Genre | Role-playing games |
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Publisher | TSR |
Publication date | 1999, 2000 |
The Dungeons & Dragons Adventure Game is the name of two companion accessories to the second and third editions of the Dungeons & Dragons fantasy role-playing game. Designed as simpler, stand-alone versions of Dungeons & Dragons, they feature a simplified ruleset, but with character progression that parallels the standard game. However, for 3rd-level characters and higher, the standard Player's Handbook is still required. [1] The first version was published in 1999 for the second edition of Advanced Dungeons & Dragons, while the second version was published in 2000 for the third edition of Dungeons & Dragons.
This version is intended as an introduction to Advanced Dungeons & Dragons with streamlined rules. The boxed set contains six dice, a dice bag, a gamemaster's screen, a rulebook, a book of pregenerated characters, and a book of adventures. [2]
This version of Dungeons & Dragons Adventure Game was written by Bill Slavicsek. [2]
It was reviewed by the online version of Pyramid on May 21, 1999.The reviewer commented that this was both a cheaper and "lite" version of the rules, and that with TSR's recent efforts, like Wrath of the Minotaur and Eye of the Wyvern , this boxed set "continues to show how things should be done". The reviewer also commented that in most cases, "the rules are enough to get the game started", but found one confusing area involving a reference stating that a character dies when the character's wounds exceed his or her hit point total, but another area says that the optional -10 hit point rule from AD&D standard is enforced. [2]
The Dungeons & Dragons Adventure Game for the third edition of Dungeons & Dragons is a boxed set containing a 32-page Rule Book, a 48-page Adventure Book, 32 reference pages, a map, two pages of counters and a sheet titled "Read This First". [3]
This version of Dungeons & Dragons Adventure Game was designed by Jonathan Tweet, Jason Carl, Andy Collins and David Noonan. [3] It was published in August 2000. [4]
It was reviewed by the online version of Pyramid on August 18, 2000. The reviewer commented that the Dungeons & Dragons Adventure Game "isn't a game that inspires me to heights of giddy delight, or sparks a raging inferno within me. No, it just is." The reviewer added: "The game itself is high quality. The character sheets are full color (though you'll need to cut the double-page spreads apart yourself); the counters are in color and double-sided (though not made of the sturdiest stock); and the dice, while not the ultra-snazzy glitter/marble/speckled sorts, are a grand evolution from the dice made of Pez with crayon kits included with the early "Basic" sets. The booklets, while black and white, are well-formatted and easy to read." [3]
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast, now a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre.
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of D&D, in 2017 as one of the included adventures in Tales from the Yawning Portal. The module also served as the basis for a novel published in 2002.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East, rather than the medieval Europe-setting assumed by most D&D books. Both versions of Oriental Adventures include example campaign settings.
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.
The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. The original Battlesystem was printed as a boxed set in 1985 for use with the first edition AD&D rules. For the second edition of AD&D, a new version of Battesystem was printed as a softcover book in 1989.
The Dungeons & Dragons Basic Game is an introductory version of Dungeons & Dragons (D&D) role-playing game packaged in the form of a board game. The original game was released in 2004 by Wizards of the Coast and was designed by Jonathan Tweet, one of the D&D 3rd edition designers. A new version of this game was released in September 2006.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
The Dungeons & Dragons Basic Set is a set of rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart.
The Sunless Citadel is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.
The Forge of Fury is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy tabletop role-playing game.
The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.
Dragonlance: Fifth Age is an accessory for the SAGA System, published in 1996. It uses the setting of Dragonlance, which originally was used in the Advanced Dungeons & Dragons fantasy role-playing game.
Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons ("D&D") line. It is part one of a three-part series of adventures. It introduces a series of 4th edition Dungeons & Dragons settings called the Points of Light, a loosely connected and open-ended series of settings designed to allow other modules and fan-created content to be integrated seamlessly into the settings' largely unmapped fantasy world or the Dungeon Master's own custom-made setting. The adventure, written by Mike Mearls and Bruce R. Cordell, was published in 2008 by Wizards of the Coast. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. The adventure is designed for characters from levels 1 to 3. Its module code, "H", stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, which is described in greater detail in the 4th edition Dungeon Master's Guide.
The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get started.