Author | David Noonan |
---|---|
Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | May 2006 |
Media type | Print (Hardback) |
Pages | 224 |
ISBN | 0-7869-3918-4 |
Player's Handbook II is the title of a third edition Dungeons & Dragons supplement. It is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As the name implies, the book is a supplement to the edition's Player's Handbook . It introduces supplemental rules, new spells and new classes.
Player's Handbook II contains four new classes, along with new spells, feats, and new role-playing options. [1]
Chapter two introduces four new base classes:
In addition to these new classes, many rules are included for existing character classes. These include expanded rules and options for many classes, new feats, more spells, and different roleplaying options for characters. Other sections contain information about the adventuring group, teamwork benefits, and affiliations. Finally, the last chapter contains information about modifying an existing character.
May 2006 saw the release of the Player's Handbook II, designed to follow up the standard Player's Handbook. [2] This book was designed by David Noonan. Cover art is by Dan Scott, with interior art by Steve Belledin, Steve Ellis, Emily Fiegenschuh, Carl Frank, Ralph Horsley, David Hudnut, Michael Komarck, Howard Lyon, Mike May, Jim Nelson, Lucio Parillo, Eric Polak, Steve Prescott, Mike Schley, Ron Spencer, Franz Vohwinkel, and Eva Widermann. Its cover pays homage to the 1st edition Player's Handbook. [3]
The reviewer from Pyramid felt that the publication of this book suggests that players "can use quite a bit" of information for playing D&D. [4]
In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic.
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
The Dungeon Master's Guide II is a book of rules for the 3.5 edition of the Dungeons & Dragons seminal fantasy role-playing game.
The Book of Exalted Deeds is an optional sourcebook for the 3.0 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast (WotC) in 2003. It provides supplementary game material for campaigns involving characters of good alignment. Within the game, there is also a powerful magical artifact of the same name.
Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game. The book covers the fictional undead within the D&D universe and comprises seven chapters, introducing new content for Dungeon Masters and players, as well as providing general information about undead.
Complete Adventurer is a supplemental hard-cover rulebook for the 3.5 edition of the Dungeons & Dragons game system published by Wizards of the Coast.
The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale.
Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.
Heroes of Battle is a hardcover supplement to the 3.5 edition of the Dungeons & Dragons role-playing game.
The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".
Tome of Magic is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd Edition of D&D.
Sword and Fist: A Guidebook to Fighters and Monks is an optional rulebook for the 3rd edition of Dungeons & Dragons, written by Jason Carl and published in trade paperback format.
The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.
Martial Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game. It contains additional options and rules for fighters, rangers, rogues, and warlords, including new builds for each class to further customize a character, such as the "beastmaster ranger," "bravura warlord," and "resourceful warlord".