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Moves | 1.e4 | ||||||||||||||||||||||||||||||||||||||||||||
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ECO | B00–B99, C00–C99 | ||||||||||||||||||||||||||||||||||||||||||||
Synonym(s) | e4 King's Pawn Opening |
The King's Pawn Game is any chess opening starting with the move:
It is the most popular opening move in chess, [1] followed by 1.d4, the Queen's Pawn Game.
White opens with the most popular of the twenty possible opening moves. Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game.
Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the center square d5, and allows the development of White's king's bishop and queen. Chess grandmaster Bobby Fischer said that the King's Pawn Game is "Best by test", [2] and proclaimed that "With 1.e4! I win." [3] [ page needed ]
King's Pawn Games are further classified by whether Black responds with 1...e5 or not. Openings beginning with 1.e4 e5 are called Double King's Pawn Games, Double King's Pawn Openings, Symmetrical King's Pawn Games, or Open Games – these terms are equivalent. Openings where Black responds to 1.e4 with a move other than 1...e5 are called Asymmetrical King's Pawn Games or Semi-Open Games.
The Encyclopedia of Chess Openings (ECO) classifies all King's Pawn Games into volumes B or C: volume C if the game starts with 1.e4 e6 (the French Defence) or 1.e4 e5; volume B if Black answers 1.e4 with any other move. The rare instances where the opening does not fall into a more specific category than King's Pawn Game are included in codes B00 (includes the Nimzowitsch Defence and unusual moves after 1.e4), C20 (includes Alapin's Opening and unusual moves after 1.e4 e5), C40 (includes the Latvian Gambit and unusual moves after 1.e4 e5 2.Nf3), and C50 (includes the Hungarian Defence, the Giuoco Pianissimo, and unusual moves after 1.e4 e5 2.Nf3 Nc6 3.Bc4).
The Black responses which are given one or more chapters in the ECO are given below, ranked in order of popularity according to ChessBase.
Apart from these eight responses, all other replies from Black are covered together in ECO chapter B00. A few of these are not entirely obscure, and have been analyzed in detail.
The remaining replies to 1.e4 are very rare, and have not received significant and serious attention by masters. MCO does not cover them, considering them so bad as not to merit discussion. [6] These openings sometimes lead to wild and exciting games, and are occasionally employed by weaker players to get better trained opponents "out-of- book ". Some have exotic names. Such openings are listed below along with instances where they have been used by strong players.
The opening is the initial stage of a chess game. It usually consists of established theory. The other phases are the middlegame and the endgame. Many opening sequences, known as openings, have standard names such as "Sicilian Defense". The Oxford Companion to Chess lists 1,327 named openings and variants, and there are many others with varying degrees of common usage.
In chess, an irregular opening is an opening considered unusual or unorthodox. In the early 19th century the term was used for any opening not beginning with 1.e4 e5 or 1.d4 d5. As opening theory has developed and openings formerly considered "irregular" have become standard, the term has been used less frequently.
The French Defence is a chess opening characterised by the moves:
The Modern Defense is a hypermodern chess opening in which Black allows White to occupy the center with pawns on d4 and e4, then proceeds to attack and undermine this "ideal" center without attempting to occupy it.
The Dutch Defence is a chess opening characterised by the moves:
The English Opening is a chess opening that begins with the move:
Grob's Attack, or the Grob Opening, is an unconventional chess opening in which White begins with the move:
Bird's Opening is a chess opening characterised by the move:
Alekhine's Defence is a chess opening that begins with the moves:
The Caro–Kann Defence is a chess opening characterised by the moves:
The Blackmar–Diemer Gambit is a chess opening characterized by the moves:
The Dunst Opening is a chess opening in which White opens with the move:
The Queen's Pawn Game is any chess opening starting with the move:
The Zukertort Opening is a chess opening named after Johannes Zukertort that begins with the move:
The St. George Defence is an unorthodox chess opening for Black. The opening begins with the moves:
The Colle System, also known as the Colle–Koltanowski System, is a chess opening system for White, popularised in the 1920s by the Belgian master Edgard Colle and further developed by George Koltanowski.
Owen's Defence is an uncommon chess opening defined by the moves:
In a game of chess, the pawn structure is the configuration of pawns on the chessboard. Because pawns are the least mobile of the chess pieces, the pawn structure is relatively static and thus plays a large role in determining the strategic character of the position.
An Open Game is a generic term for a family of chess openings beginning with the moves: