A setting (or backdrop) is the time and geographic location within a narrative, either non-fiction or fiction. It is a literary element. The setting initiates the main backdrop and mood for a story. The setting can be referred to as story world [1] or milieu to include a context (especially society) beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour. Along with the plot, character, theme, and style, setting is considered one of the fundamental components of fiction. [2]
Setting may refer to the social milieu in which the events of a novel occur. [3] [4] The elements of the story setting include the passage of time, which may be static in some stories or dynamic in others with, for example, changing seasons.
A setting can take three basic forms. One is the natural world, or in an outside place. In this setting, the natural landscapes of the world play an important part in a narrative, along with living creatures and different times of weather conditions and seasons. The second form exists as the cultural and historical background in which the narrative resides. Past events that have impacted the cultural background of characters or locations are significant in this way. The third form of a setting is a public or private place that has been created/maintained and/or resided in by people. Examples of this include a house, a park, a street, a school, etc. [5]
Setting may take various forms:
In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect. The causal events of a plot can be thought of as a series of events linked by the connector "and so". Plots can vary from the simple—such as in a traditional ballad—to forming complex interwoven structures, with each part sometimes referred to as a subplot or imbroglio.
A fictional universe is the internally consistent fictional setting used in a narrative work or work of art, most commonly associated with works of fantasy and science fiction. Fictional universes appear in novels, comics, films, television shows, video games, art, and other creative works.
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items ; an imaginary universe hidden within ours ; a fictional Earth set in the remote past or future ; an alternative version of our History ; or an entirely independent world set in another part of the universe.
Sensation is the fiction-writing mode for portraying a character's perception of the senses. According to Ron Rozelle, "...the success of your story or novel will depend on many things, but the most crucial is your ability to bring your reader into it. And that reader will be most completely in when you deliver the actual sensations of the many things that comprise your story". As stated by Jessica Page Morrell, "You breathe life into fiction by translating the senses onto the page, producing stories rooted in the physical world ... that creates a tapestry, a galaxy of interwoven sensory ingredients."
Narrative exposition, now often simply exposition, is the insertion of background information within a story or narrative. This information can be about the setting, characters' backstories, prior plot events, historical context, etc. In literature, exposition appears in the form of expository writing embedded within the narrative.
In contemporary literary studies, a theme is a central topic, subject, or message within a narrative. Themes can be divided into two categories: a work's thematic concept is what readers "think the work is about" and its thematic statement being "what the work says about the subject". Themes are often distinguished from premises.
Fiction writing is the composition of non-factual prose texts. Fictional writing often is produced as a story meant to entertain or convey an author's point of view. The result of this may be a short story, novel, novella, screenplay, or drama, which are all types of fictional writing styles. Different types of authors practice fictional writing, including novelists, playwrights, short story writers, radio dramatists and screenwriters.
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different peoples. This may include social customs as well as invented languages for the world.
The rhetorical modes are a broad traditional classification of the major kinds of formal and academic writing by their rhetorical (persuasive) purpose: narration, description, exposition, and argumentation. First attempted by Samuel P. Newman in A Practical System of Rhetoric in 1827, the modes of discourse have long influenced US writing instruction and particularly the design of mass-market writing assessments, despite critiques of the explanatory power of these classifications for non-school writing.
Fictional locations are places that exist only in fiction and not in reality, such as the Negaverse or Planet X. Writers may create and describe such places to serve as a backdrop for their fictional works. Fictional locations are also created for use as settings in role-playing games such as Dungeons & Dragons.
In literature and other artistic media, a mode is an unspecific critical term usually designating a broad but identifiable kind of literary method, mood, or manner that is not tied exclusively to a particular form or genre. Examples are the satiric mode, the ironic, the comic, the pastoral, and the didactic.
A fiction-writing mode is a manner of writing imaginary stories with its own set of conventions regarding how, when, and where it should be used.
The following outline is provided as an overview of and topical guide to fiction:
A shared universe or shared world is a fictional universe from a set of creative works where one or more writers independently contribute works that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting.
Description is any type of communication that aims to make vivid a place, object, person, group, or other physical entity. Description is one of four rhetorical modes, along with exposition, argumentation, and narration.
Characterization or characterisation is the representation of characters in narrative and dramatic works. The term character development is sometimes used as a synonym. This representation may include direct methods like the attribution of qualities in description or commentary, and indirect methods inviting readers to infer qualities from characters' actions, dialogue, or appearance. Such a personage is called a character. Character is a literary element.
Transitions in fiction are words, phrases, sentences, paragraphs, or punctuation that may be used to signal various changes in a story, including changes in time, location, point-of-view character, mood, tone, emotion, and pace. Transitions are sometimes listed as one of various fiction-writing modes.
In literature, pace or pacing is the speed at which a story is told—not necessarily the speed at which the story takes place. It is an essential element of storytelling that plays a significant role in maintaining reader interest, building tension, and conveying the desired emotional impact. The number of words needed to write about a certain event does not depend upon how much time the event takes to happen; it depends upon how important that moment is to the story. The pace is determined by the length of the scenes, how fast the action moves, and how quickly the reader is provided with information. A well-paced story effectively balances moments of high intensity and slower-paced sections to create a dynamic reading experience. It is also sometimes dictated by the genre of the story: comedies move faster than dramas; action adventures move faster than suspense. A dragging pace is characteristic of many novels turned down by publishers, and of some that find their way into print but not into the hearts and recommendations of readers. Manuscripts that move too slowly usually discourage readers from reading on. Through various editing techniques, such as cutting unnecessary details, rearranging scenes, or suggesting additions, editors assist in maintaining an engaging pace that keeps readers captivated. Yanna Popova and Elena Cuffari elaborate that as editors they, "explore the participatory structure of a narrative through its temporal unfolding and the specific, non-linear nature of the temporal dynamics of interacting with a storytelling agency". Popova and Cuffari make clear that the way an author unfolds a story through structuring that narrative's tale is essential to the way the audience will interpret it.
In literature, action is the physical movement of the characters.
Scene and sequel are two types of written passages used by authors to advance the plot of a story. Scenes propel a story forward as the character attempts to achieve a goal. Sequels provide an opportunity for the character to react to the scene, analyze the new situation, and decide upon the next course of action.