Author | Based on the work of Gary Gygax and Dave Arneson J. Eric Holmes (1977 version) Tom Moldvay (1981 version) Frank Mentzer (1983 version) Troy Denning (1991 version) Doug Stewart (1994 version) |
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Genre | Role-playing game |
Publisher | TSR, Inc. |
Publication date | 1977, 1981, 1983, 1991, 1994 |
Media type | Boxed set |
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.
The Basic Set details the essential concepts of the D&D game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master.
The original Dungeons & Dragons Basic Set was published by TSR, Inc. in 1977. [1]
TSR hired outside writer John Eric Holmes to produce the Basic Set as an introductory version of the D&D game. It incorporates game concepts from the original 1974 D&D boxed set plus Supplement I: Greyhawk . [2] The rulebook is intended for characters of levels one through three, with rules for adventuring in dungeons, and introduces the main concepts of the game; [2] it explains the game's concepts and method of play in terms that make them accessible to new players ages twelve and above who might not be familiar with tabletop miniatures wargaming. Although the Basic Set was not fully compatible with Advanced Dungeons & Dragons , players were expected to continue play beyond third level by moving to AD&D, [2] [3] which was released beginning later that year. Holmes preferred a lighter tone with more room for personal improvisation, while Gary Gygax, who wrote the Advanced books, wanted an expansive game with rulings on any conceivable situation which might come up during play, and so could be used to arbitrate disputes at tournaments. [2]
The first Basic Set was available as a 48-page standalone rulebook featuring artwork by David C. Sutherland III, or as part of a boxed set, which was packaged in a larger, more visually appealing box than the original boxed set, allowing the game to be stocked on retail shelves and targeted at the general public via toy stores. [4] The boxed set included a set of polyhedral dice and supplemental materials. [2] In that same year, Games Workshop (U.K.) published their own version of the rulebook, with a cover by John Blanche, and illustrations by Fangorn. [2] The boxed set contained geomorphs, lists of monsters and treasures, and a polyhedral dice set as supplemental materials. [5]
For a period in 1979, TSR experienced a dice shortage. Basic sets published during this time frame came with two sheets of numbered cutout cardstock chits that functioned in lieu of dice, along with a coupon for ordering dice from TSR. [6] The rulebook also included a brief sample dungeon with a full-page map. Starting with the fourth printing in 1978, the two booklets of maps, encounter tables, and treasure lists were replaced with the module B1 In Search of the Unknown ; [2] printings six through eleven (1979–1982) featured the module B2 The Keep on the Borderlands instead. [2]
Jon Peterson, for Polygon , highlighted that Dave Arneson sued TSR over Basic Set royalties in 1977 – Arneson was only being paid royalties for the Basic D&D rulebook included in the boxed set and was not paid for the "cover price of the whole Basic Set". [7] Peterson wrote "as Arneson's lawsuit loomed, TSR made a very pointed substitution to the contents of the Basic Set: they rotated out the Dungeon Geomorphs and Monster & Treasure Assortment booklets, replacing them with Mike Carr's In Search of the Unknown module. [...] It was a good idea to target a module at beginning dungeon masters — but it also had clear implications for the legal situation. Previously, when Arneson sought a 5% royalty on the whole contents of the Basic Set, he was effectively asking for money that was going into Gygax's pocket. Now, he would instead be asking for money earmarked for his friend Mike Carr". [7] Carr received royalties for In Search of the Unknown when the module was sold alone and when it was included in the Basic Set. After the September 1979 disappearance of James Dallas Egbert III, Dungeons & Dragons received "mainstream notoriety. And with that, sales of the Basic Set rose dramatically. Right before the steam tunnel incident, the Basic Set might have sold 5,000 copies a month. By the end of 1979, it was trading over 30,000 copies per month, and only going up from there". [7] Following Carr's financial success due to his module being included in the boxed set, Gygax changed the module included with the Basic Set to Keep on the Borderlands which was a module he wrote. [7]
After the release of the AD&D game, the Basic Set saw a major revision in 1981 by editor Tom Moldvay. [2] The game was not brought in line with AD&D but instead further away from that ruleset, and thus the basic D&D game became a separate and distinct product line from AD&D. The former was promoted as a continuation of the tone of original D&D, while AD&D was an advancement of the mechanics. [8]
The revised version of the set included a larger, sixty-four page rule book with a red border and a color cover by Erol Otus, the module B2 The Keep on the Borderlands , six polyhedral dice, [2] and a marking crayon. [6] The book came drilled with holes so that it could be used in a three-ringed binder, and the full set of off-white polyhedral dice came in a heat-sealed bag with a small wax crayon for coloring the numbers on the dice. [9] The revised rulebook was visually distinct from the previous version: the Holmes booklet had a monochrome pale blue cover, while the Moldvay rulebook had a bright red cover. [10]
With the revision of the Basic Set, discrete rulesets for higher character levels were introduced as expansions for the basic game. [11] The Moldvay Basic Set was immediately followed by the accompanying release of an Expert Set edited by Dave Cook with Steve Marsh that supported character levels four through fourteen, with the intent that players would continue with the Expert Set. [2] [12]
Peterson commented that "because Keep on the Borderlands would ship with the Moldvay Basic Set, at the height of the D&D boom in 1981, it became one of the most widely known modules in D&D history, selling 750,000 copies a year. It might never have served as the gateway to adventure for so many players if it hadn't been for a certain legal dispute and its consequences". [7]
In 1983, the Basic Set was revised again, this time by Frank Mentzer, and redubbed Dungeons & Dragons Set 1: Basic Rules. The set included a sixty-four page Players Manual, [13] a forty-eight page Dungeon Masters Rulebook, [13] six dice, [2] and in sets in which the dice were not painted, a crayon. [6] The 1983 revision was packaged in a distinctive red box, and featured cover art by Larry Elmore. [2] Between 1983 and 1986, the system was revised and expanded by Mentzer as a series of five boxed sets, including the Basic Rules (red cover), Expert Rules (blue), [14] Companion Rules (teal, supporting levels fifteen through twenty-five), [15] Master Rules (black, supporting levels twenty-six through thirty-six), [16] and Immortals Rules (gold, supporting Immortals, characters who had transcended levels). [17] Instead of an adventure module, the Basic Set rulebooks included a solo adventure and an introductory scenario to be run by the Dungeon Master. [2]
The rules for the game were little changed from the Moldvay set, but the presentation was overhauled into a more tutorial form, to make the game easier for younger players to learn. [18]
The 10th Anniversary Dungeons & Dragons Collector's Set boxed set, published by TSR in 1984, included the rulebooks from the Basic, Expert, and Companion sets; modules AC2, AC3, B1, B2, and M1 Blizzard Pass; Player Character Record Sheets; and dice. This set was limited to a thousand copies, and was sold by mail and at GenCon 17. [2] : 147
In 1991, TSR released a new version of the Basic Set, labeled The New Easy-to-Master Dungeons & Dragons Game and nicknamed the "black box". This version was principally designed by Troy Denning and made few changes to the game. It included support for characters up to fifth level instead of the third-level limit of prior Basic Set versions. [19]
The rules are presented twice, once in a 64-page rule book, and again in the Dungeon Card Learning Pack, a set of 48 cards that also includes four-page supplementary mini-adventures. Inspired by the SRA reading program, [19] the front of each card features a discussion of a single facet of the rules, such as non-player characters, hit dice, or initiative rolls. The back of the card describes a brief scenario to illustrate the rules discussed on the front. [20] The set also includes a Dungeon Master's Screen which doubles as a folder for the cards, fold-up cardboard pawns, a color map sheet, and dice. [20]
TSR published the Dungeons & Dragons Rules Cyclopedia the same year, compiling and revising the rules from the Basic, Expert, Companion, and Master Rules box sets to allow players to continue beyond the black box. [19]
A final version of the set entitled The Classic Dungeons & Dragons Game was produced in 1994. Edited by Doug Stewart, it removed the tutorial cards of the "black box", incorporating the material into sidebars within the single 128-page Rules and Adventure Book. The set also included a Dungeon Master's Screen, a set of six plastic miniatures for players, 24 foldable cardboard enemy standees, a poster map, and a set of dice. It was packaged in a tan-sided box.
In the 1980 book The Complete Book of Wargames , game designer Jon Freeman reviewed the 1977 edition and commented: "Basic Dungeons & Dragons is only a starter set and effectively obsolete a few weeks after you get a campaign going". Having called the original D&D set "the most illiterate display of poor grammar, misspelling, and typographical errors in all of professional wargaming", Freeman was pleased that this edition had been written "by someone outside the TSR establishment who knew a noun from a verb, and the difference shows". Freeman gave this game an Overall Evaluation of "Very Good", concluding: "It's still preferable to participate in an ongoing campaign, but if you must venture into RPG country without a guide, this is the first place to visit". [21]
Clayton Miner reviewed the 1981 version of the Basic Set for Pegasus magazine #1 (1981). [9] Miner commented that "the book is a vast improvement over the earlier version. Better organization and well written rules are the main features of this edition". [9]
Anders Swenson and Douglas Law reviewed the Dungeons & Dragons Basic Set and Dungeons & Dragons Expert Set for Different Worlds magazine and stated that "the new D&D Basic and Expert Sets should be a smooth introduction to the hobby of adventure-game playing for vast numbers of new players and an enjoyable addition to the libraries of experienced players. We recommend this version of the game over the previous editions, especially for beginners, because it is clearer, better organized, and more refined". [22]
Games magazine included Dungeons & Dragons, Basic Set in their "Top 100 Games of 1981", noting that it "is actually a set of books that tell you how to create adventures in a magical fantasy world". [23]
Games magazine included Dungeons & Dragons, Basic Set in their "Top 100 Games of 1982", describing it as "more than a game, it's a cooperative exercise limited only by the players' imaginations. For advanced players there are dozens of excellent supplemental books, adventures, and playing aids". [24]
Doug Cowie reviewed the 1983 version of the Basic Set for Imagine magazine and gave it a positive review. [13] According to Cowie, while the rules stay the same, thus allowing those with the older version to continue using their sets, the presentation has changed. He approved of the fact that "at long last", [13] a game company released a product that explains to someone new to role-playing games how to get started. Cowie ended his review by stating that "Basic is a lot closer to the spirit of the original game than is the rambling, unwieldy and sometimes pompous Advanced" and that "for one-off dungeon type games I would recommend Basic to anyone, beginner and veteran alike". [13]
In a retrospective review of Dungeons & Dragons Basic Set in Black Gate , Scott Taylor said: "In the 'box' I had it all, the player's book with the classes, the experience charts, and the equipment. The dungeon master's booklet provided the finer points of the rules, the monsters, and the treasure I'd be able to find after hard-fought battle". [25]
Scott Taylor for Black Gate in 2014 listed the Mentzer edition Basic D&D Boxed Set by Larry Elmore as #2 in The Top 10 TSR Cover Paintings of All Time. [26]
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre.
Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.
Palace of the Silver Princess is an adventure module for the Dungeons & DragonsBasic Set. It was recalled on the same day it was released, then rewritten and re-released some months later. The original version, with an orange cover, was written in 1980 by Jean Wells. When the orange version was recalled, the module was rewritten by Tom Moldvay and released with a green cover. Writing credit on the second version was given to both Moldvay and Wells, although there was very little of Wells' original content in Moldvay's version.
In Search of the Unknown is a module for the Dungeons & Dragons roleplaying game, designed for use with the Basic Set of rules. It was written by game designer Mike Carr and was first published in 1978 by TSR, Inc. The module details a hidden complex known as the Caverns of Quasqueton. Reviewers considered it a good quality introduction to the game that was written in the so-called dungeon crawl style, where the primary goal of the players is the exploration of a dangerous labyrinth to battle monsters and obtain treasure.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as creative advisor to the chairman of the board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
Thomas Steven Moldvay was an American game designer and author, best known for his work on early materials for the fantasy role-playing game Dungeons & Dragons (D&D).
Blackmoor is a supplementary rulebook of the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson.
The Dungeons & Dragons Companion Set is an expansion boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game. It was first published in 1984 as an expansion to the Dungeons & Dragons Basic Set.
Dungeons & Dragons Master Rules is an expansion boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game. It was first published in 1985 as an expansion to the Basic Set.
Dungeons & Dragons Immortals Rules, written by Frank Mentzer, is a boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game first published by TSR in 1986 as an expansion to the Basic Set.
The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.
Oeva Jean Wells Koebernick was an American writer, artist, and editor in the field of role-playing games. She was the first female game designer to be hired by TSR, Inc. Her career at TSR stalled after she wrote a controversial Dungeons & Dragons adventure module that was withdrawn on the eve of publication and subsequently rewritten.
The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get started.