List of Dungeons & Dragons modules

Last updated • 6 min readFrom Wikipedia, The Free Encyclopedia

A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.

Contents

The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.

Coded modules (1978–1994)

Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.

A

A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed.) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G and Q.

Aerie of the Slave Lords - 1st Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
A19039 Slave Pits of the Undercity 4–7 David Cook 1980 
A29040 Secret of the Slavers Stockade 4–7 Harold Johnson
Tom Moldvay
1981 
A39041 Assault on the Aerie of the Slave Lords 4–7Allen Hammack1981 
A49042 In the Dungeons of the Slave Lords 4–7 Lawrence Schick 1981 
A1–49167 Scourge of the Slave Lords 7–11Various1986Revised Compilation; ranked 20th greatest adventure of all time [1]

AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

ACcessory Modules - BECM D&D - Mystara/Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
AC19100 The Shady Dragon Inn N/A Carl Smith 1983Pre-generated Characters
AC29099 Combat Shield and Mini-adventure :
"Treasure of the Hideous One"
4–7 David Cook 1984Small Module and GM screen
AC39121 The Kidnapping of Princess Arelina 2–5 Garry Spiegle 19843-D Cardboard Dungeon
for Basic and AD&D
AC49116 The Book of Marvelous Magic N/A Frank Mentzer
Gary Gygax
1985Magic items
also for AD&D
AC59037 Player Character Record Sheets N/AN/A1984Basic/Expert/Companion
AC69037 Player Character Record Sheets N/AN/A1985as AC5 + Master
AC79156 Master Player Screen :
The Spindle
26–36 Bruce Nesmith 1985GM Screen & Module
AC89145 The Revenge of Rusak 7–9 David Cook 19853-D Cardboard Wilderness; mislabeled AC3
AC99173 Creature Catalogue N/AVarious1986New monsters
AC109211 Bestiary of Dragons and Giants MultipleN/A1987Adventures using Dragons and Giants
AC119220 The Book of Wondrous Inventions N/AN/A1987Listing of magic items

B

B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.

Basic - Basic D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
B19023 In Search of the Unknown 1–3 Mike Carr 1978First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not.
B29034 The Keep on the Borderlands 1–3 Gary Gygax 1979Generic in terms of setting, though 1987's GAZ1, The Grand Duchy of Karameikos retroactively placed it (here named "Castellan Keep") in northeastern Karameikos in the world of Mystara; and 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time [1]
B39044 Palace of the Silver Princess 1–3 Jean Wells (orange),
Tom Moldvay (green)
1981This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download. The module was reworked and released with a green cover.
B49049 The Lost City 1–3 Tom Moldvay 1982Ranked 28th greatest adventure of all time [1]
B59078 Horror on the Hill 1–3 Douglas Niles 1983 
B69086 The Veiled Society 1–3 David Cook 1984Includes cardstock minis & buildings
B79115 Rahasia 1–3 Tracy Hickman,
Laura Hickman
1984 (1979, original)Acquired by TSR after being previously published. Reprints RPGA1 & 2.
B89106 Journey to the Rock 1–3Michael Malone1984 
B99143 Castle Caldwell and Beyond 1–3Harry Nuckols1985 
B1–99190 In Search of Adventure 1–3Various1987Abridged Compilation
B109149 Night's Dark Terror 2–4 Jim Bambra,
Graeme Morris,
Phil Gallagher
1986B/X1 in UK
B119260 King's Festival 1 Carl Sargent 1989 
B129261 Queen's Harvest 1-2 Carl Sargent 1989Sequel to B11
BSOLO9097 Ghost of Lion Castle 1–3 Merle M. Rasmussen 1984Solo Adventure

C

C—Competition [2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.

Competition - 1st Ed. AD&D - Various
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
C19032 The Hidden Shrine of Tamoachan 5–7 Harold Johnson,
Jeff R. Leason
1980 Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time [1]
C29038 The Ghost Tower of Inverness 5–7Allen Hammack1980Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time [1]
C39110 The Lost Island of Castanamir 1-4 Ken Rolston 1984Generic setting.
C49107 To Find a King 4–7Bob Blake1985From Gen Con XVI. Reprints RPGA3 & RPGA4.
C59109 The Bane of Llywelyn 4–7Bob Blake1985Sequel to C4. Reprints RPGA5-8.
C69206 The Official RPGA Tournament Handbook 4–8Daniel Kramarsky,
Jean & Bruce Rabe
1987Features two scenarios, "Honor Guard" and "The Long Way Home";

CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.

City of Adventure - 1st Ed. AD&D - Nehwon (Lankhmar)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
CA19150 Swords of the Undercity 8–12 Carl Smith, Bruce Nesmith, Douglas Niles 1986 
CA29170 Swords of Deceit 10–15Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson 1986 

CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.

Conan the Barbarian - 1st Ed. AD&D - Earth (Hyborian Age)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
CB19123 Conan Unchained! 10–14 David Cook 1984 
CB29124 Conan Against Darkness! 10–14 Ken Rolston 1984 

CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia ), and were set in Mystara.

CoMpanion - Companion D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
CM19117 Test of the Warlords 15+ Douglas Niles 1984 
CM29118 Death's Ride 15–20 Garry Spiegle 1984 
CM39119 Sabre River 18–22 Douglas Niles, Bruce Nesmith 1984 
CM49128 Earthshaker! 18–20 David Cook 1985 
CM59154 Mystery of the Snow Pearls 15–25 Anne Gray McCready 1985Solo Adventure Magic Viewer System
CM69158 Where Chaos Reigns 17–19 Graeme Morris 1985 
CM79166 The Tree of Life Elves 8+ Bruce A. Heard 1986 
CM89192 The Endless Stair 15–20 Ed Greenwood 1987 
CM99210 Legacy of Blood 15–19 Steve Perrin, Katharine Kerr 1987 

D

D—Drow [2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q.

Drow - 1st Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
D19019 Descent into the Depths of the Earth 9–10+Gary Gygax1978 
D29020 Shrine of the Kuo-Toa 9Gary Gygax1978 
D1–29059 Descent into the Depths of the Earth 9–14Gary Gygax1981compilation
D39021 Vault of the Drow 10–14Gary Gygax1978 

DA—Dave Arneson is set in Blackmoor for Expert Set

Dave Arneson - Expert D&D - Blackmoor
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DA19172 Adventures in Blackmoor 10–14 Dave L. Arneson
David J. Ritchie
1986 
DA29175 Temple of the Frog 10–14 Dave L. Arneson
David J. Ritchie
1986 
DA39191 City of the Gods 10–14 Dave L. Arneson
David J. Ritchie
1987 
DA49205 The Duchy of Ten 10–14 David J. Ritchie 1987 

DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.

Dungeons & Dragons Adventure - Basic D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DDA19284 Arena of Thyatis 2–3 John Nephew 1990 
DDA29296 Legions of Thyatis 3–4 John Nephew 1990sequel to DDA1
DDA39271Eye of Traldar1–2 Carl Sargent 1991 
DDA49272Dymrak Dread1–3 John Nephew 1991loose sequel to DDA3

DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.

Dragonlance - 1st Ed. AD&D - Dragonlance (Krynn)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DL19130 Dragons of Despair 4–6Tracy Hickman1984Ranked 25th greatest adventure of all time [1]
DL29132 Dragons of Flame 5–7Douglas Niles1984 
DL39131 Dragons of Hope 6–8Tracy Hickman1984 
DL49139 Dragons of Desolation 6–8Tracy Hickman,
Michael Dobson
1984 
DL59135 Dragons of Mystery N/AMichael Dobson1984Sourcebook
DL69140 Dragons of Ice 6–9Douglas Niles1985 
DL79136 Dragons of Light 7–9 Jeff Grubb 1985 
DL89141 Dragons of War 9–10Tracy Hickman,
Laura Hickman
1985 
DL99137 Dragons of Deceit 8–10Douglas Niles1985 
DL109142 Dragons of Dreams 8–10Tracy Hickman1985 
DL119144 Dragons of Glory N/ADouglas Niles
Tracy Hickman
1986 board wargame
DL129133 Dragons of Faith 9–10 Harold Johnson,
Bruce Heard
1986 
DL139176 Dragons of Truth 10–13Tracy Hickman1986 
DL149180 Dragons of Triumph 10–14Douglas Niles1986Finale of original series
DL159231 Mists of Krynn 0–15various198812 Short Adventures
DL169237 World of Krynn 4–12Douglas Niles,
Michael Gray,
Harold Johnson
19884 Short Adventures

DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.

Dragonlance Adventure - 2nd Ed. AD&D - Dragonlance (Krynn)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DLA19275 Dragon Dawn 5–7 Deborah Christian 1990Dragonlance module
DLA29285Dragon Knight  Rick Swan 1990 
DLA39294Dragon's Rest8–9Rick Swan1990Requires Time of the Dragon boxed set

DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

Dragonlance Classics - 2nd Ed. AD&D - Dragonlance (Krynn)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DLC19291 Classics Vol 13–8 1990Compilation of DL1–4
DLC29394Classics Vol. 28–12 1993Compilation of DL6–9
(DLC3)9453Classics Vol. 3  1994Compilation of DL10, 12–14

DL(E/Q/S/T)—Dragonlance(Epic/Quest/Saga/Tales) for 2nd Edition AD&D.

Dragonlance Epic/Quest/Saga/Tales - 2nd Ed. AD&D - Dragonlance (Krynn)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DLE19243 In Search of Dragons 5–8Rick Swan1989Dragonlance module
DLE29244 Dragon Magic 5–9Rick Swan1989Sequel to DLE1
DLE39245 Dragon Keep 5–9Rick Swan1989Sequel to DLE2
DLQ19381Knight's Sword1–3 Colin McComb,
Thomas M. Reid
1992Dragonlance module
DLQ29382Flint's Axe2–4Tim Beach1992Dragonlance module
DLS19314 New Beginnings   Mark Acres 1991Dragonlance module, set in Taladas
DLS29319Tree Lords1–2John Terra1991Dragonlance module
DLS39327Oak Lords Blake Mobley1991Dragonlance module
DLS49334Wild Elves4–7 Scott Bennie 1991Dragonlance module
DLT19395The Land Reborn John Terra1993Dragonlance module, mini-adventures

DQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG

DragonQuest - 1st Ed. AD&D/DragonQuest - Forgotten Realms (Toril)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DQ19221 The Shattered Statue 5–9 Jennell Jaquays [a] 1987 

DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.

Dark Sun Quest/Epic - 2nd Ed. AD&D - Dark Sun (Athas)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DS12401Freedom3 David Cook 1991 
DSQ12406Road to Urik4–7 David Cook 1992 
DSQ22410 Arcane Shadows 5–8 Bill Slavicsek 1992 
DSQ32412Asticlian Gambit7–10 Anthony Pryor 1992In the May/June 1993 edition of White Wolf (Issue #36), Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5. [3]
DSE12416 Dragon's Crown 10–13Various1993 
DSE22428Black Spine10–13Walter Baas1994 

DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.

Dark Sun Mission - 2nd Ed. AD&D - Dark Sun (Athas)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
DSM12417 Black Flames 3–6Sam Witt1993 
DSM22421Merchant House of Amketch4–7 L. Richard Baker III 1993 
DSM32424Marauders of Nibenay6–8; William W. Connors 1993 

E

EX—EXtension Series are AD&D modules designed as a "tack-on" adventure set in Greyhawk.

EXtension Series - 1st Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
EX19072 Dungeonland 9–12Gary Gygax1983 Official download
EX29073 The Land Beyond the Magic Mirror 9–12Gary Gygax1983 Official download

G

G—Giants [2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.

Giants - 1st Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
G19016 Steading of the Hill Giant Chief 8+Gary Gygax1978 
G29017 Glacial Rift of the Frost Giant Jarl 8+Gary Gygax1978 
G39018 Hall of the Fire Giant King 8+Gary Gygax1978 
G1-2-39058 Against the Giants 8–12Gary Gygax1981 
GDQ1–79179 Queen of the Spiders 8–14Gary Gygax1986Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time [1]

GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.

General Adventure - 2nd Ed. AD&D - Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
GA19422 The Murky Deep 5–8Norman B. Ritchie1993 
GA29424 Swamplight 7–9Jean Rabe1993 
GA39428 Tales of Enchantment 5–8Jim Musser1993 

GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, Dawn of the Emperors: Thyatis and Alphatia , was instead sold as a boxed set without an official GAZ-module code.

GAZetteer - BECM D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
GAZ19193 The Grand Duchy of Karameikos - Aaron Allston 1987 
GAZ29194 The Emirates of Ylaruam - Ken Rolston 1987 
GAZ39208 The Principalities of Glantri - Bruce Heard 1987 
GAZ49215 The Kingdom of Ierendi - Anne Gray McCready 1987 
GAZ59223 The Elves of Alfheim - Steve Perrin 1988 
GAZ69227 The Dwarves of Rockhome - Aaron Allston 1988 
GAZ79230 The Northern Reaches - Ken Rolston 1988 
GAZ89232 The Five Shires - Ed Greenwood 1988 
GAZ99236 The Minrothad Guilds - Deborah Christian
Kim Eastland
1988 
GAZ109241 The Orcs of Thar - Bruce Heard 1988Includes Orc Wars boardgame
GAZ119250 The Republic of Darokin - Scott Haring 1989 
GAZ129246 The Golden Khan of Ethengar - Jim Bambra 1989 
GAZ139287 The Shadow Elves - Carl Sargent
Gary Thomas
1990 
GAZ149306 The Atruaghin Clans -William W. Connors1991 
 1037 Dawn of the Emperors: Thyatis and Alphatia - Aaron Allston 1989Sold as a boxed set without an official module code

H

H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.

The Bloodstone Pass Saga - 1st Ed. AD&D - Forgotten Realms (Toril)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
H19122 Bloodstone Pass 13–17Douglas Niles
Michael Dobson
1985Battlesystem required
H29168 The Mines of Bloodstone 16–18Michael Dobson
Douglas Niles
1986 
H39200 The Bloodstone Wars 17–20Michael Dobson
Douglas Niles
1987Battlesystem recommended
H49228 The Throne of Bloodstone 18–100Douglas Niles
Michael Dobson
1988 

HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM

Head to Head Quest - 2nd Ed. AD&D - Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
HHQ19330 Fighter's Challenge 2–4John Terra1992 
HHQ29359 Wizard's Challenge 2–5Tim Beach1992 
HHQ39420 Thief's Challenge 2–4Troy Christensen1993 
HHQ49429 Cleric's Challenge 2–4L. Richard Baker III1993 
(HHQ5)9427Fighter's Challenge II4–6Drew Bittner1994 
(HHQ6)9454 Wizard's Challenge II 4–6Kevin Melka1994 
(HHQ7)9478Thief's Challenge II: Beacon Point4–6 Terry Amthor 1995 
(HHQ8)9483 Cleric's Challenge II 4–6Paul Culotta1995 

HW—Hollow World set in Mystara.

Hollow World - BECM D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
HWA19303Nightwail6–8Allen Varney1990Blood Brethren trilogy
HWA29310Nightrage7–9Allen Varney1990Blood Brethren trilogy
HWA39311Nightstorm8–10Allen Varney1991Blood Brethren trilogy
HWQ19378The Milenian Scepter6–8Anthony Herring1992 
HWR19332 Sons of Azca John Nephew1991Hollow World Accessory
HWR29339Kingdom of NithiaBlake Mobley, Newton Ewell 1991Hollow World Accessory
HWR39384The Milenian EmpireAnthony Herring1992Hollow World Accessory

I

I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.

Intermediate - 1st Ed. AD&D - Various/Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
I19046 Dwellers of the Forbidden City 4–7 David Cook 1981Set in Greyhawk; Ranked 13th greatest adventure of all time [1]
I29055 Tomb of the Lizard King 5–7 Mark Acres 1982 
I39052 Pharaoh 5–7 Tracy & Laura Hickman 1982Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980.
I49053 Oasis of the White Palm 6–8Philip Meyers
Tracy Hickman
1983Desert of Desolation part 2
I59054 Lost Tomb of Martek 7–9 Tracy Hickman 1983Desert of Desolation part 3
I3–59199 Desert of Desolation 5–10Various1987Revised Compilation. Ranked 6th greatest adventure of all time [1]
I69075 Ravenloft 5–7 Tracy & Laura Hickman 1983Ranked 2nd greatest adventure of all time. First module set in Ravenloft. [1]
I79152 Baltron's Beacon 4–8Philip Meyers1985 
I89169 Ravager of Time 8–10 Graeme Morris & Jim Bambra 1986UK
I99178 Day of Al'Akbar 8–10Allen Hammack1986 
I109181 Ravenloft II: The House on Gryphon Hill 8–10 Tracy & Laura Hickman 1986Sequel to I6.
Official download
I119187 Needle 8–10 Frank Mentzer 1987[Official download: text, cover, PC art, art part 1, art part 2 [4]
I129201 Egg of the Phoenix 5–9 Frank Mentzer and Jennell Jaquays [a] 1987Abbreviated compilation of R1–R4
I139202 Adventure Pack I  Deborah Christian (ed.)1987 
I149226 Swords of the Iron Legion 1–15+Skip Williams (ed.)1988Battlesystem required

IM—Immortal, for use with D&D Immortals Set . Set in Mystara.

Immortal - Immortals D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
IM19171 The Immortal Storm Novice Frank Mentzer 1986 
IM29189 The Wrath of Olympus TemporalRobert J. Blake1987 
IM39207 The Best of Intentions Temporal Ken Rolston 1987 

L

L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.

Lendore Isles - 1st Ed. AD&D - Greyhawk
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
L19045 The Secret of Bone Hill 2–4 Lenard Lakofka 1981Official download: text, cover, maps, art [4]
L29057 The Assassin's Knot 2–5Lenard Lakofka1983Ranked 29th greatest adventure of all time [1]
L39844 Deep Dwarven Delve 3–6Lenard Lakofka1999Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4Devilspawn3–5Lenard Lakofka2010 Official download
L4CThe Lendore Isle Companion1-5Lenard Lakofka2010Companion to running adventures in the Lendore Isles. Official download
L5AThe Kroten Campaign GuideLenard Lakofka2014Describes the area where L5 takes place. Official download
L5BThe Kroten AdventuresLenard Lakofka2014Details five adventures in the Kroten area. Official download
L5CThe Kroten Campaign CompanionLenard Lakofka2014Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. Official download
L5[D]Map PackLenard Lakofka2014Maps for the city of Kroten and the surrounding area. Official download

LN(A/Q/R)—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.

Lankhmar/Nehwon - 1st Ed. AD&D - Nehwon (Lankhmar)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
LNA19276 Thieves of Lankhmar  Nigel Findley1990 
LNA29305Nehwon7–12Blake Mobley1990 
LNA39318Prince of Lankhmar10–14 Dale "Slade" Henson 1991 
LNQ19371Slayers of Lankhmar8–11 Slade Henson 1992 
LNR19295 Wonders of Lankhmar   Dale "Slade" Henson 1990Short Adventures
LNR29329Tales of Lankhmar3–10Anthony Pryor1991Short Adventures
includes sequel to CA2

M

M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.

Master - Master D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
M19159 Into the Maelstrom 25–30Bruce Heard, Beatrice Heard1985 
M29148 Vengeance of Alphaks 28–32Skip Williams1986 Sequel to module M1
M39174 Twilight Calling 30–35 Tom Moldvay 1986 
M49204 Five Coins for a Kingdom 28–32Allen Varney1987 
M59214 Talons of Night 20–25 Jennell Jaquays [a] 1987Sequel to module M2

MSOLO: solo modules set in Mystara by default.

Mystara Solo - Basic/Expert D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
M1 (MSOLO1)9067 Blizzard Pass Thieves 1–3 David Cook 1983solo, invisible ink, Basic Set, Reviewed [5]
M2 (MSOLO2)9060 Maze of the Riddling Minotaur 1–10Jeff Grubb1983solo, invisible ink, Expert Set

MV—Magic Viewer: solo adventure for 1st Edition AD&D.

Magic Viewer - 1st Ed. AD&D - Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
MV19104 Midnight on Dagger Alley IntroMerle M. Rasmussen1984solo  

N

N—Novice

Novice - 1st Ed. AD&D - Various/Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
N19063 Against the Cult of the Reptile God 1–3 Douglas Niles 1982Set in Greyhawk; ranked 19th greatest adventure of all time [1]
N29084 The Forest Oracle 2–4 Carl Smith 1984 
N39163 Destiny of Kings 1–4Stephen Bourne1986Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D.
N49185 Treasure Hunt 0–1 Aaron Allston 1986FR module (retroactive)
N59212 Under Illefarn 0–3 Steve Perrin 1987First labelled FR module

O

O—One on one (one player one master) set in Mystara.

One on One - Expert D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
O19050 The Gem and the Staff Thief 8John and Laurie Van De Graaf1983 
O29108 Blade of Vengeance Elf 7 Jim Bambra 1984UK

OA—Oriental Adventures was originally its own campaign setting (see Oriental Adventures and List of Forgotten Realms modules and sourcebooks), but from OA5 was incorporated into Forgotten Realms.

Oriental Adventures - 1st Ed. AD&D / 2nd Ed. AD&D - Forgotten Realms (Toril)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
OA19164 Swords of the Daimyo   David Cook 1986 
OA29186 Night of the Seven Swords  Various1986 
OA39195 Ochimo: The Spirit Warrior 5–7Jeff Grubb1987 
OA49203 Blood of the Yakuza   David Cook 1987 
OA59242 Mad Monkey vs. the Dragon Claw 6–9Jeff Grubb1988 Official download [4]
OA69257 Ronin Challenge 5–8Curtis Smith
Rick Swan
1989 Official download [4]
OA79258 Test of the Samurai 6–9Rick Swan1989Sequel to OA6.
Official download [4]

OP—Outer Planes for use with the AD&D Manual of the Planes.

Outer Planes - 1st Ed. AD&D - Outer Planes
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
OP19225 Tales of the Outer Planes various (1-11+) 1988Short Adventures

Q

Q—Queen of the Demonweb Pits single module conclusion to the G and D series

Queen of the Demonweb Pits - 1st Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
Q19035 Queen of the Demonweb Pits 10–14 David C. Sutherland III
Gary Gygax
1980Is the conclusion of the GDQ Series.

R

R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.

Role Playing Game Association - 1st Ed. AD&D - Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
R1 To the Aid of Falx 5–9Frank Mentzer1982 
R2 The Investigation of Hydell 3–5Frank Mentzer1982 
R3 The Egg of the Phoenix 5–9Frank Mentzer1982 
R4 Doc's Island 6–10Frank Mentzer1983 
R5Great Bugbear Hunt5–7Frank Mentzer1986Run at GenCon South in 1982, later published in Polyhedron #28
R6Bigby's Tomb5–7Frank Mentzer1984Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb"
R7"Dwarven" Quest for the Rod of Seven Parts Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published.
R8Yog's Dessert Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert"). Run at GenCon II East in 1982, never published.
R9Tinker's Canyon Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published.
R10Air Plane! Frank Mentzer(1982)Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published.

RA—Ravenloft / RQ—Ravenloft Quests TSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made

Ravenloft/Ravenloft Quests - 2nd Ed. AD&D - Ravenloft
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
RA19298Feast of Goblyns4-7Blake Mobley19903rd Grand Conjunction Campaign Module or Stand alone
RA29321 Ship of Horror 8–10Anne Brown19914th Grand Conjunction Campaign Module or stand alone
RA39338Touch of Death3-5Bruce Nesmith19912nd Grand Conjunction Campaign Module or stand alone
RQ19352Night of the Walking Dead1-3Bill Slavicsek19921st Grand Conjunction Campaign Module or stand alone
RQ29364Thoughts of Darkness12-15David Wise1992
RQ39375From the Shadows9-12Bruce Nesmith19925th Grand Conjunction Campaign Module (Can be played as a Prequel to RM1 Roots of Evil or as a stand alone)

RM—Ravenloft Missions TSR changed coding again for sales purposes

Ravenloft Missions - 2nd Ed. AD&D - Ravenloft
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
RM19413 Roots of Evil 9-12Erik Haddock & David Wise19936th and Final Module in the Grand Conjunction Campaign .
RM29414 The Created 2-4Bruce Nesmith1993
RM39415Web of Illusion7-9William W. Connors1993
RM49418 House of Strahd 6-13Tracy and Laura Hickman1993

RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.

Role Playing Game Association - Basic D&D / 1st Ed. AD&D - Mystara / Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
RPGA1 Rahasia 1–2Tracy and Laura Hickman1983For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document.
RPGA2 Black Opal Eye 2–3Tracy and Laura Hickman1983For Basic D&D. Later combined into B7. Very rare module.
RPGA3 The Forgotten King 4–7Bob Blake1983 First part of C4 To Find a King Module
RPGA4 The Elixir of Life 4–7Bob Blake1983 Second and Final part of C4 To Find a King Module
RPGA5Riddle of Dolmen Moor4–7Bob Blake in Polyhedron #16, reprinted in C5 The Bane of Llywelyn
RPGA6Incants of Ishcabeble4–7Bob Blake in Polyhedron #17, reprinted in C5 The Bane of Llywelyn
RPGA7Llywelyn's Tomb4–7Bob Blake in Polyhedron #18, reprinted in C5 The Bane of Llywelyn
RPGA8And the Gods Will Have Their Way4–7Bob Blake in Polyhedron #19, reprinted in C5 The Bane of Llywelyn

RS—Red Sonja

Red Sonja - 1st Ed. AD&D - Earth (Hyborian Age)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
RS19183 Red Sonja Unconquered 10–14Anne McCready1986 

S

S—Special [2]

Special - 1st Ed. AD&D / 2nd Ed. AD&D - Greyhawk/Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
S19022 Tomb of Horrors 10–14Gary Gygax1978Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time. [1]
Official download of 3.5 conversion [7]
S29027 White Plume Mountain 5–10 Lawrence Schick 1979Set in Greyhawk. Ranked 9th greatest adventure of all time. [1]
Official download of 3.5 Ed. revision
"Official download of Outside the Mountain web enhancement". Archived from the original on November 3, 2012. Retrieved Nov 3, 2012.
S39033 Expedition to the Barrier Peaks 8–12Gary Gygax1980Set in Greyhawk. Ranked 5th greatest adventure of all time. [1]
S49061 The Lost Caverns of Tsojcanth 6–10Gary Gygax1982Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as The Lost Caverns of Tsojconth (note difference in spelling). Ranked 22nd greatest adventure of all time [1]
S1–49209 Realms of Horror 10-14Gary Gygax1987Abridged Compilation
(S5)9471 The Dancing Hut of Baba Yaga 7–20Lisa Smedman19952nd Edition
(S6)9503Labyrinth of Madness15+Monte Cook19952nd Edition

SJA—Spelljammer Adventure set in the Spelljammer campaign setting

Spelljammer Adventure - 2nd Ed. AD&D - Spelljammer
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
SJA19273 Wildspace 6–8Allen Varney1990An adventure that introduces the Spelljammer setting
SJA29286 Skull & Crossbows 6–10Nigel Findley1990An anthology of adventures that can be used as a sequel to Wildspace
SJA39299Crystal Spheres5–7J. Paul LaFountain1990Introduces four new crystal spheres
SJA49325Under the Dark Fist10–14Grant Boucher1991Introduces twelve new crystal spheres

SJQ–Spelljammer Quest set in the Spelljammer campaign setting

Spelljammer Quest - 2nd Ed. AD&D - Spelljammer
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
SJQ19347Heart of the Enemy8–11Rick Swam1992Set during the second Unhuman War and designed to follow Goblins' Return

SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting

Spelljammer Sourcebook - 2nd Ed. AD&D - Spelljammer
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
SJS19343Goblins' Return7–10 Bruce Nesmith 1991Set during the second Unhuman War and designed to work with Heart of the Enemy

ST–Steam Train [8] (or Stoke-on-Trent) limited edition module released at 1986 Stoke-on-Trent Garden Festival (UK).

Steam Train - Basic/Expert D&D - Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
ST1Up the Garden Path4–7 Graeme Morris
Mike Brunton
1986 

T

T—Temple of Elemental Evil set in Greyhawk. They can also form an extended campaign followed by A, G, and Q.

Temple of Elemental Evil - 1st Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
T19026 The Village of Hommlet 1–3Gary Gygax1979 
T1–49147 The Temple of Elemental Evil 1–8Gary Gygax
Frank Mentzer
1985Includes abridged T1. Ranked 4th greatest adventure of all time [1]

U

U—Underwater a linked trilogy set in Greyhawk, published in the UK.

Underwater - 1st Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
U19062 The Sinister Secret of Saltmarsh 1–3 Dave Browne
Don Turnbull
1981Ranked 27th greatest adventure of all time [1]
U29064 Danger at Dunwater 1–4Dave Browne
Don Turnbull
1982 
U39076 The Final Enemy 3–5Dave Browne
Don Turnbull
1983 

UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office

United Kingdom - 1st Ed. AD&D - Greyhawk (Oerth)/Generic
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
UK19066 Beyond the Crystal Cave 4–7 Dave Browne
Tom Kirby
Graeme Morris
1983Set in Greyhawk
UK29101 The Sentinel 2–5 Graeme Morris 1983Adlerweg Part 1, set in Greyhawk
UK39111 The Gauntlet 3–6 Graeme Morris 1984Adlerweg Part 2, set in Greyhawk
UK49120 When a Star Falls 3–5 Graeme Morris 1984 
UK59125 Eye of the Serpent 1 Graeme Morris 1984 
UK69126 All That Glitters... 3–5 Jim Bambra 1984 
UK79151 Dark Clouds Gather 7–9 Jim Bambra
Phil Gallagher
1985 

W

WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.

World of Greyhawk - 1st Ed. AD&D/2nd Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
WG49065 The Forgotten Temple of Tharizdun 8–10Gary Gygax1982Sequel to S4. Ranked 23rd greatest adventure of all time [1]
WG59112 Mordenkainen's Fantastic Adventure 9–12Robert Kuntz
Gary Gygax
1984 
WG69153 Isle of the Ape 18 +Gary Gygax1985 
WG79222 Castle Greyhawk 0–25Various1988Humorous theme
WG89253 Fate of Istus  Various1989Has 2nd edition logo
WG99251 Gargoyle 1–4Dave Collins
Skip Williams
19892nd edition
WG109265 Child's Play 13–15Jean Rabe
Skip Williams
19892nd edition
WG119269 Puppets 1–3Vince Garcia
Bruce Rabe
19892nd edition
WG129270 Vale of the Mage 7–9Jean Rabe19892nd edition

WGA—World of Greyhawk Adventure

World of Greyhawk Adventure - 2nd Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
WGA19279 Falcon's Revenge 5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA29289 Falconmaster 5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA39302 Flames of the Falcon 5–7Richard and Anne Brown1990fold-up cardstock buildings
WGA49309 Vecna Lives! 12–15 David Cook 1990 

WGM—World of Greyhawk Mission

World of Greyhawk Mission - 2nd Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
WGM19406 Border Watch 1–3Paul Riegel1993 

WGQ—World of Greyhawk Quest

World of Greyhawk Quest - 2nd Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
WGQ19385 Patriots of Ulek 1–3Anthony Pryor1992 

WGR—World of Greyhawk Reference is a mix of adventures and background information.

World of Greyhawk Reference - 2nd Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
WGR19292 Greyhawk Ruins 2–15Blake Mobley
Timothy Brown
1990 
WGR29360 Treasures of Greyhawk 4–18Various1992Short Adventures
WGR39386 Rary the Traitor All / 8+Anthony Pryor1992 
WGR49398 The Marklands  Carl Sargent1993Sourcebook
WGR59399 Iuz the Evil  Carl Sargent1993Sourcebook
WGR69405 The City of Skulls 9–12Carl Sargent1993Ranked 26th greatest adventure of all time [1]

WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.

World of Greyhawk Swords - 2nd Ed. AD&D - Greyhawk (Oerth)
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
WGS19317 Five Shall Be One 7–10Carl Sargent1991 
WGS29337 Howl From the North 8–10 Dale "Slade" Henson 1991 

X

X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.

eXpert Series - Expert D&D - Mystara
CodeTSR#TitleLevelsAuthor(s)PublishedNotes
X19043 The Isle of Dread 3–7 David Cook
Tom Moldvay
1981Included in Expert Set. Ranked 16th greatest adventure of all time [1]
X29051 Castle Amber 3–6 Tom Moldvay 1981Ranked 15th greatest adventure of all time [1]
X39056 Curse of Xanathon 5–7 Douglas Niles 1982 
X49068 Master of the Desert Nomads 6–9 David Cook 1983Nomads Pt 1
X59069 Temple of Death 6–10 David Cook 1983Nomads Pt 2. Given 10/10 by White Dwarf. [9]
X69081 Quagmire! 4–10Merle M. Rasmussen1984 
X79079 The War Rafts of Kron 9–12 Bruce Nesmith 1984 
X89127 Drums on Fire Mountain 5–8 Graeme Morris
Tom Kirby
1984UK made
X99129 The Savage Coast 4–10Merle M. Rasmussen
Jackie Rasmussen
Anne C. Gray
1985 
X109160 Red Arrow, Black Shield 10–14Michael S. Dobson1985 Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such
X119165 Saga of the Shadow Lord 5–9Stephen Bourne1986 
X129188 Skarda's Mirror 5–8Aaron Allston1987 
X139218 Crown of Ancient Glory 7–10Stephen Bourne1987Requires Companion Set
XL19114 Quest for the Heartstone 5–10Michael L. Gray1984Tie in to action figures. Given 4/10 by White Dwarf. [10]
XSOLO9082 Lathan's Gold 4–6Merle M. Rasmussen1984Solo Module
XS29157 Thunderdelve Mountain 7–9William Carlson1985Solo Module

Other modules

CodeTitleLevelsAuthor(s)PublishedNotes
9481 Avengers in Lankhmar 1-31991The players, and three competitor teams of non-player characters, search Lankhmar for the fugitive assassin.
 Adventurer's Guild modules   Limited edition modules released by TSR to retailers as promotional tie-ins to upcoming products. [11]
11413 Against the Giants: The Liberation of Geoff Variable Gary Gygax and Sean K. Reynolds 1999Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk.
11614 The Apocalypse Stone 15+ Jason Carl & Chris Pramas2000An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting.
9350Assault on Raven's Ruin2–3Tim Beach1992 Thunder Rift setting.
11347Axe of the Dwarvish Lords13–15 Skip Williams 1999Generic setting.
9580 Crypt of Lyzandred the Mad  8–10 or 8–12 [12] Sean K. Reynolds 1998Second volume in the Lost Tombs trilogy. Set in Greyhawk.
9471 The Dancing Hut of Baba Yaga 7–20Lisa Smedman1995Generic setting.
2019SDark and Hidden WaysVariesVarious1990Bundled with the Dungeoneer's Survival Guide ; disconnected Underdark encounters.
2631 Dead Gods 6-9 Monte Cook 1997For the Planescape setting. Ranked 14th greatest adventure of all time. [1]
11377 Destiny of Kings 1–4Stephen Bourne19982nd edition version of the original module published in 1986.
11662 Die Vecna Die! 10–13 Bruce R. Cordell and Steve Miller 2000Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.
9581 The Doomgrinder 4–8Steve Miller1998Final adventure in the Lost Tombs trilogy. Set in Greyhawk.
Dragon Mountain 10-151993 Boxed set adventure.
11444 Dungeons of Despair VariesVarious1999Adventures compiled from Dungeon magazine.
 The Dwarven Glory Pete and Judy Kerestan1977Distributed by TSR and published by Wee Warriors.
9542Evil Tide5–7Bruce Cordell1997First part of the "Sahuagin" trilogy and supports the Sea Devils sourcebook of the Monstrous Arcana series. Generic setting.
9530 Eye of Doom 6–8Thomas M. Reid1996Second part of the "Beholder" trilogy.
9522 Eye of Pain 4–8Thomas M. Reid1996First part of the "Beholder" trilogy and supports the I, Tyrant sourcebook of the Monstrous Arcana series. Generic setting.
11373 Eye of the Wyvern Jeff Grubb 1999Fast-Play Game adventure.
9536Eye to Eye8–12Thomas M. Reid1996Third part of the "Beholder" trilogy.
2430Forest Maker11–13John J. Terra1994For the Dark Sun setting.
9533 The Gates of Firestorm Peak 5-8Bruce Cordell1996Ranked 11th greatest adventure of all time. [1] Incorporates rules from the Player's Option books. Generic setting.
2502Hail the Heroes1–3Tim Beach1994Set in Mystara. Includes an interactive audio CD for use with the adventure.
9534 A Hero's Tale 1-10Monte Cook1996Adventure anthology suitable for any campaign world.
9436In the Phantom's Wake3–5 "Slade" Henson 1993Thunder Rift setting.
9259 The Jade Hare 1John Nephew1992Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products. [13] Designed for first level characters.
3142King of the GiantdownsVariable Ed Stark 1997For the Birthright campaign setting. Includes adventures for low to high level characters.
9434 The Knight of Newts 1-2 "Slade" Henson 1993Thunder Rift setting. Designed for the boxed set or Rules Cyclopedia and comes with full color poster map.
9503Labyrinth of Madness15+Monte Cook1995Generic setting.
3125 Legends of the Hero-Kings Variable Ed Stark 1996For the Birthright campaign setting. Includes adventures for low to high level characters.
9573The Lost Shrine of Bundushatur8-10Michael D. Wagner1998Generic setting. Part of the Dungeon Crawl series of stand-alone modules.
2513Mark of Amber4–6 Aaron Allston, Jeff Grubb and John D. Rateliff 1995Set in Mystara; sequel to Castle Amber . Includes interactive audio CD for use with the adventure.
9568Moonlight Madness4–6Penny & Skip Williams1998Generic setting.
1125 Night Below 1-10+Carl Sargent1995Generic setting. Epic Underdark Campaign.
9550Night of the Shark6–8Bruce Cordell1997Second part of the "Sahuagin" trilogy.
2509Night of the Vampire1–3 L. Richard Baker III 1994Set in Mystara.
  Palace of the Vampire Queen  Pete and Judy Kerestan1976The first published adventure ever. Distributed by TSR and published by Wee Warriors. [14]
9586 A Paladin in Hell 15–20 Monte Cook 1998Generic setting.
9342 Quest for the Silver Sword 2–3William W. Connors1992Thunder Rift setting. Followed by Rage of the Rakasta .
  Quest for the Fazzlewood  John and Laurie Van De Graaf1978Tournament module later revised and published as The Gem and the Staff . [15]
9435 Rage of the Rakasta 2–4William W. Connors1993Thunder Rift setting. Can be played as a sequel to Quest for the Silver Sword or as a stand-alone.
11397Ravenloft: 25th Anniversary5–7Tracy and Laura Hickman19992nd edition version of the original module. Set in Ravenloft. Also known as the Silver Anniversary Edition, not to be confused with the I6 Ravenloft facsimile which was included in the TSR Silver Anniversary box. [16]
9576 Return of the Eight 6–12 Roger E. Moore 1998Set in Greyhawk.
11327 Return to the Keep on the Borderlands 1–3 John D. Rateliff 1999Sequel to B2 The Keep on the Borderlands . Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.
1162 Return to the Tomb of Horrors 13–16Bruce R. Cordell1998Expansion and sequel to S1 Tomb of Horrors . Set in Greyhawk. Ranked 10th greatest adventure of all time. [1]
11434 Return to White Plume Mountain 7–10Bruce R. Cordell1999Sequel to S2 White Plume Mountain . Set in Greyhawk.
11392 Reverse Dungeon Various John D. Rateliff & Bruce R. Cordell2000Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting.
11376Road to Danger1–3Christopher Perkins1998Low level adventures compiled from Dungeon magazine.
9560Sea of Blood7–9Bruce R. Cordell1997Third part of the "Sahuagin" trilogy.
11621 Slavers 4–5Sean K. Reynolds and Chris Pramas2000Sequel to A1–4 Scourge of the Slave Lords . Set in Greyhawk.
3102 Sword and Crown 5–7Colin McComb1995For the Birthright campaign setting.
9387 Sword and Shield 1–3John Terra1992Thunder Rift setting. Introductory adventure
9448Temple, Tower, and Tomb7-12Steve Winter and Laura Craig1994 
NNTerrible Trouble at Tragidore5–8Bruce Rabe and Jean Rabe1989Generic Setting. Included with the 2nd edition Dungeon Master's Screen.
1145 The Rod of Seven Parts 10–12Skip Williams1996Generic setting.
11325 The Shattered Circle 1–3Bruce R. Cordell1999Generic setting.
9508 The Silver Key 2–8Ted James Thomas Zuvich1996Generic setting.
9579The Star Cairns5–8Sean K. Reynolds1998First part of the Lost Tombs trilogy. Set in Greyhawk.
The Star of Kolhapur5–8Michael Selinker1997RPGA module. Generic setting.
3118 The Sword of Roele 5–8Wolfgang Baur1996For the Birthright campaign setting.
9357 Thunder Rift Entry LevelColin McComb1992Presents the Thunder Rift campaign setting.
9518 Treasure Tales Loren Coleman1996Adventure anthology.
11445 TSR Jam 1999 VariousVarious1999Anthology of adventures compiled from the Adventurer's Guild program. [17]
9582Vecna Reborn5-7Monte Cook1998Marketed as a Ravenloft product as it was set in the Demiplane of Dread
11326 The Vortex of Madness  Chris Pramas2000 
B00778Wand of Archeal6–8 Mike Selinker & Penny Williams1999Originally a Role Playing Game Association tournament module. Generic setting.
3110 Warlock of the Stonecrowns 4–10Wolfgang Baur1995For the Birthright campaign setting
2020SWild Things Grant Boucher1997Originally bundled with the Wilderness Survival Guide , this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.
11331 Wrath of the Minotaur Jeff Grubb 1999Fast-Play Game adventure.

Notes

  1. 1 2 3 Credited as Paul Jaquays.

See also

Related Research Articles

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<i>Mystara</i> Dungeons & Dragons fictional campaign setting

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<i>Spelljammer</i> Dungeons & Dragons fictional campaign setting

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<i>Monstrous Compendium</i>

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<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

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<i>The Forgotten Temple of Tharizdun</i> Dungeons & Dragons adventure module

The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.

<i>The Lost Caverns of Tsojcanth</i> Role-playing game adventure

The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.

Lich (<i>Dungeons & Dragons</i>) Undead creature in "Dungeons & Dragons"

The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.

Vampire (<i>Dungeons & Dragons</i>) Fictional monster from Dungeons & Dragons

In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.

The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.

<i>Dragons of Despair</i> 1984 book by Tracy Hickman

Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.

<i>The Lost City (Dungeons & Dragons)</i> Dungeons & Dragons adventure module

The Lost City (B4) is a Dungeons & Dragons adventure module by Tom Moldvay. It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the Dungeons & Dragons Basic Set. The working title for the module was "The Lost City of Cynidicea". Moldvay designed the module as a low-level scenario to give novice Dungeon Masters experience in fleshing out adventures such that it is only partially complete. The plot involves the player characters discovering a ruined subterranean city slowly rising out of the sands. The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map. The adventure's main villain is Zargon, a giant one-eyed monster and his minions. The entire double pyramid, not including the city, contains over 100 rooms.

<i>Vecna Lives!</i> Dungeons & Dragons adventure module

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Dungeons & Dragons novels are works of fantasy fiction that are based upon campaign settings released for the Dungeons & Dragons role-playing game.

<i>The Official RPGA Tournament Handbook</i> D&D module

The Official RPGA Handbook is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting. TSR, Inc. published the module in 1987 for the first edition Advanced Dungeons & Dragons rules. It is part of the "C" series of modules, a set of unrelated adventures originally designed for competition play.

<i>Ravenloft: Realm of Terror</i> 1990 role-playing game accessory

Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Spelljammer: AD&D Adventures in Space</i>

Spelljammer: AD&D Adventures in Space is a 1989 boxed set accessory for the Spelljammer campaign setting, part of the Advanced Dungeons & Dragons (AD&D) fantasy role-playing game. It supplies rules and materials for playing AD&D in space. The set was well received by critics and fans.

<span class="mw-page-title-main">Bruce Nesmith</span> American game designer

Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons, and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3, Fallout 4 and Elder Scrolls IV: Oblivion, and was lead designer on Elder Scrolls V: Skyrim.

References

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