Plants vs. Zombies (video game)

Last updated

Plants vs. Zombies
PlantsvsZombiesCoverArt.jpg
Developer(s) PopCap Games
Publisher(s) PopCap Games [a]
Designer(s) George Fan
Programmer(s) Tod Semple
Artist(s) Rich Werner
Writer(s) Stephen Notley [b]
Composer(s) Laura Shigihara
Series Plants vs. Zombies
Platform(s)
Release
May 5, 2009
  • Windows, macOS
    • WW: May 5, 2009
    iOS
    • WW: February 15, 2010 (iPhone/iPod Touch)
    iOS (iPad)/iPadOS
    • WW: April 5, 2010
    Xbox 360
    • WW: September 8, 2010
    Nintendo DS
    • NA: January 18, 2011
    • PAL: May 6, 2011
    PlayStation Network
    • WW: February 8, 2011
    DSiWare
    • NA: March 14, 2011
    • PAL: May 6, 2011
    Android
    • WW: May 31, 2011 (Amazon Appstore)
    • WW: December 14, 2011 (Google Play)
    Kindle Fire
    • WW: November 14, 2011
    Windows Phone
    • WW: June 23, 2011
    Nook HD
    • WW: November 11, 2011
    PlayStation Vita
    • NA: February 21, 2012
    • EU: February 22, 2012
    BlackBerry 10
    • WW: January 30, 2013
Genre(s) Tower defense, strategy
Mode(s) Single-player, multiplayer

Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.

Contents

Plants vs. Zombies was designed by George Fan, who conceptualized it as a more defense-oriented sequel to his fish simulator game Insaniquarium (2001), then developed it into a tower defense game featuring plants fighting against zombies. The game took inspiration from the games Magic: The Gathering and Warcraft III ; along with the movie Swiss Family Robinson . Its development spanned three and a half years. Rich Werner was the main artist, Tod Semple served as programmer, and Laura Shigihara composed the game's music. In order to appeal to both casual and hardcore gamers, the tutorial was designed to be simple and spread throughout Plants vs. Zombies.

Plants vs. Zombies was positively received by critics, was nominated for multiple awards, including "Download Game of the Year" and "Strategy Game of the Year" as part of the Golden Joystick Awards 2010, and has since been considered one of the greatest video games of all time. Reviewers praised the game's humorous art style, simplistic but engaging gameplay, and soundtrack. Upon release, it was the fastest-selling video game developed by PopCap Games and quickly became their best-selling game, surpassing Bejeweled and Peggle . In 2011, PopCap was bought by Electronic Arts (EA). The company laid off Fan and 49 other employees, marking a change of focus to mobile and social gaming. After the buyout, Plants vs. Zombies was followed by a multimedia franchise including two sequels, three third-person shooters, two comic book series, and several spin-off games, most of which have received positive reviews.

Gameplay

A pool level is currently in progress. Zombies are progressing from the right in order to reach the house. The player has to place down plants in order to defend their house from the zombies. Plants vs Zombies Gameplay.png
A pool level is currently in progress. Zombies are progressing from the right in order to reach the house. The player has to place down plants in order to defend their house from the zombies.

Plants vs. Zombies is a tower defense video game in which the player defends their suburban home from zombies. [5] [6] [7] The lawn is divided into a grid, [8] with the player's house to the left. [9] The player places different types of plants on individual squares of the grid. Each plant has a different style of defense, such as shooting, exploding, and blocking. [8] [10] Different types of zombies have their own special behaviors and their own weaknesses to different plants. [8] [9] For example, the Balloon Zombie can float over the player's plants, but its balloon can be popped by the Cactus. [8] [11] Other examples of zombies include the Dancing Zombie which summons Backup Dancers around himself; and the Dolphin Rider Zombie, which rides on a dolphin in the water to jump over a plant. [6] [9]

The player can pick a limited number of types of plants through seed packets at the beginning of each level, [12] and must pay to place them using a currency called "sun". The player collects sun by either clicking on sun icons that randomly appear over the lawn, or by using certain plants that generate sun, like Sunflowers and Sun-shrooms. [8] [9] [10] Each type of plant recharges between each placement at various speeds. A shovel can be used to dig up and remove plants. [13] Positioned at the left end of each lane is a single-use lawnmower, pool cleaner, and roof cleaner; if a zombie reaches this end, these will activate and kill all zombies in that lane. [14] If a zombie reaches the end of that lane without any last line of defense, the player has to restart the level (or streak for Vasebreaker Endless). [13]

Adventure mode

There are five stages in the Adventure mode, each comprising ten levels. [13] At the end of nearly every level, the player collects a new type of plant to use in subsequent levels. On the first level of stage two (level 2-1), zombies begin to occasionally drop in-game money when killed. After level 3-4, the player can spend the money at an in-game store called Crazy Dave's Twiddydinkies. [9] [13] Crazy Dave offers boosts that the player uses to upgrade already-placed plants and gardening tools for the player's Zen Garden, [8] [9] which is unlocked after level 5-4 [13] and allows the player to water and maintain a group of plants, [8] which are obtained as loot from killing zombies or purchasing them through his store; [13] in return, the plants generate money for the player. [8] Every stage's fifth level has a mini-game challenge, often utilizing a conveyor belt that gives various plants to the player. [7] On every stage's tenth level, the player receives plants from a conveyor belt. [13] Stages one, three, and the first nine levels of stage five occur in daylight, while stages two, four, and the battle with Dr. Edgar George Zomboss take place at night. [13] [11]

During the nighttime stages, the player uses the lower-cost fungi plants due to the lack of natural sun generation at night. [7] [10] Stages three and four take place in the house's backyard, which has six lanes (unlike the usual five lanes) and features a pool taking up the middle two lanes. [11] [13] On the pool, plants are placed on top of Lily Pads which, unlike most plants, can be placed directly on pool lanes. [7] Stage four has fog that obscures most of the lawn. [13] Stage five takes place on the house's roof. This setting has the player use catapult plants, instead of the standard shooting plants, to account for the roof's upward slope. [13]

Adventure mode's last level pits the player against Dr. Zomboss, an evil scientist and the zombies' animator. He crushes the player's plants by having his Zombot crush the plants or throw vans at them, and can place fire and ice balls that roll across a lane. The player subdues these balls with Jalapeños and Ice-shrooms. [15] After completing the Adventure mode, the player can play it again, this time with plants unlocked during the previous play-through, and with three randomly selected plants to begin each level. [16] [17]

Other game modes

Three additional modes—Mini-Games, Puzzle, and Survival—become available once Adventure mode is completed. In Mini-Games mode, the player selects from a collection of twenty mini-games. [8] These levels pose the player with unique challenges, each using some gimmick [18] —often variants of a conveyor belt that gives the player certain plants. [19]

In Puzzle mode, the player selects from two types of levels: "Vasebreaker" and "I, Zombie". [8] [20] In "Vasebreaker", the player breaks open a set of vases, each containing a plant or a zombie. The level ends when all the vases are smashed and all the zombies are killed. [8] In "I, Zombie", the player places zombies to get past pre-placed cardboard cut-outs of plants, aiming to eat the brain at the end of each lane. If there are no zombies present in the lawn and not all five brains were eaten while having less than 50 sun (or for the case of its endless version, starting the next streak with sun count below 50), the player has to restart the puzzle (finite levels) or streak (endless version). [8] [13]

Survival mode offers a selection of levels in which the player chooses plants to defeat increasingly challenging waves of zombies. [8] [21]

Development

Concept

George Fan (pictured in 2018) is the creator and designer of Plants vs. Zombies. George Fan 2018 (cropped 1).jpg
George Fan (pictured in 2018) is the creator and designer of Plants vs. Zombies.

Plants vs. Zombies was designed by George Fan. Imagining a more defense-oriented version of one of his previous titles, Insaniquarium (2001), and having played some Warcraft III tower defense mods, he was inspired to make a tower defense game. [22] Fan considered a sequel to Insaniquarium for the Nintendo DS, each screen would represent a separate fish tank—one on top of the other. Aliens would attack the top fish tank and, if successful, would break into the bottom fish tank. Gameplay in the top tank would focus on defense against the aliens, while in the bottom tank it would revolve around resource generation, akin to Insaniquarium. [23] But inspired by Warcraft III's towers, he felt that plants would make good defensive structures. He wanted to bring new concepts to the genre and believed the fact that enemies in tower defense games would never attack the towers was unintuitive. To address this, he began designing the five- and six-lane setups that would later be used in the final game. [24] [25] Enemies were at first the aliens from Insaniquarium, but while Fan was sketching concept art, he drew what he considered "the perfect zombie", and the theming was reworked. [26] [20] Fan went with using zombies instead of aliens in order to make the game stand out from other video games using plants. [24]

Insaniquarium substantially influenced the development of Plants vs. Zombies. The games have similar pacing, determined by the "drip-feeding" of pets and plants respectively, and choosing plants at the beginning of each Plants vs. Zombies level is analogous to choosing pets in Insaniquarium. [25] Fan also took inspiration from the film Swiss Family Robinson, in which a family defends themselves and their home against pirates. [22] [27] Fan included elements from the trading card game Magic: The Gathering , which he had played with his girlfriend, Laura Shigihara. Showing her how to customize their card decks inspired him to design Plants vs. Zombies with seed packets—instead of his original idea of a conveyor belt that gave random plants—due to the seed packet system's greater complexity. While the conveyor belt was dropped from the more common game mode, it remained a special element in select levels. [24] The use of multitasking between lanes was influenced by and was featured prominently in the old arcade game Tapper . [25]

When the game featured aliens, its working title was Weedlings, [23] [27] but Fan thought the name a poor fit because of how many gardening-themed video games were being released at the time. [24] It was renamed Plants vs. Zombies as a placeholder after the enemies were changed. [28] The planned name for most of development was Lawn of the Dead, a pun on the title of the George A. Romero zombie film Dawn of the Dead . [29] Romero did not permit usage of the name, even after a plea from Fan, who sent Romero a video of himself dressed as a Zombie Temp Worker grunting and programming on a computer, subtitled with references to runtime errors. [28] [30] There were many other candidate names, including Residential Evil and Bloom & Doom, the latter of which was used as the branding on the in-game seed packets. [28] [31]

Design

Plants vs. Zombies was initially designed by Fan alone. [27] Because Fan was a full-time employee at PopCap Games, the video game company helped build up a small team consisting of a composer (Laura Shigihara), a programmer (Tod Semple), and an artist (Rich Werner). [25] Fan was based in San Francisco, while Werner was in Seattle. [29] Stephen Notley is credited as being a writer for Plants vs. Zombies. [13] He wrote the plant and zombie descriptions in the in-game guide, the Suburban Almanac. [3] [4] Fan found working in small teams to be easier than working in large teams. [23] [27] According to an interview with Edge, while searching for an artist, Fan discovered Rich Werner, whose work Fan thought matched with his design intentions. Fan attributed the design's intrigue to its animation scheme; Tod Semple suggested using Adobe Flash, which Fan worried would generate an animation "cut out from paper" and too closely resembling South Park , but he was ultimately satisfied, crediting Semple and Werner's talent. [20] Plants vs. Zombies was made using PopCap Games's own engine: PopCap Framework. [13] Fan consistently posted updates of Plants vs. Zombies every four months in an internal forum within PopCap Games called Burrito, where he accepted feedback from the employees of PopCap. [23] [25]

When the concept of Plants vs. Zombies was first established as a sequel to Insaniquarium, Fan wanted to make a game where the aliens invade the player's garden. [27] Originally, his intent was to make a gardening game where plants are grown as an investment to afford defenses against an alien invasion. [27] [23] After Fan created the "perfect zombie", the enemies were changed from aliens to zombies. [26] He trimmed the concept of simultaneously defending and maintaining the garden, feeling that the repetitive gardening detracted from the main gameplay. [27] [20] Simplifying the gardening system, Fan restructured the game's main aspects to fit better into the tower defense genre, [27] [20] and later added further elements inspired by other games. [25] Fan enjoyed the idea of plants defending against the zombies, combining two distinct species that were not yet touched by other game developers at the time. [27] Plants playing as the role of towers made sense to him, acting as stationary defense against the recurring waves of zombies. [25] Zombies were designed to move in the current linear five- and six-lane system in the final game, [24] [25] allowing the enemy zombies to interact with the defensive plants, a refinement in the game that Fan felt worked as a unique gameplay mechanic to make Plants vs. Zombies stand out in the tower defense genre amongst other tower defense games popular at the time. [25]

Plants vs. Zombies took three and a half years to make. [27] Much of the first year of development focused on Adventure mode; Semple afterward suggested brainstorming concepts for Mini-Games mode. "Vasebreaker" and "I, Zombie" originated from those ideas as individual levels before Fan, who enjoyed tweaking them, separated them and their variants into Puzzle mode. During testing, Fan found that the additional modes detracted players from Adventure mode. Fan locked most of their levels, requiring advancement within Adventure mode to unlock them. [20] Later, the development of Plants vs. Zombies consisted of Fan testing the game and writing down notes of what could be done to tweak it before sending them off to Semple. [32] The last year of development had the team fine-tuning Plants vs. Zombies before release. [27]

One of the critical aspects of the development was designing Plants vs. Zombies to be balanced between hardcore and casual gaming. [20] [32] Fan designed the tutorial to be simple and merged within the game to attract casual gamers. It had the player learning by performing actions, rather than reading about how to do the actions. The in-game messages were also made to be as short and easy-to-read as possible; with the dialogue from Crazy Dave being broken up into small chunks of text to match this. The in-game messages were also designed to match a player's skill set; an example being the message telling the player to place Peashooters further to the left would only pop up in an early level if a Peashooter was placed towards the right of the lawn and was eaten. [33] [34] The team discovered that newcomers to the genre of real-time strategy often had difficulty learning the importance of sun collection. The price of the income-generating Sunflowers was halved, encouraging the player to buy them instead of the attack-only Peashooter. The change forced restructuring of the balance between plants and zombies, a move that Fan said was worth the effort. [25] [34]

Characters

Early in the development of Plants vs. Zombies, time was spent brainstorming ideas for characters. [25] Fan purposely gave all the plants and zombies names that matched their individual functions, designing them accordingly—for example, a Peashooter shoots pea projectiles. Fan also made all the plants stationary and all the zombies slowly move across their lane so the casual player would understand that the towers (the rooted plants) could not move and the attackers (the mindless zombies) could slowly move. [33] The final designs of the zombies and plants changed little from their inception. [20] The game's sole human character, Crazy Dave, was a parody of David Rohrl, a person Fan knew. Crazy Dave features a vocal performance by Fan. [29]

The final game has 49 types of plants. [35] Fan expressed fondness for the Tall-Nut, Torchwood, and Cob Cannon plants. He liked the Tall-Nut's character, citing its "determined gaze" and its shedding a single tear when hurt. In terms of strategy, he liked that the Torchwood—which gives Peashooters flaming ammunition—required the player to consider how plants interact with each other. [25] Fan also liked the Squash, due to its name's wordplay; the plant crushes zombies. [32] A proposed plant would have been placed above other plants to protect them from Bungee and Catapult Zombies; it was difficult, however, to visualize this plant's position. [20] A similar defensive item (the Umbrella Leaf) made it into the final game, protecting plants from Bungee and Catapult Zombies, but placed next to plants. [36] Many potential plants had concept art but were not in the final Plants vs. Zombies. [22]

Plants vs. Zombies has 26 types of zombies. [35] Fan's favorite zombie was Dr. Zomboss; the team spent a full month designing the fight against him at the end of the game. [32] Fan liked the Pole Vaulting Zombie due to the likely amusement of its first encounter with the player; he gave an example of a player failing to block it with a Wall-Nut plant, with the zombie jumping over the obstruction. [25] The Newspaper Zombie's first iteration simply read a newspaper, but Werner redrew the character as having become a zombie while reading on the toilet. Fan's brother asked him whether he based the zombie on their father, as he would often read the newspaper on the toilet. Fan said that while he had no such intention, it was his favorite backstory to a zombie. [29] The Dancing Zombie initially resembled Michael Jackson from the music video for "Thriller". [6] The zombie was present in the game before his death, but the entertainer's estate objected to its inclusion over a year following his death; PopCap replaced it with a more generic disco-dancing zombie. [37] Many other zombies were cut during development. [29]

Soundtrack

Shigihara composed Plants vs. Zombies's soundtrack, borrowing elements from pop music and console chiptune. Before the game's inception, Fan asked Shigihara to compose the music for his next title because he admired her music. She drew influence from Danny Elfman's soundtracks and a wide range of musical styles: One song uses marching band percussion and swing; another utilizes techno beats with "organic" sounds. [38] Film music scholar K. J. Donnelly found the music to be bright and "cartoonish". He noted the music was not dynamically tied to gameplay, but instead progresses independently. He noted the soundtrack's design in a progressive style, "almost in parallel to the unfolding of the game[play]". [39]

Shigihara described the music as "macabre, yet goofy". Examining the night stages, she explained that she used a combination of big band swing beats with "several haunting and serious melodies". The songs "Loonboon" and "Brainiac Maniac" were written towards the end of production. Shigihara said these were reactionary songs she wrote to fit the game's feel after playing it through twice. [38] Shigihara composed and performed the music video shown during the game's credits, titled "Zombies on Your Lawn". [14] The song was inspired by "Still Alive", which played at the end of the video game, Portal . [27] Plants vs. Zombies's tracks were eventually released as part of a downloadable soundtrack album. [39]

Promotion and release

On April 1, 2009, PopCap released a music video for "Zombies on Your Lawn" to promote Plants vs. Zombies. [40] [41] While many PC gamers were unsure if the video was an elaborate April Fools' Day joke, [27] [42] PopCap spokesperson Garth Chouteau revealed in an IGN interview that the game would soon be released for PC and Mac. [43] On April 22, 2009, PopCap released an official game trailer of Plants vs. Zombies on YouTube. [44] [45] PopCap Games released a demo version on May 4, 2009, permitting thirty minutes of gameplay. [46] Plants vs. Zombies was officially released for PC and Mac on May 5, 2009, [27] [47] along with the demo being replaced by a version where the player can play up to level 3-4. [48] A free Adobe Flash version of Plants vs. Zombies was released on September 23, 2009. [49]

A Game of the Year edition was released in July 2010. [50] It was made available on Steam on August 10, 2010; [51] anyone who already purchased the game could update to the new edition for free. [52] The Game of the Year edition adds in a "Zombatar" feature allowing the player to customize a zombie's face. [c] The edition also supports Steam Cloud, which lets the player access game save data from multiple computers. [51]

Mobile phone versions

During the announcements for Plants vs. Zombies, PopCap Games revealed the game would be ported to other platforms after the PC release. [43] [44] In August 2009, it was announced on IGN that Plants vs. Zombies would be ported to the iPhone near the end of 2009. [53] They announced the port's release date on a trailer on YouTube in February 2010, [54] officially releasing it on February 15, 2010. [55] [56] [57] The port included a modified interface for iPhone users and a Quick Play mode allowing the player to play any level in Adventure mode; it removed the Mini-Games, Puzzle, and Survival modes. [42] [58]

In March 2010, a technology blog named PadGadget found unintentionally public entries for ports of iPhone games to the iPad, Plants vs. Zombies among them. [59] [60] The game's iPad port, named Plants vs. Zombies HD, was released on April 5, 2010. [61] It utilized the iPad's 11 touch sensors [62] and restored the Survival mode and the Mini-Games mode, [63] which includes an iPad-exclusive mini-game called "Buttered Popcorn". [64] [65] Subsequent iOS updates would add more content to their version of Plants vs. Zombies, including Zen Garden, additional mini-games, and additional achievements. [66] [67]

In May 2011, PopCap Games officially announced that Chuzzle would be available on the Amazon Appstore for Android devices for the next two weeks, with Plants vs. Zombies becoming available later in the month. They were both free on launch day and cost $2.99 after. [68] On May 31, 2011, Plants vs. Zombies entered the Amazon Appstore. [69] In December 2011, PopCap Games announced it would be releasing Plants vs. Zombies and Peggle through the Android Market. [70] It was made available on Google Play Store on December 15, 2011. [71]

Plants vs. Zombies has been ported to other mobile devices. On June 23, 2011, the game was released on the Windows Phone as part of Xbox Live. [72] On November 14, 2011, and January 30, 2013, Plants vs. Zombies was released on the Kindle Fire [73] [74] and Blackberry 10 [75] [76] respectively as a launch app. Plants vs. Zombies was later released on another BlackBerry device, the BlackBerry Playbook. [77] Plants vs. Zombies was released on Nook HD and Nook HD+ on November 14, 2012. [78]

Console versions

Plants vs. Zombies was announced for the Xbox 360 in July 2010, [79] [80] to be available both on its own and as part of a bundle with Peggle and Zuma . [79] The game was released on the Xbox 360 at Xbox Live on September 8, 2010. [81] To ease use with the Xbox controller, the cursor was locked onto the lawn's grid pattern and sun would float towards the cursor. [82] The port also featured Versus mode, a Co-op mode, and a new level in Mini-Games mode. [80] Versus mode matched two players, one playing plants and one playing zombies. [83] The zombie player's goal is reaching the house, while the plant player aims to kill three of the five target zombies on the right side of the lawn. [84] A PlayStation Network port for the PlayStation 3 of Plants vs. Zombies was announced on January 28, 2011, [85] with Sony Online Entertainment as its publisher [1] and was released on February 8, 2011. [86] [87]

The DS port of Plants vs. Zombies was announced in August 2010. [88] [89] The port was released on January 18, 2011, in North America [90] and on May 6, 2011, in Europe and Australia. [91] The port included the Zombatar feature and the versus mode from the Xbox Live version, also adding four exclusive mini-games. [92] [93] On March 14, 2011, the DSiWare port was released in North America. It was released on May 6, 2011, in Europe and Australia. [91] [94] The DSiWare version only kept the Adventure mode and Mini-Games mode; the mini-game levels consisted of the exclusive levels from the original DS and a new level called "Zombie Trap". [94]

The PlayStation Vita port was announced in December 2011. [95] It was released on February 21, 2012, in North America, and in Europe as a launch title on February 22, 2012; [96] [97] with Sony Online Entertainment serving as its publisher. [2] The port allows the player to play using either the touch screen or the controllers. It also introduces the ability to shake the Vita to collect suns and money. Unlike other console versions, the game lacks a multiplayer setting. [98] [99]

Reception

Sales

On May 20, 2009, Plants vs. Zombies was declared the fastest-selling video game created by PopCap Games, quickly becoming their best-selling video game; surpassing their previous popular games: Bejeweled and Peggle. [114] [115] [116] Fan estimated half of sales came from hardcore gamers. [115] Larry Hryb, director of programming for Xbox Live, reported that Plants vs. Zombies was the thirteenth most purchased 2011 game on Xbox Live Arcade. [117] Plants vs. Zombies was particularly successful on the App Store. [28] According to PopCap, the iOS release of Plants vs. Zombies sold more than 300,000 copies during its first nine days, generating more than $1 million in gross sales. It rose to number one in sales and money grossed from a mobile video game before losing the spot nine days after release. [118] As of April 2016, nine million copies have been downloaded across all iOS platforms. [119]

Critical reviews

Plants vs. Zombies received positive reviews. According to Metacritic, the only version that did not receive "generally positive reviews" or "universal acclaim" is the DSiWare version, which received "mixed or average reviews". [105] It has since been considered one of the greatest video games of all time. [120] [121] [122] [123] [124] [125] Some reviewers found the core mechanic straightforward, but the game itself challenging. [5] [6] GamesRadar+ 's Tom Francis said that Plants vs. Zombies was only casual in its easiness to understand its premise; he clarified, "There's nothing casual about the 30 goddamn hours we've spent, effectively, gardening." [9] Seth Schisel from The New York Times said kids and adults alike would enjoy Plants vs. Zombies. [126] Others disagreed: [12] GameSpot editor Chris Watters said, "Tower defense veterans will have to endure a lot of simple, familiar action in order to find a real challenge, and the wait may prove too long for some"; [8] GamePro 's Tae Kim said that Plants vs. Zombies was not particularly easy or hard, and that he never had to restart despite being "terrible at these sorts of games." [127] John Walker of Rock Paper Shotgun said the difficulty sometimes felt artificial. [19]

Despite his criticism of the game's difficulty, Watters praised Plants vs. Zombies's constant introduction of new plants, which kept the game fresh. [8] Eurogamer editor Christian Donlan agreed: every zombie challenges the player and each new plant allows for a new strategy. [11] Many critics commended Plants vs. Zombies for its minimalistic tutorial allowing experimentation; [5] [128] some had believed the entire Adventure mode was a long tutorial, or a warmup, for other game modes. [21] Many critics praised the game for the replay value offered by additional game modes; [8] [19] Francis said that by the time the player finishes Adventure mode; "the obscene wealth of other things to do already outweighs it for entertainment value." [9]

The art style and music of Plants vs. Zombies have also been praised. [14] [19] Susan Arendt from The Escapist said "the music is excellent, [and] the art is charming and adorable." [16] Many reviewers have called the graphics from Plants vs. Zombies "adorable". [8] [12] [108] Watters praised the unit animation, elaborating that they had a "great sense of personality". [8] Some drew attention to the game's humor. [16] [17] Wired 's Earnest Cavalli said that while the idea behind Plants vs. Zombies sounds macabre, "every level of the game offers something to laugh about". [6] Marc Saltzman from Gamezebo found humor in the game's many killing methods. [112] IGN editor Daemon Hatfield praised the game's music; he called it a "catchy, organic soundtrack that becomes more intense as your yard is flooded with enemies". [40] In contrast, Walker found the soundtrack "disappointing" and stated, "After the promise of the gorgeous music video, the hope of similarly catchy in-game tunes is not kept." [19]

Critics commended the iPhone port of Plants vs. Zombies for being faithful to the PC version and for its Quick Play mode, but many were disappointed by its omission of the other game modes. [42] [58] [129] [d] Many reviewers praised the iPad port's inclusion of the Mini-Games mode and the Survival mode, along with "Buttered Popcorn", the exclusive mini-game. [63] [64] [65] The Xbox 360 port of Plants vs. Zombies was praised for its addition of exclusive game modes, including a Co-op mode and a Versus mode. [84] [109] [130] The Nintendo DS port was commended for its four new mini-games and its versus mode from the Xbox 360 version, but was considered inferior in its animation and graphics. The port was also criticized for its comparatively high price, for the DS top screen's sole usage as an indicator of level progression, and for unstable frame rate. [92] [110] [131] Many critics found the PS Vita version faithful to the PC version, though unsure about whether or not there enough significant additions in this version to recommend to someone who already has Plants vs. Zombies on another platform. [111] [132] [133]

Ultima creator and mogul Richard Garriott said in 2011 that Plants vs. Zombies was his favorite game of all time. [134]

Awards

Plants vs. Zombies was nominated for various categories in the GameSpot Best of 2009, [135] 2009 Spike Video Game Awards, [136] the 13th and 14th Annual Interactive Achievement Awards, [137] [138] the 10th Annual Game Developers Choice Awards, [139] and the 6th [140] and 7th British Academy Games Awards. [141] It won the categories of "Download Game of the Year" and "Strategy Game of the Year" in the Golden Joysticks Awards 2010, [142] and the category of "Best Casual Game" in the 7th International Mobile Gaming Awards. [143] Electronic Arts (EA) claims that Plants vs. Zombies has won over 30 Game of the Year awards. [144]

Awards Awards and nominations
YearAward ceremonyCategoryResultRef.
2009 2009 Spike Video Game Awards Best PC GameNominated [136]
Best Downloadable Game
2010 13th Annual Interactive Achievement Awards Casual Game of the Year [137]
Outstanding Achievement in Game Design
10th Annual Game Developers Choice Awards Best Game Design [139]
Innovation Award
Best Downloadable Game
6th British Academy Games Awards Strategy in 2010 [140]
Golden Joystick Awards 2010 Download Game of the YearWon [142]
Strategy Game of the Year
Portable Game of the YearNominated
2011 7th International Mobile Gaming Awards Best Casual GameWon [143]
7th British Academy Games Awards Strategy in 2011Nominated [141]
14th Annual Interactive Achievement Awards Casual Game of the Year [138]

Legacy

George Fan's layoff and Octogeddon

PopCap Games and its assets were bought by EA on July 12, 2011, for $750 million. [145] Fifty employees were laid off from PopCap Games' Seattle studio on August 21, 2012, marking a switch of focus to mobile and social gaming. [146] After a statement by Edmund McMillen, creator of The Binding of Isaac , rumors circulated that Fan was fired by EA because he opposed implementing pay-to-win mechanics in Plants vs. Zombies 2 . Fan confirmed in a 2017 tweet that he had been laid off, and that he opposed the freemium aspects of Plants vs. Zombies 2, but did not link the two events. [147] [148]

Three former PopCap employees have argued against the notion that Fan was fired because of his concerns over the game, including Allen Murray, a former producer of Plants vs. Zombies 2. They said Fan was fired as part of the systematic lay-offs in August 2012, and he was not even part of the Plants vs. Zombies 2 team; he was working on other ideas for games at the time, including a game called Full Contact Bingo. He had lost interest in Plants vs. Zombies when EA began envisioning the game as a huge franchise. [147] [148] Fan worked on the arcade action-strategy game Octogeddon after being laid off, [149] initially as part of a Ludum Dare contest. [150] The game idea was received positively and Fan formed a company along with Werner, the artist of Plants vs. Zombies, and Kurt Pfeiffer, the programmer of the Xbox 360 port. They developed Octogeddon for several years, [151] releasing it on February 8, 2018, [152] to generally positive reviews, according to Metacritic. [153]

Sequels and spin-offs

Since EA's acquisition of PopCap Games, Plants vs. Zombies has expanded into a franchise spanning many consoles and several genres. Plants vs. Zombies Adventures, a spin-off and social game, was released for Facebook on May 20, 2011, [154] and closed on October 12, 2014. [155] A mainline sequel named Plants vs. Zombies 2 was released for iOS on August 14, 2013. [156] Plants vs. Zombies: Garden Warfare , a multiplayer third-person shooter, was released on February 25, 2014, for the Xbox 360, PlayStation 3, and Xbox One, [157] and its sequel was released on February 23, 2016, for the PlayStation 4 and Xbox One. [158] A digital collectible card game, Plants vs. Zombies Heroes , was released internationally for the iOS on October 18, 2016. [159] The franchise released its third third-person shooter, Plants vs. Zombies: Battle for Neighborville , on October 18, 2019, for the PlayStation 4 and Xbox One. [160] [161] A third mainline title is currently in development for Android and iOS as of October 2020. [162]

According to Metacritic, nearly all the sequels and spin-offs of Plants vs. Zombies received generally positive reviews. [163] Despite his opposition to Plants vs. Zombies 2's freemium model, [27] Fan has praised the series for delving into different genres, particularly Plants vs. Zombies Heroes's entering digital card-collecting; he hopes EA will continue the series into more genres while keeping the charm of the original. [29]

Other media

Zen Studios and PopCap made a downloadable content (DLC) interactive pinball table, based on Plants vs. Zombies and using PopCap assets, during development of Zen Pinball 2 and Pinball FX 2 . [164] [165] The DLC was released on September 4, 2012, in North America and September 5 in Europe. [166] [167]

Comic book

In July and August 2013, Dark Horse Comics released six issues of a comic book adaptation miniseries onto an iOS app. The miniseries was called Lawnmageddon, written by Paul Tobin and drawn by Ron Chan. [168] Dark Horse Comics continued releasing issues for the next two years. In 2015 Dark Horse Comics started a monthly release of the comic series, in both digital and print; every three issues formed a separate miniseries. The first print miniseries was called Bully for You. [169] Following preteens Nate Timely and Patrice Blazing as they team up with the latter's uncle Dave to save Neighborville from the zombie armies of Doctor Edgar Zomboss, characters from the comic series were later adapted to the video game Plants vs. Zombies 3 .

Cultural references

According to Chris Carter, editor-in-chief of Destructoid, Plants vs. Zombies is frequently referenced in pop culture. Fan said his favorite homage to the game is the Magic: The Gathering card "Grave Bramble", [29] created as part of the Innistrad expansion. [170] A re-creation of Plants vs. Zombies was added as a mini-game quest known as "Peacebloom vs. Ghouls" to World of Warcraft as part of the World of Warcraft: Cataclysm expansion. [171] [172] Shigihara provided some music for the quest. [173] The song "Bad Guy" (2019) by Billie Eilish was inspired by the theme music for Plants vs. Zombies. [174]

Notes

  1. The PlayStation 3 and PlayStation Vita ports were published by Sony Online Entertainment. [1] [2]
  2. Notley wrote the plants and zombies descriptions in the in-game Suburban Almanac. [3] [4]
  3. Some announcements of Plants vs. Zombies before its release had showcased Zombatar, [44] [45] but the feature was not included in the original game.
  4. Additional modes were later added through updates. [66]

Related Research Articles

<i>Bejeweled</i> (video game) 2000 video game

Bejeweled is a 2000 match-three video game developed and published by PopCap Games. Bejeweled involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following. The game was inspired by a similar browser game titled Colors Game discovered by the PopCap team in 2000, who, at the time, consisted of John Vechey, Brian Fiete, and Jason Kapalka. Originally titled Diamond Mine and released in 2000 as a browser game on the team's official website, Bejeweled was later licensed to be hosted on MSN Gaming Zone under its current name. PopCap released a retail version titled Bejeweled Deluxe in May 2001.

<i>Insaniquarium</i> 2001 puzzle video game

Insaniquarium is a 2001 virtual pets simulator video game, developed by Flying Bear Entertainment and published by PopCap Games and MumboJumbo. Before PopCap Games's involvement, the game was a web-based Java game released in 2001. The game was made downloadable by PopCap Games in 2004 and was ported to mobile devices in 2006 and 2008 by Glu Mobile and Astraware respectively. Insaniquarium has the player maintain a tank full of fish while protecting it from alien attacks.

<i>Zuma</i> (video game) Video game

Zuma is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. It was released for a number of platforms, including PDAs, mobile phones, and the iPod.

<i>Urban Freestyle Soccer</i> 2003 video game

Urban Freestyle Soccer is a sports video game developed by British studio Gusto Games, a company announced in 2003, made up from eleven former employees of Silicon Dreams Studio, the game's original developer, which closed down in September that year. The game was published by Acclaim Entertainment and released for mobile phones, GameCube, Microsoft Windows, PlayStation 2 and Xbox, between August 2003 and March 2004. The GameCube and Xbox versions were released as a Blockbuster-exclusive in the U.S. in March 2004.

<i>Left 4 Dead</i> 2008 video game

Left 4 Dead is a 2008 first-person shooter game developed by Valve South and published by Valve. It was originally released for Windows and Xbox 360 in November 2008 and for Mac OS X in October 2010, and is the first title in the Left 4 Dead series. Set during the aftermath of a zombie outbreak on the East Coast of the United States, the game pits its four protagonists, dubbed the "Survivors", against hordes of the infected.

<span class="mw-page-title-main">Frostbite (game engine)</span> Game engine developed by DICE

Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

<i>Peggle</i> 2007 puzzle video game

Peggle is a casual puzzle video game developed by PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS, Windows Mobile, iOS, Zeebo, and Android; the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. A sequel was released in September 2008, titled Peggle Nights. PopCap, a subsidiary of Electronic Arts, announced Peggle 2 at E3 2013.

<i>Call of Duty: World at War</i> 2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

<i>Blur</i> (video game) 2010 racing video game

Blur is a 2010 arcade-style racing video game for Microsoft Windows, PlayStation 3 and Xbox 360. It was developed by Bizarre Creations and published by Activision. Blur features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat. The game is a spiritual successor to the Project Gotham Racing series. Blur was the penultimate game developed by Bizarre Creations before they were shut down by Activision on February 18, 2011.

<i>Blacklight: Tango Down</i> 2010 video game

Blacklight: Tango Down is a dystopian cyberpunk-themed online multiplayer first-person shooter video game developed by Zombie Studios and published by Ignition Entertainment. The game was released on July 7, 2010 on Xbox 360 as a downloadable title, and was released on Microsoft Windows on July 14, 2010. The game was also released in late 2010 for the PlayStation 3. The PC version is the one to receive all three patches, where as the Xbox 360 received only the first two patches, and the PlayStation 3 version received no patches, being at retail, launch day version.

<i>Choplifter HD</i> 2012 video game

Choplifter HD is a video game developed by inXile Entertainment and released in 2012–2013. It is a 3D polygonal remake of the 1982 game Choplifter by Dan Gorlin. inXile hired Gorlin as a design consultant for the game. As in the original game, players fly missions in a helicopter, defeating enemies and rescuing people. Initially released for Windows, Xbox 360, and PlayStation 3, the game was later ported to Ouya and Android devices. Choplifter HD was praised for staying true to the original, retaining the gameplay the series was known for, but was criticized for its high level of difficulty.

<i>Plants vs. Zombies: Garden Warfare</i> 2014 third-person class-based shooter video game

Plants vs. Zombies: Garden Warfare is a 2014 multiplayer third-person shooter and tower defense video game developed by PopCap Games and published by Electronic Arts. The third game in the Plants vs. Zombies franchise, the basic premise revolves around plants defending humankind from a zombie invasion. In the game, players assume control of either the Plants or the Zombies, as they fight in various cooperative and competitive multiplayer modes. Upon completing matches and finishing objectives, players earn coins to acquire stickers that unlock customization items and character variants.

<i>Plants vs. Zombies 2</i> 2013 video game

Plants vs. Zombies 2 is a 2013 free tower defense video game developed by PopCap Games and published by Electronic Arts. It is the sequel to Plants vs. Zombies, and was released worldwide on Apple App Store on August 15, 2013, and Google Play on October 23, 2013. The player defends the lawn from zombies by placing a variety of plants. The player must battle the zombies in different time periods, including Ancient Egypt, the Golden Age of Piracy, the Wild West, the Last Ice Age, Mesoamerica, the future, the Early Middle Ages, the 1980s, the Jurassic Period, the 1960s and the present.

<i>Peggle 2</i> 2013 video game

Peggle 2 is a casual puzzle video game developed by PopCap Games and published by Electronic Arts. It is the official sequel to Peggle (2007), although a previous follow-up to the PC game was released in 2008. In production since 2012, Peggle 2 was announced during the E3 2013 press conference and also as a timed exclusive for the Xbox One. Although the gameplay mechanics remain mostly the same, Peggle 2 features a different set of masters, with Bjorn Unicorn and Jimmy Lightning (DLC) the only returning members among a set of five other new ones. There are also new gameplay options, in-game features, and more. An Xbox 360 version of the game was released on May 7, 2014, as well as a PlayStation 4 version on October 14, 2014. Critically, Peggle 2 was praised for its new masters and the implementation of them; its vibrant visuals; soundtrack; and the addition of trial levels and challenges. However, it was also criticized for not having enough facets that made it truly different from its predecessors.

<i>Plants vs. Zombies: Garden Warfare 2</i> 2016 video game

Plants vs. Zombies: Garden Warfare 2 is a 2016 third-person shooter video game developed by PopCap Games and published by Electronic Arts. It was released for PlayStation 4, Windows, and Xbox One. It is the sequel to Plants vs. Zombies: Garden Warfare and the fourth game in the Plants vs. Zombies franchise. The game was released in February 2016. A successor, Plants vs. Zombies: Battle for Neighborville, was released in October 2019.

<i>Plants vs. Zombies: Battle for Neighborville</i> 2019 third-person shooter video game

Plants vs. Zombies: Battle for Neighborville is a third-person shooter video game developed by PopCap Games and published by Electronic Arts. It was originally released for PlayStation 4, Windows, Xbox One in October 2019, with a Nintendo Switch version releasing in March 2021. It is a continuation of the Plants vs. Zombies: Garden Warfare spin-off series of Plants vs. Zombies, being the third overall installment. The game was released as an early access title in September 2019 before its full release in October the same year. It received generally positive reviews upon release.

<i>Octogeddon</i> 2018 video game

Octogeddon is an action-strategy video game with elements of roguelike games developed by All Yes Good. It was released for Microsoft Windows in February 2018 and Nintendo Switch in 2019. The player controls an octopus who is seeking vengeance against humanity. It fights using tentacles that can be upgraded between each stage.

<i>Plants vs. Zombies</i> Video game franchise

Plants vs. Zombies is a video game franchise developed by PopCap Games, a subsidiary of Electronic Arts (EA). The series follows the affiliates of David "Crazy Dave" Blazing as they use his plants to defend against a zombie invasion, led by Dr. Edgar George Zomboss. The first game, Plants vs. Zombies (2009), was developed and released by PopCap before its acquisition by EA. After PopCap Games's acquisition, EA expanded the game into a franchise with games on many different platforms, including a comic book series written by Paul Tobin and published by Dark Horse Comics.

<span class="mw-page-title-main">George Fan</span> American video game designer

George Fan is an American video game designer who currently works as the creative director of All Yes Good. He designed Insaniquarium (2001), Plants vs. Zombies, Octogeddon (2018), and Hardhat Wombat (2023). Before going into game design, Fan graduated from the University of California, Berkeley, in 2000 with a degree in computer science. After graduating, he worked under Arcade Planet to develop games for their website, Prizegames.com. He eventually formed Flying Bear Entertainment and created Insaniquarium, which became a finalist for the 2002 Independent Games Festival. He then joined Blizzard Entertainment and worked there while simultaneously developing Insaniquarium further for PopCap Games, releasing the "Deluxe" edition in 2004.

References

  1. 1 2 Alexander, Leigh (January 28, 2011). "Sony Online Unveils PSN Slate Including Plants Vs. Zombies, Recoil, NinjaBee Titles". Gamasutra . Archived from the original on November 13, 2013. Retrieved May 15, 2021.
  2. 1 2 Koller, John (December 22, 2011). "PlayStation Vita Launch Lineup and Details". PlayStation Blog . Archived from the original on June 1, 2020. Retrieved July 11, 2021.
  3. 1 2 "Happy 10th Anniversary Plants vs. Zombies". EA . May 6, 2019. Archived from the original on May 13, 2021. Retrieved April 15, 2021.
  4. 1 2 Fan, George (February 9, 2018). "IamA George Fan, game designer & creator of Plants vs. Zombies & Octogeddon. AMA!". Archived from the original on May 15, 2021. Retrieved April 18, 2021 via Reddit.
  5. 1 2 3 4 "Review: Plants Vs Zombies". Edge . May 5, 2009. Archived from the original on May 31, 2012. Retrieved November 24, 2020.
  6. 1 2 3 4 5 Cavalli, Earnest (May 5, 2009). "Review: Masterful Plants vs. Zombies Proves Less Is More" . Wired . Archived from the original on September 5, 2009. Retrieved September 5, 2009.
  7. 1 2 3 4 Orry, Tom (September 10, 2010). "Plants vs. Zombies Review". Videogamer. Archived from the original on November 27, 2020. Retrieved November 26, 2020.
  8. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Watters, Chris (May 5, 2009). "Plants vs. Zombies Review for PC". GameSpot . Archived from the original on February 28, 2010. Retrieved March 16, 2010.
  9. 1 2 3 4 5 6 7 8 9 Francis, Tom (May 13, 2009). "Plants vs. Zombies Review". GamesRadar+ . Archived from the original on March 10, 2020. Retrieved November 24, 2020.
  10. 1 2 3 Donlan, Christian (May 5, 2009). "Plants vs. Zombies". Eurogamer . p. 1. Archived from the original on March 21, 2020. Retrieved May 14, 2021.
  11. 1 2 3 4 5 Donlan, Christian (May 5, 2009). "Plants vs. Zombies". Eurogamer . p. 2. Archived from the original on August 15, 2020. Retrieved May 14, 2021.
  12. 1 2 3 4 Scott, Ryan (August 20, 2009). "The Consensus: Plants vs. Zombies Review". GameSpy . p. 1. Archived from the original on March 4, 2016. Retrieved November 26, 2020.
  13. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 "Plants vs. Zombies Readme". PopCap Games . Archived from the original on January 6, 2012. Retrieved July 31, 2010.
  14. 1 2 3 4 Liang, Alice (May 8, 2009). "Plants vs Zombies Review for the PC from". 1Up.com . Archived from the original on March 16, 2015. Retrieved March 16, 2010.
  15. Macgregor, Jody (June 14, 2020). "Great moments in PC gaming: Bowling in Plants vs. Zombies". PC Gamer . Archived from the original on July 14, 2020. Retrieved November 27, 2020.
  16. 1 2 3 Arendt, Susan (May 5, 2009). "Review: Plants vs. Zombies". The Escapist . Archived from the original on November 28, 2020. Retrieved November 28, 2020.
  17. 1 2 3 Bennett, Colette; Nicolson, Brad (May 5, 2009). "Destructoid review: Plants vs. Zombies". Destructoid . Archived from the original on January 20, 2021. Retrieved December 4, 2020.
  18. Buffa, Chris (May 11, 2009). "Plants vs Zombies Review (PC)". GameDaily . Archived from the original on May 14, 2009. Retrieved November 26, 2020.
  19. 1 2 3 4 5 Walker, John (May 5, 2009). "The Plants Vs. Zombies Review". Rock Paper Shotgun . Archived from the original on April 28, 2021. Retrieved January 26, 2021.
  20. 1 2 3 4 5 6 7 8 9 "Flower Defence". Edge . May 5, 2009. p. 2. Archived from the original on August 22, 2010. Retrieved September 5, 2009.
  21. 1 2 Bergervoet, Erwin (May 14, 2009). "Plants vs. Zombies". Gamer.nl (in Dutch). Archived from the original on July 19, 2009. Retrieved November 27, 2020.
  22. 1 2 3 Thompson, Michael (March 19, 2010). "Aliens in the garden: the secret origin of Plants vs. Zombies". Ars Technica . Archived from the original on March 22, 2010. Retrieved March 20, 2010.
  23. 1 2 3 4 5 Smith, Graham (November 2, 2010). "George Fan and his cat on the making of Plants vs. Zombies". PC Gamer . p. 1. Archived from the original on March 25, 2013. Retrieved October 19, 2012.
  24. 1 2 3 4 5 "Flower Defence". Edge . May 5, 2009. p. 1. Archived from the original on August 21, 2010. Retrieved September 5, 2009.
  25. 1 2 3 4 5 6 7 8 9 10 11 12 13 Fan, George (May 22, 2009). "Interview with Plants vs. Zombies creator George Fan". Gamezebo (Interview). Interviewed by Erin Bell. Archived from the original on December 23, 2011. Retrieved October 19, 2012.
  26. 1 2 "Take a look at some of the earliest designs for Plants vs. Zombies". Gamasutra . May 6, 2019. Archived from the original on May 6, 2019. Retrieved May 6, 2019.
  27. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Fan, George (May 10, 2019). "How George Fan created the wacky Plants vs. Zombies a decade ago". VentureBeat (Interview). Interviewed by Dean Takahashi. Archived from the original on January 11, 2021. Retrieved January 9, 2021.
  28. 1 2 3 4 Walker, James (July 12, 2020). "From Bejeweled to Plants Vs Zombies: How PopCap Got Just About Everyone To Play Their Games". Kotaku . Archived from the original on January 20, 2021. Retrieved December 3, 2020.
  29. 1 2 3 4 5 6 7 Carter, Chris (May 4, 2019). "It's the 10th anniversary of Plants vs. Zombies: We talked to the creator about the past, present, and future of the series". Destructoid . Archived from the original on September 28, 2020. Retrieved December 26, 2020.
  30. Smith, Graham (November 2, 2010). "George Fan and his cat on the making of Plants vs. Zombies". PC Gamer . p. 2. Archived from the original on June 12, 2013. Retrieved May 14, 2021.
  31. Gwertzman, James (August 1, 2010). "The Making of PopCap's Plants vs Zombies". Archived from the original on November 8, 2020. Retrieved January 17, 2021 via SlideShare.
  32. 1 2 3 4 Fan, George (June 5, 2009). "GameArena Interviews George Fan, Plants vs Zombies Man". GameArena (Interview). Interviewed by Joaby. Archived from the original on October 1, 2011. Retrieved September 5, 2009.
  33. 1 2 Curtis, Tom (March 9, 2012). "GDC 2012: 10 tutorial tips from Plants vs. Zombies creator George Fan". Gamasutra . Archived from the original on December 5, 2020. Retrieved January 18, 2021.
  34. 1 2 Fan, George (March 9, 2012). How I Got My Mom to Play Through Plants vs. Zombies. Game Developers Conference Vault. Retrieved April 13, 2021.
  35. 1 2 O'Rourke, Steve (May 17, 2009). "Game Review: Plants vs Zombies" . The Times . Archived from the original on October 23, 2022. Retrieved October 31, 2023.
  36. PopCap Games (May 5, 2009). Plants vs. Zombies. Level/area: Suburban Almanac. Umbrella Leaf entry: 'Special: protects adjacent plants from bungees and catapults.'
  37. Frustick, Russ (July 27, 2010). "Michael Jackson Estate Forces 'Plants vs. Zombies' Update". MTV . Archived from the original on July 28, 2010. Retrieved July 27, 2010.
  38. 1 2 Shigihara, Laura (May 19, 2009). "Interview: The Terrifying True Story of The Plants vs. Zombies Soundtrack". Gamasutra (Interview). Interviewed by Jeriaska. Archived from the original on November 10, 2009. Retrieved September 5, 2009.
  39. 1 2 Donnelly, K.J. (2014). "Lawn of the Dead: The Indifference of Musical Destiny in Plants vs. Zombies". In Donnelly, K.J.; Gibbons, William; Lerner, Neil (eds.). Music in Video Games: Studying Play. Routledge. pp. 151–165. ISBN   9780415634441.
  40. 1 2 Hatfield, Daemon (May 5, 2009). "Plants vs. Zombies Review – PC Review at IGN". IGN . Archived from the original on June 11, 2010. Retrieved June 30, 2010.
  41. Ng, Keane (April 1, 2009). "PopCap Reveals Plants vs. Zombies". The Escapist . Archived from the original on February 1, 2019. Retrieved December 3, 2020.
  42. 1 2 3 Hodapp, Eli (February 14, 2010). "Plants vs. Zombies – The Zombies... Are Here!". TouchArcade . Archived from the original on July 5, 2018. Retrieved July 5, 2018.
  43. 1 2 Chouteau, Garth (April 4, 2009). "No Joke – PopCap Reveals Plants vs. Zombies". IGN (Interview). Interviewed by Jason Ocampo. Archived from the original on April 5, 2009. Retrieved August 11, 2010.
  44. 1 2 3 Ng, Keane (April 24, 2009). "Battle Plants With Your Own Zombies". The Escapist . Archived from the original on January 20, 2021. Retrieved December 3, 2020.
  45. 1 2 Walker, John (April 24, 2009). "SPUDOW! Plants Vs Zombies Trailer, Zombie Maker". Rock Paper Shotgun . Archived from the original on April 19, 2021. Retrieved January 26, 2021.
  46. Chester, Nick (May 4, 2009). "Plants vs. Zombies demo eating brains right now". Destructoid . Archived from the original on April 19, 2021. Retrieved December 4, 2020.
  47. "PopCap Launches Plants vs. Zombies Game for PC and Mac". IGN . May 5, 2009. Archived from the original on September 13, 2018. Retrieved December 3, 2020.
  48. Blackwell, Laura (May 5, 2009). "Defend Against the Suburban Undead in Plants vs. Zombies". PC World . Archived from the original on January 25, 2021. Retrieved May 23, 2021.
  49. "PopCap Launches Free Flash Version of Plants vs. Zombies". IGN . September 23, 2009. Archived from the original on November 9, 2018. Retrieved December 4, 2020.
  50. Devore, Jordan (July 29, 2010). "Plants vs. Zombies Game of the Year Edition out now". Destructoid . Archived from the original on January 20, 2021. Retrieved December 22, 2020.
  51. 1 2 "Announcing Plants vs. Zombies Game of the Year Edition". IGN . August 11, 2010. Archived from the original on November 7, 2018. Retrieved December 22, 2020.
  52. Leahy, Brian (August 10, 2010). "Plants vs. Zombies Gets GOTY Edition on Steam; New Features for Free Alongside Mac Version". Shacknews . Archived from the original on March 9, 2016. Retrieved December 3, 2020.
  53. "Plants Vs. Zombies to iPhone". IGN . August 20, 2009. Retrieved December 4, 2020.
  54. Buchanan, Levi (February 8, 2010). "Plants vs Zombies Coming to iPhone Soon". IGN . Archived from the original on January 20, 2021. Retrieved December 4, 2020.
  55. Kuchera, Ben (February 15, 2010). "Plants vs. Zombies on the iPhone: Nut up or shut up". Ars Technica . Archived from the original on October 23, 2016. Retrieved December 4, 2020.
  56. Chester, Nick (February 15, 2010). "Must buy: Plants vs. Zombies hits App Store, only $2.99". Destructoid . Archived from the original on January 20, 2021. Retrieved December 4, 2020.
  57. Bailey, Kat (February 15, 2010). "Plants vs. Zombies Now Available on iTunes". 1UP.com . Archived from the original on November 9, 2012. Retrieved February 15, 2010.
  58. 1 2 Hatfield, Daemon (February 13, 2010). "Plants vs. Zombies Review – iPhone Review at IGN". IGN . Archived from the original on December 8, 2020. Retrieved November 28, 2020.
  59. Buchanan, Levi (March 26, 2010). "Apple Mistakenly Reveals iPad Games". IGN . Retrieved December 5, 2020.
  60. Schramm, Mike (March 26, 2010). "App Store leak hints at iPad versions of Plants vs. Zombies, Worms". Engadget . Archived from the original on April 28, 2021. Retrieved February 8, 2021.
  61. "Plants vs. Zombies HD for iPad Available Now". IGN . April 5, 2010. Archived from the original on January 20, 2021. Retrieved December 5, 2020.
  62. Schroeder, Stan (April 26, 2010). "Playing Games on the iPad... with 11 Fingers". Mashable . Archived from the original on October 20, 2020. Retrieved December 5, 2020.
  63. 1 2 Leonard, Shaw (April 19, 2010). "Plants vs. Zombies HD Review". Slide to Play. Archived from the original on November 21, 2012. Retrieved December 5, 2020.
  64. 1 2 Erickson, Tracey (April 8, 2010). "Plants vs. Zombies HD". Pocket Gamer . Archived from the original on October 28, 2020. Retrieved December 5, 2020.
  65. 1 2 Hatfield, Daemon (April 5, 2010). "Plants vs. Zombies HD Review – iPad Review at IGN". IGN . Archived from the original on December 7, 2020. Retrieved November 28, 2020.
  66. 1 2 "Plants vs. Zombies Upgrade Delivers Tons of New Gameplay Content for the iPhone". IGN . June 13, 2011. Archived from the original on April 15, 2021. Retrieved April 15, 2021.
  67. Goldfarb, Andrew (December 15, 2011). "Play as Zombies in Plants vs. Zombies for iPhone". IGN . Archived from the original on April 28, 2021. Retrieved April 15, 2021.
  68. Gallegos, Anthony (May 16, 2010). "PopCap Finally Bringing Games to Android". IGN . Archived from the original on January 20, 2021. Retrieved December 6, 2020.
  69. Osborne, Joe (May 31, 2011). "PopCap's Plants vs. Zombies for Android is free on Amazon today". AOL . Archived from the original on January 20, 2021. Retrieved December 6, 2020.
  70. "PopCap Games Launches Bejeweled® for Google Chrome; Plants vs. Zombies™ and Peggle® for Android Marketplace" (Press release). PopCap Games. December 13, 2011. Archived from the original on January 20, 2021. Retrieved December 6, 2020 via Business Wire.
  71. "Plants vs. Zombies Is Now Available For Android". EA . December 14, 2011. Archived from the original on June 12, 2013. Retrieved December 6, 2020.
  72. "PopCap Games Launches Plants vs. Zombies for Xbox LIVE on Windows Phone". IGN . June 23, 2011. Archived from the original on January 20, 2021. Retrieved December 17, 2020.
  73. "PopCap Games Launches Plants vs. Zombies™ for Kindle Fire" (Press release). PopCap Games. November 14, 2011. Archived from the original on January 20, 2021. Retrieved December 6, 2020 via Business Wire.
  74. Ludwig, Sean (November 9, 2011). "Kindle Fire will launch with apps for Netflix, Facebook, Angry Birds and more". VentureBeat . Archived from the original on December 16, 2016. Retrieved December 7, 2020.
  75. Ingraham, Nathan (January 30, 2013). "BlackBerry shows off some of its 70,000 new third-party apps, including Skype, Rdio, Kindle, and Whatsapp". The Verge . Archived from the original on January 30, 2013. Retrieved January 30, 2013.
  76. Spoonauer, Mark (November 12, 2012). "BlackBerry 10 launches Jan. 30 with two new phones". NBC News . Archived from the original on November 24, 2020. Retrieved December 7, 2020.
  77. "Plants vs. Zombies for Blackberry Playbook". BlackBerry App World . Research in Motion Limited. February 16, 2012. Archived from the original on February 19, 2012. Retrieved February 16, 2012.
  78. Alvarez, Edgar (November 14, 2012). "EA bringing more games to Barnes & Noble's Nook HD and Nook HD+". Engadget . Archived from the original on January 20, 2021. Retrieved December 7, 2020.
  79. 1 2 Makuch, Eddie (July 19, 2010). "Plants vs. Zombies XBLA priced and dated". GameSpot . Archived from the original on May 12, 2021. Retrieved December 12, 2020.
  80. 1 2 Robinson, Martin (July 19, 2010). "Plants vs. Zombies Getting Co-op & Versus". IGN . Archived from the original on March 3, 2013. Retrieved December 12, 2020.
  81. "Plants vs. Zombies XBLA Dated, Awesome". IGN . Archived from the original on August 6, 2010. Retrieved August 18, 2010.
  82. Orland, Kyle (September 27, 2010). "Interview: Popcap's Johnston on Plants vs. Zombies' Tricky XBLA Shift". Gamasutra . Archived from the original on November 15, 2013. Retrieved December 12, 2020.
  83. "Xbox Live snags Plants vs. Zombies but with new element: versus, co-op modes" . San Francisco Chronicle . February 9, 2012. Archived from the original on January 20, 2021. Retrieved December 12, 2020.
  84. 1 2 Hatfield, Daemon (September 7, 2010). "Plants vs. Zombies Review – Xbox-360 Review at IGN". IGN . Archived from the original on December 7, 2020. Retrieved November 28, 2020.
  85. Green, Jeff (January 28, 2011). "Plants Vs Zombies Coming Soon to PSN!". PlayStation Blog . Archived from the original on September 30, 2020. Retrieved December 23, 2020.
  86. Green, Jeff (February 8, 2011). "Plants vs Zombies hits PSN Today With All The Trimmings". PlayStation Blog . Archived from the original on October 25, 2020. Retrieved December 23, 2020.
  87. "PopCap Launches Plants vs. Zombies for the PlayStation Network". IGN . February 8, 2011. Archived from the original on January 20, 2021. Retrieved December 12, 2011.
  88. Webster, Andrew (August 23, 2010). "Plants vs Zombies coming to DS, bringing exclusive content". Ars Technica . Archived from the original on April 26, 2021. Retrieved April 26, 2021.
  89. Newton, James (August 23, 2010). "Plants vs. Zombies Eyes Up DS, Licks Rotting Lips". Nintendo Life . Archived from the original on September 27, 2017. Retrieved December 22, 2020.
  90. "PopCap Launches Plants vs. Zombies for Nintendo DS". IGN . January 18, 2011. Archived from the original on February 20, 2019. Retrieved December 17, 2020.
  91. 1 2 "Plants vs. Zombies(TM) Launched for Nintendo DS(TM) and Nintendo DSiWare(TM) in Europe and Australia" (Press release). PopCap Games. May 6, 2011. Archived from the original on May 20, 2011. Retrieved December 22, 2020 via PR Newswire.
  92. 1 2 3 Hatfield, Daemon (January 9, 2011). "Plants vs. Zombies Review – DS Review". IGN . Archived from the original on December 8, 2020. Retrieved November 28, 2020.
  93. Langshaw, Mark (February 5, 2011). "'Plants Vs. Zombies' (DS)". Digital Spy . Archived from the original on January 20, 2021. Retrieved December 22, 2020.
  94. 1 2 Dillard, Corbie (March 16, 2011). "Plants vs. Zombies Review (DSiWare)". Nintendo Life . Archived from the original on August 11, 2020. Retrieved December 22, 2020.
  95. Goldfarb, Andrew (December 22, 2011). "PlayStation Vita Launch Line Up Announced for U.S." IGN . Archived from the original on August 29, 2012. Retrieved December 23, 2011.
  96. Green, Jeff (February 21, 2012). "Plants vs Zombies for PS Vita Shambles to PSN Today". PlayStation Blog . Archived from the original on August 4, 2020. Retrieved December 23, 2020.
  97. Koller, John (October 27, 2011). "Get Your Hands on PS Vita Early with the First Edition Bundle". PlayStation Blog . Archived from the original on November 13, 2020. Retrieved December 23, 2020.
  98. Hatfield, Daemon (February 25, 2012). "Plants vs. Zombies Review – PS-Vita Review at IGN". IGN . Archived from the original on November 12, 2020. Retrieved November 28, 2020.
  99. Meunier, Nathan (February 24, 2011). "Plants Vs. Zombies PS Vita Review". GamesRadar+ . Archived from the original on August 11, 2020. Retrieved December 23, 2020.
  100. "Plants vs. Zombies (PC)". Metacritic . Fandom, Inc. Archived from the original on December 26, 2017. Retrieved February 18, 2021.
  101. "Plants vs. Zombies (iOS)". Metacritic . Fandom, Inc. Archived from the original on June 24, 2018. Retrieved February 18, 2021.
  102. "Plants vs. Zombies HD (iOS)". Metacritic . Fandom, Inc. Archived from the original on August 19, 2018. Retrieved February 18, 2021.
  103. "Plants vs. Zombies (Xbox 360)". Metacritic . Fandom, Inc. Archived from the original on June 19, 2018. Retrieved February 18, 2021.
  104. "Plants vs. Zombies (DS)". Metacritic . Fandom, Inc. Archived from the original on April 20, 2018. Retrieved February 18, 2021.
  105. 1 2 "Plants vs. Zombies (DSiWare)". Metacritic . Fandom, Inc. Archived from the original on June 12, 2018. Retrieved February 18, 2021.
  106. "Plants vs. Zombies (PlayStation 3)". Metacritic . Fandom, Inc. Archived from the original on July 12, 2018. Retrieved February 18, 2021.
  107. "Plants vs. Zombies (PlayStation Vita)". Metacritic . Fandom, Inc. Archived from the original on August 23, 2018. Retrieved February 18, 2021.
  108. 1 2 Kim, Tae K. (May 5, 2009). "Plants vs. Zombies". GamePro . p. 1. Archived from the original on May 11, 2009. Retrieved November 24, 2020.
  109. 1 2 Calvert, Justin (September 13, 2010). "Plants vs. Zombies Review for Xbox 360". GameSpot . Archived from the original on November 3, 2016. Retrieved November 24, 2020.
  110. 1 2 Calvert, Justin (January 21, 2011). "Plants vs. Zombies Review for DS". GameSpot . Archived from the original on September 16, 2015. Retrieved November 24, 2020.
  111. 1 2 Meunier, Natham (February 24, 2012). "Plants vs. Zombies PS Vita Review". GamesRadar+ . Archived from the original on August 11, 2020. Retrieved May 15, 2021.
  112. 1 2 Saltzman, Marc (May 5, 2009). "Plants vs Zombies Review". Gamezebo . Archived from the original on October 30, 2017. Retrieved November 24, 2020.
  113. Multiple sources:
  114. Sliwinski, Alexander (May 20, 2009). "Plants vs. Zombies is PopCap's fastest-selling game". Joystiq . Archived from the original on May 28, 2009. Retrieved September 5, 2009.
  115. 1 2 Graft, Kris (May 20, 2009). "Analysis: The Universal (Brain-Eating) Appeal Of Plants Vs. Zombies". Gamasutra . Archived from the original on November 8, 2009. Retrieved September 5, 2009.
  116. Funk, John (May 20, 2009). "PopCap Wins Big With Plants vs. Zombies". The Escapist . Archived from the original on May 25, 2021. Retrieved May 18, 2021.
  117. Hyrb, Larry (January 6, 2012). "Top Games of 2011". Major Nelson . Microsoft. Archived from the original on November 27, 2020. Retrieved December 10, 2020.
  118. Snider, Mike (February 25, 2010). "'Plants vs. Zombies' makes an iPhone killing". USA Today's Game Hunters. Archived from the original on December 4, 2010. Retrieved January 14, 2015.
  119. Rigney, Ryan (April 19, 2016). Buttonless: Incredible IPhone and IPad Games and the Stories Behind Them. CRC Press. p. 167. ISBN   9781466515352. Archived from the original on July 11, 2021. Retrieved June 11, 2021.
  120. "The 100 Best Games of All-Time". GamesRadar . February 25, 2015. Archived from the original on March 19, 2015. Retrieved November 19, 2013.
  121. "Gameswelt Top 100". Gameswelt. July 26, 2012. Archived from the original on May 12, 2022. Retrieved May 14, 2022.
  122. Tony Mott, ed. (2013). 1001 Video Games You Must Play Before You Die . Universe Publishing. ISBN   978-1844037667.
  123. Griffin, Joe (November 29, 2013). "The 50 best videogames of all time". The Irish Times . Archived from the original on March 6, 2019. Retrieved March 6, 2019.
  124. "The 500 Best Video Games of All Time". Polygon . November 27, 2017. Archived from the original on March 3, 2018. Retrieved December 1, 2017.
  125. "The Top 300 Games of All Time". Game Informer . No. 300. April 2018.
  126. Schisel, Seth (June 13, 2009). "If You Lose Your Mind, You Risk Having It Eaten" . The New York Times . Archived from the original on December 7, 2020. Retrieved November 27, 2020.
  127. Kim, Tae K. (May 5, 2009). "Plants vs. Zombies". GamePro . p. 2. Archived from the original on May 16, 2009. Retrieved November 24, 2020.
  128. Moioli, Umberto (May 5, 2009). "Plants vs. Zombies – Review". Multiplayer.it (in Italian). Archived from the original on May 9, 2009. Retrieved November 26, 2020.
  129. Vanhemert, Kyle (November 8, 2011). "Review: Popcap Plants Vs. Zombies" . Wired . Archived from the original on December 22, 2016. Retrieved November 24, 2020.
  130. Arendt, Susan (September 22, 2010). "Review: Plants vs Zombies XBLA". The Escapist . Archived from the original on December 8, 2020. Retrieved November 28, 2020.
  131. Cowen, Nick (May 6, 2011). "Plants vs Zombies – review". The Guardian . Archived from the original on December 8, 2020. Retrieved November 28, 2020.
  132. Purvis, Alan (April 16, 2012). "Plants vs. Zombies". Pocket Gamer . Archived from the original on October 11, 2019. Retrieved May 15, 2021.
  133. Hatfield, Daemon (February 25, 2012). "Plants vs. Zombies Review – PS-Vita Review". IGN . Archived from the original on November 12, 2020. Retrieved May 15, 2021.
  134. Love, Dylan (October 28, 2011). "Meet Richard Garriott, The Millionaire Who Builds Fascinating Video Games And Still Has Time To Fly To Outer Space". Business Insider. Retrieved July 4, 2023.
  135. "The GameSpot Best of 2009". GameSpot . 2009. Archived from the original on November 13, 2012. Retrieved June 21, 2021.
  136. 1 2 Goad, Libe (November 18, 2009). "Spike TV Video Game Awards Nominees Missing One Big Thing: Social Games". AOL . Retrieved December 25, 2020.
  137. 1 2 "13th Annual Interactive Achievement Awards Finalists" (PDF). Academy of Interactive Arts & Sciences . January 21, 2010. Archived from the original (PDF) on February 15, 2010. Retrieved January 24, 2010.
  138. 1 2 "Plants vs. Zombies Details". interactive.org. Academy of Interactive Arts & Sciences . Retrieved July 17, 2023.
  139. 1 2 "10th Annual Game Developers Choice Awards". Game Developers Choice Awards . March 11, 2010. Archived from the original on October 5, 2020. Retrieved December 25, 2020.
  140. 1 2 "6th British Academy Games Awards". British Academy of Film and Television Arts . March 19, 2010. Archived from the original on April 6, 2015. Retrieved December 25, 2020.
  141. 1 2 "7th British Academy Games Awards". British Academy of Film and Television Arts . March 16, 2011. Archived from the original on November 2, 2016. Retrieved December 25, 2020.
  142. 1 2 Pakinkis, Tom (October 29, 2010). "Golden Joysticks Awards 2010 round-up". Computer and Video Games . Archived from the original on July 26, 2011. Retrieved December 25, 2020.
  143. 1 2 "Plants vs. Zombies". International Mobile Gaming Awards . 2011. Archived from the original on September 8, 2018. Retrieved December 25, 2020.
  144. "Plants vs. Zombies". EA . Archived from the original on November 19, 2020. Retrieved December 27, 2020.
  145. Takahashi, Dean; Lynley, Matthew (July 12, 2011). "Electronic Arts buys PopCap for $750M". VentureBeat . Archived from the original on November 4, 2020. Retrieved January 4, 2021.
  146. Goldfarb, Andrew (August 21, 2012). "Report: Layoffs Hit PopCap, International Studios Shuttered". IGN . Archived from the original on November 16, 2018. Retrieved January 4, 2021.
  147. 1 2 Schreier, Jason (November 11, 2017). "Widespread Rumor About EA Firing Plants vs. Zombies Creator Isn't Quite True". Kotaku . Archived from the original on November 27, 2020. Retrieved January 5, 2021.
  148. 1 2 O'Brien, Lucy (November 21, 2017). "Update: Plants vs. Zombies Creator's EA Departure Clarified". IGN . Archived from the original on November 9, 2020. Retrieved January 5, 2021.
  149. Takahashi, Dean (February 8, 2018). "Octogeddon review – who knew that fighting as a giant octopus could be this fun?". VentureBeat . Archived from the original on February 3, 2021. Retrieved January 26, 2021.
  150. Takahashi, Dean (February 7, 2018). "Octogeddon: How Plants vs. Zombies creator spent four years on zany octopus game". VentureBeat . Archived from the original on January 14, 2021. Retrieved January 5, 2021.
  151. Bradley, Alan (October 10, 2016). "Plants vs. Zombies designer turns his game jam concept into Octogeddon". Gamasutra . Archived from the original on November 8, 2020. Retrieved January 5, 2021.
  152. "Octogeddon". Steam . Archived from the original on November 9, 2020. Retrieved January 5, 2021.
  153. "Octogeddon (PC)". Metacritic . Fandom, Inc. Archived from the original on November 15, 2020. Retrieved April 10, 2021.
  154. Webster, Andrew (May 20, 2013). "'Plants vs. Zombies Adventures' is a Facebook game you'll actually want to play". The Verge . Archived from the original on December 6, 2016. Retrieved January 7, 2021.
  155. Shaul, Brandon (July 24, 2014). "EA Announces Closure of Plants vs Zombies Adventures on Facebook" . Adweek . Archived from the original on January 9, 2021. Retrieved January 8, 2021.
  156. Davis, Justin (August 14, 2013). "Plants vs. Zombies 2 Launching Worldwide Tonight". IGN . Archived from the original on January 11, 2021. Retrieved January 8, 2021.
  157. Karmali, Luke (January 16, 2014). "Plants vs. Zombies: Garden Warfare Delayed". IGN . Archived from the original on January 17, 2014. Retrieved January 8, 2021.
  158. "Plants vs. Zombies: Garden Warfare 2". IGN . Archived from the original on January 11, 2021. Retrieved January 8, 2021.
  159. Minotti, Mike (October 18, 2016). "Plants vs. Zombies Heroes enters the mobile digital card game arena". VentureBeat . Archived from the original on November 8, 2020. Retrieved January 9, 2021.
  160. Fahey, Mike (April 9, 2019). "New Plants Vs. Zombies Shooter Announced, Goes Live Today". Kotaku . Archived from the original on September 15, 2019. Retrieved January 9, 2021.
  161. Nelson, Xavier (September 11, 2019). "How EA and Plants vs. Zombies are battling binge culture". Polygon . Archived from the original on September 14, 2019. Retrieved January 9, 2021.
  162. Forde, Matthew (October 19, 2020). "EA pulls Plants vs. Zombies 3 from soft launch". Pocket Gamer . Archived from the original on January 7, 2021. Retrieved January 9, 2021.
  163. Plants vs. Zombies 2 : Plants vs. Zombies: Garden Warfare : Plants vs. Zombies: Garden Warfare 2 : Plants vs. Zombies Heroes : Plants vs. Zombies: Battle for Neighborville :
  164. Tach, David (September 4, 2012). "How 'Plants vs. Zombies' pinball table was built from authentic zombie parts". Polygon . Archived from the original on May 18, 2015. Retrieved December 25, 2020.
  165. Davis, Justin (August 31, 2012). "PAX: Plants vs. Zombies Pinball Revealed". IGN . Archived from the original on November 6, 2018. Retrieved December 26, 2020.
  166. Barsanti, Sam (August 31, 2012). "Plants vs. Zombies shambling to Zen Pinball 2 and Pinball FX2 next week". VentureBeat . Archived from the original on December 9, 2017. Retrieved December 9, 2017.
  167. Martin, Liam (August 8, 2012). "'Zen Pinball 2' PS3 release date announced, PopCap table teased". GameSpy . Archived from the original on January 20, 2021. Retrieved December 26, 2020.
  168. Tach, Dave (July 17, 2013). "Plants vs. Zombies comic arrives on iOS, first issue free". Polygon . Archived from the original on October 23, 2015. Retrieved March 10, 2021.
  169. Yehl, Joshua (March 11, 2015). "Plants vs. Zombies Monthly Comic Series Coming". IGN . Archived from the original on October 12, 2015. Retrieved October 19, 2015.
  170. Rosewater, Mark (September 26, 2011). "Scary Stories, Part 2". Wizards of the Coast . Archived from the original on April 11, 2012. Retrieved April 23, 2012.
  171. Smith, Quentin (September 20, 2010). "Plants Vs. Zombies Quest in WoW: Cataclysm". Rock Paper Shotgun . Archived from the original on September 22, 2010. Retrieved September 20, 2010.
  172. Funk, John (September 20, 2010). "Cataclysm Adds Plants vs. Zombies Minigame to WoW". The Escapist . Archived from the original on November 21, 2018. Retrieved December 27, 2020.
  173. Westbrook, Logan (September 22, 2010). "PopCap Delighted With WoW's Plants vs. Zombies Tribute". The Escapist . Archived from the original on September 25, 2010. Retrieved September 22, 2010.
  174. Portwood, Jerry (December 16, 2019). "The Breakdown: Billie Eilish and Finneas on 'Bad Guy'" . Rolling Stone . Archived from the original on December 16, 2019. Retrieved January 16, 2020.