Dragon Age: The Veilguard | |
---|---|
Developer(s) | BioWare |
Publisher(s) | Electronic Arts |
Director(s) |
|
Producer(s) |
|
Programmer(s) |
|
Artist(s) | Matt Rhodes |
Writer(s) | Trick Weekes |
Composer(s) | |
Series | Dragon Age |
Engine | Frostbite |
Platform(s) | |
Release | October 31, 2024 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Dragon Age: The Veilguard is an action role-playing game developed by BioWare and published by Electronic Arts. It is the fourth major game in the Dragon Age franchise, and the sequel to Dragon Age: Inquisition (2014). Set ten years after Inquisition, [1] the game features new locations in the fictional world of Thedas for the player to explore. [2] The story follows a player character known as Rook, who attempts to stop Solas, also known as the elven trickster god Fen'Harel, from destroying the Veil that imprisons amoral elven gods. Rook accidentally unleashes two of the gods, who wreak havoc across Thedas in an attempt to conquer the world; supported by companions and various factions, Rook sets out to stop them. Players control Rook from a third-person perspective and travel to various zones via magical portals known as Eluvians. Veilguard utilizes a "hub-and-spoke" world design unlike its predecessor's open world.
The game's development, which began in 2015, was marked by lengthy delays, several fundamental changes in design, and high staff turnover. [3] [4] The game was announced as Dragon Age: Dreadwolf in 2022, [5] [6] and retitled to Dragon Age: The Veilguard in June 2024. [7] [8]
Dragon Age: The Veilguard released for PlayStation 5, Windows, and Xbox Series X/S on October 31, 2024. [9] [10] After release Dragon Age: The Veilguard topped Steam charts and broke BioWare's concurrent player record. [11] The game received generally positive reviews from critics, and was nominated for Game of the Year at the Golden Joystick Awards [12] and Innovation in Accessibility at The Game Awards. [13]
Dragon Age: The Veilguard is a single-player [14] action role-playing game. [15] [16] In previous games, a player's role-playing choices in earlier titles were imported from save files or the web application Dragon Age Keep. [14] [17] [18] Veilguard instead allows players to only select three choices they made in Inquisition. [19] [20] [21] Creative director John Epler said that decisions made in the previous games largely did not impact events in Veilguard, which allowed the game's creators "to avoid contradicting" past choices individual players made. [19]
During character creation, the player is able to choose a lineage for their player character (human, dwarf, elf, or qunari), a fighting class (rogue, mage, or warrior), and a character backstory with one of six faction associations. [22] [23] [24] [25] Like the choice of origin in the original game, this faction sets the character's course throughout the game. [24] Unlike in previous games, customization options include body size [23] and body part selections that are independent of the voice or pronouns (she/her, he/him, or they/them) chosen for the player character. [22] Players are able to remake their player character from Dragon Age: Inquisition which appears in the game, alongside some other previous Dragon Age characters. [14]
There are seven companion characters from which two can be chosen to form a combat party of three. [15] [16] Unlike previous games in the series, players cannot directly control the companions in combat. [26] The companions in Veilguard are described as pansexual, [27] allowing romances with player characters of any gender, but Busche said that they were not "playersexual", or only attracted to the player character. [28] Busche also noted that while player decisions can impact relationships with companions, the developers "built finding forgiveness into those relationship dynamics". [27] Increasing the bond between Rook and a companion allows the companion to "grow more powerful". [27] While the combat system is now real-time action-based, as opposed to the tactical strategy approach of earlier Dragon Age titles, Veilguard still employs a pause-and-play mechanic similar to Inquisition's. [29] : 35 Instead of that game's open world design, Veilguard uses a "hub-and-spoke design"[ further explanation needed ] where players get around the game's world by magical portals; the areas so accessed vary in size. [29] : 38
The story begins ten years after the events of Dragon Age: Inquisition , with previous companion Solas, now known by his previous alias, Fen'Harel, the elven god of betrayal and rebellion, attempting to destroy the Veil, the metaphysical boundary between the physical world and the Fade, the world of spirits and demons; Solas previously created the Veil to imprison the other elven gods after their misuse of power, but now attempts to restore the world of ancient elves out of regret for sealing ancient elves off from the Fade and causing the downfall of their society.
The protagonist player character is "Rook", a member of one of six factions: the Antivan Crows, an order of assassins from Antiva; the Grey Wardens, an order dedicated to fighting darkspawn with their headquarters in the Anderfels; the Lords of Fortune, a guild of treasure hunters from Rivain; the Mourn Watch, guardians of the Grand Necropolis in Nevarra; the Shadow Dragons, a Tevinter resistance faction opposing corruption and slavery; or the Veil Jumpers, a multi-race group dedicated to uncovering the forest of Arlathan which was once the capital of the ancient elven empire. After disobeying the orders of their faction and being sent away to cool tensions, Rook was recruited by Varric Tethras, Viscount of Kirkwall, and Lace Harding, lead scout of the Inquisition, in their search for Solas.
Alongside Harding, there are six other mandatory companions: Bellara Lutare, a Veil Jumper; Davrin, a Grey Warden; Emmrich Volkarin, a Mourn Watcher; Lucanis Dellamorte, an Antivan Crow; Neve Gallus, a Shadow Dragon; and Taash, a Lord of Fortune.
Rook, Varric, and Harding pursue Solas through the Tevinter capital city of Minrathous. Joined by Neve, the team locate Solas in Arlathan Forest, former capital of the ancient elven empire, where Solas plans to conduct a ritual to destroy the Veil. Rook interrupts the ritual, which inadvertently releases two elven gods—Elgar'nan and Ghilan'nain—from imprisonment, and traps Solas within the Fade. Solas forms a blood connection with Rook, while Varric is badly injured in the encounter.
Elgar'nan and Ghilan'nain intend to harness the Blight, the mass movement of the darkspawn after they corrupt a Tevinter Old God into an Archdemon, in their quest to destroy Thedas and build a new elven empire on its ruins. Rook takes up residence within the Lighthouse, Solas' former base of operations within the Fade, and recovers the lyrium dagger used by Solas during the ritual. Travelling through the Crossroads, a pathway used by ancient elves within the Fade, Rook enlists the help of several factions across northern Thedas in their attempt to stop Elgar'nan and Ghilan'nain.
Alongside Harding and Neve, Rook recruits Bellara, Lucanis, and Davrin. Elgar'nan and Ghilan'nain send blighted dragons to both Minrathous and the Antivan city of Treviso, forcing Rook to choose which city to save. After recruiting Emmrich and Taash, Rook confronts the First Warden at Weisshaupt, home of the Grey Wardens. Unable to convince him of the danger posed by the gods, Rook either talks him down or knocks him unconscious, as Weisshaupt comes under siege by Ghilan'nain and arisen Archdemon, Razikale. Despite heavy Warden losses, Razikale is killed, rendering Ghilan'nain mortal.
Rook learns that Elgar'nan and Ghilan'nain plan to conduct a ritual in Tearstone Island on the eve of the next eclipse, preparing to pierce the Fade with a red lyrium dagger and flood Thedas with the Blight. Rallying their allies with the aid of the Inquisitor, Rook and their companions storm Tearstone Island, fighting off the Venatori, Tevinter supremacists, and the Antaam, the military of the qunari. Either Davrin or Harding sacrifices themselves, allowing Lucanis to deliver a killing blow to Ghilan'nain. Solas betrays Rook, entraps them within the Fade prison, and seizes the lyrium dagger. Rook escapes with the aid of their companions after learning that Varric was killed by Solas and that Solas had used blood magic to alter Rook's memory of the event. Elgar'nan retreats to Minrathous and takes over the palace of the Archon, with Solas in pursuit.
With the help of their remaining allies, Rook and the team break through the fortified defenses of the Venatori and the Antaam; they also learn that killing Elgar'nan will collapse the Veil and that an elven god must be bound to the Veil to uphold it. Solas relinquishes the lyrium dagger to Rook and helps them defeat Elgar'nan and his Archdemon, Lusacan, before again betraying them and trying to bring down the Veil. Rook can forcibly bind Solas to the Veil either by fighting him or tricking him with a duplicate dagger created by the team; alternatively, Solas can be convinced to stop the ritual and voluntarily bind himself to atone for his mistakes.
The development of the fourth main entry in the Dragon Age series, code-named "Joplin", began in 2015 with Mike Laidlaw as its creative director. It was intended to be a smaller, more narrative-focused game set in the Tevinter Imperium region of the game's world setting, Thedas. [30]
Problems with the development of BioWare's other games Mass Effect: Andromeda and Anthem led to repeated interruptions as Joplin staff was shifted to these games. This included putting Joplin on hold in late 2016 with development resuming in March 2017 after Andromeda shipped. [30] [31] In October 2017, BioWare and its parent company Electronic Arts cancelled Joplin altogether, reportedly because it had no room for a live service component to provide ongoing monetization opportunities. [30] [31]
Development of the game was restarted under the code-name "Morrison" in 2018, this time with a live-service component and based on Anthem's code. [30] [32] According to Bloomberg News , after the success of the single-player game Star Wars Jedi: Fallen Order and the decision to cancel the reworking of the massively multiplayer online Anthem in February 2021 following its lackluster launch, EA and BioWare decided to remove the planned multiplayer components from Morrison and to develop it as a single-player game only. [33] Alpha-stage footage leaked in February 2023 indicated that the game would use real-time action combat gameplay, influenced by God of War, unlike previous Dragon Age games. [34] [35] [36]
The project was marked by a high turnover of leading staff. Several veteran Dragon Age staff, including Laidlaw, left the company in response to Joplin's cancellation in 2017. [30] After the 2018 restart, Mark Darrah remained as an executive producer, while Matthew Goldman took over the position of creative director for the project from 2017 to 2021. [37] By December 3, 2020, Darrah had resigned from BioWare, replaced by BioWare Austin studio head Christian Dailey as executive producer. [38] Goldman left BioWare by November 2021, [32] and was replaced as Creative Director by John Epler. [39] Dailey left BioWare in February 2022. [40] Corinne Busche became game director thereafter, Benoit Houle director of product development, and Mac Walters production director. [40] Walters in turn left BioWare in January 2023. [41] In March 2023, Darrah returned as a consultant for the game and the Mass Effect team joined the production of Veilguard, according to EA. [42] [43]
In August 2023, BioWare laid off 50 people working on Veilguard and the next Mass Effect game; [44] this included Mary Kirby who was one of the series' original writers and credited with "creating Varric and the Qunari". [45] PC Gamer commented "that's not to say there are no veterans of the good old days left, but you're looking at a very different group of people than the one that made the studio's greatest hits". [45] In October, seven of them sued BioWare for additional compensation, complaining that BioWare's non-disclosure agreements prevented them from adding their work on Veilguard to their portfolio. [46]
Hans Zimmer and Lorne Balfe composed the game's soundtrack, replacing Trevor Morris, the composer for Inquisition. [47] [48]
Dragon Age 4 was announced at The Game Awards in December 2018. Promotional material showed red lyrium (a corrupted power source of magic in the game's universe) and the character Solas – the Dread Wolf – as significant elements of the game's plot. [49] Marketing on social media was focused on the tagline "The Dread Wolf Rises". [50] [51] [52]
In August 2020, a concept art video was released at Gamescom. [53] [54] [55] In December 2020, a teaser trailer featured the dwarven character Varric Tethras as narrator, as well as Solas. [56] [57] [58] No details on the game were released at the July 2021 EA Play event. [59] [60] Jeffrey Grubb, for VentureBeat , commented that "holding back during this EA Play is just about enabling the publisher to get the game into position to begin marketing it in earnest. That will likely start in 2022". [59] Ash Parrish, for Kotaku, highlighted that given all the changes in development "Dragon Age 4 is probably not yet ready to be shown to the world" and that "BioWare has been drip-feeding fans information for years now". [60] Grubb, in a follow-up article for VentureBeat in January 2022, stated that "EA hasn't decided on when to begin marketing the project". [61] [62]
In June 2022, the game's title was announced as Dragon Age: Dreadwolf. [63] [5] Parrish, now for The Verge , highlighted that the title reveal for the game was "exciting for a lot of fans" because it not only makes Solas the antagonist of the upcoming game but also makes Dreadwolf a direct sequel unlike previous installments in the franchise. [6] A teaser trailer released in December 2023 featured new locations: Antiva, Rivain, and the Anderfels. [2]
In June 2024, the game was retitled Dragon Age: The Veilguard. BioWare explained that the titular Dreadwolf remains part of the game, however, the updated title is a stronger reflection of the game's focus. [7] [64] [65] [66] [67] BioWare general manager Gary McKay stated that the retitling was not due to focus testing:
We actually think sticking with Dreadwolf would have been the safer choice – 'Dread Wolf' is a cool name after all! In the end, it was most important for us to have a title that was authentic to the companions that are the heart of this adventure we've created. We've worked throughout development to create really incredible backstories for each companion that intersect with the main narrative in meaningful ways. [7]
On the title change, Ed Smith of PCGamesN commented that he liked "the sound of the new Dragon Age, and its focus on a cast of characters and their connections, so a name that reflects that conceit feels right". [68] In contrast, Andy Chalk of PC Gamer and Kenneth Shepard of Kotaku disliked the name change. [69] [70] Chalk felt Veilguard "doesn't convey anything in the way Dreadwolf does" – "I see the word 'Dreadwolf' and I instinctively know that some bad shit is happening". [69] Shepard stated, "I understand the naming convention lines up with Dragon Age: Inquisition, which also was named after the team you were assembling, but Dreadwolf was a striking title that I will dearly miss". [70]
Following the release of the trailer introducing the companions, both Robin Valentine of PC Gamer and Edwin Evans-Thirlwell of Rock Paper Shotgun were apprehensive of the design shift from previous games. [71] [72] Valentine thought the companions looked "more ready for a battle pass than an epic quest" with Evans-Thirlwell echoing that it had more of an Ocean's Eleven vibe than a Dragon Age one. [71] [72] Gita Jackson of Aftermath viewed the "weird and bad" companion trailer as part of EA's "long legacy" of poor marketing since "Dragon Age has been the victim of this before". [73] Critics who attended the 2024 Summer Game Fest and experienced a hands-off gameplay demo were more positive about the upcoming game and felt the companion trailer did not accurately portray it. [74] [22] [75] [76] [23] Mike Minotti of GamesBeat commented, "don't let that weird CG trailer scare you". [77] Both Sean Booker of CNET and Alex Donaldson of VG247 were reminded of Mass Effect games; [76] [74] Maddy Myers of Polygon and Parrish of The Verge thought the updated customization options in character creation stood out. [22] [23] Parrish reserved "final judgment" for the finished product as "an hour of hands-off gameplay isn't enough to completely dispel the lingering concerns that the game's tortured development cycle has affected its quality. But I know the Dragon Age series, and based on the conversations I've had and the little I've seen, it feels like despite the turmoil, BioWare still got it right". [23]
For 2024's Dragon Age Day, BioWare released a free standalone version of Veilguard's character creator on PlayStation 5, Windows, and Xbox Series X/S; players are able to transfer their Rook iterations to the full game after purchase. [78] [79]
Dragon Age: Tevinter Nights is an anthology of short stories set in Thedas which serves as a prequel to the events that lead to Veilguard. It was published on March 10, 2020. [80] [81] [82] Susana Polo of Polygon noted that it is "clear that Tevinter Nights was written during a time in production when the general factions, some NPCs, and even a few companions were solidly in development" as these all appear in the anthology "years before they were officially announced". [82] Polo explained that while the anthology is a "great portrait" of the "relevant" Dragon Age canon before the game, the caveat with Tevinter Nights is "that some of the details set down in it may have changed between 2020 and" the release of Veilguard. [82]
Dragon Age: The Missing is a four-issue limited series comic, by writer George Mann, published by Dark Horse Comics from January 25 to May 10, 2023. [83] [84] This prequel focuses on the continuing investigation into Solas by Varric Tethras and Lace Harding as they follow a lead to the Dark Roads; several Veilguard companions appear in the series. [83] [85] [86]
A tie-in fantasy podcast titled Dragon Age: Vows & Vengeance was released weekly from August 29 to October 17, 2024. The eight episode audio drama focuses on backstories for the game, with each episode featuring a different Veilguard companion. [87] [88] [89] [90]
Aggregator | Score |
---|---|
Metacritic | PS5: 82/100 [a] [91] PC: 76/100 [b] [92] XSXS: 85/100 [c] [93] |
OpenCritic | 68% [d] [94] |
Publication | Score |
---|---|
IGN | 9/10 [95] |
PC Gamer (US) | 79/100 [96] |
The Guardian | 3/5 [97] |
Dragon Age: The Veilguard received "generally favorable" reviews from critics for its Windows, Xbox Series X/S, and PlayStation 5 versions according to the review aggregator website Metacritic. [93] OpenCritic determined that 68% of critics recommended the game. [94] Veilguard was subject to review bombing on Metacritic, with users criticizing the game for being "woke". Some outlets noted that the user reviews of Veilguard on Steam, which requires users to play the game before leaving a review, have a "mostly positive" rating. In response, Metacritic emphasized their moderation system which would remove abusive reviews. [98] [99] [100]
Hayes Madsen of Rolling Stone called Veilguard a "fresh start for the franchise" with the game "practically a soft reset". [101] Leana Hafer for IGN similarly commented that the "story feels like both a send-off and a soft reboot, in a way, which was paradoxically a bit refreshing and disappointing at the same time". She also found it "cool" that the Inquisitor returns as "a fairly important character". [95] Andy Bickerton of NPR viewed the game as a "well-executed action RPG". However, he called the decision to not include prior player narrative choices a "letdown", noting that "it's easy to see how this squandered potential, along with the tonal inconsistencies, could have arisen out of Veilguard's near-decade of troubled production". [102] Lauren Morton of PC Gamer thought a downside of perceived streamlining and eliminating the "most common RPG frictions" is that it "can feel more action adventure than RPG at moments". [96]
Matt Purslow from IGN said that Veilguard was "at war with itself", as he felt that the game was not interested in exploring the franchise's past despite being its first direct sequel, and that the game sidelined major characters such as Solas and Varric. [103] Malindy Hetfeld of The Guardian referred to the "surprisingly mediocre" writing in Veilguard, describing the protagonist Rook as more of a witty observer than a "person with opinions". [97] She also found the "comically evil" new villainous gods disappointing compared to the more "compelling" Solas. [97] Hafer opined that Veilguard has "weird" pacing, and that the overaching plot "is nothing particularly outstanding in its overall structure", with the only interesting factor being Solas. [95] Madsen argued that Solas was "a secondary protagonist", with the game focusing on his choices, their impact, "and how your journey as Rook mirrors" his journey. [101] Ash Parrish of The Verge appreciated how Solas' arc subverted her desire to kill him despite longstanding animosity; she praised BioWare for crafting "his story arc in a way that didn't soften his actions as villain backstories typically do, but in a way that I felt compelled to make a different choice". [104] Reviewers were divided over how consequential player choices were to the narrative, [105] [101] [97] [96] [106] with some finding major decisions "few and far between". [97] [101]
Madsen praised Veilguard for its attention to detail when showcasing the player's iteration of Rook and the game's companions, calling the characters "wonderfully written and well integrated into the plot". [101] Todd Harper of Polygon emphasized the companions as the heart of the game, noting that they were "weird and idiosyncratic in the best ways". [107] Kazuma Hashimoto of Them commented that at a surface level companions feel like "fantasy clichés and tropes", but with earned trust reveal "mundane moments" that make them feel closer to "normal people"; he also praised both the romance and non-romance options for interacting with companions. [106] Hafer appreciated that companions are each "stars of their own story" with "complex, memorable, likable, distinct personalities", but was disappointed that in combat they felt more like extensions of the player character. [95] Parrish enjoyed the "fun banter" of companions, and praised the romance options in Veilguard, highlighting that unlike previous Dragon Age games, it explicitly indicates when the player becomes locked into a romance path. [104] Conversely, Oliver Brandt of Sports Illustrated viewed the choice to make all companions romanceable regardless of player gender expression as "a small step back" from other Dragon Age games. [108] Harvey Randall of PC Gamer highlighted a lack of nuance in Rook's romantic dialogue if a player chooses to discuss Rook's gender identity. [109] Morton thought companions lacked nuance and individual characterizations, [110] noting that "good people don't make great characters". [96] She further criticized the lack of a "functional mechanism for disapproval" and interpersonal group conflicts. [110]
Veilguard generally received praise for its inclusive character creator and representation of transgender and non-binary characters. [108] [111] [112] [113] [114] [115] Alyssa Mora of IGN emphasized the character creator's "body diversity" where "the options feel almost endless". [111] Both Robin Bea of Inverse and Brandt commended Taash's story arc, [108] [112] with Brandt noting while BioWare has previously "touched on queer stories", Vanguard "goes one step further, unashamedly and unabashedly calling one of its most compelling characters nonbinary". [108] Bea acknowledged the "smart writing" in Veilguard in addressing transgender representation. However, she critiqued the use of a coming out narrative as "low-hanging fruit", and thought Rook's gender identity was not fully explored beyond Taash's storyline and so did not "always feel like a fully-actualized trans character". [112] Stacey Henley of TheGamer appreciated the deliberate use of modern language in Taash's story in comparison to Inquisition's Krem, though noted the language has been contentious with audiences as potentially "immersion breaking". [113] Randall was more critical, noting how Veilguard "both failed and succeeded" in the narrative aspects focused on non-binary characters, and that the overall "scattershot, clumsy, and unpolished" writing impacts the "use of queer language in a fantasy context". [109] They found the lack of a fictional etymology connecting the word to the cultures of Thedas problematic, reflecting wider story issues as the game seems "barely interested in the politics of its own setting". [109]
Critics enjoyed Veilguard's graphics and level design but were divided on the game's combat. Bickerton felt that Veilguard's strongest feature was its action gameplay, writing "mastering combat and party composition is a thoroughly rewarding experience from start to finish". [102] He also highlighted the game's "accessibility and difficulty settings" as being welcoming for more casual players. [102] Hetfeld viewed Veilguard's combat as functional but repetitive, without "much room for strategy", and similar to numerous other games. [97] Hafer called the boss fights the highlight of combat. [95] Parrish praised the combo system, the new elemental effects on weapons, and the ability for player mages to switch between melee and ranged for a "kinetic, almost chaotic energy". However, she critiqued the length of encounters from the "wave after wave of tanky enemies with multiple health bars". [104] Harper thought the combat was "hit or miss", and that the combo system was less complex than Inquisition and the Mass Effect games. [107] Hafer stated that the game has "visual splendor", [95] and Harper called it "graphically gorgeous". [107] Parrish opined that the "companions and environments are arresting in their design". [105] Bickerton thought the level design was an improvement on Inquisition's "bland open zones", and praised side quests for their depth and the rewarding of exploration with "useful loot and impactful plot points". [102] Morton viewed each area's "incredible visual design" as a standout feature of Veilguard. She found it was better off for removing Inquisition's "giant zones" and having "more constrained maps of coiled corridors and clearings". [96]
Upon release, Veilguard ranked first on Steam's global top sellers chart and broke the record for the most concurrent player record for a BioWare game. [11] [116] The game reached over 85,000 concurrent players on Steam during the opening weekend. [117] It was also one of EA's "biggest single-player launches on the platform, narrowly passing Star Wars Jedi: Survivor 's peak concurrent numbers". [118] Rhiannon Bevan of TheGamer noted that this Steam concurrent count is limited to "whoever owns it on PC" and while the total number of Veilguard players across all platforms is unknown, the Steam number "suggests that things are going well – and certainly far better than BioWare's most recent releases before this". [117] IGN reported that Veilguard, which launched the last day of October, "debuted at No.6" on Circana's list of "top 20 best-selling games in the U.S. for the month of October, based on dollar sales". [119] Circana's analyst Mat Piscatella commented that a limitation of their list is that digital sales are included "at the discretion of the publisher", meaning Veilguard's only reflected PlayStation and Xbox sale numbers, unlike other games on the chart which also included Steam numbers. [120] Piscatella thought that if the PC sale numbers were included then Veilguard "would have placed higher on the best-selling titles chart – perhaps as high as 3rd overall". [120]
Piscatella stated that the launch was "good" instead of "great" per Circana's Player Engagement Tracker, noting that the game "did not reach the launch week sales levels of either Final Fantasy VII: Rebirth or Dragon's Dogma II , and it will be a bit of an uphill battle to reach Inquisition's lifetime sales". [120] IGN highlighted the UK sale numbers, initially reported by GamesIndustry.biz , for "comparison context" where Veilguard "debuted at No.7" on the UK sale chart "but its first week sales were over 18% lower than those of Dragon's Dogma 2 and nearly 21% below those of Final Fantasy 7: Rebirth". [120]
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2024 | Golden Joystick Awards | Ultimate Game of The Year | Nominated | [12] |
The Game Awards | Innovation in Accessibility | Nominated | [13] | |
2025 | 21st British Academy Games Awards | Animation | Longlisted | [121] [122] |
Music | Longlisted | |||
Narrative | Longlisted | |||
2024 | Equinox Latam Game Awards | Best Narrative | Nominated | [123] |
Best RPG | Nominated | |||
Titanium Awards | Best Narrative Design | Nominated | [124] | |
Veilguard ranked first on Time 's "The 10 Best Video Games of 2024" list. [125] The Associated Press elected Veilguard as the fourth best video game of 2024. [126] GamesRadar named Veilguard the Best RPG of 2024 and the third-best game of the year. [127] [128]
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American publisher Electronic Arts.
Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.
Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare and Larian Studios. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, the 2015 game Baldur's Gate: Siege of Dragonspear, the 2023 game Baldur's Gate 3, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his original video game appearances, and by Matt Mercer in Baldur's Gate 3.
A narrative typically ends in one set way, but certain kinds of narrative allow for multiple endings.
Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.
Dragon Age is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.
Dragon Age II is a 2011 action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.
Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.
Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.
Dragon Age is a tabletop role-playing game published by Green Ronin Publishing from 2010 to 2019. It is based on the Dragon Age video game series by BioWare, and uses the video game series' setting.
Varric Tethras is a fictional character from BioWare's Dragon Age franchise. The character made his debut in 2011's Dragon Age II, where he appeared as part of the game's framing device as the unreliable narrator of its plot. He also serves as a party member, a role which he reprises in its sequel, Dragon Age: Inquisition. In-universe, he is a renowned novelist as well as a self-appointed biographer to Hawke and the Inquisitor, the protagonists of Dragon Age II and Dragon Age: Inquisition respectively. In Dragon Age: The Veilguard, Varric reprises his role as narrator while also acting as the mentor for Rook who he recruited to help him stop Solas from destroying the Veil. Brian Bloom provides the voice for Varric in all media.
Morrigan is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Origins. She is a shapeshifting Witch of the Wilds, one of several sorceresses whose legends originate in the Korcari Wilds region of the kingdom of Ferelden, the setting of Origins. Morrigan leaves her home to accompany the protagonist of Origins, the would-be Hero of Ferelden, at the request of her mother Flemeth to stop the monstrous Darkspawn from overrunning the world of Thedas. Morrigan also appears in Dragon Age: Inquisition as a supporting character. She is voiced by Claudia Black.
Solas is a character in BioWare's Dragon Age franchise. He first appears in the 2014 video game Dragon Age: Inquisition, where he serves as a party member. He presents himself as an elven outlaw mage who operates outside of the edicts of the Chantry, the dominant religious organization in Thedas, the world setting of Dragon Age. Solas joins the Inquisition and serves as an expert on the Fade, a metaphysical realm that is tied to Thedas which is normally accessible only through dreaming, and its denizens. His knowledge and expertise prove instrumental in aiding the Inquisition's struggle to close the Breach, a massive dimensional tear in the sky that allows multitudes of demonic spirits to pass through into the physical world through dimensional rifts. A post-credit scene of Inquisition reveals his true identity as Fen'Harel. Trespasser, the final DLC pack released for Inquisition, provides further insight into his backstory and motives, as well as his involvement in the current world state of Thedas.
Dragon Age: Inquisition – Jaws of Hakkon is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was initially released for Xbox One and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on March 24, 2015, and for PlayStation 3, PlayStation 4, and Xbox 360 on May 26, 2015. The pack follows the Inquisition's exploration of the Frostback Basin, an overgrown wilderness area populated by Avvar barbarian tribes and the site of an ancient Tevinter fortress, to determine the fate of the last Inquisitor and the powerful dragon he hunted.
Dragon Age: Tevinter Nights is an anthology of short stories set in Thedas, the universe of the Dragon Age media franchise. The collection is edited by Chris Bain, Trick Weekes, Matthew Goldman and Christopher Morgan, and comprises a selection of fifteen stories written by nine BioWare staff writers about various characters from the Dragon Age series. Tevinter Nights was released on March 10, 2020 in paperback and e-book format.
Vivienne is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Inquisition. Within the series, she is the official enchanter to the Imperial Court of the Orlesian Empire who achieved her position through political savvy. She presents herself to the Inquisition as a representative of the Orlesian Court and a self-styled leader among the mage community of Thedas, the world setting of the Dragon Age series, who supports the status quo of cloistering magic users into supervised training facilities known as the Circles of Magi. The character was featured prominently in promotional material and advertisements released by Bioware's parent company EA leading up to the release of Inquisition. She is voiced by British actress Indira Varma.
Dragon Age: Inquisition – Trespasser is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was released for Xbox One, PlayStation 4, and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on September 8, 2015. The pack follows members of the Inquisition as they uncover a conspiracy to invade southern Thedas, while at the same time being confronted over their relevancy as an organization two years after a cataclysmic series of events which unfolded in Inquisition. As the Inquisition works to undermine a secret invasion by the Qunari, its leadership will eventually have to decide whether the organization itself should continue to exist.
Dragon Age: Absolution is a Canadian-Korean adult animated fantasy television series created by Mairghread Scott for Netflix. Produced by Red Dog Culture House under the supervision of BioWare, the series was released on December 9, 2022. Set in BioWare's Dragon Age fictional universe, it focuses on the fallout from a heist gone wrong in the Tevinter Imperium.
Dragon Age: The Veilguard will be coming to PC, Xbox Series X|S, and PlayStation 5 in Fall 2024.