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Cardinal | two hundred fifty-five | |||
Ordinal | 255th (two hundred fifty-fifth) | |||
Factorization | 3 × 5 × 17 | |||
Greek numeral | ΣΝΕ´ | |||
Roman numeral | CCLV | |||
Binary | 111111112 | |||
Ternary | 1001103 | |||
Senary | 11036 | |||
Octal | 3778 | |||
Duodecimal | 19312 | |||
Hexadecimal | FF16 |
255 (two hundred [and] fifty-five) is the natural number following 254 and preceding 256.
Its factorization makes it a sphenic number. [1] Since 255 = 28 – 1, it is a Mersenne number [2] (though not a pernicious one), and the fourth such number not to be a prime number. It is a perfect totient number, the smallest such number to be neither a power of three nor thrice a prime.
Since 255 is the product of the first three Fermat primes, the regular 255-gon is constructible.
In base 10, it is a self number.
255 is a repdigit in base 2 (11111111), in base 4 (3333), and in base 16 (FF).
255 is a special number in some tasks having to do with computing. This is the maximum value representable by an eight-digit binary number, and therefore the maximum representable by an unsigned 8-bit byte (the most common size of byte, also called an octet), the smallest common variable size used in high level programming languages (bit being smaller, but rarely used for value storage). The range is 0 to 255, which is 256 total values.
For example, 255 is the maximum value of
The use of eight bits for storage in older video games has had the consequence of it appearing as a hard limit in many video games. For example, in the original The Legend of Zelda game, Link can carry a maximum of 255 rupees. [3] It was often used for numbers where casual gameplay would not cause anyone to exceed the number. However, in most situations it is reachable given enough time. This can cause many other peculiarities to appear when the number wraps back to 0, such as the infamous "kill screen" seen after clearing level 255 of Pac-Man. [4]
This number could be interpreted by a computer as −1 if a programmer is not careful about which 8-bit values are signed and unsigned, and the two's complement representation of −1 in a signed byte is equal to that of 255 in an unsigned byte.
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as the Internet Protocol refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness.
The Graphics Interchange Format is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
In computer science, an integer is a datum of integral data type, a data type that represents some range of mathematical integers. Integral data types may be of different sizes and may or may not be allowed to contain negative values. Integers are commonly represented in a computer as a group of binary digits (bits). The size of the grouping varies so the set of integer sizes available varies between different types of computers. Computer hardware nearly always provides a way to represent a processor register or memory address as an integer.
A computer number format is the internal representation of numeric values in digital device hardware and software, such as in programmable computers and calculators. Numerical values are stored as groupings of bits, such as bytes and words. The encoding between numerical values and bit patterns is chosen for convenience of the operation of the computer; the encoding used by the computer's instruction set generally requires conversion for external use, such as for printing and display. Different types of processors may have different internal representations of numerical values and different conventions are used for integer and real numbers. Most calculations are carried out with number formats that fit into a processor register, but some software systems allow representation of arbitrarily large numbers using multiple words of memory.
In number theory, a sphenic number is a positive integer that is the product of three distinct prime numbers. Because there are infinitely many prime numbers, there are also infinitely many sphenic numbers.
Two's complement is the most common method of representing signed integers on computers, and more generally, fixed point binary values. Two's complement uses the binary digit with the greatest place value as the sign to indicate whether the binary number is positive or negative. When the most significant bit is 1, the number is signed as negative; and when the most significant bit is 0 the number is signed as positive.
A power of two is a number of the form 2n where n is an integer, that is, the result of exponentiation with number two as the base and integer n as the exponent. If n is negative, 2n is called an negative power of two or inverse power of two.
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256 is the natural number following 255 and preceding 257.
The Fletcher checksum is an algorithm for computing a position-dependent checksum devised by John G. Fletcher (1934–2012) at Lawrence Livermore Labs in the late 1970s. The objective of the Fletcher checksum was to provide error-detection properties approaching those of a cyclic redundancy check but with the lower computational effort associated with summation techniques.
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Fowler–Noll–Vo is a non-cryptographic hash function created by Glenn Fowler, Landon Curt Noll, and Kiem-Phong Vo.
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In computer programming, an integer overflow occurs when an arithmetic operation attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value.
The octet is a unit of digital information in computing and telecommunications that consists of eight bits. The term is often used when the term byte might be ambiguous, as the byte has historically been used for storage units of a variety of sizes.
65535 is the integer after 65534 and before 65536.
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65536 is the natural number following 65535 and preceding 65537.
In computer science, multiply-with-carry (MWC) is a method invented by George Marsaglia for generating sequences of random integers based on an initial set from two to many thousands of randomly chosen seed values. The main advantages of the MWC method are that it invokes simple computer integer arithmetic and leads to very fast generation of sequences of random numbers with immense periods, ranging from around to .