Publishers | Sanctuary Games |
---|---|
Years active | 1983 to unknown |
Genres | role-playing |
Languages | English |
Players | 20–30 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Logan's Run is a closed-end, computer moderated, play-by-mail role-playing game. It was published by Sanctuary Games and based on the 1967 book Logan's Run .
Logan's Run was a closed-end, computer-moderated PBM game. [1] Bob McLain described it as a "conflict interactive simulation". [2] It was based on the 1967 book Logan's Run. [1] The game was published by Sanctuary Games. [2] It was programmed on an Apple II in Pascal. [3] In a 1984 issue of Paper Mayhem, the editors noted that the publisher had apparently ceased communicating with players. [4]
Each game typically started with 20 to 30 players, who could choose between two roles: Runner or Sandman. Runners aimed to escape from the city where all players began, while Sandmen tried to prevent these escapes. Once a Runner escaped, the player with the most victory points won. [3]
The Editors of The Nuts & Bolts of PBM reviewed the game in a 1983 issue. They stated that it was an "introductory level game which an old 'die hard PBM gamer' might use to entice non-PBM friends into the hobby. It would not hold the interest of an experienced PBM gamer for very long". [3]
Bob McLain reviewed the game in the November–December 1983 issue of PBM Universal. He stated that it was "Fun, though rather limited, with the potential for some exciting turns. Most people who have tried the game admit they'd go back for seconds." [2]
A play-by-mail game is a game played through postal mail, email, or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1975, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Universe II is a computer-moderated, science fiction, play-by-mail game designed by Jon Clemens and published by Clemens and Associates, Inc. in 1979.
Zorphwar is a closed-end play-by-mail game that was published in 1980. The game was designed by Mike Shefler and published under Zorph Enterprises. Shefler coded the game beginning in 1974 and drew from multiple sources in game design including magazine articles and other games. In the game, eight players constructed space fleets and battled on a 256 × 256 grid map. Players scored points per enemy ship destroyed, with the highest total winning the game. Zorphwar received fair reviews in various gaming magazines in the early 1980s, with reviewers noting it as a challenging game.
The Nuts & Bolts of PBM was a magazine dedicated to play-by-mail games, first published in June 1980 as Nuts and Bolts of Starweb, and edited by Richard J. Buda. The magazine incorporated in 1983 to Bolt Publications. Rick Loomis of Flying Buffalo Games stated in 1985 that the Nuts & Bolts of PBM was the first PBM magazine not published by a PBM company. He stated that "It was a fun magazine, but somewhat ahead of its time, and it had no financial backing." Afterward, the name changed to Nuts & Bolts of Gaming.
Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay was limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.
Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.
Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.
Battle of the Gods is a closed-end, computer moderated, science fiction play-by-mail (PBM) game that was published by Integral Games.
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.
Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns
Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.
Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
Galactic Empires is a space-based open-end, play-by-mail (PBM) wargame.
World Campaigns is a closed-end, hand moderated, play-by-mail game. It was published by World Campaigns of Epping, New Hampshire. Pfodd Enterprises later offered a computer-moderated version of the game. Initially launched in 1980 as World Campaigns IV, the publisher modified the game over time, and changed to World Campaigns V by 1988. The game's purpose was world domination in a post-World War III setting. 35 players per game were assigned countries randomly and fought with World War II equipment and technology. With the loss of the world's superpowers, countries remaining for play ranged from India to Ecuador. The game was reviewed in various gamer magazines of the 1980s receiving mixed to positive reviews.
Moneylender is a closed-end, computer moderated, play-by-mail game set in renaissance Italy. The game was published by Rick Barr around 1981 and averaged about 8–12, sometimes taking less than six months to finish. Up to ten players role-played families with a focus on economics and resources, versus solely combat. The game received generally positive reviews in various gaming magazines in the 1980s.
Arena Combat is a closed-end, computer-moderated play-by-mail (PBM) gladiatorial combat game.
Loot the Castle is a closed-end, hand moderated, play-by-mail role-playing wargame. It was published by Tom Webster.