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In popular fiction, a thieves' guild is a formal association of criminals who participate in theft-related organized crime. The trope has been explored in literature, cinema, comic books, and gaming, such as in the Fafhrd and the Gray Mouser story "Thieves' House" by Fritz Leiber [ citation needed ] and the role-playing game Dungeons & Dragons . Though these more modern works are fictitious, the concept is inspired by real-world examples from history, such as Jonathan Wild and his gang of thieves. [1]
Some stories of One Thousand and One Nights celebrated artful thieves and criminal brotherhoods with a hierarchy and code of honor. [2] The Sandalwood Merchant and the Sharpers features an old man known as the "Sheikh of Thieves" who delivered judgement on less experienced sharpers. [2] This was based on actual thieves' guilds in Cairo in the Ottoman period, that were known to return stolen goods for a price, and which were managed by a sheikh. [2] These survived up until the 19th century, and were mentioned by Edward William Lane in the 1830s. [2]
A central feature of Miguel de Cervantes' story Rinconete y Cortadillo , set in sixteenth-century Seville, is the city's strong and well-organized thieves' guild built to the model of the medieval guild. As in any other profession, a young thief must start as an apprentice and slowly work his way to become a master craftsman—in this case, a master thief. No one could come into a city and start on a career as a thief without belonging to the local guild (as Cervantes' protagonists soon find out), which would have been in many cases true also for a medieval tailor or carpenter wandering into a strange city. Thieves also have their own church where they go to pray (shared with prostitutes).