Outline of artificial intelligence

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The following outline is provided as an overview of and topical guide to artificial intelligence:

Contents

Artificial intelligence (AI) is intelligence exhibited by machines or software. It is also the name of the scientific field which studies how to create computers and computer software that are capable of intelligent behaviour.

AI algorithms and techniques

Logic

Other symbolic knowledge and reasoning tools

Symbolic representations of knowledge

Unsolved problems in knowledge representation

Probabilistic methods for uncertain reasoning

Classifiers and statistical learning methods

Artificial neural networks

Biologically based or embodied

Cognitive architecture and multi-agent systems

Philosophy

Definition of AI

Classifying AI

Goals and applications

General intelligence

Reasoning and Problem Solving

Knowledge representation

Planning

Learning

Natural language processing

Perception

Robotics

Control

Social intelligence

Game playing

Creativity, art and entertainment

Integrated AI systems

Intelligent personal assistants

Intelligent personal assistant

Other applications

History

History by subject

Future

Fiction

Artificial intelligence in fiction – Some examples of artificially intelligent entities depicted in science fiction include:

AI community

Open-source AI development tools

Projects

List of artificial intelligence projects

Competitions and awards

Competitions and prizes in artificial intelligence

Publications

List of important publications in computer science

Organizations

Companies

Artificial intelligence researchers and scholars

1930s and 40s (generation 0)

1950s (the founders)

1960s (their students)

1970s

1980s

1990s

  • Yoshua Bengio
  • Hugo de Garis – known for his research on the use of genetic algorithms to evolve neural networks using three-dimensional cellular automata inside field programmable gate arrays.
  • Geoffrey Hinton
  • Yann LeCun – Chief AI Scientist at Facebook AI Research and founding director of the NYU Center for Data Science
  • Ray Kurzweil – developed optical character recognition (OCR), text-to-speech synthesis, and speech recognition systems. He has also authored multiple books on artificial intelligence and its potential promise and peril. In December 2012 Kurzweil was hired by Google in a full-time director of engineering position to "work on new projects involving machine learning and language processing". [54] Google co-founder Larry Page and Kurzweil agreed on a one-sentence job description: "to bring natural language understanding to Google".

2000s on

See also

Related Research Articles

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems, as opposed to the natural intelligence of living beings. As a field of research in computer science focusing on the automation of intelligent behavior through machine learning, it develops and studies methods and software which enable machines to perceive their environment and take actions that maximize their chances of achieving defined goals, with the aim of performing tasks typically associated with human intelligence. Such machines may be called AIs.

Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions. Recently, artificial neural networks have been able to surpass many previous approaches in performance.

<span class="mw-page-title-main">Symbolic artificial intelligence</span> Methods in artificial intelligence research

In artificial intelligence, symbolic artificial intelligence is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. Symbolic AI used tools such as logic programming, production rules, semantic nets and frames, and it developed applications such as knowledge-based systems, symbolic mathematics, automated theorem provers, ontologies, the semantic web, and automated planning and scheduling systems. The Symbolic AI paradigm led to seminal ideas in search, symbolic programming languages, agents, multi-agent systems, the semantic web, and the strengths and limitations of formal knowledge and reasoning systems.

In the history of artificial intelligence, neat and scruffy are two contrasting approaches to artificial intelligence (AI) research. The distinction was made in the 1970s and was a subject of discussion until the mid-1980s.

<i>Artificial Intelligence: A Modern Approach</i> Book by Stuart J. Russell and Peter Norvig

Artificial Intelligence: A Modern Approach (AIMA) is a university textbook on artificial intelligence, written by Stuart J. Russell and Peter Norvig. It was first published in 1995, and the fourth edition of the book was released on 28 April 2020.

Artificial general intelligence (AGI) is a type of artificial intelligence (AI) that can perform as well or better than humans on a wide range of cognitive tasks, as opposed to narrow AI, which is designed for specific tasks. It is one of various definitions of strong AI.

The expression computational intelligence (CI) usually refers to the ability of a computer to learn a specific task from data or experimental observation. Even though it is commonly considered a synonym of soft computing, there is still no commonly accepted definition of computational intelligence.

A physical symbol system takes physical patterns (symbols), combining them into structures (expressions) and manipulating them to produce new expressions.

<span class="mw-page-title-main">Intelligent agent</span> Software agent which acts autonomously

In intelligence and artificial intelligence, an intelligent agent (IA) is an agent acting in an intelligent manner; It perceives its environment, takes actions autonomously in order to achieve goals, and may improve its performance with learning or acquiring knowledge. An intelligent agent may be simple or complex: A thermostat or other control system is considered an example of an intelligent agent, as is a human being, as is any system that meets the definition, such as a firm, a state, or a biome.

<span class="mw-page-title-main">History of artificial intelligence</span>

The history of artificial intelligence (AI) began in antiquity, with myths, stories and rumors of artificial beings endowed with intelligence or consciousness by master craftsmen. The seeds of modern AI were planted by philosophers who attempted to describe the process of human thinking as the mechanical manipulation of symbols. This work culminated in the invention of the programmable digital computer in the 1940s, a machine based on the abstract essence of mathematical reasoning. This device and the ideas behind it inspired a handful of scientists to begin seriously discussing the possibility of building an electronic brain.

The philosophy of artificial intelligence is a branch of the philosophy of mind and the philosophy of computer science that explores artificial intelligence and its implications for knowledge and understanding of intelligence, ethics, consciousness, epistemology, and free will. Furthermore, the technology is concerned with the creation of artificial animals or artificial people so the discipline is of considerable interest to philosophers. These factors contributed to the emergence of the philosophy of artificial intelligence.

In the history of artificial intelligence, an AI winter is a period of reduced funding and interest in artificial intelligence research. The field has experienced several hype cycles, followed by disappointment and criticism, followed by funding cuts, followed by renewed interest years or even decades later.

This is a timeline of artificial intelligence, sometimes alternatively called synthetic intelligence.

AI@50, formally known as the "Dartmouth Artificial Intelligence Conference: The Next Fifty Years", was a conference organized by James Moor, commemorating the 50th anniversary of the Dartmouth workshop which effectively inaugurated the history of artificial intelligence. Five of the original ten attendees were present: Marvin Minsky, Ray Solomonoff, Oliver Selfridge, Trenchard More, and John McCarthy.

Machine ethics is a part of the ethics of artificial intelligence concerned with adding or ensuring moral behaviors of man-made machines that use artificial intelligence, otherwise known as artificial intelligent agents. Machine ethics differs from other ethical fields related to engineering and technology. Machine ethics should not be confused with computer ethics, which focuses on human use of computers. It should also be distinguished from the philosophy of technology, which concerns itself with the grander social effects of technology.

In the philosophy of artificial intelligence, GOFAI is classical symbolic AI, as opposed to other approaches, such as neural networks, situated robotics, narrow symbolic AI or neuro-symbolic AI. The term was coined by philosopher John Haugeland in his 1985 book Artificial Intelligence: The Very Idea.

This glossary of artificial intelligence is a list of definitions of terms and concepts relevant to the study of artificial intelligence, its sub-disciplines, and related fields. Related glossaries include Glossary of computer science, Glossary of robotics, and Glossary of machine vision.

<span class="mw-page-title-main">Thomas Dean (computer scientist)</span> American computer scientist

Thomas L. Dean is an American computer scientist known for his work in robot planning, probabilistic graphical models, and computational neuroscience. He was one of the first to introduce ideas from operations research and control theory to artificial intelligence. In particular, he introduced the idea of the anytime algorithm and was the first to apply the factored Markov decision process to robotics. He has authored several influential textbooks on artificial intelligence.

References

  1. Russell & Norvig 2003 , pp. 59–189; Luger & Stubblefield 2004 , pp. 79–164, 193–219
  2. Russell & Norvig 2003 , pp. 59–93; Luger & Stubblefield 2004 , pp. 79–121
  3. Russell & Norvig 2003 , pp. 94–109; Luger & Stubblefield 2004 , pp. 133–150
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  5. Russell & Norvig 2003, pp. 382–387.
  6. Russell & Norvig 2003 , pp. 110–116, 120–129;Luger & Stubblefield 2004 , pp. 127–133
  7. Luger & Stubblefield 2004, pp. 509–530.
  8. Holland, John H. (1975). Adaptation in Natural and Artificial Systems . University of Michigan Press. ISBN   978-0-262-58111-0.
  9. Koza, John R. (1992). Genetic Programming (On the Programming of Computers by Means of Natural Selection). MIT Press. Bibcode:1992gppc.book.....K. ISBN   978-0-262-11170-6.
  10. Poli, R.; Langdon, W. B.; McPhee, N. F. (2008). A Field Guide to Genetic Programming. Lulu.com. ISBN   978-1-4092-0073-4 via gp-field-guide.org.uk.
  11. Luger & Stubblefield 2004, pp. 530–541.
  12. Daniel Merkle; Martin Middendorf (2013). "Swarm Intelligence". In Burke, Edmund K.; Kendall, Graham (eds.). Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques. Springer Science & Business Media. ISBN   978-1-4614-6940-7.
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  14. Russell & Norvig 2003 , pp. 204–233; Luger & Stubblefield 2004 , pp. 45–50
  15. Russell & Norvig 2003 , pp. 240–310; vLuger & Stubblefield 2004 , pp. 50–62
  16. Russell & Norvig 2003 , pp. 526–527
  17. "What is 'fuzzy logic'? Are there computers that are inherently fuzzy and do not apply the usual binary logic?". Scientific American. Retrieved 5 May 2018.
  18. Russell & Norvig 2003 , pp. 354–360; Luger & Stubblefield 2004 , pp. 335–363
  19. Luger & Stubblefield (2004 , pp. 335–363) places this under "uncertain reasoning"
  20. Russell & Norvig 2003 , pp. 349–354; Luger & Stubblefield 2004 , pp. 248–258
  21. Russell & Norvig 2003, pp. 328–341.
  22. Poole, David; Mackworth, Alan; Goebel, Randy (1998). Computational Intelligence: A Logical Approach. New York: Oxford University Press. pp. 335–337. ISBN   978-0-19-510270-3.
  23. 1 2 Russell & Norvig 2003, pp. 341–344.
  24. Russell & Norvig 2003, pp. 402–407.
  25. Russell & Norvig 2003 , pp. 678–710; Luger & Stubblefield 2004 , pp. ~422–442
  26. Breadth of commonsense knowledge:
  27. Russell & Norvig 2003 , pp. 462–644; Luger & Stubblefield 2004 , pp. 165–191, 333–381
  28. Russell & Norvig 2003 , pp. 492–523; Luger & Stubblefield 2004 , pp. ~182–190, ≈363–379
  29. Russell & Norvig 2003 , pp. 504–519; Luger & Stubblefield 2004 , pp. ~363–379
  30. Russell & Norvig 2003, pp. 712–724.
  31. Russell & Norvig 2003, pp. 597–600.
  32. 1 2 Russell & Norvig 2003, pp. 551–557.
  33. Russell & Norvig 2003, pp. 549–551.
  34. 1 2 Russell & Norvig 2003, pp. 584–597.
  35. Russell & Norvig 2003, pp. 600–604.
  36. 1 2 Russell & Norvig 2003, pp. 613–631.
  37. 1 2 Russell & Norvig 2003, pp. 631–643.
  38. Russell & Norvig 2003 , pp. 712–754; Luger & Stubblefield 2004 , pp. 453–541
  39. Russell & Norvig 2003 , pp. 653–664; Luger & Stubblefield 2004 , pp. 408–417
  40. 1 2 Russell & Norvig 2003 , pp. 736–748; Luger & Stubblefield 2004 , pp. 453–505
  41. Russell & Norvig 2003, pp. 733–736.
  42. 1 2 Russell & Norvig 2003, pp. 749–752.
  43. Russell & Norvig 2003, p. 718.
  44. Russell & Norvig 2003 , pp. 739–748, 758; Luger & Stubblefield 2004 , pp. 458–467
  45. Russell & Norvig 2003 , p. 758; Luger & Stubblefield 2004 , pp. 474–505
  46. Hochreiter, Sepp; and Schmidhuber, Jürgen; Long Short-Term Memory, Neural Computation, 9(8):1735–1780, 1997
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  48. Russell & Norvig 2003 , pp. 744–748; Luger & Stubblefield 2004 , pp. 467–474
  49. Hinton, G. E. (2007). "Learning multiple layers of representation". Trends in Cognitive Sciences. 11 (10): 428–434. doi:10.1016/j.tics.2007.09.004. PMID   17921042. S2CID   15066318.
  50. "Artificial intelligence can 'evolve' to solve problems". Science | AAAS. 10 January 2018. Retrieved 7 February 2018.
  51. Hinton 2007.
  52. Developmental robotics:
  53. 1 2 3 "The 6 craziest robots Google has acquired". Business Insider. Retrieved 2018-06-13.
  54. Letzing, John (2012-12-14). "Google Hires Famed Futurist Ray Kurzweil". The Wall Street Journal. Retrieved 2013-02-13.
  55. Claire Miller and Nick Bilton (3 November 2011). "Google's Lab of Wildest Dreams". New York Times.

Bibliography

The two most widely used textbooks in 2008

Further reading