large area for two turns. The game received mixed reviews in various gaming magazines in the late 1980s and 1990s.
Battle Cry was a fantasy wargame published by Post Age Games of San Antonio, Texas. [1] The game was hand moderated. [2] The hand-moderation provided flexibility similar to a role-playing game. [2] Kris Bowling was the gamemaster. [3]
Gameplay occurred on a 15×15 map. [1] Players vied for control of a fantasy kingdom. At the outset, players started with "a wizard, a warrior knight, a dominion lord, a castle, a castle garrison, and two armies". [3] Winning required controlling a sufficiently large region for two turns. [3] Players controlled three character types, the indispensable Lord, Warrior Knights, and Wizards. [3]
Stewart Wieck reviewed the game in a 1990 issue of White Wolf . He described it as "a straight-forward, no-frills fantasy wargame". [4] Out of 5 points, he rated it 2 points for Materials and Moderation, 3 points for Strategy, 4 points for Diplomacy, and an overall score of 3 points. [4] John Schlosser reviewed the game in the March–April 1989 issue of Paper Mayhem . He stated, "Personally, I found Battle Cry lacking in depth and a bit simplistic. I prefer games that give you more options and that involve more than simple conquest. However, I think it could prove very entertaining to someone who is looking for an inexpensive ($3/turn) uncomplicated game which isn't very time consuming. Overall an excellent game for a PBM novice." [3] Bert Cushman reviewed the game in a 1989 issue of Flagship, stating that it was "a fairly generic hand-moderated game, with no special features that distinguish it from many other fantasy wargames." He added that it was "reasonably priced, and may appeal to role-players and fantasy wargamers who feel constrained by computer-moderated games". [5]
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