Syndicate | |
---|---|
Genre(s) | Real-time tactics, first-person shooter |
Developer(s) | Bullfrog Productions, Ocean Software, Starbreeze Studios |
Publisher(s) | Electronic Arts |
Platform(s) | MS-DOS, Windows, PlayStation, PlayStation 3, Xbox 360, Amiga, Amiga CD32, Mac, Sega Genesis, SNES, 3DO, Atari Jaguar, Acorn Archimedes, FM Towns, NEC PC-9801, Sega-CD, PSP |
First release | Syndicate 1993 |
Latest release | Syndicate 21 February 2012 |
Syndicate is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts. There are two main titles: Syndicate (1993) and Syndicate Wars (1996), both of which are isometric real-time tactics games. An additional first-person shooter Syndicate title was released in 2012, and a spiritual successor to the series (returning to the real-time tactics format), entitled Satellite Reign , was released in 2015.
Syndicate , the first game in the series, was first released for PC and Amiga in June 1993, with later releases on other platforms including Sega Genesis, SNES, Atari Jaguar, and PlayStation Portable. In 2015, the game was made available for free on Electronic Arts' Origin platform, however it now costs £4.25 (As of 20JUN19). [1]
An expansion pack, titled Syndicate: American Revolt , was also released for PC and Amiga in 1993. [2] [3]
Special edition, titled Syndicate Plus , include original game, American Revolt expansion pack and support for current versions of Sound Blaster released for PC in 1994. [4]
The second game in the series, Syndicate Wars , was released for PC in October 1996 [5] and PlayStation in July 1997. [6] Syndicate Wars utilized a more demanding graphics engine, including a 3-dimensional environment, compared with the 2-dimensional layout of Syndicate).
In 2008, a digital distribution version of the PlayStation version was released on the PlayStation Network. [7]
Reports of a new Syndicate game, developed for EA by Starbreeze Studios, first surfaced in March 2009 [8] and were officially confirmed in September 2011. [9] The game, also entitled Syndicate , was released on 21 February 2012; however, it used a first-person shooter format, which differed significantly from the isometric real-time tactics format of the series' original games. [10]
According to a former Bullfrog Productions employee, a follow-up Syndicate title for PC began development shortly after the release of Dungeon Keeper 2 in 1999; however, this development effort was never completed. This was followed by several further development efforts which did not progress. [11]
The same employee states that a Syndicate title on PlayStation 2 was under development for approximately one year; however, this title was also never released. It was intended to feature a "free-roaming, multi-tiered city" and two new factions, known as the Freemen and the Hybrid. [11] Several pieces of concept art from this project were released by another former Bullfrog employee, Mike Man. [12]
In a 2006 interview at the Leipzig Games Convention for GameSpot, Peter Molyneux (co-founder of Bullfrog Productions) said that he would like to revisit some of his old efforts, but adds that it is very unlikely that will happen; however, Molyneux made one possible exception:
"Aside from the licensing complications, some sort of next-gen online version of Syndicate would certainly be popular with gamers." [13]
A Bullfrog project named Creation was intended to take place on an alien world set in the Syndicate universe. The game's plot was to have EuroCorp as the antagonists, while the player, representing a third-party biologist, utilized semi-sentient dolphins to fight them. [14] [15]
Following development for MS-DOS, [16] Amiga CD32, [17] PlayStation, [18] and Sega Saturn, [18] the game was cancelled in 1997. [19] [20]
On 15 May 2013, Mike Diskett (who was the producer and lead programmer for Syndicate Wars [21] ) posted a video on YouTube [22] that revealed an imminent Kickstarter crowdfunding campaign for a new spiritual successor to Syndicate Wars, called Satellite Reign , which returned to the series' original real-time tactics format. When it closed on 28 July 2013, the campaign had raised £461,333 ($720,832), compared to its £350,000 ($546,875) goal. [23] Satellite Reign was subsequently released on August 28, 2015. [24] [25]
The original Syndicate is set in the year 2096. As outlined in the game's instruction manual, multinational megacorporations have replaced nation-state governments, and one such corporation, EuroCorp, has manufactured the "CHIP": a device implanted in a person's neck that alters their perception ("numbing their senses to the misery and squalor around them") and allows them to be easily manipulated. The megacorporations have subsequently been infiltrated and overtaken by corrupt crime syndicates vying for global control. [26] [27]
The player is placed in charge one such corporation, for which they choose a name and logo. During the course of the game, as missions for the player's corporation are completed by teams of cyborg enforcers known as "agents," it gains global dominance over its competitors.
Syndicate Wars is set 95 years after the original game (in the year 2191), when EuroCorp holds full global control, using CHIP technology to influence the population. The release of a virus into the global communications network leads to widespread CHIP failures, resulting in the emergence of armed insurrectionists referred to as "unguided citizens." The group responsible for the biological attack is a militant religious organisation called the Church of the New Epoch.
The game's instruction manual specifically addresses the player as a newly hired EuroCorp executive; [28] however, they can choose to control agents from either EuroCorp (to suppress uprisings resulting from the virus outbreak) or the Church of the New Epoch (to seize power from EuroCorp).
The game ends with a battle for control of ionosphere calibration equipment on the moon, which the Church's leaders intend to use in eliminating life on Earth; however (regardless of which faction the player chooses to play as), the leaders are eliminated before this plan can be executed.
The plot of the later Syndicate game renames the CHIP technology to the "DART chip", and introduces the concept of the "unchipped", a proportion of the world's population who declined the use of this technology. The game is set in the year 2069 (prior to the original games), at which point, EuroCorp is already an established global megacorporation.
The main story focuses on a specific agent, named Miles Kilo. Kilo uncovers a plot from a rival corporation, Aspari, to begin a war against EuroCorp, before discovering that EuroCorp killed his family, abducted him as a baby and modified his memory. The game ends with the apparent downfall of EuroCorp.
Gameplay for the original Syndicate games involved ordering a team of four cyborg agents around gritty cyberpunk-themed cities, in pursuit of mission goals, such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the corporation/church, demolishing buildings, or killing enemy agents. Unlike some games, which either punish the player for civilian deaths or reward them for violent actions committed, Syndicate remains indifferent. The player must collect funds to finance the research and development of new weaponry and cyborg upgrades, such as by taxing conquered territories (in the original game) or robbing banks (in Syndicate Wars).
Notable features of both original games are the use of context-sensitive background music, which changes to suit the mood of the on-screen action, and a high degree of interactivity: many objects in the first game, and nearly every object in the second game, can be destroyed. The visual aesthetic of these games borrows heavily from films such as Blade Runner .
The gameplay of the 2012 Syndicate game did not include the same real-time tactics and strategy elements as the previous games, instead following a typical first-person shooter format.
Lionhead Studios Limited was a British video game developer founded in July 1997 by Peter Molyneux, Mark Webley, Tim Rance, and Steve Jackson. The company is best known for the Black & White and Fable series. Lionhead started as a breakaway from developer Bullfrog Productions, which was also founded by Molyneux. Lionhead's first game was Black & White, a god game with elements of artificial life and strategy games. Black & White was published by Electronic Arts in 2001. Lionhead Studios is named after Webley's hamster, which died not long after the naming of the studio, as a result of which the studio was very briefly renamed to Redeye Studios.
Populous is a video game developed by Bullfrog Productions and published by Electronic Arts, released originally for the Amiga in 1989, and is regarded by many as the first god game. With over four million copies sold, Populous is one of the best-selling PC games of all time.
Rise of the Robots is a fighting game released by Time Warner Interactive in 1994. Originally developed for the Amiga and DOS by Mirage's Instinct Design, it was ported to various video game consoles, including the Super NES, the Mega Drive, and the 3DO Interactive Multiplayer. The game includes a single-player mode in which the player assumes the role of the ECO35-2 Cyborg as he attempts to stop the Supervisor, who has taken over Electrocorp's facilities in Metropolis 4, and a two-player mode in which the second player controls a character chosen from among ECO35-2's enemies.
Peter Douglas Molyneux is an English video game designer and programmer. He created the god games Populous, Dungeon Keeper, and Black & White, as well as Theme Park, the Fable series, Curiosity: What's Inside the Cube?, and Godus. In 2012 he founded and currently runs 22cans, a video game development studio.
Bullfrog Productions Limited was a British video game developer based in Guildford, England. Founded in 1987 by Peter Molyneux and Les Edgar, the company gained recognition in 1989 for their third release, Populous, and is also well known for titles such as Theme Park, Theme Hospital, Magic Carpet, Syndicate and Dungeon Keeper. Bullfrog's name was derived from an ornament in the offices of Edgar's and Molyneux's other enterprise, Taurus Impact Systems, Bullfrog's precursor where Molyneux and Edgar were developing business software. Bullfrog Productions was founded as a separate entity after Commodore mistook Taurus for a similarly named company.
Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.
Dungeon Keeper is a strategy video game developed by Bullfrog Productions and released by Electronic Arts in June 1997 for MS-DOS and Windows 95. In Dungeon Keeper, the player builds and manages a dungeon, protecting it from invading 'hero' characters intent on stealing accumulated treasures, killing monsters and ultimately the player's demise. The ultimate goal is to conquer the world by destroying the heroic forces and rival dungeon keepers in each realm. A character known as the Avatar appears as the final hero. Dungeon Keeper uses Creative Technology's SoundFont technology to enhance its atmosphere. Multiplayer with up to four players is supported using a modem, or over a local network.
Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for MS-DOS and Microsoft Windows compatible PCs in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments. The game is the thematic successor to Theme Park, also produced by Bullfrog, and the second instalment in their Theme series, and part of their Designer Series. The game is noted for its humour, and contains numerous references to pop culture.
Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.
Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.
A spiritual successor is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their preceding material, but are generally a distinct intellectual property.
Syndicate: American Revolt is an expansion set designed for the Bullfrog strategy game Syndicate. During the game, the player leads a four-man team of cyborgs through the streets of a dark, dystopian world and through 21 difficult missions.
Russell Shaw is a BAFTA nominated British composer and sound designer. He is known for his work in many video games, particularly those designed by Peter Molyneux.
Syndicate is a 2012 first-person shooter game developed by Starbreeze Studios and published by Electronic Arts. The game was released for PlayStation 3, Windows, and Xbox 360 in February 2012.
Satellite Reign is a cyberpunk real-time tactics video game developed and published by 5 Lives Studios. The game was released for Windows, macOS, and Linux in August 2015. It is a spiritual successor to the Syndicate series, which co-founder and programmer Mike Diskett had worked on. The name of the game is derived from one of the weapons featured in Syndicate Wars called "Satellite Rain". It received positive reviews from critics.
Creation was a cancelled real-time strategy video game developed by Bullfrog Productions as a spin-off of their Syndicate series of real-time tactics games. Set on an alien water world, a player-controlled submarine is tasked with looking after marine life and defending it from the Syndicate, who run planet Earth.
Les Edgar is an entrepreneur, known for being the co-founder and joint managing director of Bullfrog Productions, which he set up with Peter Molyneux. After Bullfrog's acquisition by Electronic Arts in 1995, Edgar became a vice president there. Edgar left Bullfrog in 1999, and eventually left the video gaming industry for the automotive industry, where he reintroduced Aston Martin to racing, and became chairman of TVR, which has, under his leadership, set up partnerships with Gordon Murray and Cosworth. Edgar has stated that he intends to return TVR to Le Mans 24 Hours.
Lost Toys Ltd. was a British video game developer founded in March 1999 by Glenn Corpes, Jeremy Longley, and Darran Thomas, all of whom had previously worked for Bullfrog Productions. Les Edgar helped by providing financial support. Lost Toys was the third Bullfrog break-off group, after Mucky Foot Productions and Lionhead Studios, and was founded due to disillusionment after Electronic Arts purchased Bullfrog.
Tyler, Melissa (1996). Bullfrog's Official Guide to Syndicate Wars. United States of America: Prima Publishing. ISBN 0-7615-0089-8. LCCN 96-68003.