This article has multiple issues. Please help to improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
A container format (informally, sometimes called a wrapper) or metafile is a file format that allows multiple data streams to be embedded into a single file, usually along with metadata for identifying and further detailing those streams. [1] Notable examples of container formats include archive files (such as the ZIP format) and formats used for multimedia playback (such as Matroska, MP4, and AVI). Among the earliest cross-platform container formats were Distinguished Encoding Rules and the 1985 Interchange File Format.
Although containers may identify how data or metadata is encoded, they do not actually provide instructions about how to decode that data. A program that can open a container must also use an appropriate codec to decode its contents. If the program doesn't have the required algorithm, it can't use the contained data. In these cases, programs usually emit an error message that complains of a missing codec, which users may be able to acquire.
Container formats can be made to wrap any kind of data. Though there are some examples of such file formats (e.g. Microsoft Windows's DLL files), most container formats are specialized for specific data requirements. For example, since audio and video streams can be coded and decoded with many different algorithms, a container format may be used to provide the appearance of a single file format to users of multimedia playback software.
This section possibly contains original research .(January 2011) |
The differences between various container formats arise from five main issues:
In addition to pure container formats, which specify only the wrapper but not the coding, a number of file formats specify both a storage layer and the coding, as part of modular design and forward compatibility.
Examples include JPEG File Interchange Format (JFIF) for containing JPEG data, and Portable Network Graphics (PNG).
In principle, coding can be changed while the storage layer is retained; for example, Multiple-image Network Graphics (MNG) uses the PNG container format but provides animation, while JPEG Network Graphics (JNG) puts JPEG encoded data in a PNG container; in both cases however, the different formats have different magic numbers – the format specifies the coding, though a MNG can contain both PNG-encoded images and JPEG-encoded images.
The container file is used to identify and interleave different data types. Simpler container formats can contain different types of audio formats, while more advanced container formats can support multiple audio and video streams, subtitles, chapter-information, and meta-data (tags) — along with the synchronization information needed to play back the various streams together. In most cases, the file header, most of the metadata and the synchro chunks are specified by the container format. For example, container formats exist for optimized, low-quality, internet video streaming which differs from high-quality Blu-ray streaming requirements.
Container format parts have various names: "chunks" as in RIFF and PNG, "atoms" in QuickTime/MP4, "packets" in MPEG-TS (from the communications term), and "segments" in JPEG. The main content of a chunk is called the "data" or "payload". Most container formats have chunks in sequence, each with a header, while TIFF instead stores offsets. Modular chunks make it easy to recover other chunks in case of file corruption or dropped frames or bit slip, while offsets result in framing errors in cases of bit slip.
Some containers are exclusive to audio:
Other containers are exclusive to still images:
Other flexible containers can hold many types of audio and video, as well as other media. The most popular multi-media containers are:
There are many other container formats, such as NUT, MXF, GXF, ratDVD, SVI, VOB and DivX Media Format
A codec is a device or computer program which encodes or decodes a data stream or signal. Codec is a portmanteau of coder/decoder.
In information technology, lossy compression or irreversible compression is the class of data encoding methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques.
Ogg is a free, open container format maintained by the Xiph.Org Foundation. The authors of the Ogg format state that it is unrestricted by software patents and is designed to provide for efficient streaming and manipulation of high-quality digital multimedia. Its name is derived from "ogging", jargon from the computer game Netrek.
Portable Network Graphics is a raster-graphics file format that supports lossless data compression. PNG was developed as an improved, non-patented replacement for Graphics Interchange Format (GIF).
Audio Video Interleave, is a proprietary multimedia container format and Windows standard introduced by Microsoft in November 1992 as part of its Video for Windows software. AVI files can contain both audio and video data in a file container that allows synchronous audio-with-video playback. Like the DVD video format, AVI files support multiple streaming audio and video, although these features are seldom used.
A video file format is a type of file format for storing digital video data on a computer system. Video is almost always stored using lossy compression to reduce the file size.
Motion JPEG is a video compression format in which each video frame or interlaced field of a digital video sequence is compressed separately as a JPEG image.
Windows Media Video (WMV) is a series of video codecs and their corresponding video coding formats developed by Microsoft. It is part of the Windows Media framework. WMV consists of three distinct codecs: The original video compression technology known as WMV, was originally designed for Internet streaming applications, as a competitor to RealVideo. The other compression technologies, WMV Screen and WMV Image, cater for specialized content. After standardization by the Society of Motion Picture and Television Engineers (SMPTE), WMV version 9 was adapted for physical-delivery formats such as HD DVD and Blu-ray Disc and became known as VC-1. Microsoft also developed a digital container format called Advanced Systems Format to store video encoded by Windows Media Video.
This table compares many features of container formats. To see which multimedia players support which container format, look at comparison of media players.
Flash Video is a container file format used to deliver digital video content over the Internet using Adobe Flash Player version 6 and newer. Flash Video content may also be embedded within SWF files. There are two different Flash Video file formats: FLV and F4V. The audio and video data within FLV files are encoded in the same way as SWF files. The F4V file format is based on the ISO base media file format, starting with Flash Player 9 update 3. Both formats are supported in Adobe Flash Player and developed by Adobe Systems. FLV was originally developed by Macromedia. In the early 2000s, Flash Video was the de facto standard for web-based streaming video. Users include Hulu, VEVO, Yahoo! Video, metacafe, Reuters.com, and many other news providers.
Image file formats are standardized means of organizing and storing digital images. An image file format may store data in an uncompressed format, a compressed format, or a vector format. Image files are composed of digital data in one of these formats so that the data can be rasterized for use on a computer display or printer. Rasterization converts the image data into a grid of pixels. Each pixel has a number of bits to designate its color. Rasterizing an image file for a specific device takes into account the number of bits per pixel that the device is designed to handle.
QuickTime File Format (QTFF) is a computer file format used natively by the QuickTime framework.
Media Foundation (MF) is a COM-based multimedia framework pipeline and infrastructure platform for digital media in Windows Vista, Windows 7, Windows 8, Windows 8.1 and Windows 10. It is the intended replacement for Microsoft DirectShow, Windows Media SDK, DirectX Media Objects (DMOs) and all other so-called "legacy" multimedia APIs such as Audio Compression Manager (ACM) and Video for Windows (VfW). The existing DirectShow technology is intended to be replaced by Media Foundation step-by-step, starting with a few features. For some time there will be a co-existence of Media Foundation and DirectShow. Media Foundation will not be available for previous Windows versions, including Windows XP.
MPEG-4 Part 14 or MP4 is a digital multimedia container format most commonly used to store video and audio, but it can also be used to store other data such as subtitles and still images. Like most modern container formats, it allows streaming over the Internet. The only filename extension for MPEG-4 Part 14 files as defined by the specification is .mp4. MPEG-4 Part 14 is a standard specified as a part of MPEG-4.
ISO/IEC base media file format defines a general structure for time-based multimedia files such as video and audio. The identical text is published as ISO/IEC 15444-12.
WebP is an image format employing both lossy and lossless compression, and supports animation and alpha transparency. Developed by Google, it is designed to create files that are smaller for the same quality, or of higher quality for the same size, than JPEG, PNG, and GIF image formats.
A video coding format is a content representation format for storage or transmission of digital video content. It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. Examples of video coding formats include H.262, MPEG-4 Part 2, H.264, HEVC (H.265), Theora, RealVideo RV40, VP9, and AV1. A specific software or hardware implementation capable of compression or decompression to/from a specific video coding format is called a video codec; an example of a video codec is Xvid, which is one of several different codecs which implements encoding and decoding videos in the MPEG-4 Part 2 video coding format in software.
High Efficiency Image File Format (HEIF) is a container format for storing individual images and image sequences. The standard covers multimedia files that can also include other media streams, such as timed text, audio and video.