A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.
The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.
A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G and Q.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
A1 | 9039 | Slave Pits of the Undercity | 4–7 | David Cook | 1980 | |
A2 | 9040 | Secret of the Slavers Stockade | 4–7 | Harold Johnson Tom Moldvay | 1981 | |
A3 | 9041 | Assault on the Aerie of the Slave Lords | 4–7 | Allen Hammack | 1981 | |
A4 | 9042 | In the Dungeons of the Slave Lords | 4–7 | Lawrence Schick | 1981 | |
A1–4 | 9167 | Scourge of the Slave Lords | 7–11 | Various | 1986 | Revised Compilation; ranked 20th greatest adventure of all time [1] |
AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
AC1 | 9100 | The Shady Dragon Inn | N/A | Carl Smith | 1983 | Pre-generated Characters |
AC2 | 9099 | Combat Shield and Mini-adventure : "Treasure of the Hideous One" | 4–7 | David Cook | 1984 | Small Module and GM screen |
AC3 | 9121 | The Kidnapping of Princess Arelina | 2–5 | Garry Spiegle | 1984 | 3-D Cardboard Dungeon for Basic and AD&D |
AC4 | 9116 | The Book of Marvelous Magic | N/A | Frank Mentzer Gary Gygax | 1985 | Magic items also for AD&D |
AC5 | 9037 | Player Character Record Sheets | N/A | N/A | 1984 | Basic/Expert/Companion |
AC6 | 9037 | Player Character Record Sheets | N/A | N/A | 1985 | as AC5 + Master |
AC7 | 9156 | Master Player Screen : The Spindle | 26–36 | Bruce Nesmith | 1985 | GM Screen & Module |
AC8 | 9145 | The Revenge of Rusak | 7–9 | David Cook | 1985 | 3-D Cardboard Wilderness; mislabeled AC3 |
AC9 | 9173 | Creature Catalogue | N/A | Various | 1986 | New monsters |
AC10 | 9211 | Bestiary of Dragons and Giants | Multiple | N/A | 1987 | Adventures using Dragons and Giants |
AC11 | 9220 | The Book of Wondrous Inventions | N/A | N/A | 1987 | Listing of magic items |
B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
B1 | 9023 | In Search of the Unknown | 1–3 | Mike Carr | 1978 | First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not. |
B2 | 9034 | The Keep on the Borderlands | 1–3 | Gary Gygax | 1979 | Generic in terms of setting, though 1987's GAZ1, The Grand Duchy of Karameikos retroactively placed it (here named "Castellan Keep") in northeastern Karameikos in the world of Mystara; and 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time [1] |
B3 | 9044 | Palace of the Silver Princess | 1–3 | Jean Wells (orange), Tom Moldvay (green) | 1981 | This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download. The module was reworked and released with a green cover. |
B4 | 9049 | The Lost City | 1–3 | Tom Moldvay | 1982 | Ranked 28th greatest adventure of all time [1] |
B5 | 9078 | Horror on the Hill | 1–3 | Douglas Niles | 1983 | |
B6 | 9086 | The Veiled Society | 1–3 | David Cook | 1984 | Includes cardstock minis & buildings |
B7 | 9115 | Rahasia | 1–3 | Tracy Hickman, Laura Hickman | 1984 (1979, original) | Acquired by TSR after being previously published. Reprints RPGA1 & 2. |
B8 | 9106 | Journey to the Rock | 1–3 | Michael Malone | 1984 | |
B9 | 9143 | Castle Caldwell and Beyond | 1–3 | Harry Nuckols | 1985 | |
B1–9 | 9190 | In Search of Adventure | 1–3 | Various | 1987 | Abridged Compilation |
B10 | 9149 | Night's Dark Terror | 2–4 | Jim Bambra, Graeme Morris, Phil Gallagher | 1986 | B/X1 in UK |
B11 | 9260 | King's Festival | 1 | Carl Sargent | 1989 | |
B12 | 9261 | Queen's Harvest | 1-2 | Carl Sargent | 1989 | Sequel to B11 |
BSOLO | 9097 | Ghost of Lion Castle | 1–3 | Merle M. Rasmussen | 1984 | Solo Adventure |
C—Competition [2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
C1 | 9032 | The Hidden Shrine of Tamoachan | 5–7 | Harold Johnson, Jeff R. Leason | 1980 | Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time [1] |
C2 | 9038 | The Ghost Tower of Inverness | 5–7 | Allen Hammack | 1980 | Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time [1] |
C3 | 9110 | The Lost Island of Castanamir | 1-4 | Ken Rolston | 1984 | Generic setting. |
C4 | 9107 | To Find a King | 4–7 | Bob Blake | 1985 | From Gen Con XVI. Reprints RPGA3 & RPGA4. |
C5 | 9109 | The Bane of Llywelyn | 4–7 | Bob Blake | 1985 | Sequel to C4. Reprints RPGA5-8. |
C6 | 9206 | The Official RPGA Tournament Handbook | 4–8 | Daniel Kramarsky, Jean & Bruce Rabe | 1987 | Features two scenarios, "Honor Guard" and "The Long Way Home"; |
CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
CA1 | 9150 | Swords of the Undercity | 8–12 | Carl Smith, Bruce Nesmith, Douglas Niles | 1986 | |
CA2 | 9170 | Swords of Deceit | 10–15 | Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson | 1986 |
CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
CB1 | 9123 | Conan Unchained! | 10–14 | David Cook | 1984 | |
CB2 | 9124 | Conan Against Darkness! | 10–14 | Ken Rolston | 1984 |
CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia ), and were set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
CM1 | 9117 | Test of the Warlords | 15+ | Douglas Niles | 1984 | |
CM2 | 9118 | Death's Ride | 15–20 | Garry Spiegle | 1984 | |
CM3 | 9119 | Sabre River | 18–22 | Douglas Niles, Bruce Nesmith | 1984 | |
CM4 | 9128 | Earthshaker! | 18–20 | David Cook | 1985 | |
CM5 | 9154 | Mystery of the Snow Pearls | 15–25 | Anne Gray McCready | 1985 | Solo Adventure Magic Viewer System |
CM6 | 9158 | Where Chaos Reigns | 17–19 | Graeme Morris | 1985 | |
CM7 | 9166 | The Tree of Life | Elves 8+ | Bruce A. Heard | 1986 | |
CM8 | 9192 | The Endless Stair | 15–20 | Ed Greenwood | 1987 | |
CM9 | 9210 | Legacy of Blood | 15–19 | Steve Perrin, Katharine Kerr | 1987 |
D—Drow [2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
D1 | 9019 | Descent into the Depths of the Earth | 9–10+ | Gary Gygax | 1978 | |
D2 | 9020 | Shrine of the Kuo-Toa | 9 | Gary Gygax | 1978 | |
D1–2 | 9059 | Descent into the Depths of the Earth | 9–14 | Gary Gygax | 1981 | compilation |
D3 | 9021 | Vault of the Drow | 10–14 | Gary Gygax | 1978 |
DA—Dave Arneson is set in Blackmoor for Expert Set
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DA1 | 9172 | Adventures in Blackmoor | 10–14 | Dave L. Arneson David J. Ritchie | 1986 | |
DA2 | 9175 | Temple of the Frog | 10–14 | Dave L. Arneson David J. Ritchie | 1986 | |
DA3 | 9191 | City of the Gods | 10–14 | Dave L. Arneson David J. Ritchie | 1987 | |
DA4 | 9205 | The Duchy of Ten | 10–14 | David J. Ritchie | 1987 |
DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DDA1 | 9284 | Arena of Thyatis | 2–3 | John Nephew | 1990 | |
DDA2 | 9296 | Legions of Thyatis | 3–4 | John Nephew | 1990 | sequel to DDA1 |
DDA3 | 9271 | Eye of Traldar | 1–2 | Carl Sargent | 1991 | |
DDA4 | 9272 | Dymrak Dread | 1–3 | John Nephew | 1991 | loose sequel to DDA3 |
DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DL1 | 9130 | Dragons of Despair | 4–6 | Tracy Hickman | 1984 | Ranked 25th greatest adventure of all time [1] |
DL2 | 9132 | Dragons of Flame | 5–7 | Douglas Niles | 1984 | |
DL3 | 9131 | Dragons of Hope | 6–8 | Tracy Hickman | 1984 | |
DL4 | 9139 | Dragons of Desolation | 6–8 | Tracy Hickman, Michael Dobson | 1984 | |
DL5 | 9135 | Dragons of Mystery | N/A | Michael Dobson | 1984 | Sourcebook |
DL6 | 9140 | Dragons of Ice | 6–9 | Douglas Niles | 1985 | |
DL7 | 9136 | Dragons of Light | 7–9 | Jeff Grubb | 1985 | |
DL8 | 9141 | Dragons of War | 9–10 | Tracy Hickman, Laura Hickman | 1985 | |
DL9 | 9137 | Dragons of Deceit | 8–10 | Douglas Niles | 1985 | |
DL10 | 9142 | Dragons of Dreams | 8–10 | Tracy Hickman | 1985 | |
DL11 | 9144 | Dragons of Glory | N/A | Douglas Niles Tracy Hickman | 1986 | board wargame |
DL12 | 9133 | Dragons of Faith | 9–10 | Harold Johnson, Bruce Heard | 1986 | |
DL13 | 9176 | Dragons of Truth | 10–13 | Tracy Hickman | 1986 | |
DL14 | 9180 | Dragons of Triumph | 10–14 | Douglas Niles | 1986 | Finale of original series |
DL15 | 9231 | Mists of Krynn | 0–15 | various | 1988 | 12 Short Adventures |
DL16 | 9237 | World of Krynn | 4–12 | Douglas Niles, Michael Gray, Harold Johnson | 1988 | 4 Short Adventures |
DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLA1 | 9275 | Dragon Dawn | 5–7 | Deborah Christian | 1990 | Dragonlance module |
DLA2 | 9285 | Dragon Knight | Rick Swan | 1990 | ||
DLA3 | 9294 | Dragon's Rest | 8–9 | Rick Swan | 1990 | Requires Time of the Dragon boxed set |
DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLC1 | 9291 | Classics Vol 1 | 3–8 | 1990 | Compilation of DL1–4 | |
DLC2 | 9394 | Classics Vol. 2 | 8–12 | 1993 | Compilation of DL6–9 | |
(DLC3) | 9453 | Classics Vol. 3 | 1994 | Compilation of DL10, 12–14 |
DL(E/Q/S/T)—Dragonlance(Epic/Quest/Saga/Tales) for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLE1 | 9243 | In Search of Dragons | 5–8 | Rick Swan | 1989 | Dragonlance module |
DLE2 | 9244 | Dragon Magic | 5–9 | Rick Swan | 1989 | Sequel to DLE1 |
DLE3 | 9245 | Dragon Keep | 5–9 | Rick Swan | 1989 | Sequel to DLE2 |
DLQ1 | 9381 | Knight's Sword | 1–3 | Colin McComb, Thomas M. Reid | 1992 | Dragonlance module |
DLQ2 | 9382 | Flint's Axe | 2–4 | Tim Beach | 1992 | Dragonlance module |
DLS1 | 9314 | New Beginnings | Mark Acres | 1991 | Dragonlance module, set in Taladas | |
DLS2 | 9319 | Tree Lords | 1–2 | John Terra | 1991 | Dragonlance module |
DLS3 | 9327 | Oak Lords | Blake Mobley | 1991 | Dragonlance module | |
DLS4 | 9334 | Wild Elves | 4–7 | Scott Bennie | 1991 | Dragonlance module |
DLT1 | 9395 | The Land Reborn | John Terra | 1993 | Dragonlance module, mini-adventures |
DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DQ1 | 9221 | The Shattered Statue | 5–9 | Jennell Jaquays [a] | 1987 |
DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DS1 | 2401 | Freedom | 3 | David Cook | 1991 | |
DSQ1 | 2406 | Road to Urik | 4–7 | David Cook | 1992 | |
DSQ2 | 2410 | Arcane Shadows | 5–8 | Bill Slavicsek | 1992 | |
DSQ3 | 2412 | Asticlian Gambit | 7–10 | Anthony Pryor | 1992 | In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5. [3] |
DSE1 | 2416 | Dragon's Crown | 10–13 | Various | 1993 | |
DSE2 | 2428 | Black Spine | 10–13 | Walter Baas | 1994 |
DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DSM1 | 2417 | Black Flames | 3–6 | Sam Witt | 1993 | |
DSM2 | 2421 | Merchant House of Amketch | 4–7 | L. Richard Baker III | 1993 | |
DSM3 | 2424 | Marauders of Nibenay | 6–8; | William W. Connors | 1993 |
EX—EXtension Series are AD&D modules designed as a "tack-on" adventure set in Greyhawk.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
EX1 | 9072 | Dungeonland | 9–12 | Gary Gygax | 1983 | Official download |
EX2 | 9073 | The Land Beyond the Magic Mirror | 9–12 | Gary Gygax | 1983 | Official download |
G—Giants [2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
G1 | 9016 | Steading of the Hill Giant Chief | 8+ | Gary Gygax | 1978 | |
G2 | 9017 | Glacial Rift of the Frost Giant Jarl | 8+ | Gary Gygax | 1978 | |
G3 | 9018 | Hall of the Fire Giant King | 8+ | Gary Gygax | 1978 | |
G1-2-3 | 9058 | Against the Giants | 8–12 | Gary Gygax | 1981 | |
GDQ1–7 | 9179 | Queen of the Spiders | 8–14 | Gary Gygax | 1986 | Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time [1] |
GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
GA1 | 9422 | The Murky Deep | 5–8 | Norman B. Ritchie | 1993 | |
GA2 | 9424 | Swamplight | 7–9 | Jean Rabe | 1993 | |
GA3 | 9428 | Tales of Enchantment | 5–8 | Jim Musser | 1993 | |
GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia , was instead sold as a boxed set without an official GAZ-module code.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
GAZ1 | 9193 | The Grand Duchy of Karameikos | - | Aaron Allston | 1987 | |
GAZ2 | 9194 | The Emirates of Ylaruam | - | Ken Rolston | 1987 | |
GAZ3 | 9208 | The Principalities of Glantri | - | Bruce Heard | 1987 | |
GAZ4 | 9215 | The Kingdom of Ierendi | - | Anne Gray McCready | 1987 | |
GAZ5 | 9223 | The Elves of Alfheim | - | Steve Perrin | 1988 | |
GAZ6 | 9227 | The Dwarves of Rockhome | - | Aaron Allston | 1988 | |
GAZ7 | 9230 | The Northern Reaches | - | Ken Rolston | 1988 | |
GAZ8 | 9232 | The Five Shires | - | Ed Greenwood | 1988 | |
GAZ9 | 9236 | The Minrothad Guilds | - | Deborah Christian Kim Eastland | 1988 | |
GAZ10 | 9241 | The Orcs of Thar | - | Bruce Heard | 1988 | Includes Orc Wars boardgame |
GAZ11 | 9250 | The Republic of Darokin | - | Scott Haring | 1989 | |
GAZ12 | 9246 | The Golden Khan of Ethengar | - | Jim Bambra | 1989 | |
GAZ13 | 9287 | The Shadow Elves | - | Carl Sargent Gary Thomas | 1990 | |
GAZ14 | 9306 | The Atruaghin Clans | - | William W. Connors | 1991 | |
1037 | Dawn of the Emperors: Thyatis and Alphatia | - | Aaron Allston | 1989 | Sold as a boxed set without an official module code | |
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
H1 | 9122 | Bloodstone Pass | 13–17 | Douglas Niles Michael Dobson | 1985 | Battlesystem required |
H2 | 9168 | The Mines of Bloodstone | 16–18 | Michael Dobson Douglas Niles | 1986 | |
H3 | 9200 | The Bloodstone Wars | 17–20 | Michael Dobson Douglas Niles | 1987 | Battlesystem recommended |
H4 | 9228 | The Throne of Bloodstone | 18–100 | Douglas Niles Michael Dobson | 1988 |
HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
HHQ1 | 9330 | Fighter's Challenge | 2–4 | John Terra | 1992 | |
HHQ2 | 9359 | Wizard's Challenge | 2–5 | Tim Beach | 1992 | |
HHQ3 | 9420 | Thief's Challenge | 2–4 | Troy Christensen | 1993 | |
HHQ4 | 9429 | Cleric's Challenge | 2–4 | L. Richard Baker III | 1993 | |
(HHQ5) | 9427 | Fighter's Challenge II | 4–6 | Drew Bittner | 1994 | |
(HHQ6) | 9454 | Wizard's Challenge II | 4–6 | Kevin Melka | 1994 | |
(HHQ7) | 9478 | Thief's Challenge II: Beacon Point | 4–6 | Terry Amthor | 1995 | |
(HHQ8) | 9483 | Cleric's Challenge II | 4–6 | Paul Culotta | 1995 |
HW—Hollow World set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
HWA1 | 9303 | Nightwail | 6–8 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA2 | 9310 | Nightrage | 7–9 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA3 | 9311 | Nightstorm | 8–10 | Allen Varney | 1991 | Blood Brethren trilogy |
HWQ1 | 9378 | The Milenian Scepter | 6–8 | Anthony Herring | 1992 | |
HWR1 | 9332 | Sons of Azca | John Nephew | 1991 | Hollow World Accessory | |
HWR2 | 9339 | Kingdom of Nithia | Blake Mobley, Newton Ewell | 1991 | Hollow World Accessory | |
HWR3 | 9384 | The Milenian Empire | Anthony Herring | 1992 | Hollow World Accessory |
I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
I1 | 9046 | Dwellers of the Forbidden City | 4–7 | David Cook | 1981 | Set in Greyhawk; Ranked 13th greatest adventure of all time [1] |
I2 | 9055 | Tomb of the Lizard King | 5–7 | Mark Acres | 1982 | |
I3 | 9052 | Pharaoh | 5–7 | Tracy & Laura Hickman | 1982 | Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980. |
I4 | 9053 | Oasis of the White Palm | 6–8 | Philip Meyers Tracy Hickman | 1983 | Desert of Desolation part 2 |
I5 | 9054 | Lost Tomb of Martek | 7–9 | Tracy Hickman | 1983 | Desert of Desolation part 3 |
I3–5 | 9199 | Desert of Desolation | 5–10 | Various | 1987 | Revised Compilation. Ranked 6th greatest adventure of all time [1] |
I6 | 9075 | Ravenloft | 5–7 | Tracy & Laura Hickman | 1983 | Ranked 2nd greatest adventure of all time. First module set in Ravenloft. [1] |
I7 | 9152 | Baltron's Beacon | 4–8 | Philip Meyers | 1985 | |
I8 | 9169 | Ravager of Time | 8–10 | Graeme Morris & Jim Bambra | 1986 | UK |
I9 | 9178 | Day of Al'Akbar | 8–10 | Allen Hammack | 1986 | |
I10 | 9181 | Ravenloft II: The House on Gryphon Hill | 8–10 | Tracy & Laura Hickman | 1986 | Sequel to I6. Official download |
I11 | 9187 | Needle | 8–10 | Frank Mentzer | 1987 | [Official download: text, cover, PC art, art part 1, art part 2 [4] |
I12 | 9201 | Egg of the Phoenix | 5–9 | Frank Mentzer and Jennell Jaquays [a] | 1987 | Abbreviated compilation of R1–R4 |
I13 | 9202 | Adventure Pack I | Deborah Christian (ed.) | 1987 | ||
I14 | 9226 | Swords of the Iron Legion | 1–15+ | Skip Williams (ed.) | 1988 | Battlesystem required |
IM—Immortal, for use with D&D Immortals Set . Set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
IM1 | 9171 | The Immortal Storm | Novice | Frank Mentzer | 1986 | |
IM2 | 9189 | The Wrath of Olympus | Temporal | Robert J. Blake | 1987 | |
IM3 | 9207 | The Best of Intentions | Temporal | Ken Rolston | 1987 |
L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
L1 | 9045 | The Secret of Bone Hill | 2–4 | Lenard Lakofka | 1981 | Official download: text, cover, maps, art [4] |
L2 | 9057 | The Assassin's Knot | 2–5 | Lenard Lakofka | 1983 | Ranked 29th greatest adventure of all time [1] |
L3 | 9844 | Deep Dwarven Delve | 3–6 | Lenard Lakofka | 1999 | Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set |
L4 | Devilspawn | 3–5 | Lenard Lakofka | 2010 | Official download | |
L4C | The Lendore Isle Companion | 1-5 | Lenard Lakofka | 2010 | Companion to running adventures in the Lendore Isles. Official download | |
L5A | The Kroten Campaign Guide | Lenard Lakofka | 2014 | Describes the area where L5 takes place. Official download | ||
L5B | The Kroten Adventures | Lenard Lakofka | 2014 | Details five adventures in the Kroten area. Official download | ||
L5C | The Kroten Campaign Companion | Lenard Lakofka | 2014 | Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download | ||
L5[D] | Map Pack | Lenard Lakofka | 2014 | Maps for the city of Kroten and the surrounding area. Official download |
LN(A/Q/R)—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
LNA1 | 9276 | Thieves of Lankhmar | Nigel Findley | 1990 | ||
LNA2 | 9305 | Nehwon | 7–12 | Blake Mobley | 1990 | |
LNA3 | 9318 | Prince of Lankhmar | 10–14 | Dale "Slade" Henson | 1991 | |
LNQ1 | 9371 | Slayers of Lankhmar | 8–11 | Slade Henson | 1992 | |
LNR1 | 9295 | Wonders of Lankhmar | Dale "Slade" Henson | 1990 | Short Adventures | |
LNR2 | 9329 | Tales of Lankhmar | 3–10 | Anthony Pryor | 1991 | Short Adventures includes sequel to CA2 |
M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
M1 | 9159 | Into the Maelstrom | 25–30 | Bruce Heard, Beatrice Heard | 1985 | |
M2 | 9148 | Vengeance of Alphaks | 28–32 | Skip Williams | 1986 | Sequel to module M1 |
M3 | 9174 | Twilight Calling | 30–35 | Tom Moldvay | 1986 | |
M4 | 9204 | Five Coins for a Kingdom | 28–32 | Allen Varney | 1987 | |
M5 | 9214 | Talons of Night | 20–25 | Jennell Jaquays [a] | 1987 | Sequel to module M2 |
MSOLO: solo modules set in Mystara by default.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
M1 (MSOLO1) | 9067 | Blizzard Pass | Thieves 1–3 | David Cook | 1983 | solo, invisible ink, Basic Set, Reviewed [5] |
M2 (MSOLO2) | 9060 | Maze of the Riddling Minotaur | 1–10 | Jeff Grubb | 1983 | solo, invisible ink, Expert Set |
MV—Magic Viewer: solo adventure for 1st Edition AD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
MV1 | 9104 | Midnight on Dagger Alley | Intro | Merle M. Rasmussen | 1984 | solo |
N—Novice
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
N1 | 9063 | Against the Cult of the Reptile God | 1–3 | Douglas Niles | 1982 | Set in Greyhawk; ranked 19th greatest adventure of all time [1] |
N2 | 9084 | The Forest Oracle | 2–4 | Carl Smith | 1984 | |
N3 | 9163 | Destiny of Kings | 1–4 | Stephen Bourne | 1986 | Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. |
N4 | 9185 | Treasure Hunt | 0–1 | Aaron Allston | 1986 | FR module (retroactive) |
N5 | 9212 | Under Illefarn | 0–3 | Steve Perrin | 1987 | First labelled FR module |
O—One on one (one player one master) set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
O1 | 9050 | The Gem and the Staff | Thief 8 | John and Laurie Van De Graaf | 1983 | |
O2 | 9108 | Blade of Vengeance | Elf 7 | Jim Bambra | 1984 | UK |
OA—Oriental Adventures was originally its own campaign setting (see Oriental Adventures and List of Forgotten Realms modules and sourcebooks), but from OA5 was incorporated into Forgotten Realms.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
OA1 | 9164 | Swords of the Daimyo | David Cook | 1986 | ||
OA2 | 9186 | Night of the Seven Swords | Various | 1986 | ||
OA3 | 9195 | Ochimo: The Spirit Warrior | 5–7 | Jeff Grubb | 1987 | |
OA4 | 9203 | Blood of the Yakuza | David Cook | 1987 | ||
OA5 | 9242 | Mad Monkey vs. the Dragon Claw | 6–9 | Jeff Grubb | 1988 | Official download [4] |
OA6 | 9257 | Ronin Challenge | 5–8 | Curtis Smith Rick Swan | 1989 | Official download [4] |
OA7 | 9258 | Test of the Samurai | 6–9 | Rick Swan | 1989 | Sequel to OA6. Official download [4] |
OP—Outer Planes for use with the AD&D Manual of the Planes.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
OP1 | 9225 | Tales of the Outer Planes | various (1-11+) | 1988 | Short Adventures |
Q—Queen of the Demonweb Pits single module conclusion to the G and D series
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
Q1 | 9035 | Queen of the Demonweb Pits | 10–14 | David C. Sutherland III Gary Gygax | 1980 | Is the conclusion of the GDQ Series. |
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
R1 | To the Aid of Falx | 5–9 | Frank Mentzer | 1982 | ||
R2 | The Investigation of Hydell | 3–5 | Frank Mentzer | 1982 | ||
R3 | The Egg of the Phoenix | 5–9 | Frank Mentzer | 1982 | ||
R4 | Doc's Island | 6–10 | Frank Mentzer | 1983 | ||
R5 | Great Bugbear Hunt | 5–7 | Frank Mentzer | 1986 | Run at GenCon South in 1982, later published in Polyhedron #28 | |
R6 | Bigby's Tomb | 5–7 | Frank Mentzer | 1984 | Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb" | |
R7 | "Dwarven" Quest for the Rod of Seven Parts | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published. | ||
R8 | Yog's Dessert | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published. | ||
R9 | Tinker's Canyon | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. | ||
R10 | Air Plane! | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published. |
RA—Ravenloft / RQ—Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RA1 | 9298 | Feast of Goblyns | 4-7 | Blake Mobley | 1990 | 3rd Grand Conjunction Campaign Module or Stand alone |
RA2 | 9321 | Ship of Horror | 8–10 | Anne Brown | 1991 | 4th Grand Conjunction Campaign Module or stand alone |
RA3 | 9338 | Touch of Death | 3-5 | Bruce Nesmith | 1991 | 2nd Grand Conjunction Campaign Module or stand alone |
RQ1 | 9352 | Night of the Walking Dead | 1-3 | Bill Slavicsek | 1992 | 1st Grand Conjunction Campaign Module or stand alone |
RQ2 | 9364 | Thoughts of Darkness | 12-15 | David Wise | 1992 | |
RQ3 | 9375 | From the Shadows | 9-12 | Bruce Nesmith | 1992 | 5th Grand Conjunction Campaign Module (Can be played as a Prequel to RM1 Roots of Evil or as a stand alone) |
RM—Ravenloft Missions TSR changed coding again for sales purposes
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RM1 | 9413 | Roots of Evil | 9-12 | Erik Haddock & David Wise | 1993 | 6th and Final Module in the Grand Conjunction Campaign . |
RM2 | 9414 | The Created | 2-4 | Bruce Nesmith | 1993 | |
RM3 | 9415 | Web of Illusion | 7-9 | William W. Connors | 1993 | |
RM4 | 9418 | House of Strahd | 6-13 | Tracy and Laura Hickman | 1993 |
RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RPGA1 | Rahasia | 1–2 | Tracy and Laura Hickman | 1983 | For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. | |
RPGA2 | Black Opal Eye | 2–3 | Tracy and Laura Hickman | 1983 | For Basic D&D. Later combined into B7. Very rare module. | |
RPGA3 | The Forgotten King | 4–7 | Bob Blake | 1983 | First part of C4 To Find a King Module | |
RPGA4 | The Elixir of Life | 4–7 | Bob Blake | 1983 | Second and Final part of C4 To Find a King Module | |
RPGA5 | Riddle of Dolmen Moor | 4–7 | Bob Blake | in Polyhedron #16, reprinted in C5 The Bane of Llywelyn | ||
RPGA6 | Incants of Ishcabeble | 4–7 | Bob Blake | in Polyhedron #17, reprinted in C5 The Bane of Llywelyn | ||
RPGA7 | Llywelyn's Tomb | 4–7 | Bob Blake | in Polyhedron #18, reprinted in C5 The Bane of Llywelyn | ||
RPGA8 | And the Gods Will Have Their Way | 4–7 | Bob Blake | in Polyhedron #19, reprinted in C5 The Bane of Llywelyn |
RS—Red Sonja
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RS1 | 9183 | Red Sonja Unconquered | 10–14 | Anne McCready | 1986 |
S—Special [2]
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
S1 | 9022 | Tomb of Horrors | 10–14 | Gary Gygax | 1978 | Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time. [1] Official download of 3.5 conversion [7] |
S2 | 9027 | White Plume Mountain | 5–10 | Lawrence Schick | 1979 | Set in Greyhawk. Ranked 9th greatest adventure of all time. [1] Official download of 3.5 Ed. revision "Official download of Outside the Mountain web enhancement". Archived from the original on November 3, 2012. Retrieved Nov 3, 2012. |
S3 | 9033 | Expedition to the Barrier Peaks | 8–12 | Gary Gygax | 1980 | Set in Greyhawk. Ranked 5th greatest adventure of all time. [1] |
S4 | 9061 | The Lost Caverns of Tsojcanth | 6–10 | Gary Gygax | 1982 | Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as The Lost Caverns of Tsojconth (note difference in spelling). Ranked 22nd greatest adventure of all time [1] |
S1–4 | 9209 | Realms of Horror | 10-14 | Gary Gygax | 1987 | Abridged Compilation |
(S5) | 9471 | The Dancing Hut of Baba Yaga | 7–20 | Lisa Smedman | 1995 | 2nd Edition |
(S6) | 9503 | Labyrinth of Madness | 15+ | Monte Cook | 1995 | 2nd Edition |
SJA—Spelljammer Adventure set in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
SJA1 | 9273 | Wildspace | 6–8 | Allen Varney | 1990 | An adventure that introduces the Spelljammer setting |
SJA2 | 9286 | Skull & Crossbows | 6–10 | Nigel Findley | 1990 | An anthology of adventures that can be used as a sequel to Wildspace |
SJA3 | 9299 | Crystal Spheres | 5–7 | J. Paul LaFountain | 1990 | Introduces four new crystal spheres |
SJA4 | 9325 | Under the Dark Fist | 10–14 | Grant Boucher | 1991 | Introduces twelve new crystal spheres |
SJQ–Spelljammer Quest set in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
SJQ1 | 9347 | Heart of the Enemy | 8–11 | Rick Swam | 1992 | Set during the second Unhuman War and designed to follow Goblins' Return |
SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
SJS1 | 9343 | Goblins' Return | 7–10 | Bruce Nesmith | 1991 | Set during the second Unhuman War and designed to work with Heart of the Enemy |
ST–Steam Train [8] (or Stoke-on-Trent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK).
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
ST1 | Up the Garden Path | 4–7 | Graeme Morris Mike Brunton | 1986 |
T—Temple of Elemental Evil set in Greyhawk. They can also form an extended campaign followed by A, G, and Q.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
T1 | 9026 | The Village of Hommlet | 1–3 | Gary Gygax | 1979 | |
T1–4 | 9147 | The Temple of Elemental Evil | 1–8 | Gary Gygax Frank Mentzer | 1985 | Includes abridged T1. Ranked 4th greatest adventure of all time [1] |
U—Underwater a linked trilogy set in Greyhawk, published in the UK.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
U1 | 9062 | The Sinister Secret of Saltmarsh | 1–3 | Dave Browne Don Turnbull | 1981 | Ranked 27th greatest adventure of all time [1] |
U2 | 9064 | Danger at Dunwater | 1–4 | Dave Browne Don Turnbull | 1982 | |
U3 | 9076 | The Final Enemy | 3–5 | Dave Browne Don Turnbull | 1983 |
UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
UK1 | 9066 | Beyond the Crystal Cave | 4–7 | Dave Browne Tom Kirby Graeme Morris | 1983 | Set in Greyhawk |
UK2 | 9101 | The Sentinel | 2–5 | Graeme Morris | 1983 | Adlerweg Part 1, set in Greyhawk |
UK3 | 9111 | The Gauntlet | 3–6 | Graeme Morris | 1984 | Adlerweg Part 2, set in Greyhawk |
UK4 | 9120 | When a Star Falls | 3–5 | Graeme Morris | 1984 | |
UK5 | 9125 | Eye of the Serpent | 1 | Graeme Morris | 1984 | |
UK6 | 9126 | All That Glitters... | 3–5 | Jim Bambra | 1984 | |
UK7 | 9151 | Dark Clouds Gather | 7–9 | Jim Bambra Phil Gallagher | 1985 |
WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WG4 | 9065 | The Forgotten Temple of Tharizdun | 8–10 | Gary Gygax | 1982 | Sequel to S4. Ranked 23rd greatest adventure of all time [1] |
WG5 | 9112 | Mordenkainen's Fantastic Adventure | 9–12 | Robert Kuntz Gary Gygax | 1984 | |
WG6 | 9153 | Isle of the Ape | 18 + | Gary Gygax | 1985 | |
WG7 | 9222 | Castle Greyhawk | 0–25 | Various | 1988 | Humorous theme |
WG8 | 9253 | Fate of Istus | Various | 1989 | Has 2nd edition logo | |
WG9 | 9251 | Gargoyle | 1–4 | Dave Collins Skip Williams | 1989 | 2nd edition |
WG10 | 9265 | Child's Play | 13–15 | Jean Rabe Skip Williams | 1989 | 2nd edition |
WG11 | 9269 | Puppets | 1–3 | Vince Garcia Bruce Rabe | 1989 | 2nd edition |
WG12 | 9270 | Vale of the Mage | 7–9 | Jean Rabe | 1989 | 2nd edition |
WGA—World of Greyhawk Adventure
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGA1 | 9279 | Falcon's Revenge | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA2 | 9289 | Falconmaster | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA3 | 9302 | Flames of the Falcon | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA4 | 9309 | Vecna Lives! | 12–15 | David Cook | 1990 |
WGM—World of Greyhawk Mission
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGM1 | 9406 | Border Watch | 1–3 | Paul Riegel | 1993 | |
WGQ—World of Greyhawk Quest
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGQ1 | 9385 | Patriots of Ulek | 1–3 | Anthony Pryor | 1992 |
WGR—World of Greyhawk Reference is a mix of adventures and background information.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGR1 | 9292 | Greyhawk Ruins | 2–15 | Blake Mobley Timothy Brown | 1990 | |
WGR2 | 9360 | Treasures of Greyhawk | 4–18 | Various | 1992 | Short Adventures |
WGR3 | 9386 | Rary the Traitor | All / 8+ | Anthony Pryor | 1992 | |
WGR4 | 9398 | The Marklands | Carl Sargent | 1993 | Sourcebook | |
WGR5 | 9399 | Iuz the Evil | Carl Sargent | 1993 | Sourcebook | |
WGR6 | 9405 | The City of Skulls | 9–12 | Carl Sargent | 1993 | Ranked 26th greatest adventure of all time [1] |
WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGS1 | 9317 | Five Shall Be One | 7–10 | Carl Sargent | 1991 | |
WGS2 | 9337 | Howl From the North | 8–10 | Dale "Slade" Henson | 1991 |
X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
X1 | 9043 | The Isle of Dread | 3–7 | David Cook Tom Moldvay | 1981 | Included in Expert Set. Ranked 16th greatest adventure of all time [1] |
X2 | 9051 | Castle Amber | 3–6 | Tom Moldvay | 1981 | Ranked 15th greatest adventure of all time [1] |
X3 | 9056 | Curse of Xanathon | 5–7 | Douglas Niles | 1982 | |
X4 | 9068 | Master of the Desert Nomads | 6–9 | David Cook | 1983 | Nomads Pt 1 |
X5 | 9069 | Temple of Death | 6–10 | David Cook | 1983 | Nomads Pt 2. Given 10/10 by White Dwarf. [9] |
X6 | 9081 | Quagmire! | 4–10 | Merle M. Rasmussen | 1984 | |
X7 | 9079 | The War Rafts of Kron | 9–12 | Bruce Nesmith | 1984 | |
X8 | 9127 | Drums on Fire Mountain | 5–8 | Graeme Morris Tom Kirby | 1984 | UK made |
X9 | 9129 | The Savage Coast | 4–10 | Merle M. Rasmussen Jackie Rasmussen Anne C. Gray | 1985 | |
X10 | 9160 | Red Arrow, Black Shield | 10–14 | Michael S. Dobson | 1985 | Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such |
X11 | 9165 | Saga of the Shadow Lord | 5–9 | Stephen Bourne | 1986 | |
X12 | 9188 | Skarda's Mirror | 5–8 | Aaron Allston | 1987 | |
X13 | 9218 | Crown of Ancient Glory | 7–10 | Stephen Bourne | 1987 | Requires Companion Set |
XL1 | 9114 | Quest for the Heartstone | 5–10 | Michael L. Gray | 1984 | Tie in to action figures. Given 4/10 by White Dwarf. [10] |
XSOLO | 9082 | Lathan's Gold | 4–6 | Merle M. Rasmussen | 1984 | Solo Module |
XS2 | 9157 | Thunderdelve Mountain | 7–9 | William Carlson | 1985 | Solo Module |
Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
9481 | Avengers in Lankhmar | 1-3 | 1991 | The players, and three competitor teams of non-player characters, search Lankhmar for the fugitive assassin. | |
Adventurer's Guild modules | Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products. [11] | ||||
11413 | Against the Giants: The Liberation of Geoff | Variable | Gary Gygax and Sean K. Reynolds | 1999 | Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk. |
11614 | The Apocalypse Stone | 15+ | Jason Carl & Chris Pramas | 2000 | An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. |
9350 | Assault on Raven's Ruin | 2–3 | Tim Beach | 1992 | Thunder Rift setting. |
11347 | Axe of the Dwarvish Lords | 13–15 | Skip Williams | 1999 | Generic setting. |
9580 | Crypt of Lyzandred the Mad | 8–10 or 8–12 [12] | Sean K. Reynolds | 1998 | Second volume in the Lost Tombs trilogy. Set in Greyhawk. |
9471 | The Dancing Hut of Baba Yaga | 7–20 | Lisa Smedman | 1995 | Generic setting. |
2019S | Dark and Hidden Ways | Varies | Various | 1990 | Bundled with the Dungeoneer's Survival Guide ; disconnected Underdark encounters. |
2631 | Dead Gods | 6-9 | Monte Cook | 1997 | For the Planescape setting. Ranked 14th greatest adventure of all time. [1] |
11377 | Destiny of Kings | 1–4 | Stephen Bourne | 1998 | 2nd edition version of the original module published in 1986. |
11662 | Die Vecna Die! | 10–13 | Bruce R. Cordell and Steve Miller | 2000 | Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure. |
9581 | The Doomgrinder | 4–8 | Steve Miller | 1998 | Final adventure in the Lost Tombs trilogy. Set in Greyhawk. |
Dragon Mountain | 10-15 | 1993 | Boxed set adventure. | ||
11444 | Dungeons of Despair | Varies | Various | 1999 | Adventures compiled from Dungeon magazine. |
The Dwarven Glory | Pete and Judy Kerestan | 1977 | Distributed by TSR and published by Wee Warriors. | ||
9542 | Evil Tide | 5–7 | Bruce Cordell | 1997 | First part of the "Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting. |
9530 | Eye of Doom | 6–8 | Thomas M. Reid | 1996 | Second part of the "Beholder" trilogy. |
9522 | Eye of Pain | 4–8 | Thomas M. Reid | 1996 | First part of the "Beholder" trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting. |
11373 | Eye of the Wyvern | Jeff Grubb | 1999 | Fast-Play Game adventure. | |
9536 | Eye to Eye | 8–12 | Thomas M. Reid | 1996 | Third part of the "Beholder" trilogy. |
2430 | Forest Maker | 11–13 | John J. Terra | 1994 | For the Dark Sun setting. |
9533 | The Gates of Firestorm Peak | 5-8 | Bruce Cordell | 1996 | Ranked 11th greatest adventure of all time. [1] Incorporates rules from the Player's Option books. Generic setting. |
2502 | Hail the Heroes | 1–3 | Tim Beach | 1994 | Set in Mystara. Includes an interactive audio CD for use with the adventure. |
9534 | A Hero's Tale | 1-10 | Monte Cook | 1996 | Adventure anthology suitable for any campaign world. |
9436 | In the Phantom's Wake | 3–5 | "Slade" Henson | 1993 | Thunder Rift setting. |
9259 | The Jade Hare | 1 | John Nephew | 1992 | Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products. [13] Designed for first level characters. |
3142 | King of the Giantdowns | Variable | Ed Stark | 1997 | For the Birthright campaign setting. Includes adventures for low to high level characters. |
9434 | The Knight of Newts | 1-2 | "Slade" Henson | 1993 | Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map. |
9503 | Labyrinth of Madness | 15+ | Monte Cook | 1995 | Generic setting. |
3125 | Legends of the Hero-Kings | Variable | Ed Stark | 1996 | For the Birthright campaign setting. Includes adventures for low to high level characters. |
9573 | The Lost Shrine of Bundushatur | 8-10 | Michael D. Wagner | 1998 | Generic setting. Part of the Dungeon Crawl series of stand-alone modules. |
2513 | Mark of Amber | 4–6 | Aaron Allston, Jeff Grubb and John D. Rateliff | 1995 | Set in Mystara; sequel to Castle Amber . Includes interactive audio CD for use with the adventure. |
9568 | Moonlight Madness | 4–6 | Penny & Skip Williams | 1998 | Generic setting. |
1125 | Night Below | 1-10+ | Carl Sargent | 1995 | Generic setting. Epic Underdark Campaign. |
9550 | Night of the Shark | 6–8 | Bruce Cordell | 1997 | Second part of the "Sahuagin" trilogy. |
2509 | Night of the Vampire | 1–3 | L. Richard Baker III | 1994 | Set in Mystara. |
Palace of the Vampire Queen | Pete and Judy Kerestan | 1976 | The first published adventure ever. Distributed by TSR and published by Wee Warriors. [14] | ||
9586 | A Paladin in Hell | 15–20 | Monte Cook | 1998 | Generic setting. |
9342 | Quest for the Silver Sword | 2–3 | William W. Connors | 1992 | Thunder Rift setting. Followed by Rage of the Rakasta . |
Quest for the Fazzlewood | John and Laurie Van De Graaf | 1978 | Tournament module later revised and published as The Gem and the Staff . [15] | ||
9435 | Rage of the Rakasta | 2–4 | William W. Connors | 1993 | Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone. |
11397 | Ravenloft: 25th Anniversary | 5–7 | Tracy and Laura Hickman | 1999 | 2nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box. [16] |
9576 | Return of the Eight | 6–12 | Roger E. Moore | 1998 | Set in Greyhawk. |
11327 | Return to the Keep on the Borderlands | 1–3 | John D. Rateliff | 1999 | Sequel to B2 The Keep on the Borderlands . Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting. |
1162 | Return to the Tomb of Horrors | 13–16 | Bruce R. Cordell | 1998 | Expansion and sequel to S1 Tomb of Horrors . Set in Greyhawk. Ranked 10th greatest adventure of all time. [1] |
11434 | Return to White Plume Mountain | 7–10 | Bruce R. Cordell | 1999 | Sequel to S2 White Plume Mountain . Set in Greyhawk. |
11392 | Reverse Dungeon | Various | John D. Rateliff & Bruce R. Cordell | 2000 | Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting. |
11376 | Road to Danger | 1–3 | Christopher Perkins | 1998 | Low level adventures compiled from Dungeon magazine. |
9560 | Sea of Blood | 7–9 | Bruce R. Cordell | 1997 | Third part of the "Sahuagin" trilogy. |
11621 | Slavers | 4–5 | Sean K. Reynolds and Chris Pramas | 2000 | Sequel to A1–4 Scourge of the Slave Lords . Set in Greyhawk. |
3102 | Sword and Crown | 5–7 | Colin McComb | 1995 | For the Birthright campaign setting. |
9387 | Sword and Shield | 1–3 | John Terra | 1992 | Thunder Rift setting. Introductory adventure |
9448 | Temple, Tower, and Tomb | 7-12 | Steve Winter and Laura Craig | 1994 | |
NN | Terrible Trouble at Tragidore | 5–8 | Bruce Rabe and Jean Rabe | 1989 | Generic Setting. Included with the 2nd edition Dungeon Master's Screen. |
1145 | The Rod of Seven Parts | 10–12 | Skip Williams | 1996 | Generic setting. |
11325 | The Shattered Circle | 1–3 | Bruce R. Cordell | 1999 | Generic setting. |
9508 | The Silver Key | 2–8 | Ted James Thomas Zuvich | 1996 | Generic setting. |
9579 | The Star Cairns | 5–8 | Sean K. Reynolds | 1998 | First part of the Lost Tombs trilogy. Set in Greyhawk. |
The Star of Kolhapur | 5–8 | Michael Selinker | 1997 | RPGA module. Generic setting. | |
3118 | The Sword of Roele | 5–8 | Wolfgang Baur | 1996 | For the Birthright campaign setting. |
9357 | Thunder Rift | Entry Level | Colin McComb | 1992 | Presents the Thunder Rift campaign setting. |
9518 | Treasure Tales | Loren Coleman | 1996 | Adventure anthology. | |
11445 | TSR Jam 1999 | Various | Various | 1999 | Anthology of adventures compiled from the Adventurer's Guild program. [17] |
9582 | Vecna Reborn | 5-7 | Monte Cook | 1998 | Marketed as a Ravenloft product as it was set in the Demiplane of Dread |
11326 | The Vortex of Madness | Chris Pramas | 2000 | ||
B00778 | Wand of Archeal | 6–8 | Mike Selinker & Penny Williams | 1999 | Originally a Role Playing Game Association tournament module. Generic setting. |
3110 | Warlock of the Stonecrowns | 4–10 | Wolfgang Baur | 1995 | For the Birthright campaign setting |
2020S | Wild Things | Grant Boucher | 1997 | Originally bundled with the Wilderness Survival Guide , this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure. | |
11331 | Wrath of the Minotaur | Jeff Grubb | 1999 | Fast-Play Game adventure. |
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000 to 2008.
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.
Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons role-playing game, which features a fantastic outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update was released on August 16, 2022.
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of the most successful and critically acclaimed settings. Many campaign settings include standard sword and sorcery environments, while others borrow Asian, Central American, swashbuckling, horror and even space-travel themes.
The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.
The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
The Lost City (B4) is a Dungeons & Dragons adventure module by Tom Moldvay. It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the Dungeons & Dragons Basic Set. The working title for the module was "The Lost City of Cynidicea". Moldvay designed the module as a low-level scenario to give novice Dungeon Masters experience in fleshing out adventures such that it is only partially complete. The plot involves the player characters discovering a ruined subterranean city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map. The adventure's main villain is Zargon, a giant one-eyed monster and his minions. The entire double pyramid, not including the city, contains over 100 rooms.
Vecna Lives! is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.
Dungeons & Dragons novels are works of fantasy fiction that are based upon campaign settings released for the Dungeons & Dragons role-playing game.
The Official RPGA Handbook is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting. TSR, Inc. published the module in 1987 for the first edition Advanced Dungeons & Dragons rules. It is part of the "C" series of modules, a set of unrelated adventures originally designed for competition play.
Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.
Spelljammer: AD&D Adventures in Space is a 1989 boxed set accessory for the Spelljammer campaign setting, part of the Advanced Dungeons & Dragons (AD&D) fantasy role-playing game. It supplies rules and materials for playing AD&D in space. The set was well received by critics and fans.
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons, and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3, Fallout 4 and Elder Scrolls IV: Oblivion, and was lead designer on Elder Scrolls V: Skyrim.