Outline of software engineering

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The following outline is provided as an overview of and topical guide to software engineering:

Contents

Software engineering application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is the application of engineering to software. [1]

The ACM Computing Classification system is a poly-hierarchical ontology that organizes the topics of the field and can be used in semantic web applications and as a de facto standard classification system for the field. The major section "Software and its Engineering" provides an outline and ontology for software engineering.

Software applications

Software engineers build software (applications, operating systems, system software) that people use.

Applications influence software engineering by pressuring developers to solve problems in new ways. For example, consumer software emphasizes low cost, medical software emphasizes high quality, and Internet commerce software emphasizes rapid development.

Software engineering topics

Programming languages
Ada APL B
COBOL Pascal C C++
C# Clojure Common Lisp D
ColdFusion Delphi Dylan Eiffel
Erlang Fortran F# Groovy
Java Lasso ML OCaml
Perl PHP PL/SQL Prolog
Go Rust Swift JavaScript
Haskell Python Ruby Scala
Scheme Smalltalk Tcl T-SQL
Verilog VHDL Visual Basic Visual Basic .NET
Assembly language • • • Scripting language • • • List of programming languages

Programming paradigm, based on a programming language technology

Databases

Graphical user interfaces

Programming tools

Libraries

Design languages

Patterns, document many common programming and project management techniques

Processes and methodologies

Platforms

A platform combines computer hardware and an operating system. As platforms grow more powerful and less costly, applications and tools grow more widely available.

Other Practices

Other tools

Computer science topics

Skilled software engineers know a lot of computer science including what is possible and impossible, and what is easy and hard for software.

Mathematics topics

Discrete mathematics is a key foundation of software engineering.

Other

Life cycle phases

Deliverables

Deliverables must be developed for many SE projects. Software engineers rarely make all of these deliverables themselves. They usually cooperate with the writers, trainers, installers, marketers, technical support people, and others who make many of these deliverables.

Business roles

Management topics

Business topics

Software engineering profession

History of software engineering

History of software engineering

Pioneers

Many people made important contributions to SE technologies, practices, or applications.

See also

Notable publications

See also:

See also

Related Research Articles

<span class="mw-page-title-main">Computing</span> Activity involving calculations or computing machinery

Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology, digital art and software engineering.

Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the application domain, details of programming languages and generic code libraries, specialized algorithms, and formal logic.

In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software, while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code's maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory.

Software engineering is an engineering-based approach to software development. A software engineer is a person who applies the engineering design process to design, develop, test, maintain, and evaluate computer software. The term programmer is sometimes used as a synonym, but may emphasize software implementation over design and can also lack connotations of engineering education or skills.

The Software Engineering Body of Knowledge is an international standard ISO/IEC TR 19759:2005 specifying a guide to the generally accepted software engineering body of knowledge.

Software design is the process by which an agent creates a specification of a software artifact intended to accomplish goals, using a set of primitive components and subject to constraints. The term is sometimes used broadly to refer to "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying" the software, or more specifically "the activity following requirements specification and before programming, as ... [in] a stylized software engineering process."

Software development is the process used to conceive, specify, design, program, document, test, and bug fix in order to create and maintain applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through the final manifestation, typically in a planned and structured process often overlapping with software engineering. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products.

A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can be combined to accomplish a task, much as one might use multiple hands to fix a physical object. The most basic tools are a source code editor and a compiler or interpreter, which are used ubiquitously and continuously. Other tools are used more or less depending on the language, development methodology, and individual engineer, often used for a discrete task, like a debugger or profiler. Tools may be discrete programs, executed separately – often from the command line – or may be parts of a single large program, called an integrated development environment (IDE). In many cases, particularly for simpler use, simple ad hoc techniques are used instead of a tool, such as print debugging instead of using a debugger, manual timing instead of a profiler, or tracking bugs in a text file or spreadsheet instead of a bug tracking system.

<span class="mw-page-title-main">History of software engineering</span>

The history of software engineering begins around the 1960s. Writing software has evolved into a profession concerned with how best to maximize the quality of software and of how to create it. Quality can refer to how maintainable software is, to its stability, speed, usability, testability, readability, size, cost, security, and number of flaws or "bugs", as well as to less measurable qualities like elegance, conciseness, and customer satisfaction, among many other attributes. How best to create high quality software is a separate and controversial problem covering software design principles, so-called "best practices" for writing code, as well as broader management issues such as optimal team size, process, how best to deliver software on time and as quickly as possible, work-place "culture", hiring practices, and so forth. All this falls under the broad rubric of software engineering.

Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes.

In software testing, test automation is the use of software separate from the software being tested to control the execution of tests and the comparison of actual outcomes with predicted outcomes. Test automation can automate some repetitive but necessary tasks in a formalized testing process already in place, or perform additional testing that would be difficult to do manually. Test automation is critical for continuous delivery and continuous testing.

In the context of software engineering, software quality refers to two related but distinct notions:

This is an alphabetical list of articles pertaining specifically to software engineering.

Certified Software Development Professional (CSDP) is a vendor-neutral professional certification in software engineering developed by the IEEE Computer Society for experienced software engineering professionals. This certification was offered globally since 2001 through Dec. 2014.

Software evolution is the continual development of a piece of software after its initial release to address changing stakeholder and/or market requirements. Software evolution is important because organizations invest large amounts of money in their software and are completely dependent on this software. Software evolution helps software adapt to changing businesses requirements, fix defects, and integrate with other changing systems in a software system environment.

<span class="mw-page-title-main">V-model (software development)</span> Software development methodology

In software development, the V-model represents a development process that may be considered an extension of the waterfall model, and is an example of the more general V-model. Instead of moving down in a linear way, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represent time or project completeness (left-to-right) and level of abstraction, respectively.

In software engineering, a software development process is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.

Software construction is a software engineering discipline. It is the detailed creation of working meaningful software through a combination of coding, verification, unit testing, integration testing, and debugging. It is linked to all the other software engineering disciplines, most strongly to software design and software testing.

<span class="mw-page-title-main">Extreme programming</span> Software development methodology

Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.

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